Not sure if you read any of the peeking threads I had sent to the list, but
it was basically the same problem.
If you move the ViewOffsetSet on the x,y vector you need to be continuously
updating because the x,y vector can change (z can also but this is used for
hieght)
So if you get into the
I found the following section of code:
=
void CPropJeep::GetCannonAim( Vector *resultDir )
{
Vector muzzleOrigin;
QAngle muzzleAngles;
GetAttachment( LookupAttachment(gun_ref), muzzleOrigin, muzzleAngles
);
I think the easiest way to fix this would be to have the camera rotate
with the vehicle turning. Has anyone tried to do this??
On Wed, 2 Feb 2005 17:25:37 -0600, SB Childe Roland
[EMAIL PROTECTED] wrote:
I found the following section of code:
@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 6:25 PM
Subject: Re: [hlcoders] ThirdPerson View in Vehicle
I found the following section of code:
=
void CPropJeep::GetCannonAim( Vector *resultDir )
{
Vector muzzleOrigin;
QAngle
Yeah, i see that now, thanks for the reply Botman.
Anybody got any ideas on how to lock the thirdperson camera with the
rotation of the vehicle?
On Wed, 02 Feb 2005 17:41:54 -0600, Jeffrey botman Broome
[EMAIL PROTECTED] wrote:
SB Childe Roland wrote:
I found the following section of code:
at it...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: SB Childe Roland [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 6:25 PM
Subject: Re: [hlcoders] ThirdPerson View in Vehicle
I found the following section of code
at the code right now but in a few I will look at it...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: SB Childe Roland [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, February 02, 2005 6:25 PM
Subject: Re: [hlcoders] ThirdPerson
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