Hey List,
I'm going to heavily utilize storytelling in my mod. I've decided to have an
ingame TV Station tell important information. Traditionally I would have
used a simple rendertaget and a lot of scripting, but the recordings require
a lot of locations. Having the player load textures for
I don't know which version of the SDK your using (EP1/OB) but I
*believe* there's some native support for the Bink BIK movie format.
I vaguely recall a discussion here some time back about displaying a
movie on a VGUI panel using this format. I think it was Pirates and
Vikings that was doing it.
Bink is most certainly supported, but last time I checked out it it seemed
as I couldn't use it in my mod because I didn't have a license, and that I
doubt OB supports rendering a video onto a surface.
I'm using the OB Engine, but seeing as I'd like to rely on external
programs/libraries that
Or you can make a VTF with 1000+ frames and apply it to a face :D
Perhaps someone at Valve can point you on how did they do it for TF2, and if
that portion of code is in the SDK...
2009/2/4 Jonas 'Sortie' Termansen hlcod...@maxsi.dk
Bink is most certainly supported, but last time I checked out
I've never done ingame video playback, so take this advice at face value.
On Wed, Feb 4, 2009 at 10:35 AM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk
wrote:
- AVI files seem to be rather large, according to my experience
Compress them? If you're running 1080 movies then no wonder they are
I did some research about Bink and found that their tools are freely
available on their website. The SDK isn't publicly available, but every
function I need is already in the Source SDK.
vgui_video.cpp showed me exactly how the TF2 videos are drawn and it seems
that it's very easy to get the
I'm pretty new to source but I have an idea of how you might be able to get
that working.
Basically the idea is you extract the sound as a wav file or ogg vorbis,
whatever the hl2 api supports for playback, and then when the video is
played, you call a class to emit the sound file at the location
Doh, I completely missed the post above me, disregard my post. No cookies
for me
On Wed, Feb 4, 2009 at 10:28 AM, James Luzwick jluzw...@gmail.com wrote:
I'm pretty new to source but I have an idea of how you might be able to get
that working.
Basically the idea is you extract the sound as
Yeah, that's probably the best idea. Or finding a sound handle in the bik-
pointer and see where what I can do with it ;-)
I found a way to find the IMaterial that the bink renders onto, so getting
the video ingame is just placing the material on a TV-shaped box. Of course,
the material is
You can also create a vgui screen which will render vgui into the world
space, was used sparingly in hl2. The bomb in CSS is using vgui screen for
the timer on it.
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On
Honorable mention though?
On Wed, Feb 4, 2009 at 10:32 AM, James Luzwick jluzw...@gmail.com wrote:
Doh, I completely missed the post above me, disregard my post. No cookies
for me
On Wed, Feb 4, 2009 at 10:28 AM, James Luzwick jluzw...@gmail.com wrote:
I'm pretty new to source but I have
Vgui_screens are what the name is off entities that will draw VGUI panels in
world space.
Vguiscreens.cpp have info
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jonas 'Sortie'
Termansen
Sent:
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