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Hi again,
I took a look at the sample code and managed to compile a server-side
StudioModelRenderer. One thing I noticed when running was that
the pointer to the engine_studio_api_s struct (struct engine_studio_api_s
*pstudio)
seems corrupt or just
- Original Message -
From: "Yacketta, Ronald" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 06, 2002 3:08 AM
Subject: [hlcoders] Need some implimentation assistance
> Folks,
>
> I am looking to code a new rifle into my mod, the file I am looking to
> code is very
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Folks,
I am looking to code a new rifle into my mod, the file I am looking to
code is very similar to the "snooper" rifle in
RTCW (Return to Castle Wofenstein). For those who have no idea about
that w
aye, that's it... I was looking for a HUD element thus why I couldnt find it
:)
- Original Message -
From: "Christopher Long" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 06, 2002 2:53 AM
Subject: Re: [hlcoders] Weapon selection and mouse wheel
> isn't it in amm
isn't it in ammo.cpp around line 1110 :) cause i have messed with it and i'm
pretty sure thats what your after. it draws all the buckets and the weapons
that drop down when that bucket is selected.
- Original Message -
From: _Phantom_ <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wedn
> all you would need to do is add that to your mod, dll etc and then you
could
> call the function
> like this.
>
> FakeClientCommand(pEdict, "sv_gravity", "0", NULL);
>
> Any way hope it helps. also dont thank me, cause its botmans code. Good
> Luck!
This won't do it. He wants to change the gra
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Hi,
This code was taken from HPB_bot source code.
void FakeClientCommand(edict_t *pBot, char *arg1, char
ello all
I've been hunting about the client.dll for sometime now looking for the code
which controls the weapon selection 'buckets' at the top of the screen, and
I cant for the life of me find it, so would I be correct in thinking it's
handled in the engine somewhere?
Also, the mouse wheel, havi
Greetings,
How would one go about changing the various server commands, such as
sv_friction and sv_gravity pertaining to a single player... i.e. a player
gets hit and gravity,friction, and air resistance are all dropped to zero
for him.
Any help or suggestions are appreciated, Thanks in
See Eric Smith's message of 1/24/02.
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Hello everyone,
I have ran into another problem: GetAttachment. I set all my attachment
points in the player model and they look fine in the hlviewer.
Here's what it looks like in the ...qc file:
$at
> you'll have to excuse any rudimentarieness in my message as i'm new
to
> the coding bit of Halflife.
> My request i think is basically straight forward, where in the code is
the
> location of the hit-box description,
> i.e. where does it say what happens if the head is hit, or the torso,
Leon Hartwig wrote:
>
> We now welcome you back to regularly scheduled programming.
Can it be that a MX had hickups and the mailinglists were
unreachable? hlds_Linux was giving me problems.
Florian.
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Leon Hartwig wrote:
>
> test
pong
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We now welcome you back to regularly scheduled programming.
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It is working again!
- Original Message -
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 05, 2002 10:26 PM
Subject: [hlcoders] test
> test
>
> ___
> To unsubscribe, edit your list preferences, or view t
Greetings,
you'll have to excuse any rudimentarieness in my message as i'm new to
the coding bit of Halflife.
My request i think is basically straight forward, where in the code is the
location of the hit-box description,
i.e. where does it say what happens if the head is hit, or the torso
test
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