RE: [hlcoders] GetAttachment for server-side collision detection

2002-02-05 Thread Georges Giroux
This is a multi-part message in MIME format. -- Hi again, I took a look at the sample code and managed to compile a server-side StudioModelRenderer. One thing I noticed when running was that the pointer to the engine_studio_api_s struct (struct engine_studio_api_s *pstudio) seems corrupt or just

Re: [hlcoders] Need some implimentation assistance

2002-02-05 Thread _Phantom_
- Original Message - From: "Yacketta, Ronald" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 06, 2002 3:08 AM Subject: [hlcoders] Need some implimentation assistance > Folks, > > I am looking to code a new rifle into my mod, the file I am looking to > code is very

[hlcoders] Need some implimentation assistance

2002-02-05 Thread Yacketta, Ronald
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Folks, I am looking to code a new rifle into my mod, the file I am looking to code is very similar to the "snooper" rifle in RTCW (Return to Castle Wofenstein). For those who have no idea about that w

Re: [hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread _Phantom_
aye, that's it... I was looking for a HUD element thus why I couldnt find it :) - Original Message - From: "Christopher Long" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 06, 2002 2:53 AM Subject: Re: [hlcoders] Weapon selection and mouse wheel > isn't it in amm

Re: [hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread Christopher Long
isn't it in ammo.cpp around line 1110 :) cause i have messed with it and i'm pretty sure thats what your after. it draws all the buckets and the weapons that drop down when that bucket is selected. - Original Message - From: _Phantom_ <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wedn

Re: [hlcoders] Player alterations

2002-02-05 Thread botman
> all you would need to do is add that to your mod, dll etc and then you could > call the function > like this. > > FakeClientCommand(pEdict, "sv_gravity", "0", NULL); > > Any way hope it helps. also dont thank me, cause its botmans code. Good > Luck! This won't do it. He wants to change the gra

Re: [hlcoders] Player alterations

2002-02-05 Thread Carl Fretwell
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, This code was taken from HPB_bot source code. void FakeClientCommand(edict_t *pBot, char *arg1, char

[hlcoders] Weapon selection and mouse wheel

2002-02-05 Thread _Phantom_
ello all I've been hunting about the client.dll for sometime now looking for the code which controls the weapon selection 'buckets' at the top of the screen, and I cant for the life of me find it, so would I be correct in thinking it's handled in the engine somewhere? Also, the mouse wheel, havi

[hlcoders] Player alterations

2002-02-05 Thread omar c
Greetings, How would one go about changing the various server commands, such as sv_friction and sv_gravity pertaining to a single player... i.e. a player gets hit and gravity,friction, and air resistance are all dropped to zero for him. Any help or suggestions are appreciated, Thanks in

RE: [hlcoders] GetAttachment for server-side collision detection

2002-02-05 Thread Ken Birdwell
See Eric Smith's message of 1/24/02. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] GetAttachment for server-side collision detection

2002-02-05 Thread Georges Giroux
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello everyone, I have ran into another problem: GetAttachment. I set all my attachment points in the player model and they look fine in the hlviewer. Here's what it looks like in the ...qc file: $at

Re: [hlcoders] Hit boxes

2002-02-05 Thread botman
> you'll have to excuse any rudimentarieness in my message as i'm new to > the coding bit of Halflife. > My request i think is basically straight forward, where in the code is the > location of the hit-box description, > i.e. where does it say what happens if the head is hit, or the torso,

Re: [hlcoders] It's a miracle [OT]

2002-02-05 Thread Florian Zschocke
Leon Hartwig wrote: > > We now welcome you back to regularly scheduled programming. Can it be that a MX had hickups and the mailinglists were unreachable? hlds_Linux was giving me problems. Florian. ___ To unsubscribe, edit your list preferences, or vi

Re: [hlcoders] test

2002-02-05 Thread Florian Zschocke
Leon Hartwig wrote: > > test pong ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] It's a miracle [OT]

2002-02-05 Thread Leon Hartwig
We now welcome you back to regularly scheduled programming. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] test

2002-02-05 Thread Oskar 'Zoot' Lindgren
It is working again! - Original Message - From: "Leon Hartwig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 05, 2002 10:26 PM Subject: [hlcoders] test > test > > ___ > To unsubscribe, edit your list preferences, or view t

[hlcoders] Hit boxes

2002-02-05 Thread omar c.
Greetings, you'll have to excuse any rudimentarieness in my message as i'm new to the coding bit of Halflife. My request i think is basically straight forward, where in the code is the location of the hit-box description, i.e. where does it say what happens if the head is hit, or the torso

[hlcoders] test

2002-02-05 Thread Leon Hartwig
test ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders