Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Gollum
C# isn't used because it's not widespread (yet). Makes it difficult when it just RTM'ed not long ago. I can tell you future plans will definately include managed components and applications that will be ran using the CLR. To whomever it was that thought C# was amusing to do any development with, I

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread viosys
you just reminded me of the phrase by Borland Software... "Delphi was coded in Delphi" - Original Message - From: "Daniel Koppes" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 6:36 PM Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Daniel Koppes
Maybe they wrote them in Delphi --- Florian Zschocke <[EMAIL PROTECTED]> wrote: > Simon Rose wrote: > > > > It always did my > > noodle that something could compile itself, if you > see what I mean. Cool > > though. > > It's called bootstrapping and every compiler does > it. You have to >

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Florian Zschocke
Simon Rose wrote: > > It always did my > noodle that something could compile itself, if you see what I mean. Cool > though. It's called bootstrapping and every compiler does it. You have to start at machine level somewhere, tho, unless you're cross-compiling (which is what is usually done). > I

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread _Phantom_
I read something on java.sun.com a while back which said, a complier has reached maturity when the next generation of complier can be made on it.. this was in reference to Java at the time, but as you can see it can be applied to M$'s VC++ - Original Message - From: "Simon Rose" <[EMAIL P

RE: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Simon Rose
Hello, I think they use C++ (Visual ?) for just about everything. As I understood it, the .NET CLR was written in C++, as was Visual Studio. It always did my noodle that something could compile itself, if you see what I mean. Cool though. I'm also pretty sure Office is written in C++ because I r

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread botman
> Hey! I write RPG at work! > O! That's too bad! ;) I maintain some stuff in FORTRAN when I have to. :( Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftwar

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Oskar 'Zoot' Lindgren
Hey! I write RPG at work! - Original Message - From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 8:05 PM Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps? > Could be COBOL, RPG or ALGOL68. :) > > Jeffrey "botman" Broome >

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Tim Holt
Oh now you're just making gross generalizations based on overal performance of the product. VERY unfair of you :^) botman wrote: > Could be COBOL, RPG or ALGOL68. :) > > Jeffrey "botman" Broome > > - Original Message - > From: "Dynerman David M" <[EMAIL PROTECTED]> > To: <[EMAIL PROTEC

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread botman
Could be COBOL, RPG or ALGOL68. :) Jeffrey "botman" Broome - Original Message - From: "Dynerman David M" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 12:42 PM Subject: RE: [hlcoders] OT: what do langauge microsoft use for their apps? > ocaml. Most definit

RE: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Persuter
I know at least that Microsoft claims that Microsoft Visual C++ was used to program Microsoft Visual Studio. I would guess they use C and C derivatives mostly, obviously asm is used in a few places (the operating system comes to mind), Visual Basic is probably used for UI-intensive stuff, but most

RE: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Dynerman David M
ocaml. Most definitely objective caml. david -Original Message- From: Tim Holt [mailto:[EMAIL PROTECTED]] Sent: Thursday, March 07, 2002 12:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps? Perl. Most definitely perl. _Phantom_ wrot

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Tim Holt
Perl. Most definitely perl. _Phantom_ wrote: > C# is too new to have been used for stuff like that... however I dare say M$ > will start using C# for UI stuff and maybe for light tasks. > > - Original Message - > From: "Pat Magnan" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: T

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread _Phantom_
C# is too new to have been used for stuff like that... however I dare say M$ will start using C# for UI stuff and maybe for light tasks. - Original Message - From: "Pat Magnan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 6:32 PM Subject: Re: [hlcoders] OT: w

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread _Phantom_
I doubt asm tbh... most probably done in Visual C++ (using a combo of C++ and C) - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 5:39 PM Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Oskar 'Zoot' Lindgren
asm and c/c++ - Original Message - From: "Tom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 6:30 PM Subject: [hlcoders] OT: what do langauge microsoft use for their apps? > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipa

Re: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Pat Magnan
I think too many old schoolers still assume VB to be as bad as it was in the old days. VB ain't C or Delphi, but realistically can do a lot of stuff in ye ole business app that runs just fine. The run times also aren't nearly as poor compared to C as they used to be. I think they use a combinatio

[hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-07 Thread Tom
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] sorry about this post, its just that im doing a report for school and Im trying to find out what language was used when making things like Microsoft office and other Microsoft apps? Someone said VB

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Dunno then. > -Original Message- > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]] > Sent: Thursday, March 07, 2002 5:54 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Wierd repeated precache > > > Yeah, that was after I tried mo

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
Yeah, that was after I tried moving the wavs, sorry for the confusion there. We don't normally have a pak0.pak, I just made one to see if other wavs got listed as I noticed they aren't listed if they're just loading seperate wavs. - Original Message - From: "Leon Hartwig" <[EMAIL PROTECTE

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- According to your log file, it's getting them from: d:\sierra\half-life\judgedm\pak0.pak : sound/fvox/danger.wav This isn't the valve pak file. This file will be treated as $HL\judgedm\sound\fvox\danger.wav and NOT the 'valve pak file' $HL\valve\s

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
I thought that too, but it's two fvox sounds from the valve/pak0.pak, i'd be worried if they didn't have it. But like you said, it's the only real conclusion. - Original Message - From: "Leon Hartwig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 1:38 PM Subje

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Nevermind, forcing unmodified doesn't do what I said anyway... The only obvious idea I have left is that maybe your clients have an old .pak file and they don't even have the sound file in question. When they connect, the server sends it to them...

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
but still, I'm not doing anything different with these wavs than I am with others - Original Message - From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 1:19 PM Subject: Re: [hlcoders] Wierd repeated precache > ah, would that also pro

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
ah, would that also produce the wierd symptom I've noticed where it only happens on their first connect and after that never again? - Original Message - From: "Leon Hartwig" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 07, 2002 1:19 PM Subject: RE: [hlcoders] Wierd re

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- Are you forcing unmodified on these files? If so, I think right now the engine reads and computes an md5 to send to the client each time a client connects. That would explain the 'Packfile:' reference... > -Original Message- > From: Paul

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
And again with the next person who connected. Now they aren't given the weapon at spawn or anything, so I'm not sure why it loads the sounds even once when a player connects. The only reason the precache and wav messages appeared in that log were because he must have picked one up as he kills some

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
This is a multi-part message in MIME format. -- Sorry to be filling the list with this stuff. I just saw it happen again, only this time I had full logging on so I could see it in relation to people connecting and killing each other. It looks to me like it happens when a player connects, even thou

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
It also happens completely sporadically. I can log onto the server and run around firing that gun and repeatedly overheating it so that those sounds get played plenty of times and yet nothing wierd happens. Then another time it'll happen 2 or 3 times per map (and always when it's not me testing it

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
It happens regardless of map. I only included that to show nothing happened before the messages all appeared. Another things is that players regularly complain of serious lag when it happens. But I've double checked the sounds aren't being emitted more than once when needed, which was my first gue

RE: [hlcoders] Wierd repeated precache

2002-03-07 Thread Leon Hartwig
This is a multi-part message in MIME format. -- How about the map itself (jm_mutie)? Anything in there that is using those sounds? How about playing sentences from sound/sentences.txt that might use these sounds (HEV_SHOCK, HEV_FIRE, etc)? > From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]

Re: [hlcoders] Wierd repeated precache

2002-03-07 Thread Paul 'MoOg' Samways
Ok, this gets wierder and wierder. I added some debug messages to tell the server console when the guns precache was being called, and also when the sounds were about to be played. I figured since these were the only 3 places these sounds were mentioned, that one of these was the culprit. However