C# isn't used because it's not widespread (yet). Makes it difficult when it
just RTM'ed not long ago. I can tell you future plans will definately
include managed components and applications that will be ran using the CLR.
To whomever it was that thought C# was amusing to do any development with, I
you just reminded me of the phrase by Borland Software... "Delphi was coded
in Delphi"
- Original Message -
From: "Daniel Koppes" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 6:36 PM
Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?
Maybe they wrote them in Delphi
--- Florian Zschocke <[EMAIL PROTECTED]> wrote: >
Simon Rose wrote:
> >
> > It always did my
> > noodle that something could compile itself, if you
> see what I mean. Cool
> > though.
>
> It's called bootstrapping and every compiler does
> it. You have to
>
Simon Rose wrote:
>
> It always did my
> noodle that something could compile itself, if you see what I mean. Cool
> though.
It's called bootstrapping and every compiler does it. You have to
start at machine level somewhere, tho, unless you're
cross-compiling (which is what is usually done).
> I
I read something on java.sun.com a while back which said, a complier has
reached maturity when the next generation of complier can be made on it..
this was in reference to Java at the time, but as you can see it can be
applied to M$'s VC++
- Original Message -
From: "Simon Rose" <[EMAIL P
Hello,
I think they use C++ (Visual ?) for just about everything. As I understood
it, the .NET CLR was written in C++, as was Visual Studio. It always did my
noodle that something could compile itself, if you see what I mean. Cool
though.
I'm also pretty sure Office is written in C++ because I r
> Hey! I write RPG at work!
>
O! That's too bad! ;)
I maintain some stuff in FORTRAN when I have to. :(
Jeffrey "botman" Broome
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Hey! I write RPG at work!
- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 8:05 PM
Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?
> Could be COBOL, RPG or ALGOL68. :)
>
> Jeffrey "botman" Broome
>
Oh now you're just making gross generalizations based on overal
performance of the product. VERY unfair of you :^)
botman wrote:
> Could be COBOL, RPG or ALGOL68. :)
>
> Jeffrey "botman" Broome
>
> - Original Message -
> From: "Dynerman David M" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTEC
Could be COBOL, RPG or ALGOL68. :)
Jeffrey "botman" Broome
- Original Message -
From: "Dynerman David M" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 12:42 PM
Subject: RE: [hlcoders] OT: what do langauge microsoft use for their apps?
> ocaml. Most definit
I know at least that Microsoft claims that Microsoft Visual C++ was used
to program Microsoft Visual Studio. I would guess they use C and C
derivatives mostly, obviously asm is used in a few places (the operating
system comes to mind), Visual Basic is probably used for UI-intensive
stuff, but most
ocaml. Most definitely objective caml.
david
-Original Message-
From: Tim Holt [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 07, 2002 12:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] OT: what do langauge microsoft use for their
apps?
Perl. Most definitely perl.
_Phantom_ wrot
Perl. Most definitely perl.
_Phantom_ wrote:
> C# is too new to have been used for stuff like that... however I dare say M$
> will start using C# for UI stuff and maybe for light tasks.
>
> - Original Message -
> From: "Pat Magnan" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: T
C# is too new to have been used for stuff like that... however I dare say M$
will start using C# for UI stuff and maybe for light tasks.
- Original Message -
From: "Pat Magnan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 6:32 PM
Subject: Re: [hlcoders] OT: w
I doubt asm tbh... most probably done in Visual C++ (using a combo of C++
and C)
- Original Message -
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 5:39 PM
Subject: Re: [hlcoders] OT: what do langauge microsoft use for their apps?
asm and c/c++
- Original Message -
From: "Tom" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 6:30 PM
Subject: [hlcoders] OT: what do langauge microsoft use for their apps?
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipa
I think too many old schoolers still assume VB to be as bad as it was
in the old days. VB ain't C or Delphi, but realistically can do a lot
of stuff in ye ole business app that runs just fine. The run times also
aren't nearly as poor compared to C as they used to be.
I think they use a combinatio
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sorry about this post, its just that im doing a report for school and Im trying to
find out what language was used when making things like Microsoft office and other
Microsoft apps?
Someone said VB
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Dunno then.
> -Original Message-
> From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, March 07, 2002 5:54 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Wierd repeated precache
>
>
> Yeah, that was after I tried mo
Yeah, that was after I tried moving the wavs, sorry for the confusion there.
We don't normally have a pak0.pak, I just made one to see if other wavs got
listed as I noticed they aren't listed if they're just loading seperate
wavs.
- Original Message -
From: "Leon Hartwig" <[EMAIL PROTECTE
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--
According to your log file, it's getting them from:
d:\sierra\half-life\judgedm\pak0.pak : sound/fvox/danger.wav
This isn't the valve pak file. This file will be treated as
$HL\judgedm\sound\fvox\danger.wav and NOT the 'valve pak file'
$HL\valve\s
I thought that too, but it's two fvox sounds from the valve/pak0.pak, i'd be
worried if they didn't have it. But like you said, it's the only real
conclusion.
- Original Message -
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 1:38 PM
Subje
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Nevermind, forcing unmodified doesn't do what I said anyway...
The only obvious idea I have left is that maybe your clients have an old
.pak file and they don't even have the sound file in question. When
they connect, the server sends it to them...
but still, I'm not doing anything different with these wavs than I am with
others
- Original Message -
From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 1:19 PM
Subject: Re: [hlcoders] Wierd repeated precache
> ah, would that also pro
ah, would that also produce the wierd symptom I've noticed where it only
happens on their first connect and after that never again?
- Original Message -
From: "Leon Hartwig" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 07, 2002 1:19 PM
Subject: RE: [hlcoders] Wierd re
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Are you forcing unmodified on these files? If so, I think right now the
engine reads and computes an md5 to send to the client each time a
client connects. That would explain the 'Packfile:' reference...
> -Original Message-
> From: Paul
And again with the next person who connected. Now they aren't given the
weapon at spawn or anything, so I'm not sure why it loads the sounds even
once when a player connects. The only reason the precache and wav messages
appeared in that log were because he must have picked one up as he kills
some
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Sorry to be filling the list with this stuff. I just saw it happen again,
only this time I had full logging on so I could see it in relation to people
connecting and killing each other. It looks to me like it happens when a
player connects, even thou
It also happens completely sporadically. I can log onto the server and run
around firing that gun and repeatedly overheating it so that those sounds
get played plenty of times and yet nothing wierd happens. Then another time
it'll happen 2 or 3 times per map (and always when it's not me testing it
It happens regardless of map. I only included that to show nothing happened
before the messages all appeared. Another things is that players regularly
complain of serious lag when it happens. But I've double checked the sounds
aren't being emitted more than once when needed, which was my first gue
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How about the map itself (jm_mutie)? Anything in there that is using
those sounds?
How about playing sentences from sound/sentences.txt that might use
these sounds (HEV_SHOCK, HEV_FIRE, etc)?
> From: Paul 'MoOg' Samways [mailto:[EMAIL PROTECTED]]
Ok, this gets wierder and wierder. I added some debug messages to tell the
server console when the guns precache was being called, and also when the
sounds were about to be played. I figured since these were the only 3 places
these sounds were mentioned, that one of these was the culprit.
However
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