[hlcoders] cvar/console message access from an external program.

2002-03-12 Thread Kyle McCulloch
I'm trying to write a client side stats program that writes it's output to a serial driven LCD screen (www.matrixorbital.com). My problem is getting the kill/death messages from HL. So far I've been useing 'condump', but am very unhappy with it, since I have to manually invoke it every time I want

Re: [hlcoders] Linux is the bane of my existence...

2002-03-12 Thread Commando
You are using a newer version of gcc which is a bit stricter on enforcing the rules. SetThink(DoThink) should actually be SetThink(&CGenericMonster::DoThink); If you are starting from scratch, then you should look at Botman's patches for the 2.2 SDK for Borland that he announced a couple of days

Re: [hlcoders] Linux is the bane of my existence...

2002-03-12 Thread Jeff Fearn
> I was able to compile it "no problem" under Redhat 6.x, but now that > that installation tanked and I'm forced on to Redhat 7.2, I have compile > issues. Wish I knew the intricacies of Linux; took me an hour to get > things like FTP or the HL Dedicated Server running... > > > gcc -Dstricmp=strca

[hlcoders] Linux is the bane of my existence...

2002-03-12 Thread David Flor
I was able to compile it "no problem" under Redhat 6.x, but now that that installation tanked and I'm forced on to Redhat 7.2, I have compile issues. Wish I knew the intricacies of Linux; took me an hour to get things like FTP or the HL Dedicated Server running... gcc -Dstricmp=strcasecmp -D_str

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
Well thanks goes to you all but the solution cruise posted worked for me. I am not doing anything bot related. Even after using the solution posted by cruise everytime i try to call UTIL_PlayerByIndex() or the changed one UTIL_CBasePlayerByIndex() i still get the annoying ALERT pEnt != NULL. I fin

RE: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Leon Hartwig
This is a multi-part message in MIME format. -- If you are dealing with bots, there are some special considerations (you'll probably want to do some stuff in the disconnect callback), but for reasons other than what this thread is concerned with. For your problem, you shouldn't need to touch any

RE: Re[2]: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Yacketta, Ronald
I found a set of emails in my archives folder that was related in some respects had a similar issue with bots, but can easily be used for non fake clients as well. I was going to post them to the list, but knew better seeing attachments are not allowed :( -Ron > -Original Message- > Fro

Re: Re[2]: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
good god you meant that far back :/ i only went valve mailing list far back... not 1,000,000 bc back :/ thanks anyways d00d i'll see what i can make out of it. It may or may not be what i need but thanks for your time none the less. - Original Message - From: Cruise <[EMAIL PROTECTED]> To

[OT] Re: [hlcoders] Building SDK 2.2 with the Borland or MinGW C++ compilers...

2002-03-12 Thread Jim Hunter
I've found BCB much easier to use than MSVC, especially for creating a user interface, but in fairness I've only been using MSVC for a month or two (The only reason I'm using MSVC at all is to compile Half-Life). The only tutorials I've seen were in the documentation that came with BCB (in th

Re[2]: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Cruise
-BEGIN PGP SIGNED MESSAGE- Hash: MD5 Found it on the old Topica mailing list archives... http://www.topica.com/lists/hlcoders/read/message.html?mid=800284472 I knew I'd seen this before :P > i've strolled through the archives and there is alot of them :/ and i didn't > find it. If som

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
i've strolled through the archives and there is alot of them :/ and i didn't find it. If someone else can find it or has the post lying around please give it a forward to me privately or the entire list maybe it'll be beneficial to others as well. thanks for your time. - Original Message

Re[2]: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Cruise
-BEGIN PGP SIGNED MESSAGE- Hash: MD5 Look at the bottom of the emails: " ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders " > well i'm desperate e

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
well i'm desperate enough to spend that time... you got an archive link? - Original Message - From: Cruise <[EMAIL PROTECTED]> To: Christopher Long <[EMAIL PROTECTED]> Sent: Tuesday, March 12, 2002 8:44 PM Subject: Re: [hlcoders] pEnt != NULL and driving me nuts > -BEGIN PGP SIGNED M

Re: [hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Cruise
-BEGIN PGP SIGNED MESSAGE- Hash: MD5 As I mentioned before, I recall a thread a while ago about the player structure. Apparently they aren't fully cleared when a player disconnects, to save on the overhead of re-creating the structure when another player joins or some such... There was a

[hlcoders] pEnt != NULL and driving me nuts

2002-03-12 Thread Christopher Long
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Well i've kinda given up on my silly gamerules that atm seem to be counting disconnected players even after they have disconnected but o well i have something which has been bugging me for ages but n

Re: [hlcoders] Building SDK 2.2 with the Borland or MinGW C++ compilers...

2002-03-12 Thread Tom
just wondering, does anyone here know of any tutorials for borland C++ Builder? It looks like a good alternative to MFC, its alot easier but I can only find a few (say 20) really basic tutorials (on google) unlike the hundreds for MFC thanks tom - Original Message - From: "botman" <[EMAIL