[hlcoders] Font size glitches after hud_reloadscheme

2006-06-25 Thread William Ravaine
Im currently working on my HUD and loading the controls settings from a keyvalues resource file (HudLayout.res). I've replaced most of the HL2 HUD panels by my own ones that use vgui::labels to display text (ammo count, etc) instead of the HudNumericDisplay class (which directly draws text on the

Re: [hlcoders] Font size glitches after hud_reloadscheme

2006-06-25 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] What res are you editing them in? Edit them in 640*480 and this won't happen. On 6/25/06, William Ravaine [EMAIL PROTECTED] wrote: Im currently working on my HUD and loading the controls settings from a keyvalues resource file

Re: [hlcoders] Font size glitches after hud_reloadscheme

2006-06-25 Thread bloodykenny
Is that a fix for the bug where re-sizing your HL2DM causes the ammo hud to be off the side of the screen? If so please elaborate, as I'm constantly annoyed by that long-standing bug whenever I switch in/out of fullscreen mode. At 2006/06/25 11:51 AM, Benjamin Davison wrote: -- [ Picked

[hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-06-25 Thread bloodykenny
After a month or so without the commonplace Physical Mayhem bug that repros in HL2DM, I have now managed to create a new Physical Mayhem bug that's possibly unique to my mod, or at least to mods with similar features. This one is a bit harder to repro - I've only seen it twice in the last week

Re: [hlcoders] Blood not spawning for attacker?

2006-06-25 Thread John Sheu
A one-off starter guess: try turning off client-side weapon prediction (cl_predict 0) and check if that gives you different behavior. -John Sheu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Blood not spawning for attacker?

2006-06-25 Thread bloodykenny
This is a bug in HL2DM as well. The blood spatters on the wall don't appear for your own blood. At 2006/06/25 08:24 PM, you wrote: Hi, I was working on a new melee weapon for our mod Caliber when I ran across this. I've been debugging left and right all night trying to understand why the blood

Re: [hlcoders] Blood not spawning for attacker?

2006-06-25 Thread John Sheu
On Sunday 25 June 2006 9:05 pm, [EMAIL PROTECTED] wrote: This is a bug in HL2DM as well. The blood spatters on the wall don't appear for your own blood. On Sunday 25 June 2006 8:24 pm, Imperio59 wrote: I ran tests with two computers to figure out if this was the bot code causing this (as I

Re: [hlcoders] Blood not spawning for attacker?

2006-06-25 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Are you sure that you are calling the effect on the server? And not just the client? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Blood not spawning for attacker?

2006-06-25 Thread Justin Krenz
The way I fixed this was to go to CBaseEntity::ImpactTrace(...) in baseentity_shared.cpp, after if (!pCustomImpactName), place another if to check if this entity is a player and do a blood impact if yes: if (!pCustomImpactName) { if (IsPlayer()) DispatchEffect(bloodimpact, data);