Is that a fix for the bug where re-sizing your HL2DM causes the ammo hud to be 
off the side of the screen?  If so please elaborate, as I'm constantly annoyed 
by that long-standing bug whenever I switch in/out of fullscreen mode.

At 2006/06/25 11:51 AM, Benjamin Davison wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>What res are you editing them in?
>
>Edit them in 640*480 and this won't happen.
>
>On 6/25/06, William Ravaine <[EMAIL PROTECTED]> wrote:
>>
>> Im currently working on my HUD and loading the controls settings from a
>> keyvalues resource file (HudLayout.res). I've replaced most of the HL2 HUD
>> panels by my own ones that use vgui::labels to display text (ammo count,
>> etc) instead of the HudNumericDisplay class (which directly draws text on
>> the panel surface).
>>
>> Im having an annoying bug where the font used by these labels almost
>> doubles
>> in size after I execute a hud_reloadscheme command to reload the
>> HudLayout.res ingame. Several other elements of the UI also get messed up
>> (half of the HL2 weapon selection menu is outside of the screen, the
>> player
>> id text also doubles/triples in size, etc). This forces me to restart my
>> client to get the fonts back to normal size, and defeats the purpose of
>> command (which is to reload the hud layout without having to restart the
>> client).
>>
>> Im curious as to what is causing this and was wondering if there a
>> workaround/fix is available for this before I try fixing this by myself,
>> provided it's possible at all. I think this has something to do with VGUI
>> confusing screen resolution and/or not applying proportional values
>> correctly at some point. I've noticed this also happens when I change my
>> client's screen resolution.
>>
>> My apologizes if this has already been answered in a previous post, but I
>> couldnt find any message relating to my problem.
>>
>> Thanks!
>> - Spk
>>
>>
>>
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>>
>
>
>--
>- Benjamin Davison
>--
>
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