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What res are you editing them in?

Edit them in 640*480 and this won't happen.

On 6/25/06, William Ravaine <[EMAIL PROTECTED]> wrote:
>
> Im currently working on my HUD and loading the controls settings from a
> keyvalues resource file (HudLayout.res). I've replaced most of the HL2 HUD
> panels by my own ones that use vgui::labels to display text (ammo count,
> etc) instead of the HudNumericDisplay class (which directly draws text on
> the panel surface).
>
> Im having an annoying bug where the font used by these labels almost
> doubles
> in size after I execute a hud_reloadscheme command to reload the
> HudLayout.res ingame. Several other elements of the UI also get messed up
> (half of the HL2 weapon selection menu is outside of the screen, the
> player
> id text also doubles/triples in size, etc). This forces me to restart my
> client to get the fonts back to normal size, and defeats the purpose of
> command (which is to reload the hud layout without having to restart the
> client).
>
> Im curious as to what is causing this and was wondering if there a
> workaround/fix is available for this before I try fixing this by myself,
> provided it's possible at all. I think this has something to do with VGUI
> confusing screen resolution and/or not applying proportional values
> correctly at some point. I've noticed this also happens when I change my
> client's screen resolution.
>
> My apologizes if this has already been answered in a previous post, but I
> couldnt find any message relating to my problem.
>
> Thanks!
> - Spk
>
>
>
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>


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- Benjamin Davison
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