[hlcoders] SVN GPL Question

2009-11-20 Thread hl2lists
I am working on a plugin development team. Since our plugin is open source, I was wondering if it is a nono to include in our trunk the EP1-SDK and the OB-SDK files? iirc, you can't gain access to the sdk unless you purchase games. Is this assumption correct? Thanks, Keeper

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Tobias Kammersgaard
If you mean whether the assumption whether you can get the Source SDK without buying a game or not, then the answer would be yes. Forsaken released their codebase with the version of the SDK they're using, and many other teams have done so. Technically it's against the terms of use, as far as I

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Jorge Rodriguez
People do it anyway, but Valve's lawyers will frown on you distributing the SDK code. As far as GPL goes, I'm pretty sure that GPL is incompatible with Valve's license, and it's therefore not possible to make a GPL server plugin. You can make an LGPL plugin though, no problem, as LGPL permits

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Keeper
As I understand GPL3, as long as you provide all the source code to build the application then you are fine. In which case we could not _legally_ be in compliance with that licensing. Which is why I was asking. I think we can be open source, but I think the version of license that we are using

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Bob Somers
Does the GPL also cover libraries that you use, though? As I understand it, all of *your* code could be covered under the GPL, while Valve's is still covered under there license, and doesn't need to be supplied. It would probably be a royal bitch to decouple the code that much though, especially

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Keeper
When I read up on the GPL3 this morning. You have to provide all the source code allow your application to compile. It's geared towards 100% open source applications. So for licensing your plugin as open source, it seems that the Lesser license is what we need to use since we don't (and

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Bob Somers
Eww... yikes, I can't imagine GPL3 being a viable license for a large chunk of projects then. Stick with LGPL, it seems to make the most sense out of all the OS licenses. --Bob On Fri, Nov 20, 2009 at 1:33 PM, Keeper hl2li...@afksoftware.com wrote: When I read up on the GPL3 this morning.  You

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Garry Newman
All this license bullshit. What's the point. garry On Fri, Nov 20, 2009 at 9:50 PM, Bob Somers magicbob...@gmail.com wrote: Eww... yikes, I can't imagine GPL3 being a viable license for a large chunk of projects then. Stick with LGPL, it seems to make the most sense out of all the OS

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Jonas 'Sortie' Termansen
I'm a bit surprised that no one even bothered to check the Free Software Foundation's very brilliant and well-documented FAQ for this. http://www.fsf.org/licensing/licenses/gpl-faq.html#GPLPluginsInNF: Can I apply the GPL when writing a plug-in for a non-free program? If the program uses

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Jorge Rodriguez
Jonas makes a good point, you do own the copyright and you can make an exception for the Source Engine code if you like, even if it's not really in the spirit of the GPL license. While this discussion is going on I would like to recommend a more permissive license such as the MIT license.

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Tony Paloma
You're right. You should just accidentally all of valve's engine codes to the webs. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Garry Newman Sent: Friday, November 20, 2009 1:57 PM To: Discussion of

Re: [hlcoders] SVN GPL Question

2009-11-20 Thread Jonathan Murphy
Nothing new here, The Battlegrounds modification has distributed the SDK code for a very long time (as it is an open-source mod). I don't think Valve has ever noticed or cared... http://www.bgmod.com/downloads/bg2src.html If you are not a for-profit enterprise don't expect Valve to bother