Message - From: Nathan Taylor To: HLCoders Sent: Monday, November 12, 2001 10:22 PM Subject: Re: [hlcoders] General question Well Neale, It would seem reasonable to say yes however there is still a small chunk of gamers out there on Pentium II's and such. If you want to make a mod
Okay I doubt you'll fix this but I guess there is hoping... As you may or may not Worldcraft (3.3 at least) has a compatibly bug with WinXP/WinME systems in that it does not save the Gamecfg.wc file correctly all the time. Basically, you load WC, go to options, add a new mod, quit WC and when you
there a royalty issue with mp3 support? I suspect it probably won't affect free mods, but it's possibly worth considering Ogg-Vorbis as an alternative to mp3 if you do something commercial :) - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, November 14, 2001 9:03 AM
in the CODE. like i said. -omegaBlackened Interactivehttp://www.nofadz.com/blackened - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, November 21, 2001 9:29 PM Subject: Re: [hlcoders] Impulse Commands rs_fullbright is a no. I tried typing CheatImpulse
I doubt its your code,you are too good for that, a simple math equation should solve thetrouble though: Voodoo 5 + OpenGL = Bad. Lakario - Original Message - From: botman Sent: Friday, November 23, 2001 10:04 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Botman: BSP Tools These
That's the trouble with Micro$haft, they don't care. Do you think after successfully infecting almost all the world's computers with Winblos or the sort, they would care about auto-changing homepages with no user input? Not really. Micro$haft has one goal as I see it, money. Money is all that
=) - Original Message - From: Dave R. Meyers Sent: Tuesday, November 27, 2001 5:05 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Singing Walter plugin I think Botman needs someone looking over his shoulder at work. 8pWish I had either the extra time, or the skill and knowledge to code
Target is the people to cheap to invest in multiple commercials so they make one with multiple parts. I.E. they show a chick wearing jeans and a tank top that shows her stomach then they advertise her clothes and in the background there is an image of the medication tumstiled many times...
Lol =) IRC ALERT... - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Original
No, Download that. Then import your SMD and then export the file to a .3ds and open in studio. Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT??? - Original Message - From: Andrew Foss Sent: Wednesday, December 05, 2001 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious However a fake bloopers real
oh thank you god! - Original Message - From: James Williams Sent: Wednesday, December 05, 2001 9:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] [OT] question to valve, curious Sounds like fun. I love that media file! Okay, I can't take it anymore,what the hell is OT???OT = Off
muy gracias =) - Original Message - From: Florian Zschocke Sent: Thursday, December 06, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb is the correct address.Made
Hey guys, I have a few questions about coding a joystick into a mod. If you have ever played Flight Simulator by MS or any other good ones you'll know that you can use the dial found on most joysticks to control your speed. Well in the mod I am researching this for you fly an airplane and I would
Hmm maybe I am not makign sense. Look here: http://www.microsoft.com/hardware/sidewinder/_graphics/Devices/prec2/prec2-Mains-02-02.jpgsee the grey nob thing on the left of the stick? Mine is similar to that but just flat. Anyway that controls speed in Flight Sim, can I make that control speed in
Thanks :) - Original Message - From: Simon Street Sent: Friday, December 07, 2001 7:46 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Joystick Fun The throttle, usually the z axis.Thats all I can add to this conversationHave fun-Original Message-From: [EMAIL
into the joystickitself and you don't need to do a thing to have it work in HL...it will show upin the stick position values automatically.--- Nathan Taylor [EMAIL PROTECTED] wrote: Thank you, thank you. So for that dial thingy I should probably just search the msdn for the reference code I assume? Lakario
- From: Nathan Taylor To: HLCoders Sent: Saturday, December 08, 2001 10:03 AM Subject: Re: [hlcoders] Joystick Fun Not quite. The dial controls speed in the case of flight sim.If you push it forward you go fast, if you push it back you go slower. Pretty straight forward. - Original Message
sweet, thanks man - Original Message - From: botman Sent: Saturday, December 15, 2001 7:47 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) If I made no sense which probably happened, what I mean is a table thatdisplays the 1 and 0 values for each letter. Like: A
VALVe, Are there any plans to release gmax support for half-life. I know many people would love you if you did. I'm also aware of the evident cost issue so it is your call. - ThanksRegards,LakarioModDev.netICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Cool. -Nate - Original Message - From: Eric Smith Sent: Monday, December 17, 2001 7:50 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] VALVe: GMAX? We're looking into it. -Eric -Original Message-From: Nathan Taylor [mailto:[EMAIL PROTECTED]]Sent: Monday, December 17, 2001
that's whatI was wondering... - Original Message - From: Neale Roberts Sent: Thursday, December 20, 2001 7:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] VALVe: GMAX? Are we supposed to guess what you're talking about? :) - Original Message - From: Gareth Llewellyn
qwaw? - Original Message - From: Biggs Sent: Saturday, December 22, 2001 1:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Server/Client CVAR Problems I am morpheus.- Original Message -From: "Varlock" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Saturday, December 22, 2001
ction"... I'll try this :) But I don't think it'll work ;( - Original Message ----- From: Nathan Taylor To: HLCoders Sent: Saturday, December 22, 2001 8:48 PM Subject: Re: [hlcoders] Logitech wheel in HL You want the third mouse button to be compatible in your mod? Don't you just mea
half Of Cortex Sent: Saturday, December 22, 2001 12:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Logitech mouse third button in HL (update)nop... doesn't work ;( mmm... I've made a mistake in the message subject :( The good is : Logitech mouse third button in HL - Original Mess
om: mailto:[EMAIL PROTECTED][EMAIL PROTECTED][mailto:[EMAIL PROTECTED]]On Behalf Of Cortex Sent: Saturday, December 22, 2001 12:03 PM To: mailto:[EMAIL PROTECTED][EMAIL PROTECTED] Subject: Re: [hlcoders] Logitech mouse third button in HL (update) nop... doesn't work ;( mmm... I've made
. - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, December 26, 2001 7:16 PM Subject: Re: [hlcoders] what a bloody n00b Yikes, he's gunna get eaten... Lesson number one in piracy: don't do it;lesson number 2: if you must do it don't do it on a publicly funded website
Then again, bare in mind that in the case of Half-Life the EULA states we are not allowed to make money off the game unless we have specific permission from VALVe such as is with Counter-Strike, Oposing Force, and Blueshift, which Gearbox had to go through some special procedure to get permission.
$2k a month isn't really that expensive if you think about it. My web host (ArmouryNetwork) pays $54k a month for 3 T3 lines and 2 OC-25's so $2k isn't really that substantial. -Lakario - Original Message - From: _Phantom_ Sent: Friday, December 28, 2001 2:04 PM To: [EMAIL PROTECTED]
What makes you say that? Isn't it possible that there was a predetermined agreement? - Original Message - From: Dynerman David M Sent: Friday, December 28, 2001 2:07 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FP charging Right.But as a mod author, what choice do you have for large
What do you mean by predetermined agreement. If they snag a new version of FLF off some other mirror where I uploaded it to, that’s not getting my permission. david -Original Message-From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Friday, December 28, 2001 1:20 PMTo
I agree - Original Message - From: [DRP]Avatar-X Sent: Friday, December 28, 2001 5:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] what a bloody n00b [THREAD CLOSED] No close! This is the first good discussion we've had here in a while! :-)Tim Holt wrote: [THREAD CLOSED] By the
be illegal under the DMCA. - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 1:49 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Yes and no. Yes, nVidia bought all 3dfx assets and yes that meant no more drivers, but also
proprietary software (in the US at least) - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 2:42 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards I was sorta thinking that it might be illegal but umm err... What's DMCA stand
Sorry, to say that I can't help, but that sounds kinda funny :-D - Original Message - From: Andrew Foss Sent: Sunday, December 30, 2001 12:20 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Sci's with needles I'm a fairly green n00b, when it comes to coding, so, I'll be brief:I'd like to
think they have to filter out the stuff which they think only a few people will want to read - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, December 30, 2001 4:36 AM Subject: Re: [hlcoders] FP charging PHL Monopoly rant PHL is very strange when it comes to new I
rallelsicq: 93350590- Original Message -----From: "Nathan Taylor" [EMAIL PROTECTED]To: "HLCoders" [EMAIL PROTECTED]Sent: Sunday, December 30, 2001 12:23 PMSubject: Re: [hlcoders] FP charging PHL Monopoly___To unsubscribe, edit your list
Oh I am so sorry but that is wicked 1337 hahaha I hate Counter-Strike... - Original Message - From: Dave R. Meyers Sent: Monday, December 31, 2001 3:54 AM To: [EMAIL PROTECTED] Subject: [hlcoders] ogc required to play?? A regular on my server sent me this screenie of an attempt to play
No comment other than - http://www.snpclan.com/myg0t/img/hax0r-strike.jpg - Original Message - From: Leon Hartwig Sent: Monday, December 31, 2001 4:15 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] ogc required to play?? Maybe this was humor, but just in case...successful exec's don't
Hi, I am running a Windows XP system with my GeForce 3 video card and I seem to have noticed an error in Half-Life Direct 3D. I first got this error on my Voodoo 5 and thought it was just because 3dfx and Windows XP are incompatible but the error carried over with the new card as well. Anyways,
haha - Original Message - From: Oskar 'Zoot' Lindgren Sent: Thursday, January 03, 2002 9:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Direct 3D Issues yeah, XP + games are funny... I get "auto wallhack" if i try runing in Direct 3D. - Original Message ----- Fr
Avatar, wrong place to ask but you wanted action so,when's the next SillyZone light show, I really wantto see one (and yes I have the files)? -Lakario - Original Message - From: [DRP]Avatar-X Sent: Saturday, January 12, 2002 7:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] it's
heh cool - Original Message - From: [DRP]Avatar-X Sent: Saturday, January 12, 2002 8:35 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] it's quiet...too quiet When we get a server that can handle more than 5 people without lagging (in about 2 weeks) :P Nathan Taylor wrote: Avatar
HL=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list
' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SSUHL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL=UT UT is great for head poppin, HL
On a related note. With my 56k doommachine file downloading can be a real pain and it does not help not being able to see the progress bar in HL. As you may (or may not) have noticed when you join the server it has the black box showing server name, connection time and status in the bottom-center
alrighty - Original Message - From: botman Sent: Tuesday, January 22, 2002 12:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG| Just a comment, this message massively lagged, I got the third reply to it several hours (about 12) before I got
This is what it shows: ERROR cannot find bone Bip01 L Leg for bbox - Original Message - From: [DRP]Avatar-X Sent: Thursday, January 24, 2002 9:49 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) What is the error you get? Nathan Taylor wrote: I
None of the files have been renamed I said. Besides I am running a millkshape environment, not a MAX environment. - Original Message - From: Pat Magnan Sent: Saturday, January 26, 2002 8:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) (Skeletal Errors) Ken answered your
News for ya boys, Polyfighter isn't happening, not for a while anyway. randomnine said that he's really sick of the project and doesn't feel like finishing it so he will release a flight sim style demo to show off all the seksay engine tweaks and then it is on to his next project. He said he may
of the first places
you'd hear about it.
-Original Message-
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 29, 2002 2:36 AM
Any word yet?
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http
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possibly .scr?
*.scr is after all a common format for e-mail viruses.
-Lakario
(P.S. I got the actual e-mail)
- Original Message -
From: botman
Sent: Thursday, January 31, 2002 10:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders]
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I just found this while searching on Google, kinda cool:
http://www.google.com/search?q=Lakariohl=enstart=270sa=Nfilter=0
Basically, Google seems to grab all our conversations quite successfully, interesting.
Lakario
ModDev.net
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I keep some that I have any meaning to me.
I'm dumb so about 10 :D
Besides MSN has a max mailbox size of 1.5mb including stored and mail in the inbox
itself. God I hate dialup..
- Original Message -
From: Neale Roberts
Sent:
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nVidia announces the GeForce 4 today.
www.nvidia.com
Give it a little kiss, but don't get to close, it packs a punch.
Lakario
ModDev.net
ICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
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Yes, of that I am aware. I am only stating that google does a very good job of
retrieving it. I'm curious to know why it indexes it so quickly that's all.
- Original Message -
From: botman
Sent: Wednesday, February 06, 2002 7:32 AM
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shush you!
I don't want to hear about your abundance of money. I have a 56k and my parent's
desktop Compaq (although seriously tweaked due to all the hardware and software love I
have given it...)
- nate
- Original Message -
From:
just as good as
the rest of the computers, even if little handhelds can outperform you!
Don't let anyone tell you you're different!!!
:)
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Nathan Taylor
Sent: Tuesday, February 12, 2002
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MSN =/
My copy of outlook fubared itself and I'm not sure how to fix it seeing as reinstalls
haven't worked. I get this error:
The .DLL file for the information service could not be found. MAPI was unable to load
the information service
for secondary monitor, SB live!, etc
etc
i bought it all with my hard-earned money!
-av
Nathan Taylor wrote:
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shush you!
I don't want to hear about your abundance of money. I have a 56k and my parent's
desktop Compaq (although seriously tweaked due
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I dedicated a song to Half-Life: Beetles - When I'm 64
Will you still feed me [Half-Life], will you still need me [Half-Life] when I'm 64?
- Lakario
- Original Message -
From: Richard Paterson
Sent: Thursday, February 14, 2002
this list seeing as we are a
learning and solution list, not a recruitment list. =/
Regards,
Nathan Taylor
- Original Message -
From: Pape Joshua SH
Sent: Monday, February 18, 2002 2:14 PM
To: '[EMAIL PROTECTED]'
Subject: [hlcoders] Single Player modding.
Dear all,
I appreciate
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I seem to still be having trouble getting mails in that I have been getting a lot of
them mad late or even not at all. Can you look into it please?
Lakario
ModDev.net
ICQ: Get more from the Web. FREE MSN Explorer download :
I'm not sure how to help you here but I was wondering, where did you find
the ogc source?
- Original Message -
From: Xas [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 6:01 PM
Subject: [hlcoders] External communication
C'est un message de format MIME en
Not really, I've just been curious to see it myself because I'd really like
to know how they made the launcher seperate from hl.exe seeing as there is
no source anywhere they must have made it from scratch and if others could
get the launcher code there could be some distinct advantages suchas
oh, i see =/
- Original Message -
From: James Williams [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 6:25 PM
Subject: RE: [hlcoders] External communication
Not really, I've just been curious to see it myself because I'd
really like
to know how they
-
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, February 19, 2002 4:22 PM
To: HLCoders
Subject: [hlcoders] VALVe: Skeletal System
Hey I know this is a little OT but, it has come to my attention just how
evil the VALVe Skeletal System is.
I was wondering if you guys over at VALVe had
the flames for being a cheat0ring ha0r
:)
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 11:18 PM
Subject: Re: [hlcoders] External communication
Not really, I've just been curious to see it myself because I'd really
like
out an error.
make sure you try compiling again with a proper .qc file.
--- -- --- -- --- -- --- -- --- -- ---
Kevin runab0ut Navia
Web developer
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor
Sent: Thursday, February 21, 2002 6:36 PM
sense to try it on our own mod to see what advantages it would give
people. That way, we can alter things to reduce/remove that advantage. In
theory anyway.
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Thursday, February 21, 2002 10:40 AM
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I have it half-downloaded! 56k all the way baby!!
- Original Message -
From: Miguel Aleman
Sent: Thursday, February 28, 2002 1323 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Maya Learning Edition
Has anyone tried it yet and will it
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GeForce 3, d3d mode, I get yellow.
- Original Message -
From: Cortex
Sent: Monday, March 04, 2002 1523 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam?
I use a GeForce 3 based card too but the egon
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Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in
opengl. it only crashes 10/7 in d3d...
- Original Message -
From: [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1529 PM
To: [EMAIL PROTECTED]
Subject:
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Hey clever one :P
- Original Message -
From: Leon Hartwig
Sent: Monday, March 04, 2002 1924 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam?
This is a multi-part message in MIME format.
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From:
What is this, you want us to send you mysterious greasy packages to your
front door step?
- Original Message -
From: Yacketta, Ronald [EMAIL PROTECTED]
To: Hlcoders (E-mail) [EMAIL PROTECTED]
Sent: Tuesday, March 05, 2002 1253 PM
Subject: [hlcoders] tutorial/example
Folks,
Anyone
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I dunno know about him but it seems like common sense to me.
- Original Message -
From: Yacketta, Ronald
Sent: Sunday, March 10, 2002 8:33 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] RGB colors
And where in pray tell is this in
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I noticed the same thing a while, ago first playing PVK, in fact I thought my PVK
release was fexed until I found the error in some other mods too. I am going to just
assume old code, maybe something they used in debugging speech/sound that
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Renegade style I presume?
- Original Message -
From: Jorrit Heusinkveld
Sent: Thursday, March 14, 2002 8:55 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Solid Vehicles
i want them to move just like a player
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Include the icon as a resource (ctrl-r) or InsertResource
- Original Message -
From: [EMAIL PROTECTED]
Sent: Friday, March 15, 2002 4:42 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] OT: How to get an icon associated with an executable.
.
If you are talking about getting the icon into the exe, there is also
Resource Hacker:
http://rpi.net.au/~ajohnson/resourcehacker/
In case you can't compile it in.
-Tim
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Friday, March 15, 2002 6
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I'll get you em, sit tight.
- Original Message -
From: Christopher Long
Sent: Saturday, March 16, 2002 7:50 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Documentation with sdk
This is a multi-part message in MIME format.
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Okay its uploading give it about 5mins then check out www.moddev.net/sdk22/ for a
listing and all the files.
-
*VALVe*
Well I was doing this I noticed an error in the files that the SDK 2.2 full install
creates. It made a file
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Okay its uploading give it about 5mins then check out www.moddev.net/sdk22/ for a
listing and all the files.
-
*VALVe*
Well I was doing this I noticed an error in the files that the SDK 2.2 full install
creates. It made a file
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rarg i responded to the wrong email rarggg!!!
- Original Message -
From: Christopher Long
Sent: Saturday, March 16, 2002 7:53 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Half Life engine limitations.
This is a multi-part message in
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To all,
Do not, I repeat, do not send mail to hlcoders@topica, not only is it annoying with
all its ads, but it is also outdated. If you have to send mail, mail it to
[EMAIL PROTECTED] and you can be sure it will be clean and up to date
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Maybe I'm just dumb but I gathered that because half-life is needed to run a .dem all
they are is list of directional and movement commands, which I imagine wouldn't be
easily (if even at all) edited.
Nathan
- Original Message -
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The other one is snapshot
- Original Message -
From: Sebastian Steinlechner
Sent: Saturday, April 13, 2002 11:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Screenshot format
Its just that i was taking some shots yesterday, and
did which was make a map which is a black box, then create a temp model
using the efx api, set the view to directly infront of it and then draw the
vgui menu onto the screen, if the view is real close then it looks like its
drawn onto the screen.
- Original Message -
From: Nathan Taylor
be loaded to get into the world
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Saturday, April 13, 2002 4:09 PM
Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu
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Set me straight
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Actually, the path tool does work but it's an ass pain to use. It's used for laying
out path_corner for trains and such, but it only works if the file is in .map format.
It corrrupts itself when stored in .rmf. Very curious indeed...
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Spiffy, thanks for the tip. Maybe if I find the time I'll tool with my own menu.
- Original Message -
From: botman
Sent: Saturday, April 13, 2002 12:28 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Modeling Rendering in the
]] On Behalf Of Nathan
Taylor
Sent: April 13, 2002 7:27 AM
To: HLCoders
Subject: [hlcoders] Modeling Rendering in the Customize Menu
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Hey guys, I was just wondering out of pure curiosity, is it possible to
get Half-Life to render models in the menu
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I still haven't gotten definitions on this thing but it has infected my system and it
is hooking my address book. If any viruses get sent from my email address to you it
is not intentional.
Keep your eyes open this thing is a bugger.
: Nathan Taylor
Sent: Sunday, April 14, 2002 8:53 AM
To: HLCoders
Subject: [hlcoders] Virus Alert
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I still haven't gotten definitions on this thing but it has infected my system and it
is hooking my address book. If any viruses get sent from my email
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sorry to steal this topic a little, but www.moddev.net/uploads/1109.jpg why in the
heck does my registry claim the current version is 1.1.0.9 when it is obviously is not?
-Lakario
- Original Message -
From: Erik Johnson
Sent: Tuesday,
You still have till 1.1.1.0 for that.
Woah I like the sound of that ;)
- Lakario
This has been another thrillingly useless mail from the mind of Nathan,
cheers.
- Original Message -
From: Paul Samways [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 5:44 PM
: [hlcoders] Updated SDK for 1109?
I know, but I felt like asking now while the panic is still fresh ;)
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, April 21, 2002 10:51 PM
Subject: Re: [hlcoders] Updated SDK for 1109?
You still have
]] On Behalf Of Paul Samways
Sent: Monday, April 22, 2002 10:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Updated SDK for 1109?
I know, but I felt like asking now while the panic is still fresh ;)
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: [EMAIL
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And the mail server stripped it
- Original Message -
From: Josh Coyne
Sent: Wednesday, May 01, 2002 9:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Hunted gameplay?
This is a multi-part message in MIME format.
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This should
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Correct me if I am wrong, but wouldn't such a thing trigger firewalls or the sort,
it's quite dangerous to allow registry path data to be sent off to the host computer...
- Original Message -
From: botman
Sent: Monday, May 06, 2002
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