Re: [hlcoders] General question

2001-11-13 Thread Nathan Taylor
Message - From: Nathan Taylor To: HLCoders Sent: Monday, November 12, 2001 10:22 PM Subject: Re: [hlcoders] General question Well Neale, It would seem reasonable to say yes however there is still a small chunk of gamers out there on Pentium II's and such. If you want to make a mod

[hlcoders] Valve: WorldCraft Bug

2001-11-13 Thread Nathan Taylor
Okay I doubt you'll fix this but I guess there is hoping... As you may or may not Worldcraft (3.3 at least) has a compatibly bug with WinXP/WinME systems in that it does not save the Gamecfg.wc file correctly all the time. Basically, you load WC, go to options, add a new mod, quit WC and when you

Re: [hlcoders] Problem with Client side animations

2001-11-14 Thread Nathan Taylor
there a royalty issue with mp3 support? I suspect it probably won't affect free mods, but it's possibly worth considering Ogg-Vorbis as an alternative to mp3 if you do something commercial :) - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, November 14, 2001 9:03 AM

Re: [hlcoders] Impulse Commands

2001-11-22 Thread Nathan Taylor
in the CODE. like i said. -omegaBlackened Interactivehttp://www.nofadz.com/blackened - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, November 21, 2001 9:29 PM Subject: Re: [hlcoders] Impulse Commands rs_fullbright is a no. I tried typing CheatImpulse

Re: [hlcoders] Botman: BSP Tools

2001-11-23 Thread Nathan Taylor
I doubt its your code,you are too good for that, a simple math equation should solve thetrouble though: Voodoo 5 + OpenGL = Bad. Lakario - Original Message - From: botman Sent: Friday, November 23, 2001 10:04 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Botman: BSP Tools These

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread Nathan Taylor
That's the trouble with Micro$haft, they don't care. Do you think after successfully infecting almost all the world's computers with Winblos or the sort, they would care about auto-changing homepages with no user input? Not really. Micro$haft has one goal as I see it, money. Money is all that

Re: [hlcoders] Singing Walter plugin

2001-11-27 Thread Nathan Taylor
=) - Original Message - From: Dave R. Meyers Sent: Tuesday, November 27, 2001 5:05 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Singing Walter plugin I think Botman needs someone looking over his shoulder at work. 8pWish I had either the extra time, or the skill and knowledge to code

Re: [hlcoders] LOD stuff

2001-12-02 Thread Nathan Taylor
Target is the people to cheap to invest in multiple commercials so they make one with multiple parts. I.E. they show a chick wearing jeans and a tank top that shows her stomach then they advertise her clothes and in the background there is an image of the medication tumstiled many times...

Re: [hlcoders] LOD stuff

2001-12-03 Thread Nathan Taylor
Lol =) IRC ALERT... - Original Message - From: omega Sent: Sunday, December 02, 2001 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] LOD stuff Lol =)-omegaBlackened Interactivehttp://www.nofadz.com/blackenedIRC: irc.gamesnet.net channel: #blackened-interactive- Original

Re: [hlcoders] MS to MAX?

2001-12-05 Thread Nathan Taylor
No, Download that. Then import your SMD and then export the file to a .3ds and open in studio. Lakario - Original Message - From: Oskar 'Zoot' Lindgren Sent: Wednesday, December 05, 2001 4:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] MS to MAX? That is not for MAX!- Original

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Nathan Taylor
Sounds like fun. I love that media file! Okay, I can't take it anymore, what the hell is OT??? - Original Message - From: Andrew Foss Sent: Wednesday, December 05, 2001 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious However a fake bloopers real

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Nathan Taylor
oh thank you god! - Original Message - From: James Williams Sent: Wednesday, December 05, 2001 9:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] [OT] question to valve, curious Sounds like fun. I love that media file! Okay, I can't take it anymore,what the hell is OT???OT = Off

Re: [hlcoders] [OT] question to valve, curious

2001-12-06 Thread Nathan Taylor
muy gracias =) - Original Message - From: Florian Zschocke Sent: Thursday, December 06, 2001 8:06 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious http://www.moddev.net/files/planet half-life - half-life bloopers.mp3 - 2.24mb is the correct address.Made

[hlcoders] Joystick Fun

2001-12-06 Thread Nathan Taylor
Hey guys, I have a few questions about coding a joystick into a mod. If you have ever played Flight Simulator by MS or any other good ones you'll know that you can use the dial found on most joysticks to control your speed. Well in the mod I am researching this for you fly an airplane and I would

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
Hmm maybe I am not makign sense. Look here: http://www.microsoft.com/hardware/sidewinder/_graphics/Devices/prec2/prec2-Mains-02-02.jpgsee the grey nob thing on the left of the stick? Mine is similar to that but just flat. Anyway that controls speed in Flight Sim, can I make that control speed in

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
Thanks :) - Original Message - From: Simon Street Sent: Friday, December 07, 2001 7:46 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Joystick Fun The throttle, usually the z axis.Thats all I can add to this conversationHave fun-Original Message-From: [EMAIL

Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
into the joystickitself and you don't need to do a thing to have it work in HL...it will show upin the stick position values automatically.--- Nathan Taylor [EMAIL PROTECTED] wrote: Thank you, thank you. So for that dial thingy I should probably just search the msdn for the reference code I assume? Lakario

Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
- From: Nathan Taylor To: HLCoders Sent: Saturday, December 08, 2001 10:03 AM Subject: Re: [hlcoders] Joystick Fun Not quite. The dial controls speed in the case of flight sim.If you push it forward you go fast, if you push it back you go slower. Pretty straight forward. - Original Message

Re: [hlcoders] Binary (wtf?) (Updated)

2001-12-15 Thread Nathan Taylor
sweet, thanks man - Original Message - From: botman Sent: Saturday, December 15, 2001 7:47 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) If I made no sense which probably happened, what I mean is a table thatdisplays the 1 and 0 values for each letter. Like: A

[hlcoders] VALVe: GMAX?

2001-12-17 Thread Nathan Taylor
VALVe, Are there any plans to release gmax support for half-life. I know many people would love you if you did. I'm also aware of the evident cost issue so it is your call. - ThanksRegards,LakarioModDev.netICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com

Re: [hlcoders] VALVe: GMAX?

2001-12-17 Thread Nathan Taylor
Cool. -Nate - Original Message - From: Eric Smith Sent: Monday, December 17, 2001 7:50 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] VALVe: GMAX? We're looking into it. -Eric -Original Message-From: Nathan Taylor [mailto:[EMAIL PROTECTED]]Sent: Monday, December 17, 2001

Re: [hlcoders] VALVe: GMAX?

2001-12-20 Thread Nathan Taylor
that's whatI was wondering... - Original Message - From: Neale Roberts Sent: Thursday, December 20, 2001 7:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] VALVe: GMAX? Are we supposed to guess what you're talking about? :) - Original Message - From: Gareth Llewellyn

Re: [hlcoders] Server/Client CVAR Problems

2001-12-22 Thread Nathan Taylor
qwaw? - Original Message - From: Biggs Sent: Saturday, December 22, 2001 1:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Server/Client CVAR Problems I am morpheus.- Original Message -From: "Varlock" [EMAIL PROTECTED]To: [EMAIL PROTECTED]Sent: Saturday, December 22, 2001

Re: [hlcoders] Logitech wheel in HL

2001-12-22 Thread Nathan Taylor
ction"... I'll try this :) But I don't think it'll work ;( - Original Message ----- From: Nathan Taylor To: HLCoders Sent: Saturday, December 22, 2001 8:48 PM Subject: Re: [hlcoders] Logitech wheel in HL You want the third mouse button to be compatible in your mod? Don't you just mea

Re: [hlcoders] Logitech mouse third button in HL (update)

2001-12-25 Thread Nathan Taylor
half Of Cortex Sent: Saturday, December 22, 2001 12:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Logitech mouse third button in HL (update)nop... doesn't work ;( mmm... I've made a mistake in the message subject :( The good is : Logitech mouse third button in HL - Original Mess

Re: [hlcoders] Logitech mouse third button in HL (update)

2001-12-26 Thread Nathan Taylor
om: mailto:[EMAIL PROTECTED][EMAIL PROTECTED][mailto:[EMAIL PROTECTED]]On Behalf Of Cortex Sent: Saturday, December 22, 2001 12:03 PM To: mailto:[EMAIL PROTECTED][EMAIL PROTECTED] Subject: Re: [hlcoders] Logitech mouse third button in HL (update) nop... doesn't work ;( mmm... I've made

Re: [hlcoders] what a bloody n00b

2001-12-26 Thread Nathan Taylor
. - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday, December 26, 2001 7:16 PM Subject: Re: [hlcoders] what a bloody n00b Yikes, he's gunna get eaten... Lesson number one in piracy: don't do it;lesson number 2: if you must do it don't do it on a publicly funded website

Re: [hlcoders] what a bloody n00b

2001-12-28 Thread Nathan Taylor
Then again, bare in mind that in the case of Half-Life the EULA states we are not allowed to make money off the game unless we have specific permission from VALVe such as is with Counter-Strike, Oposing Force, and Blueshift, which Gearbox had to go through some special procedure to get permission.

Re: [hlcoders] FP charging

2001-12-28 Thread Nathan Taylor
$2k a month isn't really that expensive if you think about it. My web host (ArmouryNetwork) pays $54k a month for 3 T3 lines and 2 OC-25's so $2k isn't really that substantial. -Lakario - Original Message - From: _Phantom_ Sent: Friday, December 28, 2001 2:04 PM To: [EMAIL PROTECTED]

Re: [hlcoders] FP charging

2001-12-28 Thread Nathan Taylor
What makes you say that? Isn't it possible that there was a predetermined agreement? - Original Message - From: Dynerman David M Sent: Friday, December 28, 2001 2:07 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FP charging Right.But as a mod author, what choice do you have for large

Re: [hlcoders] FP charging

2001-12-28 Thread Nathan Taylor
What do you mean by predetermined agreement. If they snag a new version of FLF off some other mirror where I uploaded it to, that’s not getting my permission. david -Original Message-From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Friday, December 28, 2001 1:20 PMTo

Re: [hlcoders] what a bloody n00b [THREAD CLOSED]

2001-12-28 Thread Nathan Taylor
I agree - Original Message - From: [DRP]Avatar-X Sent: Friday, December 28, 2001 5:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] what a bloody n00b [THREAD CLOSED] No close! This is the first good discussion we've had here in a while! :-)Tim Holt wrote: [THREAD CLOSED] By the

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Nathan Taylor
be illegal under the DMCA. - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 1:49 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Yes and no. Yes, nVidia bought all 3dfx assets and yes that meant no more drivers, but also

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Nathan Taylor
proprietary software (in the US at least) - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 2:42 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards I was sorta thinking that it might be illegal but umm err... What's DMCA stand

Re: [hlcoders] Sci's with needles

2001-12-29 Thread Nathan Taylor
Sorry, to say that I can't help, but that sounds kinda funny :-D - Original Message - From: Andrew Foss Sent: Sunday, December 30, 2001 12:20 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Sci's with needles I'm a fairly green n00b, when it comes to coding, so, I'll be brief:I'd like to

Re: [hlcoders] FP charging PHL Monopoly

2001-12-30 Thread Nathan Taylor
think they have to filter out the stuff which they think only a few people will want to read - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, December 30, 2001 4:36 AM Subject: Re: [hlcoders] FP charging PHL Monopoly rant PHL is very strange when it comes to new I

Re: [hlcoders] FP charging PHL Monopoly

2001-12-30 Thread Nathan Taylor
rallelsicq: 93350590- Original Message -----From: "Nathan Taylor" [EMAIL PROTECTED]To: "HLCoders" [EMAIL PROTECTED]Sent: Sunday, December 30, 2001 12:23 PMSubject: Re: [hlcoders] FP charging PHL Monopoly___To unsubscribe, edit your list

Re: [hlcoders] ogc required to play??

2001-12-31 Thread Nathan Taylor
Oh I am so sorry but that is wicked 1337 hahaha I hate Counter-Strike... - Original Message - From: Dave R. Meyers Sent: Monday, December 31, 2001 3:54 AM To: [EMAIL PROTECTED] Subject: [hlcoders] ogc required to play?? A regular on my server sent me this screenie of an attempt to play

Re: [hlcoders] ogc required to play??

2001-12-31 Thread Nathan Taylor
No comment other than - http://www.snpclan.com/myg0t/img/hax0r-strike.jpg - Original Message - From: Leon Hartwig Sent: Monday, December 31, 2001 4:15 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] ogc required to play?? Maybe this was humor, but just in case...successful exec's don't

[hlcoders] Direct 3D Issues

2002-01-03 Thread Nathan Taylor
Hi, I am running a Windows XP system with my GeForce 3 video card and I seem to have noticed an error in Half-Life Direct 3D. I first got this error on my Voodoo 5 and thought it was just because 3dfx and Windows XP are incompatible but the error carried over with the new card as well. Anyways,

Re: [hlcoders] Direct 3D Issues

2002-01-03 Thread Nathan Taylor
haha - Original Message - From: Oskar 'Zoot' Lindgren Sent: Thursday, January 03, 2002 9:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Direct 3D Issues yeah, XP + games are funny... I get "auto wallhack" if i try runing in Direct 3D. - Original Message ----- Fr

Re: [hlcoders] it's quiet...too quiet

2002-01-12 Thread Nathan Taylor
Avatar, wrong place to ask but you wanted action so,when's the next SillyZone light show, I really wantto see one (and yes I have the files)? -Lakario - Original Message - From: [DRP]Avatar-X Sent: Saturday, January 12, 2002 7:14 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] it's

Re: [hlcoders] it's quiet...too quiet

2002-01-12 Thread Nathan Taylor
heh cool - Original Message - From: [DRP]Avatar-X Sent: Saturday, January 12, 2002 8:35 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] it's quiet...too quiet When we get a server that can handle more than 5 people without lagging (in about 2 weeks) :P Nathan Taylor wrote: Avatar

Re: [hlcoders] U better then HL

2002-01-13 Thread Nathan Taylor
HL=UT UT is great for head poppin, HL is great for the massive community simply said. -Lak - Original Message - From: Heckler Sent: Sunday, January 13, 2002 6:00 AM To: [EMAIL PROTECTED] Subject: [hlcoders] U better then HL You've gotta post this question on some Unreal Coders list

Re: [hlcoders] U better then HL

2002-01-13 Thread Nathan Taylor
' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 9:17 PM Subject: Re: [hlcoders] U better then HL SSUHL - Original Message - From: Nathan Taylor To: HLCoders Sent: Sunday, January 13, 2002 12:04 PM Subject: Re: [hlcoders] U better then HL HL=UT UT is great for head poppin, HL

Re: [hlcoders] MP map transistion.

2002-01-16 Thread Nathan Taylor
On a related note. With my 56k doommachine file downloading can be a real pain and it does not help not being able to see the progress bar in HL. As you may (or may not) have noticed when you join the server it has the black box showing server name, connection time and status in the bottom-center

Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG|

2002-01-22 Thread Nathan Taylor
alrighty - Original Message - From: botman Sent: Tuesday, January 22, 2002 12:09 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (dos command) - |VALVE: E-MAIL SERVER LAG| Just a comment, this message massively lagged, I got the third reply to it several hours (about 12) before I got

Re: [hlcoders] (no subject)

2002-01-25 Thread Nathan Taylor
This is what it shows: ERROR cannot find bone Bip01 L Leg for bbox - Original Message - From: [DRP]Avatar-X Sent: Thursday, January 24, 2002 9:49 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) What is the error you get? Nathan Taylor wrote: I

Re: [hlcoders] (no subject) (Skeletal Errors)

2002-01-26 Thread Nathan Taylor
None of the files have been renamed I said. Besides I am running a millkshape environment, not a MAX environment. - Original Message - From: Pat Magnan Sent: Saturday, January 26, 2002 8:02 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] (no subject) (Skeletal Errors) Ken answered your

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread Nathan Taylor
News for ya boys, Polyfighter isn't happening, not for a while anyway. randomnine said that he's really sick of the project and doesn't feel like finishing it so he will release a flight sim style demo to show off all the seksay engine tweaks and then it is on to his next project. He said he may

Re: [hlcoders] VALVe: Gmax Quickie

2002-01-29 Thread Nathan Taylor
of the first places you'd hear about it. -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 29, 2002 2:36 AM Any word yet? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] WTF???

2002-01-31 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] possibly .scr? *.scr is after all a common format for e-mail viruses. -Lakario (P.S. I got the actual e-mail) - Original Message - From: botman Sent: Thursday, January 31, 2002 10:59 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders]

[hlcoders] HLCoder on Google [Serious OT Action]

2002-02-06 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I just found this while searching on Google, kinda cool: http://www.google.com/search?q=Lakariohl=enstart=270sa=Nfilter=0 Basically, Google seems to grab all our conversations quite successfully, interesting. Lakario ModDev.net

Re: [hlcoders] What to do with the old posts

2002-02-06 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I keep some that I have any meaning to me. I'm dumb so about 10 :D Besides MSN has a max mailbox size of 1.5mb including stored and mail in the inbox itself. God I hate dialup.. - Original Message - From: Neale Roberts Sent:

[hlcoders] GeForce 4 [Here we go with the OT again]

2002-02-06 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] nVidia announces the GeForce 4 today. www.nvidia.com Give it a little kiss, but don't get to close, it packs a punch. Lakario ModDev.net ICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com

Re: [hlcoders] HLCoder on Google [Serious OT Action]

2002-02-06 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Yes, of that I am aware. I am only stating that google does a very good job of retrieving it. I'm curious to know why it indexes it so quickly that's all. - Original Message - From: botman Sent: Wednesday, February 06, 2002 7:32 AM

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] shush you! I don't want to hear about your abundance of money. I have a 56k and my parent's desktop Compaq (although seriously tweaked due to all the hardware and software love I have given it...) - nate - Original Message - From:

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
just as good as the rest of the computers, even if little handhelds can outperform you! Don't let anyone tell you you're different!!! :) Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Nathan Taylor Sent: Tuesday, February 12, 2002

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] MSN =/ My copy of outlook fubared itself and I'm not sure how to fix it seeing as reinstalls haven't worked. I get this error: The .DLL file for the information service could not be found. MAPI was unable to load the information service

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Nathan Taylor
for secondary monitor, SB live!, etc etc i bought it all with my hard-earned money! -av Nathan Taylor wrote: -- [ Picked text/plain from multipart/alternative ] shush you! I don't want to hear about your abundance of money. I have a 56k and my parent's desktop Compaq (although seriously tweaked due

Re: [hlcoders] Thanks People

2002-02-14 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I dedicated a song to Half-Life: Beetles - When I'm 64 Will you still feed me [Half-Life], will you still need me [Half-Life] when I'm 64? - Lakario - Original Message - From: Richard Paterson Sent: Thursday, February 14, 2002

Re: [hlcoders] Single Player modding.

2002-02-18 Thread Nathan Taylor
this list seeing as we are a learning and solution list, not a recruitment list. =/ Regards, Nathan Taylor - Original Message - From: Pape Joshua SH Sent: Monday, February 18, 2002 2:14 PM To: '[EMAIL PROTECTED]' Subject: [hlcoders] Single Player modding. Dear all, I appreciate

[hlcoders] VALVe: List Errors

2002-02-19 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I seem to still be having trouble getting mails in that I have been getting a lot of them mad late or even not at all. Can you look into it please? Lakario ModDev.net ICQ: Get more from the Web. FREE MSN Explorer download :

Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor
I'm not sure how to help you here but I was wondering, where did you find the ogc source? - Original Message - From: Xas [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 20, 2002 6:01 PM Subject: [hlcoders] External communication C'est un message de format MIME en

Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor
Not really, I've just been curious to see it myself because I'd really like to know how they made the launcher seperate from hl.exe seeing as there is no source anywhere they must have made it from scratch and if others could get the launcher code there could be some distinct advantages suchas

Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor
oh, i see =/ - Original Message - From: James Williams [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 20, 2002 6:25 PM Subject: RE: [hlcoders] External communication Not really, I've just been curious to see it myself because I'd really like to know how they

Re: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Nathan Taylor
- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Tuesday, February 19, 2002 4:22 PM To: HLCoders Subject: [hlcoders] VALVe: Skeletal System Hey I know this is a little OT but, it has come to my attention just how evil the VALVe Skeletal System is. I was wondering if you guys over at VALVe had

Re: [hlcoders] External communication

2002-02-21 Thread Nathan Taylor
the flames for being a cheat0ring ha0r :) - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 20, 2002 11:18 PM Subject: Re: [hlcoders] External communication Not really, I've just been curious to see it myself because I'd really like

Re: [hlcoders] VALVe: Skeletal System

2002-02-21 Thread Nathan Taylor
out an error. make sure you try compiling again with a proper .qc file. --- -- --- -- --- -- --- -- --- -- --- Kevin runab0ut Navia Web developer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: Thursday, February 21, 2002 6:36 PM

Re: [hlcoders] External communication

2002-02-21 Thread Nathan Taylor
sense to try it on our own mod to see what advantages it would give people. That way, we can alter things to reduce/remove that advantage. In theory anyway. - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Thursday, February 21, 2002 10:40 AM

Re: [hlcoders] Maya Learning Edition

2002-02-28 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I have it half-downloaded! 56k all the way baby!! - Original Message - From: Miguel Aleman Sent: Thursday, February 28, 2002 1323 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Maya Learning Edition Has anyone tried it yet and will it

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] GeForce 3, d3d mode, I get yellow. - Original Message - From: Cortex Sent: Monday, March 04, 2002 1523 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Egon gun - Yellow beam or Blue beam? I use a GeForce 3 based card too but the egon

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Cuz I have windows XP and my gf3 doesnt like the seXp enviro so it crashes 24/7 in opengl. it only crashes 10/7 in d3d... - Original Message - From: [EMAIL PROTECTED] Sent: Monday, March 04, 2002 1529 PM To: [EMAIL PROTECTED] Subject:

Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-05 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Hey clever one :P - Original Message - From: Leon Hartwig Sent: Monday, March 04, 2002 1924 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Egon gun - Yellow beam or Blue beam? This is a multi-part message in MIME format. -- From:

Re: [hlcoders] tutorial/example

2002-03-05 Thread Nathan Taylor
What is this, you want us to send you mysterious greasy packages to your front door step? - Original Message - From: Yacketta, Ronald [EMAIL PROTECTED] To: Hlcoders (E-mail) [EMAIL PROTECTED] Sent: Tuesday, March 05, 2002 1253 PM Subject: [hlcoders] tutorial/example Folks, Anyone

Re: [hlcoders] RGB colors

2002-03-10 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I dunno know about him but it seems like common sense to me. - Original Message - From: Yacketta, Ronald Sent: Sunday, March 10, 2002 8:33 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] RGB colors And where in pray tell is this in

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I noticed the same thing a while, ago first playing PVK, in fact I thought my PVK release was fexed until I found the error in some other mods too. I am going to just assume old code, maybe something they used in debugging speech/sound that

Re: [hlcoders] Solid Vehicles

2002-03-14 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Renegade style I presume? - Original Message - From: Jorrit Heusinkveld Sent: Thursday, March 14, 2002 8:55 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Solid Vehicles i want them to move just like a player

Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Include the icon as a resource (ctrl-r) or InsertResource - Original Message - From: [EMAIL PROTECTED] Sent: Friday, March 15, 2002 4:42 PM To: [EMAIL PROTECTED] Subject: [hlcoders] OT: How to get an icon associated with an executable.

Re: [hlcoders] OT: How to get an icon associated with an executable.

2002-03-15 Thread Nathan Taylor
. If you are talking about getting the icon into the exe, there is also Resource Hacker: http://rpi.net.au/~ajohnson/resourcehacker/ In case you can't compile it in. -Tim - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Friday, March 15, 2002 6

Re: [hlcoders] Documentation with sdk

2002-03-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I'll get you em, sit tight. - Original Message - From: Christopher Long Sent: Saturday, March 16, 2002 7:50 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Documentation with sdk This is a multi-part message in MIME format. -- [ Picked

Re: [hlcoders] Half Life engine limitations. *VALVe: Look here*

2002-03-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Okay its uploading give it about 5mins then check out www.moddev.net/sdk22/ for a listing and all the files. - *VALVe* Well I was doing this I noticed an error in the files that the SDK 2.2 full install creates. It made a file

Re: [hlcoders] Documentation with sdk

2002-03-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Okay its uploading give it about 5mins then check out www.moddev.net/sdk22/ for a listing and all the files. - *VALVe* Well I was doing this I noticed an error in the files that the SDK 2.2 full install creates. It made a file

Re: [hlcoders] Half Life engine limitations.

2002-03-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] rarg i responded to the wrong email rarggg!!! - Original Message - From: Christopher Long Sent: Saturday, March 16, 2002 7:53 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Half Life engine limitations. This is a multi-part message in

[hlcoders] [OT] To Everyone on the list

2002-03-19 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] To all, Do not, I repeat, do not send mail to hlcoders@topica, not only is it annoying with all its ads, but it is also outdated. If you have to send mail, mail it to [EMAIL PROTECTED] and you can be sure it will be clean and up to date

Re: [hlcoders] [hlcoders]HL demos

2002-03-21 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Maybe I'm just dumb but I gathered that because half-life is needed to run a .dem all they are is list of directional and movement commands, which I imagine wouldn't be easily (if even at all) edited. Nathan - Original Message -

Re: [hlcoders] Screenshot format

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] The other one is snapshot - Original Message - From: Sebastian Steinlechner Sent: Saturday, April 13, 2002 11:03 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Screenshot format Its just that i was taking some shots yesterday, and

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
did which was make a map which is a black box, then create a temp model using the efx api, set the view to directly infront of it and then draw the vgui menu onto the screen, if the view is real close then it looks like its drawn onto the screen. - Original Message - From: Nathan Taylor

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
be loaded to get into the world - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 4:09 PM Subject: Re: [hlcoders] Modeling Rendering in the Customize Menu -- [ Picked text/plain from multipart/alternative ] Set me straight

Re: [hlcoders] little app

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Actually, the path tool does work but it's an ass pain to use. It's used for laying out path_corner for trains and such, but it only works if the file is in .map format. It corrrupts itself when stored in .rmf. Very curious indeed...

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Spiffy, thanks for the tip. Maybe if I find the time I'll tool with my own menu. - Original Message - From: botman Sent: Saturday, April 13, 2002 12:28 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Modeling Rendering in the

Re: [hlcoders] Modeling Rendering in the Customize Menu

2002-04-13 Thread Nathan Taylor
]] On Behalf Of Nathan Taylor Sent: April 13, 2002 7:27 AM To: HLCoders Subject: [hlcoders] Modeling Rendering in the Customize Menu -- [ Picked text/plain from multipart/alternative ] Hey guys, I was just wondering out of pure curiosity, is it possible to get Half-Life to render models in the menu

[hlcoders] Virus Alert

2002-04-14 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I still haven't gotten definitions on this thing but it has infected my system and it is hooking my address book. If any viruses get sent from my email address to you it is not intentional. Keep your eyes open this thing is a bugger.

Re: [hlcoders] Virus Alert

2002-04-14 Thread Nathan Taylor
: Nathan Taylor Sent: Sunday, April 14, 2002 8:53 AM To: HLCoders Subject: [hlcoders] Virus Alert -- [ Picked text/plain from multipart/alternative ] I still haven't gotten definitions on this thing but it has infected my system and it is hooking my address book. If any viruses get sent from my email

Re: [hlcoders] CS Retail support (false registry entry)

2002-04-16 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] sorry to steal this topic a little, but www.moddev.net/uploads/1109.jpg why in the heck does my registry claim the current version is 1.1.0.9 when it is obviously is not? -Lakario - Original Message - From: Erik Johnson Sent: Tuesday,

Re: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Nathan Taylor
You still have till 1.1.1.0 for that. Woah I like the sound of that ;) - Lakario This has been another thrillingly useless mail from the mind of Nathan, cheers. - Original Message - From: Paul Samways [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 5:44 PM

Re: [hlcoders] Updated SDK for 1109?

2002-04-21 Thread Nathan Taylor
: [hlcoders] Updated SDK for 1109? I know, but I felt like asking now while the panic is still fresh ;) - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, April 21, 2002 10:51 PM Subject: Re: [hlcoders] Updated SDK for 1109? You still have

Re: [hlcoders] Updated SDK for 1109?

2002-04-22 Thread Nathan Taylor
]] On Behalf Of Paul Samways Sent: Monday, April 22, 2002 10:02 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Updated SDK for 1109? I know, but I felt like asking now while the panic is still fresh ;) - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: [EMAIL

Re: [hlcoders] Hunted gameplay?

2002-05-01 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] And the mail server stripped it - Original Message - From: Josh Coyne Sent: Wednesday, May 01, 2002 9:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Hunted gameplay? This is a multi-part message in MIME format. -- This should

Re: [hlcoders] Detecting Client Video Mode from Server

2002-05-06 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Correct me if I am wrong, but wouldn't such a thing trigger firewalls or the sort, it's quite dangerous to allow registry path data to be sent off to the host computer... - Original Message - From: botman Sent: Monday, May 06, 2002

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