have you tried switching your setting for gl_ztrick? i cant
remember which setting it is(1 or 0) but one of them gives me
that hall of mirrors effect when i try to use picture in
picture in HLTV.
Wow! good call. That's fixed the problem, thanks very much.
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what it does in the Quake 1 source code, but it
looks like there must be something different for HL...)
So - finally getting to the point - is there any chance I could see the source code
which handles gl_ztrick? Just that function (R_Clear in glquake), and maybe the one
which calls it?
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Gamma settings make the CD look dusty?
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from:Sniper [EMAIL PROTECTED]
date:Thu, 23 Jan 2003 19:39:16
to: [EMAIL PROTECTED]
subject: Re: Re[2]: [hlcoders] [OT] HL for PS2 lighting
It's probably just the gamma settings.
Sniper
- Original Message
to be random. Sometimes a call will work, and sometimes the
same call will crash.
So, has anyone got this to work? Is it just me? Do I need to do
anything special to use this function?
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, it sends the current number
back as part of the command. The server ignores all commands
that don't include the right number.
Not Fort-Knox quality protection, but enough to stop idle
users messing around with it.
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Are you using UTIL_WeaponTimeBase() for the delay values (i.e.
don't use gpGlobals-time on the client).
Jeffrey botman Broome
How does UTIL_WeaponTimeBase actually work? On the server, is it
the same as gpGlobals-time?
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= FL_MONSTER) as long as the monster body
has a 'mouth' bone.
Yeah - just play any sound on the monster's Voice channel, and its mouth moves
automatically.
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I'd prefer to disband the use of skill.cfg and just hard code
the weapon damage amounts if possible,
Why? Adjusting gameplay by changing numbers in a text file is
much easier and faster than recompiling the dll every time...
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At 09:38 AM 2/27/03 -0600, you wrote:
I've been
mode it reduces the framerate a little, but it's
nowhere near as noticeable.
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proposal seriously...
There is such a thing as customer good faith, you know...
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a metamod-style arrangement, then? Half-Life loads this
DLL, which in turn loads, say, the counterstrike DLL.
So instead of telling the engine to load a different DLL, you
could just tell your metamod DLL to do it instead?
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. Which is fair
enough, since they look pretty similar.
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start up in time. And a delay of more
than one second is pretty noticeable for the player.)
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