Re: [hlcoders] Multiple viewports in HL?

2003-01-17 Thread laurie . cheers
have you tried switching your setting for gl_ztrick? i cant remember which setting it is(1 or 0) but one of them gives me that hall of mirrors effect when i try to use picture in picture in HLTV. Wow! good call. That's fixed the problem, thanks very much. -- Laurie Cheers

[hlcoders] To valve people: any chance of ztrick source?

2003-01-18 Thread laurie . cheers
what it does in the Quake 1 source code, but it looks like there must be something different for HL...) So - finally getting to the point - is there any chance I could see the source code which handles gl_ztrick? Just that function (R_Clear in glquake), and maybe the one which calls it? -- Laurie

Re: Re[2]: [hlcoders] [OT] HL for PS2 lighting

2003-01-23 Thread laurie . cheers
Gamma settings make the CD look dusty? -- Laurie Cheers from:Sniper [EMAIL PROTECTED] date:Thu, 23 Jan 2003 19:39:16 to: [EMAIL PROTECTED] subject: Re: Re[2]: [hlcoders] [OT] HL for PS2 lighting It's probably just the gamma settings. Sniper - Original Message

[hlcoders] GetBonePosition has problems?

2003-01-24 Thread laurie . cheers
to be random. Sometimes a call will work, and sometimes the same call will crash. So, has anyone got this to work? Is it just me? Do I need to do anything special to use this function? -- Laurie Cheers ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Triggering a door from the client

2003-02-02 Thread laurie . cheers
, it sends the current number back as part of the command. The server ignores all commands that don't include the right number. Not Fort-Knox quality protection, but enough to stop idle users messing around with it. -- Laurie Cheers ___ To unsubscribe, edit

Re: [hlcoders] Problem porting to SDK 2.3

2003-02-14 Thread laurie . cheers
Are you using UTIL_WeaponTimeBase() for the delay values (i.e. don't use gpGlobals-time on the client). Jeffrey botman Broome How does UTIL_WeaponTimeBase actually work? On the server, is it the same as gpGlobals-time? -- Laurie Cheers

Re: [hlcoders] Mouth movement for voice

2003-02-27 Thread laurie . cheers
= FL_MONSTER) as long as the monster body has a 'mouth' bone. Yeah - just play any sound on the monster's Voice channel, and its mouth moves automatically. -- Laurie Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit

Re: [hlcoders] Single Player Weapon Damage

2003-03-02 Thread laurie . cheers
I'd prefer to disband the use of skill.cfg and just hard code the weapon damage amounts if possible, Why? Adjusting gameplay by changing numbers in a text file is much easier and faster than recompiling the dll every time... -- Laurie Cheers At 09:38 AM 2/27/03 -0600, you wrote: I've been

Re: [hlcoders] Additive Rendermode - Pics

2003-03-04 Thread laurie . cheers
mode it reduces the framerate a little, but it's nowhere near as noticeable. -- Laurie Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Yet another svc_bad error message... this one is weird

2003-03-10 Thread laurie . cheers
proposal seriously... There is such a thing as customer good faith, you know... -- Laurie Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Am I an idiot?

2003-03-11 Thread laurie . cheers
a metamod-style arrangement, then? Half-Life loads this DLL, which in turn loads, say, the counterstrike DLL. So instead of telling the engine to load a different DLL, you could just tell your metamod DLL to do it instead? -- Laurie Cheers

Re: [hlcoders] OT: Screen res effects ping/latency or not?

2003-03-18 Thread laurie . cheers
. Which is fair enough, since they look pretty similar. -- Laurie Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Client initialisation time?

2003-03-20 Thread laurie . cheers
start up in time. And a delay of more than one second is pretty noticeable for the player.) -- Laurie Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders