The egon has always been yellow for me, aleast aslong as I can remember.
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Monday, March 04, 2002 1:01 PM
Subject: Re: [hlcoders] Egon gun - Yellow beam or
The images were deleted. Try making them an attachment instead of having
them in the body.
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: Cale Dunlap [EMAIL PROTECTED]
To: HLCodersList [EMAIL PROTECTED]
Sent: Saturday, March 02, 2002 1:30 PM
Subject: [hlcoders] Ignore my
Oh yeah I forgot that, but I have seen people send files on here before.
But I think theres a size limit maybe then. :)
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: Philip Plante [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, March 02, 2002 3:51 PM
Subject: Re
I tried it, I wasnt really able to do much in it and it has an annoying THIS
IS A LEARNING EDITION over all the edit screens so I got mad and uninstalled
it. It is a little better than gmax if it wasn't for that annoying message.
Sarge_Spank
www.illicitstudios.com
- Original Message -
It should send over a \n or a \0, I think.
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 22, 2002 4:17 PM
Subject: Re: [hlcoders] Server Protocol for Half-Life
how do u know when its the end of a string?
uploaded it to
ftp://ftp.edgefiles.com/edgegaming.com/swarm/DarthBobo/vpp.zip ... always
good to have a mirror I suppose :}
DarthBobo.
- Original Message -
From: Philip Plante [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 12, 2002 2:54 PM
Subject: [hlcoders] VPP
Thank you so much, that will help me alot!
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: James Williams [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 12, 2002 5:00 PM
Subject: RE: [hlcoders] TriAPI WorldToScreen() Function
Is there any example of the
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Is it posible for me to get the VPP code that was supposed to be in 2.1, but wasnt
included in it? I would really like to use this to store players characters in my mod.
Sarge_Spank
Make the bots have their own point system. Like the frags and kills but one
just for damned bots. Then you would use botmans method with it too.
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 30,
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AHAHAHAH thats funny, I think the only way to do it is to keep them from being loged
at all. But I doubt thats even it.
I think thats the funniest thing I have ever heard, thanks for the laugh.
You cant.
Sarge_Spank
www.illicitstudios.com
- Original Message -
From: HateFace [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 28, 2002 1:27 PM
Subject: [hlcoders] Making WorldCraft's editing area bigger?
I want to make a big map. I need to make WorldCraft's editing
Since no one has replied I am going to give an
update on this. Now I cant even do a m_pAmmo-setText(""); as that too
crashes the game. Any ideas? Could my vgui.lib be
bad?
Sarge_Spankwww.illicitstudios.com
- Original Message -
From:
Philip
Plante
To: [EMAIL
valid :(
Perhaps it's the bug...
CortexHL
Albator coder mapperwww.hlalbator.fr.stICQ :
71548738
- Original Message -----
From:
P
Ok here is what I am trying to do. I am
trying to make a new VGUI hud, I have done many before. But this ones
seeming to have a problem. When I make the ammo panel and try to set the
text to the current ammo count the game will crash. I have declared a new
varible in CHudAmmo called
I think he means the HLTV thing. Just a
thought tho, umm I think this is a question for Valve. And posibly they
could write a few more detailed documents on the TV and the events
system.
Sarge_Spankwww.illicitstudios.com
- Original Message -
From:
[EMAIL PROTECTED]
To:
Funny thing when I tried that it fixed the error. So what if i paste the
whole func here:
void ParticleSystem::Render(void)
{
float size;
Vector vert, temporg, pos, viewangles;
gEngfuncs.pTriAPI-RenderMode(kRenderTransAdd);
cl_entity_t *player = gEngfuncs.GetLocalPlayer();
if
be
size = particle[i1].size / 2;
not paricle[i1].size.
And what line is the compiler pointing at?
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Philip Plante
Sent: Friday, January 18, 2002 7:57 PM
To: [EMAIL PROTECTED
as? Is there is ; at the end? If so,
then that's the problem.
-Original Message-
From: Philip Plante [mailto:[EMAIL PROTECTED]]
Sent: Friday, January 18, 2002 8:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Basic Problem, many a hairs lost!
It points to the for statement. Thanks
- Original
, many a hairs lost!
What's your MAX_PARTICLES defined as? Is there is ; at the end? If so,
then that's the problem.
-Original Message-
From: Philip Plante [mailto:[EMAIL PROTECTED]]
Sent: Friday, January 18, 2002 8:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Basic
Simple. All you do is on the client side
trace from the players angles to the origin of the map or the ent. Then
you draw the TriAPI according to the ents angles to the player. And if its
not in the view dont render it.
Philip Plantewww.illicitstudios.com
- Original Message -
Why has the list died down in the last few
days? Or is it that for some reason hotmail isnt letting me get the
emails?
Philip Plantewww.illicitstudios.com
- Original Message -
From:
Christopher Long
To: [EMAIL PROTECTED]
Sent: Friday, January 11, 2002 12:56
AM
Title: Message
Heh free cdkeys? LOL. I dont think it is
posible to get the keys. Just the WONID.
- Original Message -
From:
Oskar
'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Saturday, January 05, 2002 11:13
AM
Subject: Re: [hlcoders] Is it possible to
Poor little me isnt doing anything. See ya
all on IRC, for the loser IRC new years party!
- Original Message -
From:
Neale
Roberts
To: [EMAIL PROTECTED]
Sent: Monday, December 31, 2001 12:22
PM
Subject: Re: [hlcoders] Happy New
Year!
Happy New Year!
I know what you mean Reedbeta! I saw it on his site a few days ago and
couldnt wait for it to bereleased, and when it was I was amazed. The only
thing is he sings on snare beats. But thats winamp not the plugin I think,
oh well I love it thanks botman!
- Original Message -
From:
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