Re: [hlcoders] Egon gun - Yellow beam or Blue beam?

2002-03-04 Thread Philip Plante
The egon has always been yellow for me, aleast aslong as I can remember. Sarge_Spank www.illicitstudios.com - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Monday, March 04, 2002 1:01 PM Subject: Re: [hlcoders] Egon gun - Yellow beam or

Re: [hlcoders] Ignore my last one, read this one...

2002-03-02 Thread Philip Plante
The images were deleted. Try making them an attachment instead of having them in the body. Sarge_Spank www.illicitstudios.com - Original Message - From: Cale Dunlap [EMAIL PROTECTED] To: HLCodersList [EMAIL PROTECTED] Sent: Saturday, March 02, 2002 1:30 PM Subject: [hlcoders] Ignore my

Re: [hlcoders] Ignore my last one, read this one...

2002-03-02 Thread Philip Plante
Oh yeah I forgot that, but I have seen people send files on here before. But I think theres a size limit maybe then. :) Sarge_Spank www.illicitstudios.com - Original Message - From: Philip Plante [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, March 02, 2002 3:51 PM Subject: Re

Re: [hlcoders] Maya Learning Edition

2002-02-28 Thread Philip Plante
I tried it, I wasnt really able to do much in it and it has an annoying THIS IS A LEARNING EDITION over all the edit screens so I got mad and uninstalled it. It is a little better than gmax if it wasn't for that annoying message. Sarge_Spank www.illicitstudios.com - Original Message -

Re: [hlcoders] Server Protocol for Half-Life

2002-02-22 Thread Philip Plante
It should send over a \n or a \0, I think. Sarge_Spank www.illicitstudios.com - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 4:17 PM Subject: Re: [hlcoders] Server Protocol for Half-Life how do u know when its the end of a string?

Re: [hlcoders] VPP Code

2002-02-12 Thread Philip Plante
uploaded it to ftp://ftp.edgefiles.com/edgegaming.com/swarm/DarthBobo/vpp.zip ... always good to have a mirror I suppose :} DarthBobo. - Original Message - From: Philip Plante [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 12, 2002 2:54 PM Subject: [hlcoders] VPP

Re: [hlcoders] TriAPI WorldToScreen() Function

2002-02-12 Thread Philip Plante
Thank you so much, that will help me alot! Sarge_Spank www.illicitstudios.com - Original Message - From: James Williams [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, February 12, 2002 5:00 PM Subject: RE: [hlcoders] TriAPI WorldToScreen() Function Is there any example of the

[hlcoders] VPP Code

2002-02-11 Thread Philip Plante
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is it posible for me to get the VPP code that was supposed to be in 2.1, but wasnt included in it? I would really like to use this to store players characters in my mod. Sarge_Spank

Re: [hlcoders] Powered by GameSpy

2002-01-30 Thread Philip Plante
Make the bots have their own point system. Like the frags and kills but one just for damned bots. Then you would use botmans method with it too. Sarge_Spank www.illicitstudios.com - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 30,

Re: [hlcoders] Powered by GameSpy

2002-01-29 Thread Philip Plante
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] AHAHAHAH thats funny, I think the only way to do it is to keep them from being loged at all. But I doubt thats even it. I think thats the funniest thing I have ever heard, thanks for the laugh.

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-28 Thread Philip Plante
You cant. Sarge_Spank www.illicitstudios.com - Original Message - From: HateFace [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 28, 2002 1:27 PM Subject: [hlcoders] Making WorldCraft's editing area bigger? I want to make a big map. I need to make WorldCraft's editing

Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread Philip Plante
Since no one has replied I am going to give an update on this. Now I cant even do a m_pAmmo-setText(""); as that too crashes the game. Any ideas? Could my vgui.lib be bad? Sarge_Spankwww.illicitstudios.com - Original Message - From: Philip Plante To: [EMAIL

Re: [hlcoders] Problem with VGUI.

2002-01-26 Thread Philip Plante
valid :( Perhaps it's the bug... CortexHL Albator coder mapperwww.hlalbator.fr.stICQ : 71548738 - Original Message ----- From: P

[hlcoders] Problem with VGUI.

2002-01-25 Thread Philip Plante
Ok here is what I am trying to do. I am trying to make a new VGUI hud, I have done many before. But this ones seeming to have a problem. When I make the ammo panel and try to set the text to the current ammo count the game will crash. I have declared a new varible in CHudAmmo called

Re: [hlcoders] Observing...

2002-01-21 Thread Philip Plante
I think he means the HLTV thing. Just a thought tho, umm I think this is a question for Valve. And posibly they could write a few more detailed documents on the TV and the events system. Sarge_Spankwww.illicitstudios.com - Original Message - From: [EMAIL PROTECTED] To:

Re: [hlcoders] Basic Problem, many a hairs lost!

2002-01-18 Thread Philip Plante
Funny thing when I tried that it fixed the error. So what if i paste the whole func here: void ParticleSystem::Render(void) { float size; Vector vert, temporg, pos, viewangles; gEngfuncs.pTriAPI-RenderMode(kRenderTransAdd); cl_entity_t *player = gEngfuncs.GetLocalPlayer(); if

Re: [hlcoders] Basic Problem, many a hairs lost!

2002-01-18 Thread Philip Plante
be size = particle[i1].size / 2; not paricle[i1].size. And what line is the compiler pointing at? Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders- [EMAIL PROTECTED]] On Behalf Of Philip Plante Sent: Friday, January 18, 2002 7:57 PM To: [EMAIL PROTECTED

Re: [hlcoders] Basic Problem, many a hairs lost!

2002-01-18 Thread Philip Plante
as? Is there is ; at the end? If so, then that's the problem. -Original Message- From: Philip Plante [mailto:[EMAIL PROTECTED]] Sent: Friday, January 18, 2002 8:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Basic Problem, many a hairs lost! It points to the for statement. Thanks - Original

Re: [hlcoders] Basic Problem, many a hairs lost!

2002-01-18 Thread Philip Plante
, many a hairs lost! What's your MAX_PARTICLES defined as? Is there is ; at the end? If so, then that's the problem. -Original Message- From: Philip Plante [mailto:[EMAIL PROTECTED]] Sent: Friday, January 18, 2002 8:10 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Basic

Re: [hlcoders] Lensflare

2002-01-14 Thread Philip Plante
Simple. All you do is on the client side trace from the players angles to the origin of the map or the ent. Then you draw the TriAPI according to the ents angles to the player. And if its not in the view dont render it. Philip Plantewww.illicitstudios.com - Original Message -

Re: [hlcoders] sub models related question...

2002-01-11 Thread Philip Plante
Why has the list died down in the last few days? Or is it that for some reason hotmail isnt letting me get the emails? Philip Plantewww.illicitstudios.com - Original Message - From: Christopher Long To: [EMAIL PROTECTED] Sent: Friday, January 11, 2002 12:56 AM

Re: [hlcoders] Is it possible to convert gEngfuncs.GetPlayerUniqueID to real Won id?

2002-01-05 Thread Philip Plante
Title: Message Heh free cdkeys? LOL. I dont think it is posible to get the keys. Just the WONID. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Saturday, January 05, 2002 11:13 AM Subject: Re: [hlcoders] Is it possible to

Re: [hlcoders] Happy New Year!

2001-12-31 Thread Philip Plante
Poor little me isnt doing anything. See ya all on IRC, for the loser IRC new years party! - Original Message - From: Neale Roberts To: [EMAIL PROTECTED] Sent: Monday, December 31, 2001 12:22 PM Subject: Re: [hlcoders] Happy New Year! Happy New Year!

Re: [hlcoders] Singing Walter plugin

2001-11-26 Thread Philip Plante
I know what you mean Reedbeta! I saw it on his site a few days ago and couldnt wait for it to bereleased, and when it was I was amazed. The only thing is he sings on snare beats. But thats winamp not the plugin I think, oh well I love it thanks botman! - Original Message - From: