RE: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread McCormack, Chris
: false claim of real-time radiosity support in Source Engine -Original Message- From: Michael Hobson [snip] Radiosity is a particular methodology for modelling diffuse (scattered) illumination in a scene. It is a methodology for modelling the phenomenon, not something that is itself

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread Bob Aman
This statement would seem to demonstrate that you are somewhat ill-informed in this matter. Ill-informed, yes, but not completely ignorant. I read this (http://freespace.virgin.net/hugo.elias/radiosity/radiosity.htm) somewhere in the middle of the discussion, subsequent to my first post.

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread tei
[..] almost like a purveyor of perpetual motion machines. (They all sound the same.) [..] *cough*Half-Life2 has perpetual motion by positive energy creation*cough* ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread Humpty Bogarter
so is the sdk out yet? eye needs stuffs to do's. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread Andrew Foss
*cough*Half-Life2 has perpetual motion by positive energy creation*cough* Yeah, see, there's a plug on the back of the grav gun for power output. it is, after all, a ZERO POINT energy gun, and we all know that zero point energy is some dark, magical energy that comes from nowhere and seems to be

RE: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Michael Shimmins
Ah, my bad... didn't realize it was such a complex thing. Shimms -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Hobson Sent: Monday, 29 November 2004 10:29 PM To: [EMAIL PROTECTED] Subject: [hlcoders] re: false claim of real-time radiosity

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Dan Partelly
Thanks Michael. Dan - Original Message - From: Michael Hobson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 29, 2004 1:28 PM Subject: [hlcoders] re: false claim of real-time radiosity support in Source Engine At 02:42 AM 11/29/2004, Michael Shimmins wrote: How

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Bob Aman
It *should be* painfully obvious to any student of computer graphics technology that the claim is false. Why? [snip] Unfortunately, you make one big assumption that is flawed because you failed to take into account the possibility that Valve isn't worried about modelling radiosity

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Bob Aman
accurate relatime radiosity and inaccurate real time radiosity. Funny. Very funny. Last time I checked radiosity term means the RADIANT EXITANCE, representing the ammount of flux leaving a surrface, as oposed to irradiance, which is the flux when it reaches a surface. I cant recall any

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Dan Partelly
:09 PM Subject: Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine It *should be* painfully obvious to any student of computer graphics technology that the claim is false. Why? [snip] Unfortunately, you make one big assumption that is flawed because you

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Bob Aman
This crap has been written with Word!.. lol Good call. -- Bob Aman http://www.rapidcanvas.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Dan Partelly
PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, November 29, 2004 4:11 PM Subject: Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine Hehehe... My own Quake engine support soft shadows, that its the commercial name for something to avoid hard shadows. But use painter

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Bob Aman
... as opsosed to some of the anterior postings on the subject which only demonstrated the utter ignorance of some ppl Sigh, what's the point of ranting and insulting? Shouting louder than everyone else to attempt to make your point more valid is kinda annoying. We all know that people

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Dan Partelly
: [hlcoders] re: false claim of real-time radiosity support in Source Engine ... as opsosed to some of the anterior postings on the subject which only demonstrated the utter ignorance of some ppl Sigh, what's the point of ranting and insulting? Shouting louder than everyone else

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Bob Aman
gee, Bob, wasn't one of the first replys to my post made by some guy with 2 post later admited something like I had no ideea that radisoity is such a complex problem? Others where no more inteligent, im sorry to say this. Why even post a reply when you do not understand the very basic

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Dan Partelly
] Sent: Monday, November 29, 2004 7:13 PM Subject: Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine gee, Bob, wasn't one of the first replys to my post made by some guy with 2 post later admited something like I had no ideea that radisoity is such a complex problem

RE: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread HoundDawg
-Original Message- From: Michael Hobson [snip] Radiosity is a particular methodology for modelling diffuse (scattered) illumination in a scene. It is a methodology for modelling the phenomenon, not something that is itself modelled. [snip] If some other methodology were chosen to