There was, around that time period, the Outlook preview pane bug where it'd run
script code from an iframe, if I recall correctly.
At 2006/08/02 02:31 PM, Nick wrote:
>On 8/2/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>>--
>>[ Picked text/plain from multipart/alternative ]
>>Wasn't the 200
On 8/2/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Wasn't the 2004 HL2 source leaked due a bug in Outlook?
I use gmail and threads work perfect for me. I setup my own filter in
gmail so i can sort them easily.
about the leak, i think it
I'm pretty sure they keep everything up to date now :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robbie
Groenewoudt
Sent: Wednesday, August 02, 2006 2:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Re
--
[ Picked text/plain from multipart/alternative ]
I laughed really really hard when I read this. :P
On 8/2/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Wasn't the 2004 HL2 source leaked due a bug in Outlook?
>
--
Mike Durand wrote:
It works for me too in Outlook. (yeah, we have to use it)
But the archive does show the thread as being broken whenever I post to
it.
http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/thread.html
I'll see if there's some Outlook setting I can change to preven
Jorge Rodriguez wrote:
Jeffrey "botman" Broome wrote:
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always
screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailm
this to my attention, Jorge.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
> "botman" Broome
> Sent: Wednesday, August 02, 2006 11:22 AM
> To: hlcoders@list.valvesoftware.com
> Subject: Re: [h
fore updating Steam. I'll let the
> list know as soon as I have more news.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Wraiyth
> Sent: Wednesday, August 02, 2006 12:05 AM
> To: hlcoders@list.valvesoftw
ware.com
Subject: Re: [hlcoders] Upcoming SDK Release
Jorge Rodriguez wrote:
> Are you guys required to use Outlook or something? Every post I've
> ever seen to this list from Valve has been with Outlook, and it always
> screws up the thread groups. I find it rather humorous that V
Still OT: Threading involving Valve employees works fine in Gmail as well.
On 8/2/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
>
> Are you guys required to use Outlook or something? Every post
> I've ever
> seen to this list from Valve has been with Outlook, and it
> always screws
> up the threa
>
> Are you guys required to use Outlook or something? Every post
> I've ever
> seen to this list from Valve has been with Outlook, and it
> always screws
> up the thread groups. I find it rather humorous that Valve uses GNU
> Mailman for their mailing list, a software bundle that tries to
> intric
Jeffrey "botman" Broome wrote:
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing lis
Jorge Rodriguez wrote:
Are you guys required to use Outlook or something? Every post I've ever
seen to this list from Valve has been with Outlook, and it always screws
up the thread groups. I find it rather humorous that Valve uses GNU
Mailman for their mailing list, a software bundle that tries
Mike Durand wrote:
Very soon. I worked through the last bug that I've found yesterday and
we're doing just a bit more testing before updating Steam. I'll let the
list know as soon as I have more news.
-Mike
OT question:
Are you guys required to use Outlook or something? Every post I've ever
Of Wraiyth
Sent: Wednesday, August 02, 2006 12:05 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ] I know its only
Tuesday, but do we have an updated ETA for the release Mike?
Matt
On 8/1/06, Rob Lach <[EMAIL
--
[ Picked text/plain from multipart/alternative ]
We are just all very impatient
On 8/2/06, Wraiyth <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Smart arse ;)
>
> On 8/2/06, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
> >
> > Ooooh, oooh, oooh! Can I say
--
[ Picked text/plain from multipart/alternative ]
Smart arse ;)
On 8/2/06, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
>
> Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!
>
> It'll be ready when it's ready.
>
> :)
>
> On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
> > --
> > [ P
Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!
It'll be ready when it's ready.
:)
On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> I know its only Tuesday, but do we have an updated ETA for the release Mike?
>
> Matt
_
--
[ Picked text/plain from multipart/alternative ]
I know its only Tuesday, but do we have an updated ETA for the release Mike?
Matt
On 8/1/06, Rob Lach <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> take your time, if you guys are having problems, sort em
--
[ Picked text/plain from multipart/alternative ]
take your time, if you guys are having problems, sort em out before you guys
release it.
Oi,
Rober "Pierog" Lach
On 7/31/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Maybe this will hel
--
[ Picked text/plain from multipart/alternative ]
Maybe this will help you, tho if you haven't done this already, I'd wait for
the SDK update, maybe they've done all the work for you..
http://articles.thewavelength.net/702/
On 7/31/06, Nick <[EMAIL PROTECTED]> wrote:
>
> How do you enable spect
> worst weekend of my life... but it is a great way to do some
> > housekeeping.
> > > >
> > > > Oi,
> > > >
> > > > On 7/29/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Ok, thanks.
> > > > >
> > &g
OTECTED]> wrote:
> > > >
> > > > Ok, thanks.
> > > >
> > > > Regards,
> > > > Thomas
> > > >
> > > >
> > > > - Original Message
> > > > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > Regards,
> > > > Thomas
> > > >
> > > >
> > > > - Original Message
> > > > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > > > To: hlcoders@list.valvesoftware.com
> > > > Sent: Saturday, July
e Groenewoudt <[EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com
> > Sent: Saturday, July 29, 2006 9:39:05 AM
> > Subject: Re: [hlcoders] Upcoming SDK Release
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I doubt t
> > >
> > > Regards,
> > > Thomas
> > >
> > >
> > > - Original Message ----
> > > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > > To: hlcoders@list.valvesoftware.com
> > > Sent: Saturday, July 29, 2006 9:39:05
Original Message
> > From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> > To: hlcoders@list.valvesoftware.com
> > Sent: Saturday, July 29, 2006 9:39:05 AM
> > Subject: Re: [hlcoders] Upcoming SDK Release
> >
> >
> > --
> > [ Picked text/plain from multipa
anks.
>
> Regards,
> Thomas
>
>
> - Original Message
> From: Robbie Groenewoudt <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Sent: Saturday, July 29, 2006 9:39:05 AM
> Subject: Re: [hlcoders] Upcoming SDK Release
>
>
> --
> [ Picked
Ok, thanks.
Regards,
Thomas
- Original Message
From: Robbie Groenewoudt <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 9:39:05 AM
Subject: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ]
I doubt the
y, July 29, 2006 9:40:31 AM
Subject: Re: [hlcoders] Upcoming SDK Release
You'll need to merge the diffs from the old SDK in if you want those features.
In the past, for every SDK update, I performed a recursive 'diff -u' on the
previous version and the new version and posted a pat
My only wish is for no new features until all the bugs are fixed.
At 2006/07/26 03:06 AM, Sebastian 'Darth.Hunter' Kreutz wrote:
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Hello and welcome Mike!
>It's great to hear that VALVe now introduce
changed until I somehow
> merge the updates into my MOD?
>
> Thanks,
> Thomas
>
>
> - Original Message
> From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> To: hlcoders@list.valvesoftware.com
> Sent: Saturday, July 29, 2006 8:07:32 A
#x27; Kreutz <[EMAIL PROTECTED]>
>To: hlcoders@list.valvesoftware.com
>Sent: Saturday, July 29, 2006 8:07:32 AM
>Subject: Re: [hlcoders] Upcoming SDK Release
>
>
>I agree with Nick here.
>The last update caused a tremendous amounts of malfunctions. I also prefer a
>
til I somehow merge
the updates into my MOD?
Thanks,
Thomas
- Original Message
From: Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
To: hlcoders@list.valvesoftware.com
Sent: Saturday, July 29, 2006 8:07:32 AM
Subject: Re: [hlcoders] Upcoming SDK Release
I agree wit
I agree with Nick here.
The last update caused a tremendous amounts of malfunctions. I also prefer a
few more days of waiting instead of a bugged SDK replacing yet another
bugged SDK ;)
Sebastian 'Darth.Hunter' Kreutz
___
To unsubscribe, edit your li
--
[ Picked text/plain from multipart/alternative ]
I just appreciate the update, take your time. :)
On 7/29/06, Nick <[EMAIL PROTECTED]> wrote:
>
> No problems with the delay here. The only thing worse than a late
> update is a buggy update, and personally, I don't like my code buggy
> :P
>
> Val
No problems with the delay here. The only thing worse than a late
update is a buggy update, and personally, I don't like my code buggy
:P
Valve has devoted huge amount of resources to helping us modders, and
I for one would like to say:
Thanks!
___
T
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On
> Behalf Of Mike Durand
> > Sent: Tuesday, July 25, 2006 7:13 PM
> > To: hlcoders@list.valvesoftware.com
> > Subject: [hlcoders] Upcoming SDK Release
> >
> > Given the recent traffic on the lis
[EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
> Sent: Tuesday, July 25, 2006 7:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Upcoming SDK Release
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself
l keep you posted.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, July 25, 2006 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Upcoming SDK Release
Given the recent traffic on the list, it seems like a go
--
[ Picked text/plain from multipart/alternative ]
Is Base Source Engine 2 downloaded if HL2 is installed? If so, you could
just mount 212.
--
ts2do
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://lis
--
[ Picked text/plain from multipart/alternative ]
Yep, but HL2SP mods don't use engine 2
On 7/27/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Phong shading is already a part of Base Source Engine 2
>
>
> --
> ts2do
> --
>
> _
--
[ Picked text/plain from multipart/alternative ]
Phong shading is already a part of Base Source Engine 2
--
ts2do
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/list
--
[ Picked text/plain from multipart/alternative ]
Awesome news Mike. Looking forward to this release.
-Robert "Pierog" Lach
--Ham & Jam Team
On 7/26/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Ok sorry, im just excited...:P
> --
>
>
--
[ Picked text/plain from multipart/alternative ]
Ok sorry, im just excited...:P
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
[ Picked text/plain from multipart/alternative ]
Let's take one step at a time Michael ;)
On 7/26/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can you give us an estimated time on when the SDK Update that includes the
> content from T
--
[ Picked text/plain from multipart/alternative ]
Can you give us an estimated time on when the SDK Update that includes the
content from Team Fortress 2, Portal, and Episode 2 will be available? I
know after they are released, but how long after?
Thanks-
Michael Kramer
--
_
ke
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Everett
> Sent: Tuesday, July 25, 2006 9:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Upcoming SDK Release
>
> Congratulations on y
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Benjamin
Davison
Gesendet: Mittwoch, 26. Juli 2006 22:36
An: hlcoders@list.valvesoftware.com
Betreff: Re: [hlcoders] Upcoming SDK Release
--
[ Picked text/plain from multipart/alternative ] Thanks Mike, so are you a
programmer? Or just a real
---Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
> Sent: Tuesday, July 25, 2006 9:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Upcoming SDK Release
>
> Congratulations on your new job, and may you tole
ge-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Tuesday, July 25, 2006 9:35 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Upcoming SDK Release
Congratulations on your new job, and may you tolerate us the best you
can...
I feel sorry for you
software.com
> Subject: Re: [hlcoders] Upcoming SDK Release (wishlist)
>
> --
> [ Picked text/plain from multipart/alternative ]
> The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
> render each frame on Valve's Computer's. They won't release
--
[ Picked text/plain from multipart/alternative ]
The Motion blur and Depth of Field won't be coming, it takes 2 seconds to
render each frame on Valve's Computer's. They won't release it until
Hardware can handle it. I just want to get the FacePoser 2 System and Phong
Shading.
--
___
/signed also Express would be nice.
Nick написа:
any chance of:
gcc 4.0?
vs2005?
/wall?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
Nick wrote:
any chance of:
gcc 4.0?
vs2005?
/wall?
Speaking of VS2005, about a year ago, Microsoft press release announced
Visual C++ 2005 Express Edition for Half-Life Modifications...
http://www.microsoft.com/presspass/press/2005/aug05/08-31ValveCPlusPlusPR.mspx
...from the coding4fun/half
--
[ Picked text/plain from multipart/alternative ]
Stuff from Episode Two isn't probably ready. But stuff like phong shading,
motion blur and other stuff from Ep1 are. I'll be already very happy if we
only get that.
On 7/26/06, Wraiyth <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
Apart from the widely expected stuff, I'm mainly hoping that the shader
source for alot of the shaders will be updates (having to hack around for
lightmappedgeneric is a pain in the arse). Vertex lighting, the Phong
lighting, and if possible, even
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello and welcome Mike!
It's great to hear that VALVe now introduces some sort of "Community
Manager". Alfred always provides kind help here about update news, but
someone who exclusively takes care of
This is a cryptographically signed message in MIME format.
--
I can breathe at night now, thank goodness for this news!
Gus
Outlaws & Lawmen Mod
http://wantedmod.planethalflife.gamespy.com/cantina/
Mike Durand wrote:
> Given the recent traffic on the list, it seems like a good time to
> introduce
] Upcoming SDK Release
any chance of:
gcc 4.0?
vs2005?
/wall?
On 7/26/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ] DOD:S and CSS sdk
> will never happen...of course Mike probably could hook you up with
> code sample
any chance of:
gcc 4.0?
vs2005?
/wall?
On 7/26/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
DOD:S and CSS sdk will never happen...of course Mike probably could hook you
up with code samples
--
ts2do
--
___
--
[ Picked text/plain from multipart/alternative ]
DOD:S and CSS sdk will never happen...of course Mike probably could hook you
up with code samples
--
ts2do
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
--
[ Picked text/plain from multipart/alternative ]
Mike,
Thanks for the reply, and ditto Michael, its good to hear theres someone
hired specifically to maintain the SDK. Grats on your new job, but good luck
putting up with all of us ;)
Matt
On 7/26/06, Charles Solar <[EMAIL PROTECTED]> wrote:
>
--
[ Picked text/plain from multipart/alternative ]
My sdk wishlist:
1. CSS style bots
2. More server plugin control over game
3. DOD:S and CSS sdk :)
4. VS 05 support
Thats in order of importance :D
--
___
To unsubscribe, edit your list preferences, o
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Tuesday, July 25, 2006 9:13 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Upcoming SDK Release
Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I d
--
[ Picked text/plain from multipart/alternative ]
Awesome, Thanks Mike, I'm glad Valve hired some one specificly for this
reason.
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com
--
[ Picked text/plain from multipart/alternative ]
That's great news Mike.
On 7/26/06, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
>
> Hi & thanks Mike,
>
> I also second Adam's vote for code over tools. :-)
>
> > > Many of us here are looking for the code update, over
> > > tool support, so pleas
Hi & thanks Mike,
I also second Adam's vote for code over tools. :-)
> > Many of us here are looking for the code update, over
> > tool support, so please consider this on our behalf.
Cheers
Andrew
___
To unsubscribe, edit your list preferences, or
--
[ Picked text/plain from multipart/alternative ]
Oh yeah, is this a code update or an update to fix the broken tools?
On 7/26/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> Welcome Mike.
>
> And may our whining be met with good humor :D
>
>
> On 7/26/06, Mike Durand <[EMAIL PROTECTED] > wr
--
[ Picked text/plain from multipart/alternative ]
Welcome Mike.
And may our whining be met with good humor :D
On 7/26/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do a
Thanks Mike!
Many of us here are looking for the code update, over
tool support, so please consider this on our behalf.
Thanks again!
Adam McKern
Nigredo Studios
--- Mike Durand <[EMAIL PROTECTED]> wrote:
> Given the recent traffic on the list, it seems like
> a good time to
> introduce myself
Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at Valve.
I started work here in June and have been given the task of working
directly with the MOD community. This means that my primary
responsibilities are to package a
72 matches
Mail list logo