Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread DontWannaName!
I only buy servers from companies with nice websites. I dont know if that would pass the bar... On Mon, May 25, 2009 at 10:32 PM, John lists.va...@nuclearfallout.netwrote: Cc2, quality servers have real costs associated with them, and you will find higher prices at higher-quality GSPs than at

Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-26 Thread DontWannaName!
Ya, you can be the server operator of the month, just like player of the week. On Mon, May 25, 2009 at 9:32 PM, 1nsane 1nsane...@gmail.com wrote: Well I, for one, do not remember poking at you due to the whole teapot server situation... maybe I have... I don't remember and I don't care enough

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Cc2iscooL
Yes, but there's a difference between a quality cost and overcharging for the same service, and over-hyping something that doesn't even matter (anything more than 1000 fps serverside, hell, even 500 fps is pushing it.) To be honest a lot of times the smaller companies will give you better support

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
Yes, but there's a difference between a quality cost and overcharging for the same service, NFO does not even make a profit, so overcharging doesn't come into play here. and over-hyping something that doesn't even matter (anything more than 1000 fps serverside, hell, even 500 fps is pushing

Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-26 Thread Donnie Newlove
He also made the Left 4 Dead stats plugin and gave it away. What did you do again? On Tue, May 26, 2009 at 3:49 AM, Phillip Vector t...@mostdeadlygame.com wrote: Yeah. msleeper knows how to do useful things. :) On Mon, May 25, 2009 at 5:13 PM, msleeper mslee...@cyberwurx.com wrote: Thank you

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Cc2iscooL
NFO does not even make a profit, so overcharging doesn't come into play here. If they're not making a profit, then how do they afford to pay for anything new or afford to do anything? That doesn't make any sense. We were talking about L4D. L4D is limited to 30fps and that is the most that anyone

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Saint K.
FYI: A non profit organization makes no profit because every dime they earn is either invested in salary or other activities the company has, in this case bandwidth, hardware etc etc. It basically means in the end of the day your balance is always 0 more or less and its owners make no extra money

Re: [hlds] Hat Drops

2009-05-26 Thread Flubber
I've seen one of our clan members getting 3 hat in a row and *he really got them*, if people didn't voteban by rage (and fun of course) god knows what he would have, and the other side one of my guy after 4 day of playing intensively got 11 backburner, 2 klietzkrieg and a razorback. 2009/5/26 Dog

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread 1nsane
A server plugin can easily increase the FPS for L4D servers to 1000 on any Windows OS. (2003, 2008 etc). Can be even higher on Linux. On Tue, May 26, 2009 at 4:08 AM, John lists.va...@nuclearfallout.netwrote: We were talking about L4D. L4D is limited to 30fps and that is the most that

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
Professional teams swear by high-tickrate/high-FPS servers, so it's not entirely hype. Mostly a placebo, but you can justify it either way. Hype, placebo, same thing. There's a point where more FPS actually doesn't change anything. .. Let's do some science! We talked about this before, and I

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread Dustin Wyatt
I don't have a dog in this race, but I'm wondering why you say a dedicated server doesn't provide as good as performance as a rented game server On Tue, May 26, 2009 at 3:08 AM, John lists.va...@nuclearfallout.netwrote: , but only if you have the time to set everything up yourself, don't

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
I stand corrected. I also must correct something I said in my last email. I said that CS 1.6 and CS:S servers are difficult to fill up and keep going because of a high player to server ratio. I got that backwards; what I meant was that there is a high server to player ratio. And more than just

Re: [hlds] Anyone use Sigma servers

2009-05-26 Thread John
This mainly comes up with the highest-end configurations. Linux/*BSD dedicated servers need to be tweaked in a number of ways to be able to obtain similar performance to higher-FPS offerings from top-tier hosts, and to fully match the very highest hosts they would need extra proprietary kernel

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread ServerAlex
same crash here. 2009/5/24 Clyde cide thedrunkenbraw...@gmail.com perhaps its an exploit similar to the flaregun exploit? is it on a specific map with the jarate? On Sun, May 24, 2009 at 4:53 PM, Ryan Mannion floormas...@gmail.com wrote: I can also confirm seeing crashes across all our

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread HoundDawg
I know that voogru had disabled snipers, which has made the server more stable, but players are missing their Huntsman. I hope Valve issues a fix soon, as TF2 isn't the same without snipers. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam:

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread HoundDawg
From what I understand, it's a random issue caused by players using Jarate. If someone can create or post a link to an addon that can disable just Jarate, that would rock as we don't have to disable the whole sniper class. -- HoundDawg UnitedAdmins.com Forums:

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread matan nov
Yeah, it's a lot better. On Tue, May 26, 2009 at 8:10 PM, HoundDawg houndd...@dawgpaw.com wrote: I know that voogru had disabled snipers, which has made the server more stable, but players are missing their Huntsman. I hope Valve issues a fix soon, as TF2 isn't the same without snipers. --

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread Brent Veal
Is it possible that the jarate is perhaps conflicting with plugins or extensions on the servers? Has anyone seen confirmed jarate crashes on vanilla servers? On Tue, May 26, 2009 at 11:19 AM, HoundDawg houndd...@dawgpaw.com wrote: From what I understand, it's a random issue caused by players

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread CLAN RCR
I haven't had an issue myself with Jarate crashing the server.. But I have experienced first hand that the Jarate sometimes won't fly but rather break on me time after time with no idea why. -Matt On Tue, May 26, 2009 at 1:25 PM, Brent Veal naslund.fan...@gmail.comwrote: Is it possible that

Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-26 Thread msleeper
lol @ No responses to this. Talking about the other 99% of what I have done that is helpful, useful, or in otherwise a successful usage of time just isn't as cool I guess! Would you guys mind bringing up The Hunted Mod every week or so? That actually took time and effort. On Tue, 2009-05-26 at

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread msleeper
I think someone mentioned this before, are you standing on a ramp or trying to throw up hill? I think that's what was said was a cause. If someone can make a Jarate remover that would be sweet since I'm getting the crash too. That and I just can't seriously believe that Valve actually put jars of

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-26 Thread msleeper
Kick/ban plugin for what? Spies? That's easy, just install a class limiter. On Tue, 2009-05-26 at 12:06 -0700, MjrNuT wrote: I report similar results that the command _works_ server side with these examples: 1. People report their game crashing. (some ppl that play spy I know that did not

Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-26 Thread AnAkIn .
Yes, admin, it's very fun to have people flood it to lag or crash your server. 2009/5/26 msleeper mslee...@cyberwurx.com lol @ No responses to this. Talking about the other 99% of what I have done that is helpful, useful, or in otherwise a successful usage of time just isn't as cool I guess!

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-26 Thread AnAkIn .
3. Not all scripts are prevented still. Example: RJ script w/ wait in it, does not prevent it from working. Mine did and I confirm the unrecognized command: wait in the console. Maybe because your RJ script doesn't need any wait to work correctly? 2009/5/26 MjrNuT mjr...@gmail.com I report

Re: [hlds] Jarate is crashing servers

2009-05-26 Thread Philip Bembridge
Hahha 2009/5/26 Mike Zimmermann rem...@remmiz.com In the German client it's jars of apple juice. -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-26 Thread 1nsane
Yeah well.. LFD sucks. Totally not worth the money that my clan members spent to buy the game for me. I hope LFD HL2 was worth their money. Hunted mod still alive? How are those maps coming along for it? I checked it out a while ago... the maps were bare and the plugin had a few issues.

Re: [hlds] New bug/hack to get multiple items in a very short time?

2009-05-26 Thread msleeper
The other person I was working on the map with made some really great visual changes, but unfortunately doesn't know squat about how to optimize a map so it it kinda ran like ass. He also chopped up the geometry in really stupid ways so trying to modify it is a pain. We have been going back now

Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread 1nsane
Oh my, goody goody! On Tue, May 26, 2009 at 7:08 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is on the way. It should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread Robert Smieja
Thank you! Any details? On Tue, May 26, 2009 at 7:08 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is on the way. It should be live in about an hour. Jason ___ To unsubscribe, edit your list preferences,

Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread Webmaster
Thanks for the heads up! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Smieja Sent: Tuesday, May 26, 2009 5:13 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update

Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread HoundDawg
Hey Jason, is it possible for you guys to post a changelog during these pre-update announcements? This will give us a better idea what to expect. Thanks. -- HoundDawg UnitedAdmins.com Forums: http://forums.unitedadmins.com Steam: http://steam.unitedadmins.com Wiki:

Re: [hlds] Team Fortress 2 Update Coming

2009-05-26 Thread Yatin Vadhia
I can only dream of a return to the old achievement system. :P Mostly bug fixes I guess. As a rule, whenever there is a big update, the next ~10 are bug fixes. On 27 May 2009, at 00:13, Robert Smieja robertsmi...@gmail.com wrote: Thank you! Any details? On Tue, May 26, 2009 at 7:08 PM,

[hlds] Team Fortress 2 Update Available

2009-05-26 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Nicholas Hastings
Thank you for the log improvements! Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Robert Smieja
All good, but no word on the unlock system? Is this how it is supposed to be? Or are the kinks still being fixed? On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread FDL1
The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early Did they mean Dead Ringer? What does this even mean On Tue, May 26, 2009 at 7:58 PM, Robert Smieja robertsmi...@gmail.com wrote: All good, but no word on the unlock system? Is this how it is supposed to

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Brent Veal
Yeah it's the Dead Ringer apparently On Tue, May 26, 2009 at 5:05 PM, FDL1 fiercedeityli...@gmail.com wrote: The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early Did they mean Dead Ringer? What does this even mean On Tue, May 26, 2009 at 7:58 PM, Robert

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Donnie Newlove
Must be the DR. Doing that to the CD would makes no sense. On Wed, May 27, 2009 at 2:05 AM, FDL1 fiercedeityli...@gmail.com wrote: The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early Did they mean Dead Ringer? What does this even mean On Tue, May 26, 2009

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Donnie Newlove
Confirmed, it was the DR. I think a slightly longer cloak and shorter regen is now justified. I'm also not sure why that loud sound is needed when decloaking it seems overkill. Put all this together and you have a unlock about as useful as the sandvich and bonk. On Wed, May 27, 2009 at 2:08 AM,

Re: [hlds] dDos attacs

2009-05-26 Thread admin
the ddos attacks have become so frequent that i have desided to contact On May 25, 2009, at 8:21 AM, Donnie Newlove wrote: Don't post your private conversations here, send them to the receiver by email, if you know how to do that. I think even Hotmail can send mails. On Mon, May 25, 2009 at

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Flubber
Exactly what i think, the DR is now completly useless since it was the only things that make it intersting, it's hard enough to cross enemy line. 2009/5/27 Donnie Newlove donnie.newl...@gmail.com Confirmed, it was the DR. I think a slightly longer cloak and shorter regen is now justified. I'm

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Robert Smieja
Seconded notion, a faster recharge is needed now, maybe only when uncloaked early? On Tue, May 26, 2009 at 8:28 PM, Flubber flub...@gmail.com wrote: Exactly what i think, the DR is now completly useless since it was the only things that make it intersting, it's hard enough to cross enemy line.

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Flubber
Or at least using the ammo, that would be logical. 2009/5/27 Robert Smieja robertsmi...@gmail.com Seconded notion, a faster recharge is needed now, maybe only when uncloaked early? On Tue, May 26, 2009 at 8:28 PM, Flubber flub...@gmail.com wrote: Exactly what i think, the DR is now

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Sam Horn
I believe that the primary reason for the change in the Dead Ringer was to stop spies doing things like disguising as a friendly sniper on the battlements of 2Fort, getting shot, quickly running into cover, decloaking, rinse and repeat. I would like to see a regen rate that increases when the spy

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Robert Smieja
Old update, it has been superseded twice. On Tue, May 26, 2009 at 9:25 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Already getting crashes and it started on PL_Badwater now. ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] Team Fortress 2 Update Available

2009-05-26 Thread Yaakov Smith
Aww, Dead ringer was fun in arena when it was down to 1v1. I killed the same guy 14 times before he died =) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Smieja Sent: Wednesday, 27 May 2009 12:41 PM To:

Re: [hlds] Half-Life 1 Engine Update released

2009-05-26 Thread diamond-optic
whats the new build date/number for linux? I updated mine and it still shows the same as it did prior to updating it: Protocol version 48 Exe version 1.1.2.6/Stdio (dod) Exe build: 11:19:19 Sep 23 2008 (4352) when i updated my win32 server, it did change (now says its from apr 13 2009) so