Re: [hlds] soundscape_flush

2009-08-20 Thread bl4nk
I believe that command works like stopsound does in GoldSrc. k e wrote: Is there any legit reason for someone to use soundscape_flush? Our server auto banned a player for using this. KAC plugin banned for it for attempting to crash this server. The player has appealed the ban, saying he used

Re: [hlds] soundscape_flush

2009-08-20 Thread Jonah Hirsch
That relates to a question I've always had; Why is stopsound a cheat in the source engine? At least now I know a command that should have the same effect. Jonah Hirsch On Wed, Aug 19, 2009 at 11:06 PM, bl4nk bl4n...@gmail.com wrote: I believe that command works like stopsound does in

Re: [hlds] soundscape_flush

2009-08-20 Thread bl4nk
People would use it to get an advantage in league play by muting background sounds and such to be able to hear footsteps and other sounds better. I assume Valve thought that wasn't cool and decided to make it a cheat command. Jonah Hirsch wrote: That relates to a question I've always had; Why

Re: [hlds] soundscape_flush

2009-08-20 Thread Charles Mabbott
But is it valid to block as automatically ban via plugin? Is there a threat with this commands usage? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Thursday, August 20, 2009 4:11 AM To: Half-Life

Re: [hlds] soundscape_flush

2009-08-20 Thread ShoreCogs
It's your server. You can ban anyone for any reason. Besides, it does give someone an unfair advantage, just as if they used a setting to remove foliage in some games, or to set the graphics at a level that gives them an advantage over other players by use of cvars. Personally, I don't know

Re: [hlds] soundscape_flush

2009-08-20 Thread k e
Like I said, the KAC anti cheat said this: attempting to crash this server Using that command, so I was just wondering if there's a reason, other than to crash my server, for someone to use it. On Thu, Aug 20, 2009 at 9:16 AM, shorec...@comcast.net wrote: It's your server. You can ban anyone

[hlds] Lagging DOD:S after last weeks update.. Anyone Else?

2009-08-20 Thread Greg Williams
After last weeks update many of our regular player if not all of them are complaining of lag. I got on last night for a few hours and seen it also. Not rewind lag, just an annoying low level lag. Twice last night I had people either disappear and appear in front of me. I read release notes that

Re: [hlds] Lagging DOD:S after last weeks update.. Anyone Else?

2009-08-20 Thread Shane Arnold
The issue being reported is definitely as a result of the netcode changes. I have witnessed this behaviour on many servers (both DOD:S and TF2), report by many players, and not solved by turning off the in-game overlay. For some people it is very sporadic, for others running higher rates it is

Re: [hlds] Lagging DOD:S after last weeks update.. Anyone Else?

2009-08-20 Thread Greg Williams
While I applaud Valve's bandwidth reduction (Haven't seen this myself yet), I could use some help from them on possible rate changes to accommodate this change. From: Shane Arnold clontar...@iinet.net.au To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Lagging DOD:S after last weeks update.. Anyone Else?

2009-08-20 Thread Ronny Schedel
Maybe there is the same client side lag like in TF2: Disable the game overlay in the Steam settings, restart Steam and look if it solve your lag problems. After last weeks update many of our regular player if not all of them are complaining of lag. I got on last night for a few hours and

Re: [hlds] soundscape_flush

2009-08-20 Thread ShoreCogs
Maybe KAC doesn't recognize the difference between cheat commands and commands like this one, so it classifies it as an attempt to crash the server. - Original Message - From: k e mfnt...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

[hlds] Killing Floor Update Released

2009-08-20 Thread Dayle Flowers
A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes the following fixes and improvements.

Re: [hlds] Killing Floor Update Released

2009-08-20 Thread f7 f0rkz
I am having an issue trying to launch the servers after the update. Is anyone having the same issues when trying to launch their server? Here is the output from launching: f7l...@sc-001:~/testing$ sh launch.sh Starting server... Missing Class Class Editor.TransBuffer Browse:

Re: [hlds] Killing Floor Update Released

2009-08-20 Thread Octo
Same problem here (linux) On Thu, Aug 20, 2009 at 02:31:54PM -0400, f7 f0rkz wrote: I am having an issue trying to launch the servers after the update. Is anyone having the same issues when trying to launch their server? Here is the output from launching: f7l...@sc-001:~/testing$ sh

Re: [hlds] Killing Floor Update Released

2009-08-20 Thread Saint K .
O, I see you guy's love working VALVe style ;) Failed to send ./crashlog-00870db5ebb89722374f93a953c405ae.txt: server rejected report (Will try to send next run.) Browse:

[hlds] Killing Floor Update Released

2009-08-20 Thread Hutch
My KF server seem to have not updated. Client side I dl'd the update as well as our users, then when the connect to the server it starts downloading an assload of files. Almost like updates are being dl'd from my server to the client. One of the files was kf_soldier_trip. These files, numerous

[hlds] Killing Floor Update Released

2009-08-20 Thread Hutch
Cancel my last post, fixed the issue :-P hutch At 02:00 PM 8/20/2009, you wrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email,

Re: [hlds] Killing Floor Update Released

2009-08-20 Thread Dayle Flowers
Sorry guys, we had some issues with the Linux Dedicated Server. There is another update out now, just run the hldsupdatetool again to grab it. Sorry Again, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. Octo wrote: Same problem here (linux) On Thu, Aug 20, 2009 at 02:31:54PM

Re: [hlds] Killing Floor Update Released

2009-08-20 Thread Lane Eckley
__ Information from ESET NOD32 Antivirus, version of virus signature database 4353 (20090820) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4353 (20090820

Re: [hlds] Killing Floor Update Released

2009-08-20 Thread Dayle Flowers
database 4353 (20090820) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4353 (20090820) __ The message was checked by ESET NOD32 Antivirus. http

Re: [hlds] soundscape_flush

2009-08-20 Thread Donnie Newlove
http://forums.alliedmods.net/showthread.php?t=72354page=174 Let us wait for Kigen to clear this up. Hopefully he knows why he put it there. On Thu, Aug 20, 2009 at 7:54 AM, k emfnt...@gmail.com wrote: Is there any legit reason for someone to use soundscape_flush? Our server auto banned a

Re: [hlds] soundscape_flush

2009-08-20 Thread FPSB | Goerge
that command i know used to crash servers, but I don't think it does anymore On Thu, Aug 20, 2009 at 3:36 PM, Donnie Newlove donnie.newl...@gmail.comwrote: http://forums.alliedmods.net/showthread.php?t=72354page=174 Let us wait for Kigen to clear this up. Hopefully he knows why he put it

[hlds] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-20 Thread Saul Rennison
Luigi has found yet another exploit in Valve's up-to-date, unexploitable engine :D http://aluigi.altervista.org/adv/sourcefraghof-adv.txt Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-20 Thread Violent Crimes
Why would you send this out so all the newbie kiddies can find it so easily now? Saul Rennison wrote: Luigi has found yet another exploit in Valve's up-to-date, unexploitable engine :D http://aluigi.altervista.org/adv/sourcefraghof-adv.txt Thanks, - Saul.

Re: [hlds] Fragments memory corruption in the Source Engine (exploit; arbitary memory access)

2009-08-20 Thread DontWannaName!
So they can get VAC banned for having a dll installed. On Thu, Aug 20, 2009 at 8:38 PM, Violent Crimes violentcri...@convictgaming.com wrote: Why would you send this out so all the newbie kiddies can find it so easily now? Saul Rennison wrote: Luigi has found yet another exploit in