[hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread Steven Hartland
In one of the recent CSS updates the stopping power of boxes has been significantly changed, this breaks a large number of popular custom maps as it makes it possible to kill people behind big / multiple boxes as well as being able to shoot through walls. Examples of effected maps are:

Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread Josh Bost
I'm not fully understanding. You are saying the bullet penetration has changed (and thus broken certain maps)? On Fri, Jul 23, 2010 at 6:45 PM, Steven Hartland kill...@multiplay.co.ukwrote: In one of the recent CSS updates the stopping power of boxes has been significantly changed, this

Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread HL-SDK Synths
He says that you can kill people through walls I'm these maps now - not a big deal. No one had an unfair advantage. Tell the players to get over it. On Jul 23, 2010 10:17 AM, Josh Bost dislexs...@dislexsick.com wrote: I'm not fully understanding. You are saying the bullet penetration has

Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread k
On 24/07/2010 2:14 a.m., Josh Bost wrote: I'm not fully understanding. You are saying the bullet penetration has changed (and thus broken certain maps)? I think that is what he means, yes. ___ To unsubscribe, edit your list preferences, or

Re: [hlds] CounterStrike: Source update breaks box / wall stoppingpower on custom maps

2010-07-23 Thread Steven Hartland
Yes. You can now shoot through double boxes, large boxes and walls with anything desert eagle and above on these maps :( Regards Steve - Original Message - From: Josh Bost dislexs...@dislexsick.com To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Shizzle Nizzle
since i tried valve's method of adding thread 3 and 1 that didn't seem to work, i think it actually made it worst lol. mike, since i run 8 core servers as well, I figure I would try your method out, since you said you had some success with it. how do you set permanent CPU affinity by

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steffen Schmolinske
You can use /affinity hexvalue (at least on windows os) example: only on CPU0 would be 0001 = 1 (/affinity 1) only on CPU3 would be 0100 = 4 (/affinity 4) 0 and 3 would be 5 ... etc pp I use those settings using batch files and they work just fine. - Original Message - From:

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland
Its a little early to tell just yet but initial results seem to indicate this MAY have helped on windows but not on Linux. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Shizzle Nizzle
which one for you? threads 1 or 3 or both? oO On Fri, Jul 23, 2010 at 10:32 AM, Steven Hartland kill...@multiplay.co.ukwrote: Its a little early to tell just yet but initial results seem to indicate this MAY have helped on windows but not on Linux. Regards Steve - Original Message

Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland
We're running a combination, across servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com

Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread Ido Magal
This came to our attention yesterday. We're investigating. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Friday, July 23, 2010 2:16 AM To: hlds@list.valvesoftware.com Subject: [hlds]

[hlds] TF2 Sentry Rocket splash damage glitch

2010-07-23 Thread Kireas
Apparantly the splash damage from the sentry rockets using the Wrangler is calculated from the Engineers position and NOT the sentries. This means that if you stand next to an enemy and fire a rocket using the Wrangler, it does the max splash damage, as opposed to the correct amount. Can anyone

Re: [hlds] TF2 Sentry Rocket splash damage glitch

2010-07-23 Thread Kireas
Oh, and its calculated on impact. That's probably the cause, actually. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available. The specific changes include: - Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced ) - Added new achievement CLAN WARFARE: Win a match of at least 10 players where the entirety of each team is composed of a

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Niels Meijer
Awesome.. really like the tick100 and fire-rates fix :D Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 23 juli 2010 22:56 Aan: 'Half-Life dedicated Linux server mailing

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Dominic Marciano
This update appears to have broken lots of custom maps. upon downloading the maps when connecting to the server people receive a CRC error. this is at a lan, just now. From: nielsmei...@hotmail.com To: hlds@list.valvesoftware.com Date: Fri, 23 Jul 2010 23:19:01 +0200 Subject: Re: [hlds]

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Kireas
Will the clan tag feature make it's way across to other source games? That'd be nice. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Mark Gunnett
Maybe. I'm still trying to get it to work XD On Fri, Jul 23, 2010 at 5:14 PM, Kireas kir...@poketch.net wrote: Will the clan tag feature make it's way across to other source games? That'd be nice. ___ To unsubscribe, edit your list preferences, or

[hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Jason Ruymen
Another required update for Counter-Strike: Source is now available. This update includes a few fixes missed from the previous update today. Please run hldsupdatetool to receive the changes. Jason ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Mike Vail
Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these updates to us? CSS is now just like TF2 with regular updates and no warning at all to Admins that they are coming. We all knew this was coming when the game was ported over to the new

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Matt Hoffman
Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give advanced notice of these

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread DontWannaName!
You guys have been spoiled for the past couple of years. Its time to get that tool ready for weekly updates. You'll get used to it. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks so much for the update. Will you good folks over at Valve ever give

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread mike fanoni
THE WORM HAS TURNED On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at once. On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote: Jason, Thanks

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread Michael Krasnow
GENTLEMEN On Fri, Jul 23, 2010 at 8:38 PM, mike fanoni michael.fan...@gmail.comwrote: THE WORM HAS TURNED On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Consider the flip side of the coin; It reduces server load on Steam when not everyone tries to update at

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread edac
Releasing a required update without the capacity to handle everyone updating at once is a problem -- expecting people to leave their servers broken to reduce Valve's load isn't an acceptable solution. Valve should either invest in the infrastructure to handle it or work with a service such as

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread DontWannaName!
Last time I checked, they use http://www.limelightnetworks.com/ and Quest data centers for servers. Players are getting a higher priority and we are being shorthanded, thats pretty much how I believe its being done. Plus players get auto updates so they start downloading before we even see the

Re: [hlds] CounterStrike: Source update breaks box / wall stopping power on custom maps

2010-07-23 Thread Loïc Péron
You're a bit late, already told them : 2010/7/23 Ido Magal i...@valvesoftware.com This came to our attention yesterday. We're investigating. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds] Counter-Strike: Source Update Available

2010-07-23 Thread msleeper
They also use servers provided by various third parties, but those are a lot fewer than the ones they host themselves. On Fri, 2010-07-23 at 17:52 -0700, DontWannaName! wrote: Last time I checked, they use http://www.limelightnetworks.com/ and Quest data centers for servers. Players are

[hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
I must say the updates are becoming a pain. More and more regular and more often than not they break things :( We all appreciate the work being done, don't think for a minute we don't, but I do think that there could be some definite improvements to how things are done atm. First off don't

Re: [hlds] Improving the update procedure

2010-07-23 Thread msleeper
Be quick on an update and you'll be fine. I've never had much of a problem waiting in line to download an update. That or use NemRun, it will save your life. On Sat, 2010-07-24 at 02:07 +0100, Steven Hartland wrote: I must say the updates are becoming a pain. More and more regular and more

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steffen Schmolinske
I agree to Steve, especially the big server admins, such as professional game server providers got serious trouble with those random update intervals. What happens when you have ~200 game servers and basically no time to update them or to make a proper image to spread it while the server load

Re: [hlds] Improving the update procedure

2010-07-23 Thread Mark Gunnett
I don't mind the weekly updates and the like, but some advanced warning would be nice. Then again I'm unsure if that's possible. But from what people are saying updates are released at a regular pattern of like every Friday right? Soo, You already know ahead of time that an update is coming

Re: [hlds] Improving the update procedure

2010-07-23 Thread DKA-MUG brown
Week after week we get updates released at 10pm on a Friday during peak gaming hours In what country? updates are distributed all over the world in many timezones, I will admit getting some updates at crap times in Australia, but I would imagine that updates will be in peak time for some

Re: [hlds] Improving the update procedure

2010-07-23 Thread Mike Vail
Excellent post Steve. I agree with it all because everything you said just makes sense. Sure hope they listen, in whole or even in part. Anything would be an improvement from what's been happening so far. M. Vail -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Improving the update procedure

2010-07-23 Thread msleeper
There's really no pattern to it. And despite what some naysayers and those outside of the US are saying, Friday updates aren't really the norm. To those of you in merry old Britland, keep in mind that Valve is based on the west coast, USA so that's the timetable they run. If that's a problem for

Re: [hlds] Improving the update procedure

2010-07-23 Thread Mike Kurfis
Heh! I live on the west coast USA, and they seem to like to release the updates during most folks' commute time. :) But, msleeper's right - Friday updates don't seem to happen all that often. We used to get heads-up e-mails for the TF2 updates, which was nice, and probably all that's really

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steve Stifler
You guys are pissing in the wind. Been asking for a better update procedure for years and it ain't happened. Valve don't listen and don't care about the server admins and hosts so stop clogging my inbox with this crap On Fri, Jul 23, 2010 at 9:07 PM, Steven Hartland

Re: [hlds] Improving the update procedure

2010-07-23 Thread msleeper
Remove yourself from the list if you don't want to be clogged with this crap. On Fri, 2010-07-23 at 21:57 -0400, Steve Stifler wrote: You guys are pissing in the wind. Been asking for a better update procedure for years and it ain't happened. Valve don't listen and don't care about the server

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
I would have to disagree, Friday is the worst day and for those in Europe the worst time as well. No time will every be perfect, but atm it couldn't be worse if your in Europe as its both Friday ( bad in general ) and peak gaming hours as well. Ask anyone doing release management, and they will

Re: [hlds] Team Fortress 2 Update Available

2010-07-23 Thread Shizzle Nizzle
seems to have been a tf2 server update today about 40min ago.. looks like its non-essential but a changelog would be nice :) On Wed, Jul 21, 2010 at 12:40 PM, Dominic Marciano lambda1_...@hotmail.comwrote: Excitement! From: jas...@valvesoftware.com To: hlds_li...@list.valvesoftware.com;

Re: [hlds] Improving the update procedure

2010-07-23 Thread Steven Hartland
Quite well aware of where Valve are based, but consideration for a not insignificant number of their customers, here in Europe wouldn't go a miss ;-) Everyone on this list works hard to promote, configure and manage their servers, which is one part of the big machine that enables these games to

Re: [hlds] Update notifications (or lack thereof)

2010-07-23 Thread Noel
It seems to go a bit like this: The software comes with the tools for any player to host a Source game server. Any given Steam user could be a server administrator. All would-be administrators receive the update at the same time: when it's ready, not earlier and not later. I find the simple

Re: [hlds] Team Fortress 2 Update Available

2010-07-23 Thread Kyle Sanderson
It's the CS:S update Shizzle Nizzle, I don't think it's required for TF2. Never the less, it is an engine upgrade/update. Kyle. On Fri, Jul 23, 2010 at 7:22 PM, Shizzle Nizzle infl...@gmail.com wrote: seems to have been a tf2 server update today about 40min ago.. looks like its non-essential

Re: [hlds] Team Fortress 2 Update Available

2010-07-23 Thread Robert Whelan
Part 2 of todays required CSS update bumped the OB engine from version 53 to 54, this doesn't mean it was mandatory for TF2. The next required TF2 update will pickup the changes... thats how its always worked with TF2/DOD:S which now includes CSS. From:

Re: [hlds] Team Fortress 2 Update Available

2010-07-23 Thread DontWannaName!
10ishmb and wasnt required, engine update as you said. On Fri, Jul 23, 2010 at 7:31 PM, Kyle Sanderson kyle.l...@gmail.com wrote: It's the CS:S update Shizzle Nizzle, I don't think it's required for TF2. Never the less, it is an engine upgrade/update. Kyle. On Fri, Jul 23, 2010 at 7:22 PM,

Re: [hlds] Improving the update procedure

2010-07-23 Thread gameadmin
If no updates are released on a Friday, then updates won't be released on a Friday evening in any time zone ;) And, in the past 8 weeks, there's been at least 4 Friday updates that I can see. Try to be at the front of the update queue isn't sustainable advice - someone has to be at the back -