In one of the recent CSS updates the stopping power of boxes has been
significantly changed, this breaks a large number of popular custom
maps as it makes it possible to kill people behind big / multiple
boxes as well as being able to shoot through walls.
Examples of effected maps are:
I'm not fully understanding.
You are saying the bullet penetration has changed (and thus broken certain
maps)?
On Fri, Jul 23, 2010 at 6:45 PM, Steven Hartland kill...@multiplay.co.ukwrote:
In one of the recent CSS updates the stopping power of boxes has been
significantly changed, this
He says that you can kill people through walls I'm these maps now - not a
big deal. No one had an unfair advantage. Tell the players to get over it.
On Jul 23, 2010 10:17 AM, Josh Bost dislexs...@dislexsick.com wrote:
I'm not fully understanding.
You are saying the bullet penetration has
On 24/07/2010 2:14 a.m., Josh Bost wrote:
I'm not fully understanding.
You are saying the bullet penetration has changed (and thus broken certain
maps)?
I think that is what he means, yes.
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Yes.
You can now shoot through double boxes, large boxes and walls with anything
desert eagle and above on these maps :(
Regards
Steve
- Original Message -
From: Josh Bost dislexs...@dislexsick.com
To: Half-Life dedicated Win32 server mailing list
since i tried valve's method of adding thread 3 and 1 that didn't seem to
work, i think it actually made it worst lol.
mike, since i run 8 core servers as well, I figure I would try your method
out, since you said you had some success with it. how do you set permanent
CPU affinity by
You can use /affinity hexvalue (at least on windows os)
example: only on CPU0 would be 0001 = 1 (/affinity 1)
only on CPU3 would be 0100 = 4 (/affinity 4)
0 and 3 would be 5 ... etc pp
I use those settings using batch files and they work just fine.
- Original Message -
From:
Its a little early to tell just yet but initial results seem to indicate
this MAY have helped on windows but not on Linux.
Regards
Steve
- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
which one for you? threads 1 or 3 or both? oO
On Fri, Jul 23, 2010 at 10:32 AM, Steven Hartland
kill...@multiplay.co.ukwrote:
Its a little early to tell just yet but initial results seem to indicate
this MAY have helped on windows but not on Linux.
Regards
Steve
- Original Message
We're running a combination, across servers. Will post full results when
we have enough stats to make a well informed opinion.
Regards
Steve
- Original Message -
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
This came to our attention yesterday. We're investigating. Thanks.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Friday, July 23, 2010 2:16 AM
To: hlds@list.valvesoftware.com
Subject: [hlds]
Apparantly the splash damage from the sentry rockets using the Wrangler is
calculated from the Engineers position and NOT the sentries. This means that
if you stand next to an enemy and fire a rocket using the Wrangler, it does
the max splash damage, as opposed to the correct amount. Can anyone
Oh, and its calculated on impact. That's probably the cause, actually.
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A required update for Counter-Strike: Source is now available. The specific
changes include:
- Added Steam Clan Tag support ( Set yours in Options-Multiplayer-Advanced )
- Added new achievement CLAN WARFARE: Win a match of at least 10 players
where the entirety of each team is composed of a
Awesome.. really like the tick100 and fire-rates fix :D
Niels Meijer.
-Oorspronkelijk bericht-
Van: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Namens Jason Ruymen
Verzonden: vrijdag 23 juli 2010 22:56
Aan: 'Half-Life dedicated Linux server mailing
This update appears to have broken lots of custom maps. upon downloading the
maps when connecting to the server people receive a CRC error.
this is at a lan, just now.
From: nielsmei...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Fri, 23 Jul 2010 23:19:01 +0200
Subject: Re: [hlds]
Will the clan tag feature make it's way across to other source games? That'd
be nice.
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Maybe. I'm still trying to get it to work XD
On Fri, Jul 23, 2010 at 5:14 PM, Kireas kir...@poketch.net wrote:
Will the clan tag feature make it's way across to other source games?
That'd
be nice.
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Another required update for Counter-Strike: Source is now available. This
update includes a few fixes missed from the previous update today. Please run
hldsupdatetool to receive the changes.
Jason
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Jason, Thanks so much for the update.
Will you good folks over at Valve ever give advanced notice of these updates
to us? CSS is now just like TF2 with regular updates and no warning at all
to Admins that they are coming. We all knew this was coming when the game
was ported over to the new
Consider the flip side of the coin; It reduces server load on Steam when not
everyone tries to update at once.
On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:
Jason, Thanks so much for the update.
Will you good folks over at Valve ever give advanced notice of these
You guys have been spoiled for the past couple of years. Its time to get
that tool ready for weekly updates. You'll get used to it.
On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:
Jason, Thanks so much for the update.
Will you good folks over at Valve ever give
THE WORM HAS TURNED
On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com wrote:
Consider the flip side of the coin; It reduces server load on Steam when not
everyone tries to update at once.
On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:
Jason, Thanks
GENTLEMEN
On Fri, Jul 23, 2010 at 8:38 PM, mike fanoni michael.fan...@gmail.comwrote:
THE WORM HAS TURNED
On Jul 23, 2010 5:36 PM, Matt Hoffman lord.matt.hoff...@gmail.com
wrote:
Consider the flip side of the coin; It reduces server load on Steam when
not
everyone tries to update at
Releasing a required update without the capacity to handle everyone updating at
once is a problem -- expecting people to leave their servers broken to reduce
Valve's load isn't an acceptable solution.
Valve should either invest in the infrastructure to handle it or work with a
service such as
Last time I checked, they use http://www.limelightnetworks.com/ and Quest
data centers for servers. Players are getting a higher priority and we are
being shorthanded, thats pretty much how I believe its being done. Plus
players get auto updates so they start downloading before we even see the
You're a bit late, already told them :
2010/7/23 Ido Magal i...@valvesoftware.com
This came to our attention yesterday. We're investigating. Thanks.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] On Behalf Of
They also use servers provided by various third parties, but those are a
lot fewer than the ones they host themselves.
On Fri, 2010-07-23 at 17:52 -0700, DontWannaName! wrote:
Last time I checked, they use http://www.limelightnetworks.com/ and Quest
data centers for servers. Players are
I must say the updates are becoming a pain. More and more regular and more
often than not they break things :(
We all appreciate the work being done, don't think for a minute we don't,
but I do think that there could be some definite improvements to how things
are done atm.
First off don't
Be quick on an update and you'll be fine. I've never had much of a
problem waiting in line to download an update.
That or use NemRun, it will save your life.
On Sat, 2010-07-24 at 02:07 +0100, Steven Hartland wrote:
I must say the updates are becoming a pain. More and more regular and more
I agree to Steve,
especially the big server admins, such as professional game server
providers got serious trouble with those random update intervals.
What happens when you have ~200 game servers and basically no time to update
them or to make a proper image to spread it while the server load
I don't mind the weekly updates and the like, but some advanced warning
would be nice. Then again I'm unsure if that's possible. But from what
people are saying updates are released at a regular pattern of like every
Friday right? Soo, You already know ahead of time that an update is
coming
Week after week we get updates released at 10pm on a Friday during peak gaming
hours
In what country? updates are distributed all over the world in many timezones,
I will admit getting some updates at crap times in Australia, but I would
imagine that updates will be in peak time for some
Excellent post Steve. I agree with it all because everything you said just
makes sense. Sure hope they listen, in whole or even in part. Anything would
be an improvement from what's been happening so far.
M. Vail
-Original Message-
From: hlds-boun...@list.valvesoftware.com
There's really no pattern to it. And despite what some naysayers and
those outside of the US are saying, Friday updates aren't really the
norm.
To those of you in merry old Britland, keep in mind that Valve is based
on the west coast, USA so that's the timetable they run. If that's a
problem for
Heh! I live on the west coast USA, and they seem to like to release the
updates during most folks' commute time. :) But, msleeper's right - Friday
updates don't seem to happen all that often.
We used to get heads-up e-mails for the TF2 updates, which was nice, and
probably all that's really
You guys are pissing in the wind. Been asking for a better update procedure
for years and it ain't happened. Valve don't listen and don't care about the
server admins and hosts so stop clogging my inbox with this crap
On Fri, Jul 23, 2010 at 9:07 PM, Steven Hartland
Remove yourself from the list if you don't want to be clogged with this
crap.
On Fri, 2010-07-23 at 21:57 -0400, Steve Stifler wrote:
You guys are pissing in the wind. Been asking for a better update procedure
for years and it ain't happened. Valve don't listen and don't care about the
server
I would have to disagree, Friday is the worst day and for those in
Europe the worst time as well.
No time will every be perfect, but atm it couldn't be worse if your
in Europe as its both Friday ( bad in general ) and peak gaming hours
as well.
Ask anyone doing release management, and they will
seems to have been a tf2 server update today about 40min ago.. looks like
its non-essential but a changelog would be nice :)
On Wed, Jul 21, 2010 at 12:40 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
Excitement!
From: jas...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com;
Quite well aware of where Valve are based, but consideration for a not
insignificant number of their customers, here in Europe wouldn't go a
miss ;-)
Everyone on this list works hard to promote, configure and manage their
servers, which is one part of the big machine that enables these games
to
It seems to go a bit like this:
The software comes with the tools for any player to host a Source game
server.
Any given Steam user could be a server administrator.
All would-be administrators receive the update at the same time: when it's
ready, not earlier and not later.
I find the simple
It's the CS:S update Shizzle Nizzle, I don't think it's required for TF2.
Never the less, it is an engine upgrade/update.
Kyle.
On Fri, Jul 23, 2010 at 7:22 PM, Shizzle Nizzle infl...@gmail.com wrote:
seems to have been a tf2 server update today about 40min ago.. looks like
its non-essential
Part 2 of todays required CSS update bumped the OB engine from version 53 to
54,
this doesn't mean it was mandatory for TF2. The next required TF2 update will
pickup the changes... thats how its always worked with TF2/DOD:S which now
includes CSS.
From:
10ishmb and wasnt required, engine update as you said.
On Fri, Jul 23, 2010 at 7:31 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
It's the CS:S update Shizzle Nizzle, I don't think it's required for TF2.
Never the less, it is an engine upgrade/update.
Kyle.
On Fri, Jul 23, 2010 at 7:22 PM,
If no updates are released on a Friday, then updates won't be released on a
Friday evening in any time zone ;)
And, in the past 8 weeks, there's been at least 4 Friday updates that I can
see. Try to be at the front of the update queue isn't sustainable advice
- someone has to be at the back -
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