Re: [hlds] hlds Digest, Vol 7, Issue 85

2011-10-16 Thread G. Hutchinson
I concur Tom. The more they share, the better we can provide for a game we support and have ran servers for since the game released. Maybe valve will throw us a bone and consider issuing standard/competitive TF2 cfg's that they feel would represent the best playing experience for anyone with a

Re: [hlds] Max FPS

2011-10-16 Thread Ant
Henry I have every confidence in you and your team, if I didn't, I wouldn't bother with any of this. regards and thanks. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent: Monday, 17 October 2011 3:10 PM To: Half-Life dedic

Re: [hlds] Subject: Re: Max FPS

2011-10-16 Thread Tom Weir
On 10/16/2011 10:07 PM, G. Hutchinson wrote: I wish Valve would issue a recommended server.cfg with a future release of TF2. They could call it RecommendedServer.cfg or such so that it would not overwrite those who want to keep their cfg's, and those of us that would be happy with the recommen

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
good to know Henry. Thats a pretty reassuring post. Looking forward to it happening. On Mon, Oct 17, 2011 at 1:10 AM, Henry Goffin wrote: > We are currently suffering from a lot of client issues that we hope to get > fixed ASAP. That is unfortunately clouding the issue of performance. You'll > ha

Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
We are currently suffering from a lot of client issues that we hope to get fixed ASAP. That is unfortunately clouding the issue of performance. You'll have to trust that when the dust from this last megaupdate settles, things will be better than ever. We are working on settling it as fast as we

[hlds] Subject: Re: Max FPS

2011-10-16 Thread G. Hutchinson
I agree with Cc on the FPS issue. Also note the tinkering with any rates helped some and hurt the majority in what it would affect. My view has always been setting anything at 100 tic pertaining to TF2 was psychological and a justification to charge $3+ per slot for GSP's versus the standard $1

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
Performance is horrible after the update. its not just you. i see lots of lag and rubber banding. Like i said. I have no problem with it being locked at 66 tick and 66 fps as long as its stable and smooth which it is not. On Mon, Oct 17, 2011 at 1:03 AM, Ant wrote: > I will only agree on one thi

Re: [hlds] Max FPS

2011-10-16 Thread James Botting
If only, Henry. However, I have a feeling this issue over fps_max will haunt this mailing list for quite some time to come. On 17 Oct 2011, at 06:01, Henry Goffin wrote: There have been long threads about this in the past. Higher FPS had an unpredictable and small, but real, impact on "jitter" -

Re: [hlds] Max FPS

2011-10-16 Thread Ant
I will only agree on one thing here and that is that game performance has degraded since the update. I hear more bitching from players re performance now than I ever have. So many issues i honestly don't know what to bitch about first, so I am sitting back waiting for others to confirm before I cry

Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
There have been long threads about this in the past. Higher FPS had an unpredictable and small, but real, impact on "jitter" - depending on server OS settings and other complicated factors, a 1000 FPS server might have processed packets a few milliseconds sooner than the same server at 500 FPS..

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
Trust me its not in my mind. You can setup servers with each FPS and i can pick out the ones with higher FPS. Im not retard i can feel it in the game. My system is fine. I dont need to look at other discussions. If valve can fix this right it wouldnt be a problem but as is the game is unplayable a

Re: [hlds] Max FPS

2011-10-16 Thread James Botting
You *think* you can tell the difference because you expect there to be one. The logic says there isn't. The only time you will see a difference is if your system can't handle a consistent 66.66 fps. Because with an fps of 250, for example, on such a system the chance of you dropping below 66.66 is

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can make it work properly but they dont. even locked at 66 tick as it is now isnt stable at all. If it boiled down to FPS greater then tickrate then why is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That

Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
For TF2, we are standardizing on what we think provides the best experience because the server market has gotten flooded with bad information and incorrect messaging to end users. We are also improving server quality on our side because it is partially the neglect of the server which led to the

Re: [hlds] Max FPS

2011-10-16 Thread Cc2iscooL
Unfortunately no matter how many times Valve tries to explain this to server operators at the end of the day they will always say that higher FPS = better experience, and it is really not the case. As long as your server holds a steady tickrate and does not drop to say 10 FPS constantly due to some

Re: [hlds] Max FPS

2011-10-16 Thread James Botting
Tf2 dosen't work properly at 100tick. That's why they disabled it. Valve are tying to make a more uniform experience for all players. And at the end of the day, they have the right to do that and you can't stop them. There have been so many discussions over fps and it has all boiled down to an fps

Re: [hlds] Max FPS

2011-10-16 Thread Travis Brown
FPS wasnt a useless number. There was a difference in FPS servers quality. Why are you wasting efforts on trying to mess up the 100 tick mod? Those who run it obviously want it and your trying to sabotage that. Why you all chose to lock everything down to on the worst side of the spectrum i dont kn

Re: [hlds] Max FPS

2011-10-16 Thread Henry Goffin
Bandwidth settings, etc should remain unchanged from what they were pre-update. FPS has always been a useless number that does not affect server bandwidth or update rate unless you also run a binary mod that changes the tickrate of the game. (Some server hosts appear to be doing this now that FP

Re: [hlds] Max FPS

2011-10-16 Thread Rob
not sure if this helps you or not but works for me on my tf2servers 66 tickrate server // bandwidth rates/settings sv_minrate 13000 sv_maxrate 35000 sv_minupdaterate 33 sv_maxupdaterate 67 sv_mincmdrate 33 sv_maxcmdrate 67 sv_client_cmdrate_difference 1 sv_client_predict 1 sv_client_interpolate 1

Re: [hlds] Max FPS

2011-10-16 Thread Rob Liu
Can someone please give me a quick run down of the pro and con of server FPS cap at 65? Do I need to change any of my server rate to accommodate this new 65fps cap? Cheers, Rob On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison wrote: > Your client FPS is completely separate to server FPS... > > >

Re: [hlds] Max FPS

2011-10-16 Thread Server.it - Zelatech srl
Actually we still have output from css and cs 1.6 server if querying fps_max over rcon, so this should be still working. From: Sachin Sud Sent: Sunday, October 16, 2011 4:03 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Oh, I am very new to server thing!

Re: [hlds] Max FPS

2011-10-16 Thread Sachin Sud
Oh, I am very new to server thing! But if I cap fps_max in server.cfg the fps used get capped at client side. Now it does not happen anymore As fps_max is not required anymore From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL

Re: [hlds] Max FPS

2011-10-16 Thread Cc2iscooL
We're not talking about client side fps. Server side. On Oct 16, 2011 8:43 AM, "Sachin Sud" wrote: > Some of my people are getting 250 to 290 fps in css. > > ** ** > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eck

Re: [hlds] Max FPS

2011-10-16 Thread Saul Rennison
Your client FPS is completely separate to server FPS... Kind regards, *Saul Rennison* On 16 October 2011 14:43, Sachin Sud wrote: > Some of my people are getting 250 to 290 fps in css. > > ** ** > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valveso

Re: [hlds] Max FPS

2011-10-16 Thread Sachin Sud
Some of my people are getting 250 to 290 fps in css. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: Sunday, October 16, 2011 7:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Max FPS Adve

Re: [hlds] Max FPS

2011-10-16 Thread Lane Eckley
Advertise much? -Lane From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Server.it - Zelatech srl Sent: Sunday, October 16, 2011 9:35 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Still have 1000fps for

Re: [hlds] Max FPS

2011-10-16 Thread Server.it - Zelatech srl
Still have 1000fps for cs 1.6 and 100 for css on win 2008. www.Server.it From: Saul Rennison Sent: Sunday, October 16, 2011 3:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Max FPS Yeah, so you might want to remove "1000FPS" from your hostnames, now. Kind regar

Re: [hlds] Max FPS

2011-10-16 Thread Joe Powell
Were getting 66.66 fluctuating .63 to .68 on all our servers from the box. Literally no rates specified from the standard out the box from valve, however we we running at this before this update, if that makes any difference. Joe On Oct 16, 2011 2:27 PM, "Sachin Sud" wrote: > Hi, > > ** **

Re: [hlds] Max FPS

2011-10-16 Thread Saul Rennison
Yeah, so you might want to remove "1000FPS" from your hostnames, now. Kind regards, *Saul Rennison* On 16 October 2011 14:30, Cc2iscooL wrote: > FPS is locked at 66 now. > On Oct 16, 2011 8:27 AM, "Sachin Sud" wrote: > >> Hi, >> >> ** ** >> >> With this update fps_max does not work anymo

Re: [hlds] Max FPS

2011-10-16 Thread Cc2iscooL
FPS is locked at 66 now. On Oct 16, 2011 8:27 AM, "Sachin Sud" wrote: > Hi, > > ** ** > > With this update fps_max does not work anymore. The fps is based on the > rates which we set on the server. > > Can someone tell me what max fps getting along with rates they have set on > the server

[hlds] Max FPS

2011-10-16 Thread Sachin Sud
Hi, With this update fps_max does not work anymore. The fps is based on the rates which we set on the server. Can someone tell me what max fps getting along with rates they have set on the server. Thanks Sachin Sud ___ To unsubscribe, edit your

Re: [hlds] [TF2] Server crash with dialog box

2011-10-16 Thread Rob
i run like 74 servers tf2 i think i have had 4 crash may be 5 but from that all seems good now anyways From: Sachin Sud Sent: Sunday, October 16, 2011 12:33 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [TF2] Server crash with dialog box Hi, I run my TF2 on window

Re: [hlds] [TF2] Server crash with dialog box

2011-10-16 Thread Sachin Sud
Hi, I run my TF2 on windows based server and they working ok. The only plugin i m using is sourcemod and metamod. Server up time is like 18 hours now. No crash observed Thanks! On Sat, Oct 15, 2011 at 1:06 PM, Cc2iscooL wrote: > More specific. > > Sys_Error( Closing pack file with open files