Alright thanks.
Is there anyone on this list who has made an auto update feature that they are
willing to share?
Cheers,
Saint K.
From: Serveradmins [serveradmins-boun...@list.tripwireinteractive.com] on
behalf of John Gibson [j...@tripwireinteractive.com]
my guess would be that its a client update.
From: Kyle Sanderson kyle.l...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, 21 May 2013, 6:32
Subject: Re: [hlds] Mandatory updates for CS:S, HL2:DM, and
So in this Updated server is the command sv_compressfragments still available.
My clients are still having 'jitter' issues
Thanks
On 21/05/2013, at 4:48 AM, Fletcher Dunn wrote:
The prerelease build released last Friday has been set live as the official
version. The PatchVersion for all
Good morning,
How will we know when the update for other games for missing texture error
is available? Will CS:S update automatically?
On Tue, May 21, 2013 at 3:48 AM, Flickshot Tech t...@flickshot.co.nzwrote:
So in this Updated server is the command sv_compressfragments still
available.
My
A required server update for the Rising Storm beta is imminent. Please
watch this space for notification the update has released.
Thanks,
John
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This update is now live. Here is the changelog:
Code:
- Improved death reactions when killed from small arms fire
- Fixed occasionally getting stuck with empty hands with the knee mortar
- Improved map loading times
- Commander radial menu is no longer available in non-leader roles
It was brought to my attention by one of our community members the
following post from back in March:
SkepticalGaming has been using idles to gain quickplay score and
thus...players. Not just any idles. Idles using idle scripts. We have seen
the players who joined the server at the same time and
I don't think your servers will be delisted for having real players sitting
in spec.
On 22 May 2013 03:51, Chad Cummings chadcumming...@gmail.com wrote:
It was brought to my attention by one of our community members the
following post from back in March:
SkepticalGaming has been using idles
Yeah - seeding servers by having people join and play a round or two (or
even go AFK for a bit) has been around as long as TF2 (and much longer than
quickplay). The fact is, no one likes to join an empty server, and unless
you;'re lucky enough to be full 24/7 (which these days, only vanilla server
9 matches
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