Once upon a time there was an era where community's survived on donations.
Receiving donations was an indication of the community doing a good job, after
all, if they weren't, they wouldn't receive donations and the community
wouldn't last.
With crap like Pinion nowadays all that counts is
Once upon a time there was SPUF. /thread.
On Wed, Jun 5, 2013 at 8:04 AM, Saint K. sai...@specialattack.net wrote:
Once upon a time there was an era where community's survived on
donations. Receiving donations was an indication of the community doing a
good job, after all, if they weren't,
It's a server discussion mailing list, we, the server operators make the call
on advertisements.
No need for SPUF, perfectly valid here.
Saint K.
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
on behalf of Sebastian Iskra
Here’s an idea. Why don’t one of you stalwarts create an in game ad
blocker. J But then of course you’d have to advertise it
to get people to use it. ;)
P.
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Saint K.
*Sent:*
Didn't Dr. McKay already make one?
On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie
patr...@staff.hypernia.com wrote:
Here’s an idea. Why don’t one of you stalwarts create an in game ad
blocker. J But then of course you’d have to advertise it
to get people to use it. ;)
P.
Players would probably get VAC banned for modifying motd on client using a
program.
On 5 June 2013 14:33, Patrick Delle Grazie patr...@staff.hypernia.comwrote:
Here’s an idea. Why don’t one of you stalwarts create an in game ad
blocker. J But then of course you’d have to advertise it
to
He did, but people still seem to moan about it on mailing list.
On 5 June 2013 14:35, Christopher Andrews c.nathan.andr...@gmail.comwrote:
Didn't Dr. McKay already make one?
On Wed, Jun 5, 2013 at 9:33 AM, Patrick Delle Grazie
patr...@staff.hypernia.com wrote:
Here’s an idea. Why don’t
Nah, thats a blacklist for in TF2, so you don't see those servers.
technically its not a ad-blocker. creating the hosts file to block the advert
server of pinion would be considered such.
From: Christopher Andrews c.nathan.andr...@gmail.com
To: Half-Life
This update will be the last time that happens.
We're getting rid of all instances where we encourage people to modify shipping
files. For all such customizations in the future, thingsa re setup to
encourage people to copy it to a new file and modify that one.
From:
How about quitting overwriting files like MOTD and MAPCYCLE...that shit is
annoying as hell...
On Wed, Jun 5, 2013 at 11:33 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
This update will be the last time that happens.
** **
We’re getting rid of all instances where we encourage
And the update before, and before, and so on.
On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis davis.alb...@gmail.com wrote:
Oh really, then that it happened on this last update means it's fixed?
Yea...ok
On Wed, Jun 5, 2013 at 12:49 PM, Dominik Friedrichs d...@forlix.org wrote:
On
Oh really, then that it happened on this last update means it's fixed?
Yea...ok
On Wed, Jun 5, 2013 at 12:49 PM, Dominik Friedrichs d...@forlix.org wrote:
On 2013/06/05 18:36, Albert Davis wrote:
How about quitting overwriting files like MOTD and MAPCYCLE...that shit
is annoying as hell...
Haven't I told you this before already? Learn to use -motdfile and
-mapcylefile.
On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis davis.alb...@gmail.com wrote:
And the update before, and before, and so on.
On Wed, Jun 5, 2013 at 1:28 PM, Albert Davis davis.alb...@gmail.comwrote:
Oh really,
Mine aren't in the CFG and aren't by default, they are in the root of the
TF folder and if you are talking to me Cc2, no idea who you are and telling
someone to learn something in a snide tone, no thanks, I should not need
to learn anything, my GSP uses a option in CP to update my main TF2
server.
So then perhaps your GSP is the one that overwrites those files.
How about figuring out who's at fault first before blaming anyone?
On Wed, Jun 5, 2013 at 2:21 PM, Albert Davis davis.alb...@gmail.com wrote:
Mine aren't in the CFG and aren't by default, they are in the root of the
TF folder
Maybe I'm wrong, but wasn't this brought up awhile ago and the solution was
to drop all modified versions of shipped files into the custom folder?
That way you would have all the shipped files unmodified in their original
location and have all your modified versions in a single location (custom
No that's the solution. They will overwrite the files.
Sent from my iPhone
On Jun 5, 2013, at 11:42 AM, CScrivener . ctscrive...@gmail.com wrote:
Maybe I'm wrong, but wasn't this brought up awhile ago and the solution was
to drop all modified versions of shipped files into the custom
Sure, I'll drop them in the custom folder and see what happens next update.
On Wed, Jun 5, 2013 at 2:44 PM, DontWannaName! ad...@topnotchclan.comwrote:
No that's the solution. They will overwrite the files.
Sent from my iPhone
On Jun 5, 2013, at 11:42 AM, CScrivener . ctscrive...@gmail.com
I would like to know which section of it matches the Server
Administration aspect of things? As it doesn't it is an opinion, so if
you are so passionate about it send it to gabe himself. You can probably
find his email address out on the Valve site.
http://www.valvesoftware.com/contact/ [2] it
LOL No one is VAC banned anymore. VAC is a joke at this point. Look
that guy has an Aimbot, crits, wall hack, etc. etc. and he has had an
account since 2011 with over 30 youtube videos posted about it.
On
06/05/2013 06:35 AM, Nomaan Ahmad wrote:
Players would probably get
VAC banned for
Well you have to do it right But yeah it will fix those issues.
Sent from my iPhone
On Jun 5, 2013, at 12:06 PM, Albert Davis davis.alb...@gmail.com wrote:
Sure, I'll drop them in the custom folder and see what happens next update.
On Wed, Jun 5, 2013 at 2:44 PM, DontWannaName!
I tried this a few updates back and ultimately the solution was to change
the motdfile and mapcyclefile cvars to point to those as well.
Best of luck.
On Wed, Jun 5, 2013 at 2:06 PM, Albert Davis davis.alb...@gmail.com wrote:
Sure, I'll drop them in the custom folder and see what happens next
Evidently, Pinion has implemented procedures to delay the game for players
who block their ad server in their hosts file. I haven't looked at the code
though, I'm only going from what SPUF has spewed forth.
Honestly, just blacklisting the servers is your best bet. If you believe
that a server
It might just be me, but now whenever I try to access any of my loadouts
the game crashes. Something to do with the particle effects changes there
maybe?
On Wednesday, June 5, 2013, Eric Smith wrote:
We've released a mandatory update for TF2. The notes for the update are
below. The new version
We're fixing a client crash for clients that use custom HUDs. Some of the
custom HUD authors have already released fixes, but we'll have a client fix
released soon.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mitch Navetta
Sent:
Most likely a custom hud issue.
On Wed, Jun 5, 2013 at 8:53 PM, Mitch Navetta mitch.nave...@gmail.comwrote:
It might just be me, but now whenever I try to access any of my loadouts
the game crashes. Something to do with the particle effects changes there
maybe?
On Wednesday, June 5, 2013,
Ok, so, earlier put my mapcycle.txt in the custom folder, this update
created a NEW one in the TF folder...with the default mapcycle ...
On Wed, Jun 5, 2013 at 8:53 PM, Mitch Navetta mitch.nave...@gmail.comwrote:
It might just be me, but now whenever I try to
It's not on purpose. Just a side effect of their implementation.
What they did was add a dynamic timer. So if there's no ad you can skip
right away, if there is an ad it prevents you from closing it while the ad
is playing. And all of this is queried in real time. So a 13 second ad will
only
Wow, that's brutal, even if unintended. I can see what they're trying to do -
but this will probably alienate players even more.
I think the solution to all the player complaints would be to simply disallow
quickplay traffic to Pinion servers. That way, server operators can still use
it if they
Your custom mapcycle overrides anything in the base tf/ folder anyway. Also
use +mapcyclefile
Kind regards,
Saul Rennison
On 6 June 2013 01:56, Albert Davis davis.alb...@gmail.com wrote:
Ok, so, earlier put my mapcycle.txt in the custom folder, this update
created a NEW one in the TF
No matchmaking? Expect a ton of MvM servers to disappear then. Especially
in locations where valve doesn't have any servers.
No incentive to host it really. You can't build a community around that,
not unless you make it custom and rely on the server browser more.
On Wed, Jun 5, 2013 at 9:10
No incentive to host it really.
It used to be that server owners used to actually run good servers and the
thrill of running a thriving community was reward enough.
On Wed, Jun 5, 2013 at 7:12 PM, 1nsane 1nsane...@gmail.com wrote:
No matchmaking? Expect a ton of MvM servers to disappear then.
MvM is pretty much matchmaking only unless you make it custom.
It's not that kind of game mode. You don't really have an mvm community.
The rest of TF2 game modes are though.
On Wed, Jun 5, 2013 at 10:22 PM, Phillip Vector t...@mostdeadlygame.comwrote:
No incentive to host it really.
It
I meant to say You don't really have an mvm server community. I dont know
how it is now but before you couldn't even join valve mvm servers through
the server browser, said matchmaking only.
Building a community around matchmaking only? Not possible when people
can't come back to any specific
my server keeps crashing since the update, when it's time to join a team after
the MOTD this is what i see; http://i.imgur.com/qAV6rG0.jpg
there's no background, it isn't there... i have no idea what would be causing
this
and i've tried disabling sourcemod, metamod and replays. i've also tried to
About a month ago, Valve released an update that prevented servers from
reopening the MOTD on clients who joined via Quickplay. This prevents
Pinion's timers from working on servers joined via Quickplay/matchmaking.
There is little-to-no incentive to host an MvM matchmaking server. With
only 6
36 matches
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