Re: [hlds] L4D: TK'ing becoming more of an issue

2008-12-07 Thread Eric van Beesten
You have a point that there is a lot of TA on servers. Last week I just joined one of my server and got TA because they don't want to play with me (I cant imagion why :) ). I don't have sourcemod installed, so I did not kick them. Anyway.. I just left and find a server where I could play. But to

Re: [hlds] Left 4 Dead Update Available

2008-12-04 Thread Eric van Beesten
Maybe a stupid question, but hldsupdatetool capable of updating multiple directory's? This can spare valve a lot of bandwidth and is quicker and easy-er to download. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: vrijdag 5

[hlds] Small bug in log of l4d

2008-12-01 Thread Eric van Beesten
I found something strange in the log. After a few round of l4d it was time to do other things, so I disconnected. A other person is falling in for me and continue with the other 3. But after I disconnect and check the log I see that I'm still in the server: 00:10:36 L 12/02/2008 - 00:17:52:

Re: [hlds] Enabling Tracking of Rank and Number of Players?

2008-11-28 Thread Eric van Beesten
I noticed that too, but i think it cannot be fixed by us. I also see that the steamcommunity server (in main menu) are sometimes faster than other times. Maybe a valve server is serving this to the clients.. and it's sometimes slow (or down). But I'm not sure of that... -Oorspronkelijk

Re: [hlds] How about some server instructions and server.cfg files?

2008-11-25 Thread Eric van Beesten
To be honnest, i think he is right. We don't whine, but instead we give feedback (some feedback is a little negative formulated.. but its feedback). I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes annoying when you don't know a roadmap. For example, all the feedback we have

[hlds] Connecting to a server is just terrible with l4d

2008-11-23 Thread Eric van Beesten
After the full version release i have big troubles with connecting to a server. I have installed 14 servers on a good server in my country, with a really low latency/ping on that server. But I never play on of that servers if I connect form the lobby (even when the servers are empty). Instead I

Re: [hlds] Connecting to a server is just terrible with l4d

2008-11-23 Thread Eric van Beesten
Crap, its late here.. so there are some typo's in my mail! Sorry about that. Just a correction. With sv_search_max_key I mean sv_search_max_ping Greets, Eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: maandag 24 november

Re: [hlds] Left 4 Dead Win32 Update

2008-11-18 Thread Eric van Beesten
Just a question, what is the starup line? +maxplayers 8? Because without it, it's a 4 players server. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: dinsdag 18 november 2008 7:38 Aan: Half-Life dedicated Win32 server mailing list

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Eric van Beesten
Maybe a stupid question, Yesterday i have added sv_steamgroup groupid to my server.cfg. rebooted the server and when I connected to my l4d demo I saw, in the main menu, my servers. But now I can't find them anymore ingame. Even when I search for them. I'm sure the sv_steamgroup is set and has the

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-16 Thread Eric van Beesten
Correction, I see my servers after 30 seconds/1 minute in the main menu. This is the same problem already posted by other people on the mailinglist. So problem is already known. Greetz, eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van

Re: [hlds] HLDS L4D, 2 full versions?

2008-11-14 Thread Eric van Beesten
Think we will soon get a announce. You can start pre-order l4d client now on steam.. so server files will also be available. I really hope valve is releasing all the serverfiles a day earlier then the game unlocks. This way I'm sure my server is running before the release. We all remember the

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Eric van Beesten
dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available Noticed the same here on Linux. All servers remain empty this morning. Cheers, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Eric van Beesten
From the last update i get many disconnects during the game. I can connect to my server, but when I begin to play I get a message that the server is timed out (in the right upper screen I get a message that it will autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I get it

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Eric van Beesten
:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: dinsdag 11 november 2008 10:44 Aan: 'Half-Life dedicated Win32 server mailing list' Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available From the last update i get many disconnects during the game. I can connect to my server, but when I begin

[hlds] Explanation of hosting lobby's

2008-11-09 Thread Eric van Beesten
Is it just me or is there something wrong with hosting the lobby's? I played the demo for a few hours now, but I never get assigned to a decent server nearby me. Most of my connection is poor. Sometimes all the 4 persons player have poor connection. If I look at my hlsw I see that a few servers of

Re: [hlds] Explanation of hosting lobby's

2008-11-09 Thread Eric van Beesten
, not on the server) 2008/11/9 AnAkIn . [EMAIL PROTECTED] sv_search_max_ping 90 or lower, depending of the max ping you can get on your servers. 2008/11/9 Eric van Beesten [EMAIL PROTECTED] Is it just me or is there something wrong with hosting the lobby's? I played the demo

Re: [hlds] Left 4 Dead Demo Updated Released

2008-11-07 Thread Eric van Beesten
Tnx.. this is fixing my problem too. No players connecting after the update. Adding those 2 masterserver will fix the problem.! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens bl4nk Verzonden: vrijdag 7 november 2008 8:16 Aan: Half-Life dedicated Win32

Re: [hlds] Dedicated Servers Hosting Console Players?

2008-11-07 Thread Eric van Beesten
Maybe those server files are used to host a xbox server. But I don't think it's a cross dedicated server. I really hope not, because a mouse beats the controller on FPS games. I can find only 2 reasons why valve wanted to bring left4dead to the xbox.. 1ste money aspect and 2nd pressure from EA.

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Eric van Beesten
Before anybody is screeming.. is there somebody that already have succesfull started the server? So with text etc? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kitteny Berk Verzonden: donderdag 6 november 2008 16:27 Aan: Half-Life dedicated Win32

Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Eric van Beesten
Tnx, I'm getting console now.. but now i got a error unable to load steam library :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: donderdag 6 november 2008 17:14 Aan: Half-Life dedicated Linux server mailing list; Half-Life

Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Eric van Beesten
Had the same problem.. try it now! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matt Lyons Verzonden: donderdag 6 november 2008 17:20 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Left 4 Dead Demo Dedicated Server updated

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Eric van Beesten
Just to set things clear. This server is different from the other valve server. You can see your server is a 14 slots, but you can not play with that lot. I think a dedicated server can host more then 1 game at the same time. If a player is making a lobby he needs to host it at a random dedicated

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Eric van Beesten
, 2008 at 9:10 AM, Eric van Beesten [EMAIL PROTECTED] wrote: Just to set things clear. This server is different from the other valve server. You can see your server is a 14 slots, but you can not play with that lot. I think a dedicated server can host more then 1 game at the same time

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Eric van Beesten
mailing list Onderwerp: Re: [hlds] Left 4 Dead dedicated servers I've gotten my server working, and its on gametracker. http://www.gametracker.com/server_info/64.40.113.135:27016/ On Thu, Nov 6, 2008 at 9:10 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Just to set things clear. This server

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Eric van Beesten
Atleast you ping is jumping.. my servers is running but I don't see him in hlsw. This problem is only from the last 5 minutes. Before that I see my server in hlsw. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Chris Brunelle Verzonden: donderdag 6

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Eric van Beesten
Is that all what you think? If find the directory platform\admin stranger.. valve's own admin mod? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Flubber Verzonden: donderdag 6 november 2008 1:51 Aan: Half-Life dedicated Win32 server mailing list

Re: [hlds] How to incrase Tickrate

2008-10-20 Thread Eric van Beesten
The tickrate is sometimes hard to explain. But its not only server sided. In crowded areas a tickrate can easy drop till 45-50. There are lots of things that can cause this. More info.. read this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Basic_ Networking

Re: [hlds] Problems with vac?

2008-10-15 Thread Eric van Beesten
bl4nk Verzonden: woensdag 15 oktober 2008 22:58 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Problems with vac? You are not authorised to download this attachment. Could we get some links that we don't have to register to see, please? :) Eric van Beesten wrote: Do you

[hlds] uploading files

2008-09-26 Thread Eric van Beesten
Maybe somebody else can help me with a small problem. Our community has 6 different servers with all sourcemod and customs maps on it. If I want to adjust some advertisement (sourcemod plugin) I need to upload 6 times 1 .txt files to the different servers. So basicly I do the following handlings:

[hlds] Google orange box

2008-09-17 Thread Eric van Beesten
Yehhh, who doesn't love google :) : http://www.ericjuh.nl/the_orange_box_pc_dvd_box_art.jpg source: http://www.theinquirer.net/gb/inquirer/news/2008/09/17/google-valve [note] I know it really really reallyy offtopic :) ___ To unsubscribe, edit

Re: [hlds] New Heavy Update

2008-08-16 Thread Eric van Beesten
Btw, http://steamgames.com/tf2/heavy/kgb.htm I see that we have a lot of archievementbox archievements: So expect a half hour after the release players are walking with all guns unlocked! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia

Re: [hlds] New Heavy Update

2008-08-16 Thread Eric van Beesten
Half hour? 30 seconds... there are files floating around that unlock everything and apparently Valve is not stopping them :/. On Sat, Aug 16, 2008 at 3:31 AM, Eric van Beesten [EMAIL PROTECTED]wrote: Btw, http://steamgames.com/tf2/heavy/kgb.htm I see that we have a lot of archievementbox

Re: [hlds] New Heavy Update

2008-08-15 Thread Eric van Beesten
Ahhh poor sasha! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Yatin Vadhia Verzonden: vrijdag 15 augustus 2008 21:34 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] New Heavy Update New Minigun:

Re: [hlds] GMod sever crash at start

2008-08-06 Thread Eric van Beesten
Can you post your startup commando? And do you see your console or do you see only your batch windows? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jake E Verzonden: woensdag 6 augustus 2008 18:32 Aan: Half-Life dedicated Win32 server mailing list

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread Eric van Beesten
Tnx, already saw my steam updating ;) bug update btw.. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: woensdag 30 juli 2008 1:37 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp:

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread Eric van Beesten
Crap.. my server is crashing! :( -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: woensdag 30 juli 2008 1:37 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Team Fortress 2

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread Eric van Beesten
Yep, old buggy.. its because of a lag issue that get some things out of place. I have it most often when I alt + tab or have a lag spike on the server! Sometimes you solid door are they way on your picture.. so basicly you have a valve-made-wallhack ;) -Oorspronkelijk bericht- Van: [EMAIL

Re: [hlds] menus and bound slot keys

2008-07-06 Thread Eric van Beesten
A few days later.. is there any update yet? Because we can't use our admin menu at this moment! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens DontWannaName! Verzonden: vrijdag 4 juli 2008 18:55 Aan: Half-Life dedicated Win32 server mailing list

Re: [hlds] menus and bound slot keys

2008-07-06 Thread Eric van Beesten
the keys quick its ok on the whole. On 06/07/2008, Robert Whelan [EMAIL PROTECTED] wrote: Sure ya can.. just tap the key quickly - Original Message From: Eric van Beesten [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday

Re: [hlds] Team Fortress 2 Update Released

2008-07-01 Thread Eric van Beesten
See this in the update: - Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. Maybe if you unbind slot1,slot2, etc it will function proper! I didn't test it! But I'm gone test it now -Oorspronkelijk bericht- Van: [EMAIL PROTECTED]

Re: [hlds] Team Fortress 2 Update Released

2008-07-01 Thread Eric van Beesten
. ;) Eric van Beesten wrote: See this in the update: - Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc. Maybe if you unbind slot1,slot2, etc it will function proper! I didn't test it! But I'm gone test it now -Oorspronkelijk

Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Eric van Beesten
Agree with you here... half hour after the update half our server was already having all 3 guns.. I seriues don't think this was the intention of valve... Beside that.. I say yesterday somebody posting a archievementsmap here on valve's mailingslist.. I'm not saying its valve fault (because it

Re: [hlds] the up coming patch

2008-06-20 Thread Eric van Beesten
[really really realy offtopic] At my point mani is dead. The last thing they did was porting it to tf2, but personal I think that was a bad plan. Mani was great in the old sourceengine days, but with sourcemod I really can advise you to upgrade to sourcemod -Oorspronkelijk bericht-

Re: [hlds] Team Fortress 2 Update Released

2008-06-20 Thread Eric van Beesten
OMG, they are uploading lots of porn at that moment! anyway.. just ontopic.. There is a small bug i didnt see mentioned in here. After a roundswitch every players got slayed when they spawn. I dont know if sourcemod is the problem or tf2 is causing this.. for example: if you capture the last CP

Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday

2008-06-17 Thread Eric van Beesten
Valve, Give the guys that created the meet the.. movie's a salary raise ;) Its in 1 word great! http://www.gametrailers.com/player/35249.html -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Bodycott Verzonden: dinsdag 17 juni 2008 23:44 Aan:

Re: [hlds] tf2 material wallhacks

2008-06-13 Thread Eric van Beesten
Maybe its best to stay ontopic guys... Anyway to answer your question.. you can download lots of skins @ http://www.fpsbanana.com/skins beware that most those skins are cheats.. if office is on and every T is choicing the white dude and you did replace the white dude for a uber cool dark dude..

[hlds] Sourcebans-webpage arent working proper

2008-06-13 Thread Eric van Beesten
Maybe its the wrong place to post it, but i have a problem with sourcebans. I just installed it, but the webpage has some problems. First of all, the addon is working fine and I have no problems with this. But if I go to the webpage, some pages aren't working proper. For example: The protest

Re: [hlds] tf2 material wallhacks

2008-06-13 Thread Eric van Beesten
[offtopic] Really funny to read those comments. There are still players that think cheating is having skills and think its normal! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens JDoc0512 Verzonden: vrijdag 13 juni 2008 13:22 Aan: Half-Life dedicated

Re: [hlds] TF2 Orangebox Dir is Gone?

2008-06-08 Thread Eric van Beesten
Delete? Just rename ;) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Patrick Shelley Verzonden: zondag 8 juni 2008 15:52 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] TF2 Orangebox Dir is Gone? I have a full duplicate of the

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread Eric van Beesten
Think this is just sourcebans with a custom made overview.. but I could be wrong! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Kevin Ottalini Verzonden: zondag 8 juni 2008 23:11 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds]

[hlds] dedicated server call of duty 4 without steam

2008-05-29 Thread Eric van Beesten
He guys, Just a question. I wanted to test out a call of duty 4 server. I have installed steam on my server and downloaded the call of duty 4 gamefiles. Because it is my steamaccount I don't wanted to let it run long on my server.. But when I wanted to start cod4 server without steam, I get a

Re: [hlds] dedicated server call of duty 4 without steam

2008-05-29 Thread Eric van Beesten
Wait... crap.. Sorry about the spam guys! It's fixed! Let me say it different.. it wasn't a problem. Only a user problem :) -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: donderdag 29 mei 2008 13:45 Aan: 'Half-Life dedicated

Re: [hlds] new exploit tf2 in dustbowl stage 3?

2008-05-21 Thread Eric van Beesten
I just wanted to forfill my job and post the following vids. Those I have found, but aren't actually exploits: http://www.youtube.com/watch?v=I_WsvXIaGxI http://www.youtube.com/watch?v=KEbBwi7CMQ4 http://www.youtube.com/watch?v=zX3ayhTtJfE Only the teleport @ goldrush is a exploit, witch will

Re: [hlds] Upcoming Team Fortress 2 Update

2008-05-21 Thread Eric van Beesten
Yehhh.. this is what we want :) tnx guys! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: woensdag 21 mei 2008 23:29 Aan: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED]; [EMAIL PROTECTED] Onderwerp: [hlds] Upcoming

Re: [hlds] Team Fortress 2 Update Released

2008-05-21 Thread Eric van Beesten
Its seems that the flametrower of the pyro is stuttering when you do a crit. Have played pyro sinds update.. but everytime i'm flaming a crit the gun is stuttering :) Greetz, Eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden:

[hlds] new exploit tf2 in dustbowl stage 3?

2008-05-18 Thread Eric van Beesten
Just banned a few guys from our server because of using exploits on the 3th stage of dustbowl. It's a red (defending) exploit and with this exploit its really easy for RED to kill the blue guys after they left the spawn room. I did search on youtube if there is a video about it.. but I cant find

Re: [hlds] new exploit tf2 in dustbowl stage 3?

2008-05-18 Thread Eric van Beesten
Can you tell a bit more? I'm thinking you mean the teleportbug.. I have found a few exploits http://www.youtube.com/watch?v=2m6lYS7AYmo http://www.youtube.com/watch?v=lIZnBzeu1nIfeature=related There is another one, where attacking (blue) can build a sentry behind the fence (with the boxes)

Re: [hlds] mmm CS:S update

2008-05-15 Thread Eric van Beesten
In my community there is a story about a whole new CSS game. I don't trust that, because else we have noticed it already. CSS isn't a new game and to attract more players it should indeed be updated. The only thing I do not know is why valve wanted to update css to a new engine... because the

[hlds] Banlist is empty again

2008-05-12 Thread Eric van Beesten
Hee guys, I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2 and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is empty everytime. I mean, if I ban a person (through mani admin (css) and sourcemod (tf2)) they actually get banned and cant connect

Re: [hlds] Banlist is empty again

2008-05-12 Thread Eric van Beesten
again Make sure that neither writeid nor writecfg are in your server.cfg or autoexec.cfg Eric van Beesten wrote: Hee guys, I have a really strange thingy (bug?). I have multiple gameservers. 2x tf2 and 3x css. But on 1 of my Tf2 server and 1 of my css server the banlist is empty everytime

Re: [hlds] Please consider add HUD messages in CS:S DOD:S

2008-05-12 Thread Eric van Beesten
What's wrong with the say commandos/advert methodes from sourcemod/mani admin? They work great on our server! Think sending mail to valve is useless, because this is more a thingy for sourcemod/mani admin. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens

[hlds] lag + screwing things up

2008-04-21 Thread Eric van Beesten
Recently i have posted a message about a big lag spike. No reaction to my post means I'm the only one having this problem (or nobody want to reply :) ). But it occurs me that after a lag spike things aren't in place in the map. For example, the closed gates (at the warmup time) at dustbowl are

Re: [hlds] lag + screwing things up

2008-04-21 Thread Eric van Beesten
are running IIS or any other web apps on that server box. qUiCkSiLvEr - Original Message - From: Eric van Beesten To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, April 21, 2008 2:37 AM Subject: [hlds] lag + screwing things up Recently i have

[hlds] lagg spike

2008-04-04 Thread Eric van Beesten
Just a question, During the day i have a few lagg spikes on my tf2 servers. Those laggspikes causes to freeze my server for approximus 2 a 3 sec's completely. The problem is that I can't monitor the laggspikes, because they only a few times a day. I am positive that the laggspike is becoming

[hlds] connection lost when first time connected

2008-04-02 Thread Eric van Beesten
I really hafve a annoying bug in TF2. Don't know if you guys have the same props, but everytime I connect to a tf2 server (atleast our 2 tf2 server on different locations/servers) I get a red message in the right upper corner saying the connection is timed out. Its really strange, because the

[hlds] exploit gravelpit

2008-03-21 Thread Eric van Beesten
Is the gravelpit exploit back again? Because I just banned somebody for building a sentry under the ground. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Please fix the Dustbowl Exploit

2008-03-18 Thread Eric van Beesten
You mean this one? http://www.youtube.com/watch?v=TLzhpBEdQa4 -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens steve grout Verzonden: dinsdag 18 maart 2008 11:48 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: [hlds] Please fix the Dustbowl

RE: [hlds] gameinfo.txt

2008-03-12 Thread Eric van Beesten
Just a quick question, I have the new metamod installed also with mani admin plugin. But i see my admin chat/hlstatsx 2 times. I have deleted metamod from gameinfo.txt, so that can not be the problem.. is this just a bug (because i have it on all 4 servers) or am i doing something wrong? Greetz,

RE: [hlds] TF2 update coming later today

2008-03-06 Thread Eric van Beesten
Don't know why you have alltalk on, but if you turn it off you server is in the normal list again and your server is again full for the whole day. I had the same problem. I was in the custom list. But after a Sunday of trail and error, my server was back in the normal list. The next day and

RE: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Eric van Beesten
I dont agree with you here. My two server are a lot less populated then before the update. Normally my two server are full most of the day. In most stats our two servers are one of the most popular server of the netherland. But sinds the update the server is only full @ 20:30 in the evening and

RE: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Eric van Beesten
Tnx for the info, but how do you make sv_Tags empty? Because adding sv_tags in the server.cfg isn't helping. The server commes op with sv_tags respawntimes, -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Dan Offord Verzonden: zondag 2 maart 2008 14:06

RE: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Eric van Beesten
Tnx, it worked. It was btw not the mp_respawnwavetime! That one was standing on 10, but it was a other option :) So guys that have troubles with switching back to the internet-tab. Look at your server.cfg and check what values are in that file. -Oorspronkelijk bericht- Van: [EMAIL

RE: [hlds] 32x servers all over! Yay!

2008-02-29 Thread Eric van Beesten
Am i the only one NOT seeing any custom tab in the server browser? I have restarted steam and it did update (atlease tf2) but I don’t see any custom tab at my steam server list. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Timothy L Havener Verzonden:

[hlds] maxrounds, roundtimes

2008-02-29 Thread Eric van Beesten
Just a question, How are you guys going on with the maxrounds and roundtimes on your tf2 server? Because I have set the following things: Maxrounds 2 (1 time blue, 1 time red) Roundtimes 25 minutes But if I look at dustbowl it fine. On dustbowl a players is playing first blue and then red (or

RE: [hlds] Upcoming Team Fortress 2/Dedicated Server Update

2008-02-28 Thread Eric van Beesten
I see in my hlsw that my tf2 server already has a sv_tags. Can I just insert the tags now with this command? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen Verzonden: donderdag 28 februari 2008 22:35 Aan: hlds@list.valvesoftware.com; [EMAIL

[hlds] cp_badlands exploits

2008-02-17 Thread Eric van Beesten
Are there any exploits found on this map? I have found 2 exploits.. really annoying! http://www.youtube.com/watch?v=2a9fF-9qafY http://www.youtube.com/watch?v=5ULY3Dr5ieY ban worthy on my server... maybe a good idea to share some exploits so it could be fixed faster by valve and let other

RE: [hlds] Team Fortress 2 Server Tags Coming Soon

2008-02-14 Thread Eric van Beesten
Great addon! Only i have a question that you did not mention. Is there gone be a advanced search? Like if I wanted to filter out all of the birthday mod, or only 24/7 dustbowl? Greetz, Eric -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen

RE: [hlds] Pro Plugin Release List.. Go hack free

2008-02-12 Thread Eric van Beesten
No offence from this side... but stop the whining! I did not sign up for the mailing list to receive this sort of emails. To be honest, I don't like you attitude about the 32 players hack. Go make yourself a nice website where all you whiners can register to get the 32 slots hacks! I'm getting

RE: [hlds] Pro Plugin Release List.. Go hack free

2008-02-12 Thread Eric van Beesten
, which I do thank him for doing. It's not very often we find kind people who take their time out to help others. On Feb 12, 2008 5:35 PM, Eric van Beesten [EMAIL PROTECTED] wrote: No offence from this side... but stop the whining! I did not sign up for the mailing list to receive this sort of emails

RE: [hlds] Pro Plugin Release List.. Go hack free

2008-02-12 Thread Eric van Beesten
Again i want to point out that i don't have problems with the amount of emails. I do have problem with the amount of useless emails! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Mike Stiehm Verzonden: dinsdag 12 februari 2008 23:51 Aan:

RE: [hlds] Looking for suggestions

2008-01-22 Thread Eric van Beesten
Good luck with running 6 servers on 1 machine. Hope you enjoy lagg. No offence, but why do you want to run that much gameservers on one machine? If you have a decent community buy another server to run those servers stable. I don't know if you are starting a new community or that one exist, but I

[hlds] [Tf2] Map doesnt switch

2008-01-21 Thread Eric van Beesten
Hee guys, I just uploaded the map cp_toy_fort_beta2 to our server. But the map doesn't change if we set this map on. So, if there is no admin we could play this map the whole day without any change. Did I set something wring in my server.cfg? or is it just a bug in the map? If have set this in

RE: [hlds] Crashes (link to mdmps enclosed)

2008-01-02 Thread Eric van Beesten
Still have the same memory crashes! Too bad that the last update didn't fix this. I was just jelling a half hour ago that the server was up for more than a whole day.. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens MeZelf Verzonden: maandag 31 december

RE: [hlds] Crashes (link to mdmps enclosed)

2007-12-29 Thread Eric van Beesten
Dit is een meerdelig bericht met een MIME-indeling. -- I don't know how to load the mdmps files, but i getting this error every time: http://www.hostfile.nl/images/8wlm8sdmj9/297/error.JPG The server is running on a administrator account and has full privilege. Memory is fine (no error's) this

RE: [hlds] 32 player support from Valve?

2007-12-27 Thread Eric van Beesten
I still don't know why valve doesn't support the 32 slots server. I have runned it a few times, but the server isn't crashing more than a 24 slots. If you look at CSS you can easily make more slot. But there is indeed a max slots. If you look at a 64 slots css the server is laggy as hell. But I

[hlds] Strange TF2 memory crash

2007-12-20 Thread Eric van Beesten
The last couple of days I'm getting strange tf2 server crashes. I'm running windows 2003 with the latest updates and a 24 original (no 32 crack) tf2 server. I can run tf2 for like 1 day stable. After that the server is crashing and ill get a error like: - Application popup: srcds.exe -

RE: Re[2]: [hlds] Re: hlds digest, Vol 1 #5725 - 1 msg

2007-12-19 Thread Eric van Beesten
Maybe a stupid question, but why do you want more then 250 fps? Why should I tray fps_max 0 to increase my, current, 250 fps to 512 fps? Maybe I have a wrong fps definition (frames per second). If I'm right then 250 fps is more then enough?!?! Greetz, eric -Oorspronkelijk bericht- Van:

RE: [hlds] Team Fortress 2/Dedicated Server Updated

2007-11-22 Thread Eric van Beesten
[quote] - Took a more aggressive approach to solving the exploit that would allow players to get underneath terrain in Team Fortress 2 [/quote] Anyone a idea what the aggressive approach is? -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Jason Ruymen

RE: [hlds] HLDS not switching maps?

2007-11-13 Thread Eric van Beesten
This is not only with tf2. It's with all the games, for example CSS. If you have a server empty (without bots) the maps stays on the whole night. If a players connects in the morning the maps get switched. Problem can easily be solved, add bots to the game (I know that TF2 doesn't have bots at

RE: [hlds] HLDS not switching maps?

2007-11-13 Thread Eric van Beesten
Subject: Re: [hlds] HLDS not switching maps? -- [ Picked text/plain from multipart/alternative ] TF2 does have bots, not in the true sense of the word but they can join the game and join a team On Nov 13, 2007 10:03 PM, Eric van Beesten [EMAIL PROTECTED] wrote: This is not only with tf2

RE: [hlds] users timed out

2007-10-30 Thread Eric van Beesten
run metamod source on the server. I have three servers on the machine, a 24 man cs:s gungame, 32 man TF2 and another 32 man TF2. Both of the 32 man TF2 servers are affected, but they usually don't get the time out errors simultaneously. On 10/29/07, Eric van Beesten [EMAIL PROTECTED] wrote: Dit

RE: [hlds] users timed out

2007-10-30 Thread Eric van Beesten
:[EMAIL PROTECTED] Namens Eric van Beesten Verzonden: Tuesday, October 30, 2007 3:16 PM Aan: hlds@list.valvesoftware.com Onderwerp: RE: [hlds] users timed out Happend again a few minutes ago. The server is full all day and we don't have hardware issues. We can't seem to find the problem, because

[hlds] users timed out

2007-10-29 Thread Eric van Beesten
Dit is een meerdelig bericht met een MIME-indeling. -- [ Picked text/plain from multipart/alternative ] Hee guys, Just a question. Sinds a few days our server has a little problem. Sometimes in the middle of the map players got kicked for time out. for example see below. This is only happening