[hlds] Clients Loading Plugins

2010-05-20 Thread Jake Skenna
http://forums.steampowered.com/forums/showthread.php?t=1276380 Sorry if this is old, but apparently Valve is removing it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] [L4D2] I want to remove defibrilators from versus.

2010-02-23 Thread Jake Skenna
There isn't really a variable that is standard in the game. You'll have to use a custom cfg. Confogl does it. http://code.google.com/p/confogl/ On Tue, Feb 23, 2010 at 4:57 PM, Cosmic Man cosmicma...@gmail.com wrote: Hello, Is there anyone who could tell me what variable to use to remove

Re: [hlds] Left 4 Dead 1/2 sv_search_key

2010-01-08 Thread Jake Skenna
That would be Left 4 Dead 3/2 On Fri, Jan 8, 2010 at 4:52 PM, Allan Button abut...@netaccess.ca wrote: L4D1.5? Some people are not please with the release of L4D2. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com]

Re: [hlds] Team Fortress 2 Update Released

2009-12-10 Thread Jake Skenna
Linux Servers crashing every couple minutes. No mods on it or anything. Anyone else experiencing this? On Thu, Dec 10, 2009 at 9:41 PM, Jonah Hirsch crazydog...@gmail.com wrote: I just had to launch TF2. Jonah Hirsch --- Sent from Flagstaff, Arizona, United States On

Re: [hlds] Server Key

2009-11-20 Thread Jake Skenna
I'd put the command in an autoexec.cfg so you can get your own server every time without having to enter it once you get in game. On Fri, Nov 20, 2009 at 4:02 PM, msleeper mslee...@ismsleeperwrong.comwrote: Did you not read the first sentence? Set the search key/force_servers BEFORE creating a

Re: [hlds] L4D2 Demo DS Files Today?

2009-10-27 Thread Jake Skenna
... that would be pretty shitty. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Monday, October 26, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Demo DS Files

Re: [hlds] L4D2 Demo DS Files Today?

2009-10-26 Thread Jake Skenna
I spoke to both Chet Mike today, they said the dedicated server would be for Linux would be out after Tuesday, but the windows dedicated server would be out at the same time as the demo Regrds, Dan On Mon, Oct 26, 2009 at 10:50 PM, Timothy Sadleir tsadl...@gmail.comwrote: Well, I guess it

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Jake Skenna
Does anyone know how to have a lobby join a specific server now? I can't get the search key or ms_force_dedicated_server to work. On Tue, Sep 29, 2009 at 8:52 PM, Ook ooksser...@zootal.com wrote: I don't see anyone talking about server crashes - but after the update, mine won't run for ten

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Jake Skenna
Never mind, looks like another update just came. On Tue, Sep 29, 2009 at 9:03 PM, Jake Skenna halflife...@gmail.com wrote: Does anyone know how to have a lobby join a specific server now? I can't get the search key or ms_force_dedicated_server to work. On Tue, Sep 29, 2009 at 8:52 PM, Ook

Re: [hlds] TF2 Update

2009-09-02 Thread Jake Skenna
How is this related to HLDS? On Wed, Sep 2, 2009 at 9:38 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Great... I ran it once more than a month ago and I was added to the party list. Hurray! Thanks Valve, Kyle. On Wed, Sep 2, 2009 at 6:15 PM, Saul Rennison saul.renni...@gmail.com wrote:

Re: [hlds] l4d maps

2009-06-26 Thread Jake Skenna
Dead Meat is the only Valve quality map I have found, but it is survival. http://www.scorchingcraniums.com/portfolio/abattoir.html On Fri, Jun 26, 2009 at 2:32 PM, Brent Veal naslund.fan...@gmail.comwrote: It may not be up to the quality of Valve campaigns, but Death Aboard is the best custom

Re: [hlds] Writing the code was typically less than half the problem.

2009-04-13 Thread Jake Skenna
Cat fight On Mon, Apr 13, 2009 at 9:03 PM, Patrick Shelley sidest...@gmail.comwrote: I reserve the right to say wtf i like to msleeper - and FYI Mr Freud, he is dumb, very dumb. On Tue, Apr 14, 2009 at 1:46 AM, Saul Rennison saul.renni...@gmail.com wrote: msleeper's relevence question

Re: [hlds] HL1 Map Collections wanted

2009-04-04 Thread Jake Skenna
Theres about 325 people playing if you look at the in game server browser. That is, if the servers are not lying. There are servers that I joined that have 25-30 people on them though, so those numbers are not very accurate. On Sat, Apr 4, 2009 at 4:45 PM, Dustin Wyatt dustin.wy...@gmail.com

Re: [hlds] L4D Blog Post

2009-04-01 Thread Jake Skenna
Sounds like its just a part of their matchmaking 2.0 On Wed, Apr 1, 2009 at 8:22 PM, Dan Offord d.off...@gmail.com wrote: Dear Valve, Please say this is NOT an April fools joke! http://www.l4d.com/blog/post.php?id=2390 This would be an awesome thing for L4D

Re: [hlds] L4D Client Update

2009-03-15 Thread Jake Skenna
What game by valve has focused on small groups of players in groups of 4 or 8 that would require many servers. Valve hosting servers seems to just be a natural progression of how the game works. All of valves other games work with 16 or more players. On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp

Re: [hlds] Left 4 Dead Update Available

2009-03-13 Thread Jake Skenna
You don't On Fri, Mar 13, 2009 at 7:21 PM, Chris headad...@gmail.com wrote: How/where do you see your servers rank on the valve ranking system? On Fri, Mar 13, 2009 at 11:13 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Same here, the only traffic we get is from our admins who know how to

Re: [hlds] [Fwd: steamworks mods update rss feed?]

2009-03-01 Thread Jake Skenna
I was surprised when the mods didn't get any update news on the store page back when the mods were released. On Sun, Mar 1, 2009 at 10:04 PM, Robert C rob...@mammoth.com.au wrote: Hey someone at valve, please listen to me. An rss feed listing updates to steamworks mods would be so handy.

Re: [hlds] Moving on

2009-02-28 Thread Jake Skenna
- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Friday, February 27, 2009 4:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Moving on I like getting them too

Re: [hlds] Moving on

2009-02-27 Thread Jake Skenna
I like getting them too, but the way the game has turned with people banning because of achievements or people downloading programs to get achievements is sort of ridiculous. I used to have the opposite opinion, but after the fourth class update I wish they would just remove unlockables and make

Re: [hlds] Left 4 Dead Server Quality Control

2009-01-19 Thread Jake Skenna
sv_search_max_ping value On Tue, Jan 20, 2009 at 12:37 AM, Arnold Sitseri kickassnetwo...@gmail.comwrote: Arg... I know there was a command that you can put into console that limits what servers you (as lobby leader) will connect to. You can set it as a lower number. It came up on the thread

Re: [hlds] Team Fortress 2 Update Available

2008-12-12 Thread Jake Skenna
I think the first point is ok, as you can see a spy on a dispenser being cloaked forever. On Fri, Dec 12, 2008 at 3:58 PM, SakeFox sake...@kingdomsend.com wrote: I'm kinda suprised i hadn't seen much here about these issues. I reported them already. 1) spys can cloak forever while sitting

Re: [hlds] L4D Versus mode.

2008-11-13 Thread Jake Skenna
only blood harvest and no mercy campaigns On Thu, Nov 13, 2008 at 10:28 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Just to confirm, as I've seen conflicting information floating about, and not paid that much attention. Is versus mode supported on all of the campaigns, or just a couple of

Re: [hlds] Status

2008-11-12 Thread Jake Skenna
Erik has already explained what valve is doing and why they are doing it. They are not changing it because you don't like matchmaking. This is not a list to whine about you losing faith in a company. Feel free to make a comment on what they are trying to do at the moment, but people are not here

Re: [hlds] L4D Beta Servers?

2008-10-28 Thread Jake Skenna
get a 4850 instead of the 9 series On Tue, Oct 28, 2008 at 11:52 PM, [EMAIL PROTECTED] wrote: SM runs on everything Or atleast it better :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: Wednesday, 29 October 2008

Re: [hlds] D.I.P.R.I.P. Warm Up Update 1.0.0.3 Released

2008-10-09 Thread Jake Skenna
Are you guys almost finished with the linux support for diprip? On Thu, Oct 9, 2008 at 4:08 AM, Pawel Lekki [EMAIL PROTECTED]wrote: A required update for D.I.P.R.I.P. Warm Up has been released. Please run hldsupdatetool to receive it. The specific changes include: Version 1.0.0.3 FIXED -

Re: [hlds] Team Fortress 2 Update Released

2008-07-29 Thread Jake Skenna
If they think its fixed then its good. The main problem with this was the demo's shooting. As long as you dont stand directly in front of the gate you'll be fine now. On Tue, Jul 29, 2008 at 8:58 PM, SakeFox [EMAIL PROTECTED] wrote: the pyro can still burn through the gates... its a little

Re: [hlds] when will these be fixed?

2008-07-10 Thread Jake Skenna
the capping one Jake Skenna wrote: I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL

Re: [hlds] when will these be fixed?

2008-07-09 Thread Jake Skenna
I'd also like to see them fix being able to build in the farthest forward spawn by crouching, the one that is on the bridge, and being able to cap the last point from behind in badlands On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . [EMAIL PROTECTED] wrote: 2. You can burn through any tiny wall/roof,

Re: [hlds] Pre achievment TF2 Possible ?

2008-06-23 Thread Jake Skenna
I assume Valve is going to balance the weapons after all the other classes new weapons come out, so they can balance it as a whole with all the weapons instead of having to make a bunch of changes along the way. On Mon, Jun 23, 2008 at 6:54 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: Things to