Any chance someone from Valve could help us out with this crash from the
Inferno taunts? ( https://crash.limetech.org/6lnime4uq4rz )
On Fri, Nov 17, 2017 at 5:23 PM, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The new version
> number is
A few things I've found in Arena mode (not sure if it affects the other
game modes):
1) The server doesn't appear to be respecting tf_weapon_criticals 0 (I had
the mm cvar set to 1 so I'm hoping an eventual map change or server restart
corrects the issue).
2) Players cannot switch to spectate and
Holy shit you sound so pretentious
On 18/10/2013, at 1:44 PM, Julio Stubernowski lickmyvalves...@live.com wrote:
Unfortunately, your subjective and variable criteria for what defines Filth
and Immature is what devalues a community the fact of the matter is your
subjective censorship is more
That's what they want you to think.
On 14/06/2013, at 12:35 PM, wickedplayer494 . wickedplayer...@gmail.com
wrote:
You are aware that not every update includes hats, right?
On Thu, Jun 13, 2013 at 9:28 PM, big john brewskii...@gmail.com wrote:
So your saying every update is gonna be
I know these simple hl2 bugs gotta be fixed
On Tue, Apr 27, 2010 at 12:35 PM, Dominic Marciano
lambda1_...@hotmail.comwrote:
i need these.
Date: Tue, 27 Apr 2010 18:25:38 +0200
From: tf2ma...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] (no subject)
w
W any word on when the client will come jason
On Thu, Apr 22, 2010 at 1:33 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Left 4 Dead 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added The Passing. Includes
woo i cant wait to play this
On Thu, Apr 22, 2010 at 1:33 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Left 4 Dead 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Added The Passing. Includes 3 new maps, new
Sweet!
On Thu, Mar 18, 2010 at 6:03 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is the on way. It should be live in
1 hour.
Jason
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When will see these available? I
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If it's already gold than why don't they give us the Dedicated Servers Ahead
of time, would be nice so i can tune in my server for the release. oh and
Any word on SourceMod compatibility yet.
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doesn't mean they are
finished as steam can download additional updates/ files when the game is
unlocked.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sean Pushckor
Sent: Sunday, November 15, 2009 3:50 PM
To: hlds
http://img338.imageshack.us/img338/6964/lookcloser.png Bill's hat
On Mon, Nov 2, 2009 at 9:20 PM, m...@bestgn.net.au wrote:
How do they plan on removing a map? Whats stopping anyone from keeping a
copy.
A Valve employee already posted on the forums that they're extending it
to
the 9th.
of an available fix?
Thanks in advance!
Sean (Stryfe)
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I know this is a normal thing for the L4D servers, but is there a way to
stop/prevent it?
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ID). I figured killing the hibernation might prevent that from happening
again. . . . thoughts?
On Wed, Feb 4, 2009 at 8:35 PM, Sean Evans jps...@gmail.com wrote:
I know this is a normal thing for the L4D servers, but is there a way to
stop/prevent
It was *right* before it booted me . . .
I guess my question then is: Why did it say I had no Steam ID? I'm certain I
do in fact have one. Is it because I'm at the same IP as the server maybe?
On Wed, Feb 4, 2009 at 8:35 PM, Sean Evans jps...@gmail.com wrote:
I know this is a normal thing
:45 -0500, Sean Evans jps...@gmail.com
said:
I also was surprised to see this. I've been able to play all of my
Steam games with no problem (no counting this server bit) while using
DMZ on my IP.
All the same, I'll disable it and set up port forwarding manually for
Steam tonight and see
? If not, then why does it continuously try to change
cl_interp after cl_interp_ratio is changed?
Also I thought cl_interp was a temporary variable for the BETA (read the
cvar description pasted above); isn't the BETA for it over now?
Regards,
- Sean
UPDATE:
] find cl_interp
cl_interp
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The is only refers to Counter-Strike:Source (although it may happen in other
mods).
What exactly does cl_cmdrate +67 do?
Why does the scoreboard reflect the clients ping as 5ms after inputting
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Putting a +67 sets your command rate at the lowest allowed by the server.
The reason being is the 67 is convertible to a number, while converting
+67 to a number yields 0.
The other effect you are
managing the list at
[EMAIL PROTECTED]
When replying, please edit your Subject line so it is more specific
than Re: Contents of hlds digest...
Today's Topics:
1. sv_cheats for demo recording (Sean Rowswell)
2. Re: sv_cheats for demo recording (Roman Hatsiev)
3. Re: sv_cheats
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When you record a demo (for an admin to ban a cheater) it is NOT possible to
SECURELY tell what sv_cheats is set to (either on the client or on the
server).
For example:
Rcon Sv_cheats 0
Record
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I think most if all server admins know that sv_mincmdrate can be bypassed
simply by the client setting fps_max lower than the required cmdrate value.
So I suggest the following commands:
sv_minfpsrate
We've been running ours on 27050 and its still full (or damn close) the
majority of the day.
Sean Duaine
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CAIN
Sent: Saturday, August 21, 2004 10:35 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Long Time CS
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