Re: [hlds] hlds Digest, Vol 47, Issue 8

2015-03-06 Thread Supreet Sahni
It's not about the game anymore. It's about 'road to unusual' and I wanna have the most expensive backpack. Blame the players not valve. Although valve is responsible for creating this change but its money over everything. Just stop complaining and bitching and begging Valve to do this. Move

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Supreet Sahni
: calvbbdvdsgu4ceqrcu7p2cu+057f-8iugovjbsh5g-gk-tx...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Speak for yourself Supreet. I think most would agree that your adversarial stance on this matter is profoundly unhelpful for both yourself and other members of this mailiing list. I also

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Supreet Sahni
You're wasting your time and effort with this group. You don't think Valve is reading this thread and the hype it gets every few weeks - they choose to ignore it and they don't want to change their decision. Like I suggested in my post earlier, it's better to take matters into our own hands

[hlds] Rethinking the community quickplay ban

2015-02-06 Thread Supreet Sahni
Valve only reacts to actions, not facts and im not disagreeing with OP. There are still large communities that have their servers populated almost 24/7 and that's because of the large community base they built over the years - it's not easy work. There are only TWO options here: Play the game

[hlds] GPU Tesla Support

2014-12-26 Thread Supreet Sahni
Looking at the future and where computing technology is headed, does the srcds and hlds support integration of GPU assisted servers. If one were to assemble a server with Tesla support, would srcds utilize and recognize the additional the extra resources available - more specifically in

[hlds] Issue with cfg folder files being executed when not in cfg folder

2014-12-13 Thread Supreet Sahni
As the title states, this issue is confirmed. If the cfg files are outside the cfg folder with similar names, it executes the files in the other folder instead of where it's supposed to be.___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] Optional TF2 dedicated server update released

2014-12-10 Thread Supreet Sahni
Community servers are low to no priority. Doesn't matter what you think. Vanilla valve servers matter the most. If you don't believe me, find a valve representative and quote them saying we care about your servers or anything close to that. Updates keep the game alive. I'm glad that the

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Supreet Sahni
I think what nobody is touching on is the fact that they are losing a lot of ad revenue because of this. Lol, maybe they want to hear us complain about how we aren't making any profits off of our servers now. Valve is not stupid. They know big servers can cover more than server costs and make

Re: [hlds] Help with Rubberband Effect

2014-04-07 Thread Supreet
sv_maxcmdrate 66 sv_mincmdrate 44 sv_maxupdaterate 66 sv_minupdaterate 44 This is after many many months of testing. These give the best results for low-end gaming setups and high end setups. Supreet ___ To unsubscribe, edit your list preferences, or view the list

[hlds] Requesting Feature

2014-04-07 Thread Supreet
Hello, Is it possible to add a feature in the future updates where a player can query a server by IP address without port and it shows the servers running on non steam ports. Currently I believe if its in a different range and you search by IP, no servers will show. We really like this feature

Re: [hlds] Help with Rubberband Effect

2014-04-06 Thread Supreet
Its not the RAM. Its packet loss from server side - you won't see it on net graph as its only client side. I've had this happen to me lots of times. Been running servers since the 1.5 days. Ditch your host and also ditch Debian BS. Ask ant corporation or enterprise, all use CentOS. If you're

Re: [hlds] DDOS Prevention with IPV6

2014-03-26 Thread Supreet
Okay, Stop recommending firewalls and iptables! These are not DoS attacks. That's old school sh*t. Any firewall will not stop a DDoS attack. They might be able to filter a DoS if your network pipeline is big enough (1gb or 10gb port). You just need a DDoS protected host period. This is a very

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Supreet
Wow. Thanks for posting that Robert. This is just disheartening to see. Hopefully, Valve will do something about this and fix this problem. What Valve needs to understand and ask themselves is do we even play enough TF2 or host enough servers to understand player dynamics? Community server ops

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Supreet
First and foremost, no disrespect intended but you should do more research. In-game browser does support Flash. MOTDgd solely runs on Flash and Pinion runs 60% of their ads on Flash approximately. Also, the in-game browser supports JavaScript and limited HTML5 features. It borrows WebKit which was

[hlds] Petitioning Valve TF2 Development

2014-02-25 Thread Supreet
If we as server ops want to see a change made, let's do this the legitimate way and get as many signatures as we can to show the importance of the change. Please don't leave any hatred or foul remarks. If you would not like to participate, please ignore it. If you would like to see a change take

Re: [hlds] hlds Digest, Vol 34, Issue 3

2014-02-05 Thread Supreet
that helps. Let me know how I can be of help to aspiring community owners. Supreet On Wed, Feb 5, 2014 at 11:49 AM, hlds-requ...@list.valvesoftware.comwrote: Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Supreet
I think the scoring system is actually pretty great - it's more so about the ping rather than the server score. I mean its pretty obvious they won't send players from China to North American servers. So having a high score really shouldn't relate to the server but the connection as the connection

[hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Supreet
Hello, I think it is very wrong to accuse certain communities and players who may or may not be exploiting the quick play system. Saigns or NightTeam is famous because there's a considerable amount of population that loves the customized gameplay. On the other hand, Skial I believe runs the best

Re: [hlds] hlds Digest, Vol 33, Issue 19

2014-01-24 Thread Supreet
Something to note: When I opened TF2 and typed the command for listing all your registered gameservers, the scores have been reset hence it says Steady. It might be just me, can someone confirm this as well? On Jan 24, 2014 10:37 AM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing

Re: [hlds] An open letter to Valve about MOTDs

2013-11-10 Thread Supreet
Agreed with the Doctor. Quickplay does not promote community building. Also, another great point mentioned by another individual: Ever since free to play, people don't want to donate to community servers. They would rather spend on items. So, we need ads and full liberty to do whatever we want

[hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Supreet
Valve, Listen. People make good money off of running their TF2 servers. Moreover, it helps them pay for the servers. Why don't you just take all our liberty away, pull an EA and cut dedicated servers and host them all yourself? Quickplay has only been beneficial to free to play players or what

Re: [hlds] TF2 MOTD and Quickplay

2013-06-16 Thread Supreet Sahni
Doctor, why don't you pay the $300-400 dedicated server bills and other expenses that server owners have to pay to keep their community running. It's as simple as this, a server forces you to see ads, leave it and don't come back. Why are you trying to be a Nazi government trying to control

[hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Supreet Sahni
After finally converting to SteamPipe server is experiencing loss on the net_graph. It isn't consistent loss, it's in bursts. Very minor spikes consistently, a big one every 5-10 minutes. This problem just started occurring after yesterday's update. Two things: 1. This has happened before and

Re: [hlds] TF2 server performance spikes

2013-05-13 Thread Supreet Sahni
on the old hldsupdatetool utility. I haven't updated to SteamPipe simply because of complications after install and lack of detailed support documentation. Supreet On May 13, 2013, at 12:11 PM, hlds-requ...@list.valvesoftware.com wrote: Send hlds mailing list submissions to hlds

[hlds] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Supreet
Could anyone help me with this please. I know the cause of choke and I have done lots of reading on server rates etc. Can Valve actually recommend a server configuration for 32 man servers. I have confirmed with my host that it is not a network issue. Everything runs great. It's not a CPU issue

[hlds] Appreciation

2013-02-21 Thread Supreet
that Episode 3 is coming :P Working at Valve would be equivalent to a dream job for myself and many others as well! Thank You! Supreet Sahni m1dnightshadow ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https