It's not about the game anymore. It's about 'road to unusual' and I wanna have
the most expensive backpack.
Blame the players not valve. Although valve is responsible for creating this
change but its money over everything. Just stop complaining and bitching and
begging Valve to do this.
Move
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calvbbdvdsgu4ceqrcu7p2cu+057f-8iugovjbsh5g-gk-tx...@mail.gmail.com
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Speak for yourself Supreet. I think most would agree that your adversarial
stance on this matter is profoundly unhelpful for both yourself and other
members of this mailiing list. I also
You're wasting your time and effort with this group. You don't think Valve is
reading this thread and the hype it gets every few weeks - they choose to
ignore it and they don't want to change their decision.
Like I suggested in my post earlier, it's better to take matters into our own
hands
Valve only reacts to actions, not facts and im not disagreeing with OP.
There are still large communities that have their servers populated almost 24/7
and that's because of the large community base they built over the years - it's
not easy work.
There are only TWO options here:
Play the game
Looking at the future and where computing technology is headed, does the srcds
and hlds support integration of GPU assisted servers.
If one were to assemble a server with Tesla support, would srcds utilize and
recognize the additional the extra resources available - more specifically in
As the title states, this issue is confirmed. If the cfg files are outside the
cfg folder with similar names, it executes the files in the other folder
instead of where it's supposed to be.___
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Community servers are low to no priority.
Doesn't matter what you think. Vanilla valve servers matter the most.
If you don't believe me, find a valve representative and quote them saying we
care about your servers or anything close to that.
Updates keep the game alive. I'm glad that the
I think what nobody is touching on is the fact that they are losing a lot of ad
revenue because of this.
Lol, maybe they want to hear us complain about how we aren't making any profits
off of our servers now.
Valve is not stupid. They know big servers can cover more than server costs and
make
sv_maxcmdrate 66
sv_mincmdrate 44
sv_maxupdaterate 66
sv_minupdaterate 44
This is after many many months of testing. These give the best results for
low-end gaming setups and high end setups.
Supreet
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Hello,
Is it possible to add a feature in the future updates where a player can
query a server by IP address without port and it shows the servers running
on non steam ports. Currently I believe if its in a different range and you
search by IP, no servers will show.
We really like this feature
Its not the RAM. Its packet loss from server side - you won't see it on net
graph as its only client side.
I've had this happen to me lots of times. Been running servers since the
1.5 days. Ditch your host and also ditch Debian BS.
Ask ant corporation or enterprise, all use CentOS.
If you're
Okay,
Stop recommending firewalls and iptables!
These are not DoS attacks. That's old school sh*t. Any firewall will not
stop a DDoS attack. They might be able to filter a DoS if your network
pipeline is big enough (1gb or 10gb port).
You just need a DDoS protected host period. This is a very
Wow. Thanks for posting that Robert. This is just disheartening to see.
Hopefully, Valve will do something about this and fix this problem.
What Valve needs to understand and ask themselves is do we even play enough
TF2 or host enough servers to understand player dynamics?
Community server ops
First and foremost, no disrespect intended but you should do more research.
In-game browser does support Flash. MOTDgd solely runs on Flash and Pinion
runs 60% of their ads on Flash approximately. Also, the in-game browser
supports JavaScript and limited HTML5 features. It borrows WebKit which was
If we as server ops want to see a change made, let's do this the
legitimate way and get as many signatures as we can to show the
importance of the change. Please don't leave any hatred or foul
remarks. If you would not like to participate, please ignore it. If
you would like to see a change take
that helps. Let me know how I can be of help to aspiring community
owners.
Supreet
On Wed, Feb 5, 2014 at 11:49 AM, hlds-requ...@list.valvesoftware.comwrote:
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I think the scoring system is actually pretty great - it's more so about
the ping rather than the server score.
I mean its pretty obvious they won't send players from China to North
American servers. So having a high score really shouldn't relate to the
server but the connection as the connection
Hello,
I think it is very wrong to accuse certain communities and players who may
or may not be exploiting the quick play system.
Saigns or NightTeam is famous because there's a considerable amount of
population that loves the customized gameplay. On the other hand, Skial I
believe runs the best
Something to note:
When I opened TF2 and typed the command for listing all your registered
gameservers, the scores have been reset hence it says Steady.
It might be just me, can someone confirm this as well?
On Jan 24, 2014 10:37 AM, hlds-requ...@list.valvesoftware.com wrote:
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Agreed with the Doctor. Quickplay does not promote community building.
Also, another great point mentioned by another individual:
Ever since free to play, people don't want to donate to community servers.
They would rather spend on items.
So, we need ads and full liberty to do whatever we want
Valve,
Listen. People make good money off of running their TF2 servers. Moreover,
it helps them pay for the servers.
Why don't you just take all our liberty away, pull an EA and cut dedicated
servers and host them all yourself?
Quickplay has only been beneficial to free to play players or what
Doctor, why don't you pay the $300-400 dedicated server bills and other
expenses that server owners have to pay to keep their community running.
It's as simple as this, a server forces you to see ads, leave it and don't come
back. Why are you trying to be a Nazi government trying to control
After finally converting to SteamPipe server is experiencing loss on the
net_graph. It isn't consistent loss, it's in bursts.
Very minor spikes consistently, a big one every 5-10 minutes. This problem just
started occurring after yesterday's update.
Two things:
1. This has happened before and
on the old hldsupdatetool utility. I
haven't updated to SteamPipe simply because of complications after install and
lack of detailed support documentation.
Supreet
On May 13, 2013, at 12:11 PM, hlds-requ...@list.valvesoftware.com wrote:
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hlds
Could anyone help me with this please. I know the cause of choke and I have
done lots of reading on server rates etc. Can Valve actually recommend a
server configuration for 32 man servers. I have confirmed with my host that
it is not a network issue. Everything runs great. It's not a CPU issue
that Episode 3 is
coming :P Working at Valve would be equivalent to a dream job for myself
and many others as well!
Thank You!
Supreet Sahni
m1dnightshadow
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