Re: [hlds] SteamCMD HTTP Remote Control

2014-07-05 Thread Netshroud
Try HTTPS :) On 5 Jul 2014, at 2:44 pm, Peter Jerde peter-h...@jerde.net wrote: Explain why SteamCMD has started a remote control daemon on my computer during a SteamCMD update. Dang that's creepy. It answers the TCP connection but just hangs up when I send it any HTTP command... but

Re: [hlds] Idle Servers Dead

2013-07-18 Thread Netshroud
Will I be VAC banned for not actively playing the game, also known as ‘idling’? • No, you will not be banned for just idling. You may be banned if you use external programs to circumvent idle detection. See VAC FAQ. So yeah, don't do that. On 19/07/2013, at 2:40 PM, ics

Re: [hlds] Steampipe and /custom directory

2013-05-07 Thread Netshroud
Correct me if I'm wrong, but it was previously mentioned that the client doesn't add downloaded VPKs to the search path. You'll either need your plugin to manually read the VPK, or use loose files instead. On 08/05/2013, at 1:36 PM, CTScrivener ctscrive...@gmail.com wrote: I thought I had

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Netshroud
If Steam Community would use GET and POST appropriately, then your concern would be a non-issue. A GET request shouldn't make any changes. On 31/03/2013, at 8:33 AM, 1nsane 1nsane...@gmail.com wrote: Could lead to even worse abuse. Steam overlay is logged in to steam. It's been like this

Re: [hlds] Suggestion and query regarding MOTD

2013-03-30 Thread Netshroud
and uses JavaScript to POST something to steamcommunity.com, like a Steam group join request. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Sat, Mar 30, 2013 at 8:01 PM, Netshroud netshr...@gmail.com wrote: If Steam Community would use GET and POST appropriately

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates coming

2013-03-19 Thread Netshroud
Is that even possible, with the changes to file organisation and sv_pure? On 20/03/2013, at 7:19 AM, Ryan Stecker voidedwea...@gmail.com wrote: It would be nice if there was some overlap where server operators could switch their servers over to steampipe on their own schedule, and it would

Re: [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Netshroud
I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine for that. What do you mean by unreliable? On 11/03/2013, at 8:19 PM, Jesse Molina je...@opendreams.net wrote: On this subject, is there any way to determine the local version of the installed srcds server? I

Re: [hlds] [hlds_linux] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread Netshroud
You could also use a caching proxy. On 26/02/2013, at 9:58 PM, Jesse Molina je...@opendreams.net wrote: I use a central vanilla/original installation to sync up multiple real game servers. People who do symlinking probably already do this. It means I only have to download from Valve

Re: [hlds] Appreciation

2013-02-21 Thread Netshroud
Thank you for your constructive input. On 22/02/2013, at 12:34 AM, Sachin Sud sudsac...@gmail.com wrote: EA sucks! On Thu, Feb 21, 2013 at 6:28 PM, ja...@techgames.co.za ja...@techgames.co.za wrote: The obviously you have not seen the Dice team? From: Supreet

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Netshroud
Would the servers still be able to do sv_pure checks without the content? On 22/02/2013, at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks, I'll look into this. The division of the assets by type is actually in anticipation of shipping a more culled set of files to the

Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Netshroud
7:44 PM - FlaminSarge…: even though vpks support version info They do? I was under the impression that VPKs had a format version, but not a content version. On 21/02/2013, at 5:48 PM, Ross Bemrose rbemr...@gmail.com wrote: On 2/20/2013 12:35 PM, Fletcher Dunn wrote: I've also considered

Re: [hlds] SRV records

2012-12-10 Thread Netshroud
Another issue is that DNS names aren't port identified, so if you move server from 27015 to 27016 your clients won't be able to connect. SRV records have a port. http://en.wikipedia.org/wiki/SRV_record#Record_format The only issue I see is how to distinguish between multiple records with the

Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread netshroud
If all the content is symlinked to the master image, why do you need to update the slaves? Shouldn't they be already using the updates files? On 06/09/2012, at 5:55 AM, Dmitriy Bobrovskiy supp...@isotonic.ru wrote: I also update so called 'master' image. But I have several servers and all of

Re: [hlds] Windows Server and symbolic links

2012-09-05 Thread netshroud
Never mind that, I got confused between posters :( On 06/09/2012, at 5:55 AM, Dmitriy Bobrovskiy supp...@isotonic.ru wrote: I also update so called 'master' image. But I have several servers and all of their folders are symlinks to the master image except folders with configs, logs, etc.

Re: [hlds] srcds vhosting

2012-08-16 Thread netshroud
As far as I know, Source doesn't use DNS at all, it's completely IPv4-address-based. Lookups are done at connect time or adding-to-favourites time, completely by the client. There's no official or unofficial way to do HTTP-style vhosting as far as I am aware. On 17/08/2012, at 9:19 AM, T

Re: [hlds] srcds vhosting

2012-08-16 Thread netshroud
The good thing about DNS is that, apart from CNAME, it's one-to-many. So in theory, assuming hypothetical DNS support on Source, you could set up 20 SRV records for the same subdomain, and if the user adds that to their favourites they then get a grouped list of all your servers. On

Re: [hlds] Web API Inventory Permission

2012-08-04 Thread netshroud
Before this update, the Web API only respected the profile privacy setting and not the inventory privacy setting. I haven't tested since, but if what you're saying is true it sounds like they botched the permissions. On 03/08/2012, at 3:23 AM, li...@doctormckay.com wrote: I just tested the

Re: [hlds] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread netshroud
It's the Chrome Embedded Framework, last I checked it was on par with Chrome 6. Chrome's now at version 17. On 15/02/2012, at 3:30 PM, Bruno Garcia wrote: I'm pretty sure its Embedded IE (Or a webkit / API / whatever built around IE) On Wed, Feb 15, 2012 at 12:50 AM, Mart-Jan Reeuwijk

Re: [hlds] Mandatory TF2 update coming

2012-02-02 Thread netshroud
- Updated Localization files - Did not update Localization files On 03/02/2012, at 9:03 AM, João Gabriel wrote: They don't give the patch notes until the patch is released. On Thu, Feb 2, 2012 at 7:59 PM, Jethro Seabridge jet2the...@gmail.com wrote: Undocumented changes: insert entirety of

Re: [hlds] Team Fortress 2 Beta update released

2011-11-10 Thread netshroud
I dare say that time in the beta should count against drops in the regular game. Currently for the economically minded (of which economic value is debatable), TF2 Beta would be a waste of time, as you get drops in a separate universe and time spent playing the beta takes away from time in the

Re: [hlds] Team Fortress 2 Beta update released

2011-11-10 Thread netshroud
Possibly. If it's an item incentive, it needs to be designed in a way that unlike the Alien Swarm Parasite Hat, TF2 Beta is played for more than 5 minutes per person. On 10/11/2011, at 10:32 PM, Jethro Seabridge wrote: Perhaps another variant of the Employee badge? Earned for how long you've