Try HTTPS :)
On 5 Jul 2014, at 2:44 pm, Peter Jerde peter-h...@jerde.net wrote:
Explain why SteamCMD has started a remote control daemon on my computer
during a SteamCMD update.
Dang that's creepy. It answers the TCP connection but just hangs up when I
send it any HTTP command... but
Will I be VAC banned for not actively playing the game, also known as
‘idling’?
• No, you will not be banned for just idling. You may be banned if you
use external programs to circumvent idle detection. See VAC FAQ.
So yeah, don't do that.
On 19/07/2013, at 2:40 PM, ics
Correct me if I'm wrong, but it was previously mentioned that the client
doesn't add downloaded VPKs to the search path.
You'll either need your plugin to manually read the VPK, or use loose files
instead.
On 08/05/2013, at 1:36 PM, CTScrivener ctscrive...@gmail.com wrote:
I thought I had
If Steam Community would use GET and POST appropriately, then your concern
would be a non-issue. A GET request shouldn't make any changes.
On 31/03/2013, at 8:33 AM, 1nsane 1nsane...@gmail.com wrote:
Could lead to even worse abuse.
Steam overlay is logged in to steam. It's been like this
and uses
JavaScript to POST something to steamcommunity.com, like a Steam group join
request.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Sat, Mar 30, 2013 at 8:01 PM, Netshroud netshr...@gmail.com wrote:
If Steam Community would use GET and POST appropriately
Is that even possible, with the changes to file organisation and sv_pure?
On 20/03/2013, at 7:19 AM, Ryan Stecker voidedwea...@gmail.com wrote:
It would be nice if there was some overlap where server operators could
switch their servers over to steampipe on their own schedule, and it would
I just checked CS:GO and Steam.inf + ISteamApps UpToDateCheck seems to be fine
for that.
What do you mean by unreliable?
On 11/03/2013, at 8:19 PM, Jesse Molina je...@opendreams.net wrote:
On this subject, is there any way to determine the local version of the
installed srcds server? I
You could also use a caching proxy.
On 26/02/2013, at 9:58 PM, Jesse Molina je...@opendreams.net wrote:
I use a central vanilla/original installation to sync up multiple real game
servers.
People who do symlinking probably already do this.
It means I only have to download from Valve
Thank you for your constructive input.
On 22/02/2013, at 12:34 AM, Sachin Sud sudsac...@gmail.com wrote:
EA sucks!
On Thu, Feb 21, 2013 at 6:28 PM, ja...@techgames.co.za
ja...@techgames.co.za wrote:
The obviously you have not seen the Dice team?
From: Supreet
Would the servers still be able to do sv_pure checks without the content?
On 22/02/2013, at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.com wrote:
Thanks, I'll look into this.
The division of the assets by type is actually in anticipation of shipping a
more culled set of files to the
7:44 PM - FlaminSarge…: even though vpks support version info
They do? I was under the impression that VPKs had a format version, but not a
content version.
On 21/02/2013, at 5:48 PM, Ross Bemrose rbemr...@gmail.com wrote:
On 2/20/2013 12:35 PM, Fletcher Dunn wrote:
I've also considered
Another issue is that DNS names aren't port identified, so if you move server
from 27015 to 27016 your clients won't be able to connect.
SRV records have a port. http://en.wikipedia.org/wiki/SRV_record#Record_format
The only issue I see is how to distinguish between multiple records with the
If all the content is symlinked to the master image, why do you need to update
the slaves? Shouldn't they be already using the updates files?
On 06/09/2012, at 5:55 AM, Dmitriy Bobrovskiy supp...@isotonic.ru wrote:
I also update so called 'master' image. But I have several servers and all of
Never mind that, I got confused between posters :(
On 06/09/2012, at 5:55 AM, Dmitriy Bobrovskiy supp...@isotonic.ru wrote:
I also update so called 'master' image. But I have several servers and all of
their folders are symlinks to the master image except folders with configs,
logs, etc.
As far as I know, Source doesn't use DNS at all, it's completely
IPv4-address-based. Lookups are done at connect time or adding-to-favourites
time, completely by the client. There's no official or unofficial way to do
HTTP-style vhosting as far as I am aware.
On 17/08/2012, at 9:19 AM, T
The good thing about DNS is that, apart from CNAME, it's one-to-many. So in
theory, assuming hypothetical DNS support on Source, you could set up 20 SRV
records for the same subdomain, and if the user adds that to their favourites
they then get a grouped list of all your servers.
On
Before this update, the Web API only respected the profile privacy setting and
not the inventory privacy setting. I haven't tested since, but if what you're
saying is true it sounds like they botched the permissions.
On 03/08/2012, at 3:23 AM, li...@doctormckay.com wrote:
I just tested the
It's the Chrome Embedded Framework, last I checked it was on par with Chrome 6.
Chrome's now at version 17.
On 15/02/2012, at 3:30 PM, Bruno Garcia wrote:
I'm pretty sure its Embedded IE (Or a webkit / API / whatever built around IE)
On Wed, Feb 15, 2012 at 12:50 AM, Mart-Jan Reeuwijk
- Updated Localization files
- Did not update Localization files
On 03/02/2012, at 9:03 AM, João Gabriel wrote:
They don't give the patch notes until the patch is released.
On Thu, Feb 2, 2012 at 7:59 PM, Jethro Seabridge jet2the...@gmail.com wrote:
Undocumented changes: insert entirety of
I dare say that time in the beta should count against drops in the regular game.
Currently for the economically minded (of which economic value is debatable),
TF2 Beta would be a waste of time, as you get drops in a separate universe and
time spent playing the beta takes away from time in the
Possibly. If it's an item incentive, it needs to be designed in a way that
unlike the Alien Swarm Parasite Hat, TF2 Beta is played for more than 5 minutes
per person.
On 10/11/2011, at 10:32 PM, Jethro Seabridge wrote:
Perhaps another variant of the Employee badge? Earned for how long
you've
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