Re: [hlds] L4D Client Update

2009-03-18 Thread munra
To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't

Re: [hlds] L4D Client Update

2009-03-18 Thread munra
To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't

Re: [hlds] L4D Client Update

2009-03-18 Thread Alec Sanger
Subject: Re: [hlds] L4D Client Update Yes What about it? Are you and I the only 2 having this issue?? Quoting Alec Sanger eclyp...@hotmail.com: Any updates on issues with sv_search_key in vs mode? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17

Re: [hlds] L4D Client Update

2009-03-18 Thread Brent Veal
...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just

Re: [hlds] L4D Client Update

2009-03-18 Thread Patrick Shelley
...@anbservers.net To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus

Re: [hlds] L4D Client Update

2009-03-16 Thread Alec Sanger
was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
-0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm

Re: [hlds] L4D Client Update

2009-03-16 Thread CmptrWz
for the last 2 hours. I was always under the assumption that sv_search_key didn't restrict pubbers. Thank you, Alec Sanger www.stompfest.com Date: Mon, 16 Mar 2009 00:42:40 -0500 From: inflatablesoulm...@brothersofchaos.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update

Re: [hlds] L4D Client Update

2009-03-16 Thread Patrick Shelley
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Monday, March 16, 2009 9:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Sorry if this sounds incredibly stupid, but does sv_search_key actually restrict cleints from connecting who

Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will have to be updated for every patch. ___ To unsubscribe, edit your list

Re: [hlds] L4D Client Update

2009-03-16 Thread Alec Sanger
wait, what? This will let pubbers start a game on a sv_search_keyed server? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Mon, 16 Mar 2009 17:11:22 +0100 From: no...@xpam.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Patrick Shelley wrote: So

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
browser. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Monday, March 16, 2009 9:55 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Sorry if this sounds

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
I dont set sv_tags with my assigned searchkey and its also working!? 2009/3/16 Adam Nowacki no...@xpam.de Patrick Shelley wrote: So i cant have a server that lets pubbers on and lets me connect using search_key sv_search_key somekey sv_tags sv_search_key_1010 Note that sv_tags will

Re: [hlds] L4D Client Update

2009-03-16 Thread gameadmin
Win32 server mailing list Subject: Re: [hlds] L4D Client Update Do Valve host any UK servers? I've been tossed into servers where my ping is way higher than normal just of late. What determines the connection?? The lobby leaders locale? Cos each time i opt for a pub lobby, and i

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
...@hotmail.com wait, what? This will let pubbers start a game on a sv_search_keyed server? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Mon, 16 Mar 2009 17:11:22 +0100 From: no...@xpam.de To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update Patrick Shelley

Re: [hlds] L4D Client Update

2009-03-16 Thread Major NuT
*slaps myself for not changing the subject line* TheNob, That is correct. Once a lobby enters a server with OR w/o a search key, that game is now PUBLIC. Meaning all eyes can see it. Friends of the players in the server can take the empty slots. Happened to me often. I believe Matchmaking

Re: [hlds] L4D Client Update

2009-03-16 Thread Adam Nowacki
Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with sv_search_key is just looking for servers with the above tag. Alec Sanger

Re: [hlds] L4D Client Update

2009-03-16 Thread TheNob HLDS
Cool. Have to test this! :) 2009/3/16 Adam Nowacki no...@xpam.de Yes, the server will be visible to searches with empty sv_search_key (the default, public) and with somekey. sv_search_key works by just adding a hidden tag as sv_search_key_SEARCHKEYHERE1010 and server search with

Re: [hlds] L4D Client Update

2009-03-16 Thread Major NuT
: [hlds] L4D Client Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: c80a52490903161220r3d5166a3q6a543a629ddaf...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Ive actually taken the search key out from the server.cfg

Re: [hlds] L4D Client Update

2009-03-16 Thread gameadmin
that what the sv_steamgroup cvar is for? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: 16 March 2009 19:21 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client

Re: [hlds] L4D Client Update

2009-03-16 Thread Steven Sumichrast
19:21 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Ive actually taken the search key out from the server.cfg right before i left4work this evening. I just popped back home and looked thru the logs and public traffic has actually managed to get on my

Re: [hlds] L4D Client Update

2009-03-16 Thread Patrick Shelley
, Behold Immortality www.flamesandash.com From: Patrick Shelley sidest...@gmail.com Subject: Re: [hlds] L4D Client Update To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: c80a52490903161220r3d5166a3q6a543a629ddaf...@mail.gmail.com Content

Re: [hlds] L4D Client Update

2009-03-16 Thread StevoTVR
Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since the latest update? Patrick Shelley wrote: Another

Re: [hlds] L4D Client Update

2009-03-16 Thread Brent Veal
Myself and everyone in my group has used sv_search_key successfully many, many times to connect to a VS game since the last update. Our servers are always full with group members usually in VS mode. On Mon, Mar 16, 2009 at 4:08 PM, StevoTVR stevo...@sbcglobal.net wrote: Same behavior here.

Re: [hlds] L4D Client Update

2009-03-16 Thread StevoTVR
Do you have sv_steamgroup set? I just removed it from my server config and it works now... Brent Veal wrote: Myself and everyone in my group has used sv_search_key successfully many, many times to connect to a VS game since the last update. Our servers are always full with group members

Re: [hlds] L4D Client Update

2009-03-16 Thread Brent Veal
sv_steamgroup is set on all our servers. We've been using the sv_search_key exclusively since the game was released and there's never been any issues through any updates. On Mon, Mar 16, 2009 at 5:12 PM, StevoTVR stevo...@sbcglobal.net wrote: Do you have sv_steamgroup set? I just removed it

Re: [hlds] L4D Client Update

2009-03-16 Thread munra
I can Confirm this as well/ windows 2008 Same behavior here. Using sv_search_key, co-op starts immediately but versus never finds a server. I've tried setting sv_gametypes to coop,versus and just versus, but it doesn't work. Has anyone successfully used sv_search_key on versus since

Re: [hlds] L4D Client Update

2009-03-15 Thread Mark Edwards
-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall

Re: [hlds] L4D Client Update

2009-03-15 Thread Richard Eid
: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday, March 14

Re: [hlds] L4D Client Update

2009-03-15 Thread Aaron Rapp
Win32 server mailing list Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on. Left 4 Dead players are now going to official servers by default. Since the nature of the lobby system would allow for people to end up on any random server out

Re: [hlds] L4D Client Update

2009-03-15 Thread munra
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From

Re: [hlds] L4D Client Update

2009-03-15 Thread Robert Whelan
: Sunday, March 15, 2009 12:02:24 PM Subject: Re: [hlds] L4D Client Update http://store.steampowered.com/news/2349/ That's what is going on.  Left 4 Dead players are now going to official servers by default.  Since the nature of the lobby system would allow for people to end up on any random server

Re: [hlds] L4D Client Update

2009-03-15 Thread Robert Whelan
mailing list hlds@list.valvesoftware.com Sent: Sunday, March 15, 2009 12:13:32 PM Subject: Re: [hlds] L4D Client Update Wellas if this game couldn't get any worse, at least in terms of community building. Yes, we can have servers that our own community members can use, but now we can't attract

Re: [hlds] L4D Client Update

2009-03-15 Thread Steven Hartland
You mean just like the custom tags debarcle? Players dont choose to do this, they just dont know there's an option to choose otherwise hence kill servers which would otherwise provide potentially a better experience :( Come on just read what your wrote here: Lobby leaders can now specify in

Re: [hlds] L4D Client Update

2009-03-15 Thread Aaron Rapp
: Re: [hlds] L4D Client Update Quote: Yea...it's not official but it's definitely the same as the officials. Consider how many servers are vanilla yet are ran out of somebodies basement on a shitty connection though... From: Aaron Rapp r...@iz3d.com To: Half

Re: [hlds] L4D Client Update

2009-03-15 Thread gameadmin
: [hlds] L4D Client Update Good now I can dump the piece of crap L4D servers and just add more variety to what I have now... (I had some of the most popular L4D servers before this.. Now I get 0 players... Not even one player at all..) -Original Message- From: hlds-boun

Re: [hlds] L4D Client Update

2009-03-15 Thread TheNob
the ability to turn this off now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: 15 March 2009 19:28 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Client Update

Re: [hlds] L4D Client Update

2009-03-15 Thread Richard Eid
' Subject: Re: [hlds] L4D Client Update Good now I can dump the piece of crap L4D servers and just add more variety to what I have now... (I had some of the most popular L4D servers before this.. Now I get 0 players... Not even one player at all..) -Original Message- From: hlds

Re: [hlds] L4D Client Update

2009-03-15 Thread TheNob
Of Mike Stiehm Sent: 15 March 2009 19:28 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D Client Update Good now I can dump the piece of crap L4D servers and just add more variety to what I have now... (I had some of the most popular L4D servers

Re: [hlds] L4D Client Update

2009-03-15 Thread Aaron Rapp
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being

Re: [hlds] L4D Client Update

2009-03-15 Thread Jake Skenna
...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby

Re: [hlds] L4D Client Update

2009-03-15 Thread Richard Eid
3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being a server search, then ended up on some random, modified server. I could probably count

Re: [hlds] L4D Client Update

2009-03-15 Thread Patrick Shelley
...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Sunday, March 15, 2009 3:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update gameadmin, I disagree. I can't tell you how many times I started a Lobby, filled it, let the Lobby being

Re: [hlds] L4D Client Update

2009-03-15 Thread Matt Stanton
Ok, given the way the game is played, the lobby system *does* make the most sense. You want to be able to connect with all of your friends at the same time. The server browser can't really give you this option unless everyone is in a ventrilo channel relaying to each other which server they

Re: [hlds] L4D Client Update

2009-03-15 Thread StevoTVR
That would be awesome if the GUI let you pick the server from a list and skip all the searching. The cheat command ms_force_dedicated_server lets you do this and I've had to use that since the las update messed up sv_search_key for us, but most users don't know about that. The system you

Re: [hlds] L4D Client Update

2009-03-15 Thread Matt Stanton
Actually, you just sparked in my mind another reason that the lobby server browser would be a good idea. Private L4D servers that are passworded. Right now, I'm not really sure how you can even connect to a L4D server that has sv_password set. If you had the server browser working like it

Re: [hlds] L4D Client Update

2009-03-14 Thread Blood Letter
So did this update fix the empty server issue for anyone? Mine is still bone dry. _ Windows Live™ Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009

Re: [hlds] L4D Client Update

2009-03-14 Thread Adam Nowacki
Blood Letter wrote: So did this update fix the empty server issue for anyone? Mine is still bone dry. Maybe because people want to play on official servers? The search works now and will actually fall back to non-official servers thanks to a longer search timeout.

Re: [hlds] L4D Client Update

2009-03-14 Thread Donnie Newlove
...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server

Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty.  Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Saturday

Re: [hlds] L4D Client Update

2009-03-14 Thread Ronny Schedel
: Saturday, March 14, 2009 7:48:41 AM Subject: Re: [hlds] L4D Client Update Still empty. Still getting errors: A2C_print from 68.142.72.250:2701 Bad challenge -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki

Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs either, this was only a band aid required back during the release. It seems

Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 2:47 PM Subject: Re: [hlds] L4D Client Update Same here, The only traffic we're getting is from steam group/search key connects. We don't have setmaster anywhere in our configs

Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
...   From: Ronny Schedel i...@ronny-schedel.de To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 9:49:25 AM Subject: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all

Re: [hlds] L4D Client Update

2009-03-14 Thread TheNob
: Re: [hlds] L4D Client Update We did not update the servers yet, because it is not required. Servers are all full. - Original Message - From: Robert Whelan mrrjwhe...@yahoo.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14

Re: [hlds] L4D Client Update

2009-03-14 Thread Blood Letter
If it's not fixed today, my server will be shut down. What the hell is the point? My server is 100% pure vanilla. No traffic. Date: Sat, 14 Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we

Re: [hlds] L4D Client Update

2009-03-14 Thread AnAkIn .
:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry as far

Re: [hlds] L4D Client Update

2009-03-14 Thread 1nsane
Mar 2009 09:13:08 -0700 From: mrrjwhe...@yahoo.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] L4D Client Update El oh el... if only we could roll back. The larger 3/11 update was fine and fixed a few things that needed attention. However, the 3/12 update left many of us bone dry

Re: [hlds] L4D Client Update

2009-03-14 Thread gameadmin
19:51 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update No doubt, I feel your pain. At the least an acknowledgment of the issue would be nice. They gave us a nod on the tf2 mapchange/timeout issue, why nothing on l4d? Is this part of the master plan

Re: [hlds] L4D Client Update

2009-03-14 Thread Robert Whelan
Negative, barren wasteland here... From: gamead...@127001.org gamead...@127001.org To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Saturday, March 14, 2009 4:05:04 PM Subject: Re: [hlds] L4D Client Update Business on my

[hlds] L4D Client Update

2009-03-13 Thread munra
Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my Opinion this even more

Re: [hlds] L4D Client Update

2009-03-13 Thread Jonah Hirsch
This is a GOOD idea. Why wouldn't you want a plain, untouched Left 4 Dead server over one that could be modded? mu...@anbservers.net wrote: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the

Re: [hlds] L4D Client Update

2009-03-13 Thread Saul Rennison
This isn't useless at all. :\ Sent from my iPhone On 14 Mar 2009, at 05:59, mu...@anbservers.net wrote: Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it

Re: [hlds] L4D Client Update

2009-03-13 Thread munra
None of my servers are modded. (Expect one Which has a search_key) Explains why no one has had players the last 2 days. Why I am even paying to host servers? To support their game? Just to have the Client default to one of their servers? I don't like it I can have an opinion Right? Well see

Re: [hlds] L4D Client Update

2009-03-13 Thread gameadmin
the case for everyone else? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now

Re: [hlds] L4D Client Update

2009-03-13 Thread munra
...@list.valvesoftware.com] On Behalf Of mu...@anbservers.net Sent: 14 March 2009 05:59 To: hlds@list.valvesoftware.com Subject: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official

Re: [hlds] L4D Client Update

2009-03-13 Thread 1nsane
Then stop hosting servers for this game already. You wouldn't be the first one, no one wants your servers. :/ On Sat, Mar 14, 2009 at 2:13 AM, mu...@anbservers.net wrote: None of my servers are modded. (Expect one Which has a search_key) Explains why no one has had players the last 2 days.

Re: [hlds] L4D Client Update

2009-03-13 Thread TheNob
: [hlds] L4D Client Update Lobby leaders can now specify in lobby settings whether to search for an official dedicated server or for the best available dedicated server. If the official dedicated search fails it will then default to the best available dedicated server automatically In my

Re: [hlds] L4D Client Update

2009-03-13 Thread Kris Byer
This is really going to mess up GSPs. How long does an IP stay delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] L4D Client Update

2009-03-13 Thread Richard Eid
This isn't about delisting. It's about giving the players the opportunity to first play on a Left 4 Dead server instead of a Modded 2 Hell server. -Richard Eid On Fri, Mar 13, 2009 at 9:52 PM, Kris Byer kby...@gmail.com wrote: This is

Re: [hlds] L4D Client Update

2009-03-13 Thread Karl Weckstrom
I see what you did there... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid Sent: Friday, March 13, 2009 10:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Client Update

Re: [hlds] L4D Client Update

2009-03-13 Thread Kris Byer
That wasn't my point. If someone has rented a server and Modded it 2 Hell (as you put it), then gets delisted. With no players, he will more than likely cancel it. The next person that rents a server and has that same ip, well he is just screwed unless that ip gets off the list. Again, my question

Re: [hlds] L4D Client Update

2009-03-13 Thread msleeper
L4D servers aren't being delisted. That's a TF2 issue. But as for how long a TF2 IP gets delisted - I hope they never tell us how long. The less information that we know about this system, the less people will try to dodge it. Or at least, successfully dodge it. I hope we never get to see our

Re: [hlds] L4D Client Update

2009-03-13 Thread Patrick Shelley
Agreed - 1 BILLION % On Sat, Mar 14, 2009 at 2:36 AM, msleeper mslee...@cyberwurx.com wrote: Stop worrying about it. Unless you are doing something bad, you have nothing to fear. ___ To unsubscribe, edit your list preferences, or view the list