I don't know if this is related, but it looks like Master Server issues.
Yesterday I was searching for almost full 32 slot server (30/32 or so)
and I find GTFO servers (in central europe was 04am) all servers had
31/32 players, but when I joined there was 0/32 players, some kind of
No, they use fakeclients
Kveri wrote:
I don't know if this is related, but it looks like Master Server issues.
Yesterday I was searching for almost full 32 slot server (30/32 or so)
and I find GTFO servers (in central europe was 04am) all servers had
31/32 players, but when I joined
list
Subject: Re: [hlds] Server browser shenanigans
No, they use fakeclients
Kveri wrote:
I don't know if this is related, but it looks like Master Server issues.
Yesterday I was searching for almost full 32 slot server (30/32 or so)
and I find GTFO servers (in central europe was 04am) all
Your router hates you.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
Sent: Saturday, September 20, 2008 12:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Server browser shenanigans
Ok, take a look at this pic
] Server browser shenanigans
Ok, take a look at this pic:
http://www.smackcentral.net/files/server_count.jpg
I refreshed the desktop server browser and then immediately refreshed
the in-game server browser. No matter how many times I do this, the
in-game browser always returns many more
server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, September 20, 2008 9:08 AM
Subject: [hlds] Server browser shenanigans
Ok, take a look at this pic:
http://www.smackcentral.net/files/server_count.jpg
I refreshed the desktop server browser and then immediately refreshed
dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, September 20, 2008 9:08 AM
Subject: [hlds] Server browser shenanigans
Ok, take a look at this pic:
http://www.smackcentral.net/files/server_count.jpg
I refreshed the desktop server browser and then immediately
the locked rate it will change it back.
qUiCkSiLvEr
- Original Message -
From: Dustin Wyatt
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, September 20, 2008 9:08 AM
Subject: [hlds] Server browser shenanigans
Ok, take
for Valve to uncouple the two rate settings, they
should not affect each other.
- Original Message -
From: Cc2iscooL
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, September 20, 2008 12:49 PM
Subject: Re: [hlds] Server browser shenanigans
other.
- Original Message -
From: Cc2iscooL
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, September 20, 2008 12:49 PM
Subject: Re: [hlds] Server browser shenanigans
Not really. All the server browser does is send a query
, they
should not affect each other.
- Original Message -
From: Cc2iscooL
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, September 20, 2008 12:49 PM
Subject: Re: [hlds] Server browser shenanigans
Not really. All the server browser
: Saturday, September 20, 2008 12:49 PM
Subject: Re: [hlds] Server browser shenanigans
Not really. All the server browser does is send a query to every server
on the master list as the IP addresses are received. If your
router/connection can't handle the amount of traffic it will appear to
slow
to happen.
- Original Message -
From: Cc2iscooL
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, September 20, 2008 5:02 PM
Subject: Re: [hlds] Server browser shenanigans
That's why we type rate 5 in the console.
Kevin Ottalini wrote
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