That's why we type "rate 50000" in the console.

Kevin Ottalini wrote:
> Except that the Steam Download rate also gets forced over the client's rate 
> too (rate changes go both ways).
>
> Who wants to use a rate of 9999 for playing TF2?
>
> This is exactly why I wrote that app so I could have the proper rate for 
> Steam and the optimum rate for in-game.
> It would be much better for Valve to uncouple the two rate settings, they 
> should not affect each other.
>
>
> ----- Original Message ----- 
> From: "Cc2iscooL"
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>
> Sent: Saturday, September 20, 2008 12:49 PM
> Subject: Re: [hlds] Server browser shenanigans
>
>
>   
>> Not really. All the server browser does is send a query to every server
>> on the master list as the IP addresses are received. If your
>> router/connection can't handle the amount of traffic it will appear to
>> slow down or halt, which is why it's recommended to set your connection
>> to a low level. Setting the bandwidth lower shouldn't give you any "lag"
>> in anything dealing with Steam.
>>
>> [??R] The-/<iller wrote:
>>     
>>> Hah i just have a 6/1 connection running a old befsr41 router and use
>>> max settings on steam and works great, if i put it at the 768 setting i
>>> get lag in anything dealing with steam..... i can see routers causing
>>> some issues but i think the root of the problem is steam....
>>>
>>> Dustin Wyatt wrote:
>>>
>>>       
>>>> Thanks guys.  I made the mistake of assuming that having a 15/2
>>>> internet connection and what is generally considered one of the best
>>>> consumer routers available (WRT54G running Tomato) would make querying
>>>> server lists a non-issue.
>>>>
>>>> I had to set steam down to the 768kbps setting to get reliable server
>>>> list refreshes...
>>>>
>>>>
>>>>
>>>> On Sat, Sep 20, 2008 at 12:49 PM, Kevin Ottalini wrote:
>>>>
>>>>
>>>>         
>>>>> Dustin,
>>>>>    The serverbrowsers (both Steam and in-game) use the rate settings in
>>>>> your Steam > settings > downloads
>>>>>
>>>>> If the Steam download settings are set too fast for your router then 
>>>>> you'll
>>>>> get fewer servers in the listings and there will usually be big pauses.
>>>>>
>>>>> The in-game ServerBrowser works a little slower then the Steam 
>>>>> Serverbrowser
>>>>> since it has to look at tags and things, so counter-intuitively slower 
>>>>> is
>>>>> better in the case where the Steam download rate is set too fast.
>>>>>
>>>>> If you set the Steam Download Rate properly, both serverbrowsers will 
>>>>> work
>>>>> properly.
>>>>> You must exit Steam and restart for the change to the rate setting to 
>>>>> take
>>>>> effect.
>>>>>
>>>>> big catch:
>>>>> If you change your rate settings in-game, it very nicely will ALSO 
>>>>> change
>>>>> your Steam download rate setting for you too, even if it's wrong.
>>>>> You won't see the problem until you restart Steam or reboot your 
>>>>> system.
>>>>>
>>>>> I wrote an app that will prevent the Steam download rate from ever 
>>>>> changing
>>>>> (the settings is in the registry),  you can give that a try.
>>>>> http://qsextreme.com/SteamRate
>>>>>
>>>>> Just set it and lock it, restart Steam if you changed the setting, and
>>>>> minimize SteamRate to your tooltray.
>>>>>
>>>>> All this tool does is look occasionally at the registry setting and if 
>>>>> it's
>>>>> different from the locked rate it will change it back.
>>>>> qUiCkSiLvEr
>>>>>
>>>>>
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Dustin Wyatt"
>>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>>> <[email protected]>
>>>>> Sent: Saturday, September 20, 2008 9:08 AM
>>>>> Subject: [hlds] Server browser shenanigans
>>>>>
>>>>>           
>>>>>> Ok, take a look at this pic:
>>>>>>
>>>>>> http://www.smackcentral.net/files/server_count.jpg
>>>>>>
>>>>>> I refreshed the desktop server browser and then immediately refreshed
>>>>>> the in-game server browser.  No matter how many times I do this, the
>>>>>> in-game browser always returns many more servers than the desktop
>>>>>> version.
>>>>>>
>>>>>> Why is this so?
>>>>>>             
>
>
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