% more CPU intensive when a player changes his name.
;)
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, March 24, 2005 2:26 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t skull bug
Yay!!
Ok thats
I don't know the details of the name change fix but I would assume
that a player is identified by Steam ID and a few counters are set on
the server for each player. My guess would be that everytime a player
decides to change his/her name, the server will check the timestamp of
the last and 5th
Subject: Re: [hlds] myg0t skull bug
Yay!!
Ok thats great then, cause I figured that limiting the name changing
to max of 5 times every 10 minutes means the server has to keep
track of this somehow and it would not be fesible for a server to keep
track of that data without some sort of performance hit
They don't need cheats to use this bug.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
Sent: Wednesday, March 23, 2005 3:33 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] myg0t skull bug
Hola,
There appears to be some type of
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 23, 2005 3:37 AM
Subject: RE: [hlds] myg0t skull bug
They don't need cheats to use this bug.
- voogru.
This most certainly does not require sv_cheats
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, March 23, 2005 3:37 AM
Subject: RE: [hlds] myg0t skull bug
They don't need cheats to use this bug.
- voogru.
-Original Message-
From: [EMAIL PROTECTED
We are working on a fix for this, it should be out later today. The bug
is that the te command isn't marked as a cheat command (so you can run
it when sv_cheats is 0).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
Sent: Wednesday,
what about VAC2 for later today :)
/me runs and hides in a whole.
On Wed, 23 Mar 2005 10:34:45 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
We are working on a fix for this, it should be out later today. The bug
is that the te command isn't marked as a cheat command (so you can run
it
Zack Sloane wrote:
what about VAC2 for later today :)
/me runs and hides in a whole.
First allow me to thank you Alfred for jumping right on this highly
annoying feature.
Second, Zack, would'nt you rathe wait until the legal aspects can be
worked around a bit to get to the point where anyone who
: Wednesday, March 23, 2005 2:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t skull bug
Zack Sloane wrote:
what about VAC2 for later today :)
/me runs and hides in a whole.
First allow me to thank you Alfred for jumping right on this highly
annoying feature.
Second, Zack, would'nt
: Wednesday, March 23, 2005 10:34 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] myg0t skull bug
I'd rather leave Big Brother out of this, and keep it a battle of intellect,
not law.
I despise cheaters, but I am against any law that restricts what people do
with their computer.
Dave
-Original
On 24/03/2005 7:08 a.m., wArgOd wrote:
Second, Zack, would'nt you rathe wait until the legal aspects can be
worked around a bit to get to the point where anyone who licenses a game
and then performs any form of unauthorized dissassemby or memory
analysis of running code, and/or anyone who installs
Is there also a fix for the constant nickname change exploit?
:(
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Sent: Thursday, March 24, 2005 5:34 AM
Subject: RE: [hlds] myg0t skull bug
We are working
Why yes there is :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Wednesday, March 23, 2005 5:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t skull bug
Is there also a fix for the constant nickname
]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Wednesday, March 23, 2005 5:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t skull bug
Is there also a fix for the constant nickname change exploit?
:(
- Original Message -
From: Alfred Reynolds [EMAIL
, 2005 11:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t skull bug
Alfred the name changing hack fix appears to have been implemented on
the client side (I could be wrong), wouldn't it be better to have it run
from the server side and limit people 1 name change per round
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