Re: [hlds] myg0t skull bug

2005-03-25 Thread Whisper
% more CPU intensive when a player changes his name. ;) - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Thursday, March 24, 2005 2:26 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Yay!! Ok thats

Re: [hlds] myg0t skull bug

2005-03-25 Thread Renzo Rosales
I don't know the details of the name change fix but I would assume that a player is identified by Steam ID and a few counters are set on the server for each player. My guess would be that everytime a player decides to change his/her name, the server will check the timestamp of the last and 5th

RE: [hlds] myg0t skull bug

2005-03-24 Thread Spencer 'voogru' MacDonald
Subject: Re: [hlds] myg0t skull bug Yay!! Ok thats great then, cause I figured that limiting the name changing to max of 5 times every 10 minutes means the server has to keep track of this somehow and it would not be fesible for a server to keep track of that data without some sort of performance hit

RE: [hlds] myg0t skull bug

2005-03-23 Thread Spencer 'voogru' MacDonald
They don't need cheats to use this bug. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday, March 23, 2005 3:33 AM To: hlds@list.valvesoftware.com Subject: [hlds] myg0t skull bug Hola, There appears to be some type of

Re: [hlds] myg0t skull bug

2005-03-23 Thread Bud Ingram
- Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 23, 2005 3:37 AM Subject: RE: [hlds] myg0t skull bug They don't need cheats to use this bug. - voogru. This most certainly does not require sv_cheats

Re: [hlds] myg0t skull bug

2005-03-23 Thread Bud Ingram
- Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, March 23, 2005 3:37 AM Subject: RE: [hlds] myg0t skull bug They don't need cheats to use this bug. - voogru. -Original Message- From: [EMAIL PROTECTED

RE: [hlds] myg0t skull bug

2005-03-23 Thread Alfred Reynolds
We are working on a fix for this, it should be out later today. The bug is that the te command isn't marked as a cheat command (so you can run it when sv_cheats is 0). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday,

Re: [hlds] myg0t skull bug

2005-03-23 Thread Zack Sloane
what about VAC2 for later today :) /me runs and hides in a whole. On Wed, 23 Mar 2005 10:34:45 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: We are working on a fix for this, it should be out later today. The bug is that the te command isn't marked as a cheat command (so you can run it

Re: [hlds] myg0t skull bug

2005-03-23 Thread wArgOd
Zack Sloane wrote: what about VAC2 for later today :) /me runs and hides in a whole. First allow me to thank you Alfred for jumping right on this highly annoying feature. Second, Zack, would'nt you rathe wait until the legal aspects can be worked around a bit to get to the point where anyone who

RE: [hlds] myg0t skull bug

2005-03-23 Thread David Fencik
: Wednesday, March 23, 2005 2:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Zack Sloane wrote: what about VAC2 for later today :) /me runs and hides in a whole. First allow me to thank you Alfred for jumping right on this highly annoying feature. Second, Zack, would'nt

RE: [hlds] myg0t skull bug

2005-03-23 Thread Newbie
: Wednesday, March 23, 2005 10:34 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] myg0t skull bug I'd rather leave Big Brother out of this, and keep it a battle of intellect, not law. I despise cheaters, but I am against any law that restricts what people do with their computer. Dave -Original

Re: [hlds] myg0t skull bug

2005-03-23 Thread Simon Garner
On 24/03/2005 7:08 a.m., wArgOd wrote: Second, Zack, would'nt you rathe wait until the legal aspects can be worked around a bit to get to the point where anyone who licenses a game and then performs any form of unauthorized dissassemby or memory analysis of running code, and/or anyone who installs

Re: [hlds] myg0t skull bug

2005-03-23 Thread Andrew Armstrong
Is there also a fix for the constant nickname change exploit? :( - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: hlds_linux@list.valvesoftware.com Sent: Thursday, March 24, 2005 5:34 AM Subject: RE: [hlds] myg0t skull bug We are working

RE: [hlds] myg0t skull bug

2005-03-23 Thread Alfred Reynolds
Why yes there is :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, March 23, 2005 5:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Is there also a fix for the constant nickname

Re: [hlds] myg0t skull bug

2005-03-23 Thread Whisper
] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, March 23, 2005 5:31 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Is there also a fix for the constant nickname change exploit? :( - Original Message - From: Alfred Reynolds [EMAIL

Re: [hlds] myg0t skull bug

2005-03-23 Thread Whisper
, 2005 11:09 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] myg0t skull bug Alfred the name changing hack fix appears to have been implemented on the client side (I could be wrong), wouldn't it be better to have it run from the server side and limit people 1 name change per round