Re: [hlds] Group Banning And You

2009-08-31 Thread Kyle Sanderson
Thanks for the application Bhandal, sadly it doesn't seem to write the steamids to the .cfg file. It just leaves me with a 0kb .cfg file when I try to add a group. I'll try re-compiling the application with the source that you sent me tomorrow but it isn't looking good for me . Kyle. On Sun, Aug

Re: [hlds] Group Banning And You

2009-08-31 Thread Nightbox
what is this program doing ? 2009/8/31 Kyle Sanderson kyle.l...@gmail.com Sorry to bump this but can anyone mirror the steam_group_parser.exe http://69.4.224.185/steam_group_parser/steam_group_parser.exefile that D4rkR0w wrote? His box seems to be down. Kyle. On Fri, Aug 21, 2009 at 2:16

Re: [hlds] Group Banning And You

2009-08-31 Thread Donnie Newlove
Nice one, that's a big group and it's even invite only. On Mon, Aug 31, 2009 at 6:35 AM, Violent Crimesviolentcri...@convictgaming.com wrote: Hacking Community. They develop hacks for multiple games. http://steamcommunity.com/groups/187ci http://steamcommunity.com/actions/Search?K=187ci

Re: [hlds] Group Banning And You

2009-08-31 Thread Kyle Sanderson
Thank you Donnie, works awesome ;) Any chance you still have the source saved? Kyle. On Mon, Aug 31, 2009 at 12:44 AM, Donnie Newlove donnie.newl...@gmail.comwrote: Nice one, that's a big group and it's even invite only. On Mon, Aug 31, 2009 at 6:35 AM, Violent

Re: [hlds] Group Banning And You

2009-08-31 Thread D4rKr0W
Kyle Sanderson ha scritto: Sorry to bump this but can anyone mirror the steam_group_parser.exehttp://69.4.224.185/steam_group_parser/steam_group_parser.exefile that D4rkR0w wrote? His box seems to be down. Kyle. Sorry but i didn't write it, i was just offering my help in case the developer

Re: [hlds] Group Banning And You

2009-08-31 Thread Kyle Sanderson
Ah haha, Thanks for writing it Bhandal and for the source ;) Kyle. On Mon, Aug 31, 2009 at 10:18 AM, P. Bhandal pbhan...@gmail.com wrote: Ahh, sorry Kyle, the reason that the version I sent didn't work was I was planning on adding threading to it so it processed it faster, but I never ended

Re: [hlds] Group Banning And You

2009-08-31 Thread P. Bhandal
Ahh, sorry Kyle, the reason that the version I sent didn't work was I was planning on adding threading to it so it processed it faster, but I never ended up finishing it. Here's the source code for the working version: http://pastie.org/600615.txt It works on Ruby 1.8.6, but more recent

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
Thanks for the recommendations to my stats. I of course have to agree, if you are looking for a L4D-specific stats plugin, I wrote my stats from the ground up with L4D in mind. I haven't had much time to work on this recently because of some Real Life issues, but I've been going back to it the

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Alec Sanger
The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players we were tracking, but I believe it was under 250,000. We had quite a few websites running on the same box, though, so the stats may have just put it over the edge. Once we removed them things were back to running

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
I'm assuming your MySQL was on the same system? I have noticed that SourceMod likes to keep open MySQL users/sessions, and I have long since changed the code so that it opens and closes a MySQL connection when it needs to send a query, rather than keeping it open for the lifetime of the script. I

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Alec Sanger
yeah, unfortunately almost all of our servers now are versus or survivor. You definitely need to get stats working on those modes - then I'll see about reinstalling :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Brent Veal
Do you have plans to potentially make a similar stats plugin for L4D2 eventually? I know my community would be very interested in keeping track of those stats as well once it's released. On Mon, Aug 31, 2009 at 12:39 PM, Alec Sanger eclyp...@hotmail.com wrote: yeah, unfortunately almost all

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
Yeah absolutely. In fact, assuming not too much is changed on a server level between the two, it would probably be a single plugin that would track stats between the 2 games. I'm working on changing the way it tracks campaign information so people can add custom campaign stat tracking, and I would

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Phillip Vector
and then promptly block them for cheating on your server. :) On Mon, Aug 31, 2009 at 1:56 PM, msleepermslee...@cyberwurx.com wrote: Yeah absolutely. In fact, assuming not too much is changed on a server level between the two, it would probably be a single plugin that would track stats between

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
Jesus christ you're retarded. On Mon, 2009-08-31 at 14:03 -0700, Phillip Vector wrote: and then promptly block them for cheating on your server. :) On Mon, Aug 31, 2009 at 1:56 PM, msleepermslee...@cyberwurx.com wrote: Yeah absolutely. In fact, assuming not too much is changed on a server

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Brent Veal
Would you not want to block cheaters from your server? On Mon, Aug 31, 2009 at 2:06 PM, msleeper mslee...@cyberwurx.com wrote: Jesus christ you're retarded. On Mon, 2009-08-31 at 14:03 -0700, Phillip Vector wrote: and then promptly block them for cheating on your server. :) On Mon,

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Kyle Sanderson
He's bugging msleeper for his TF2 HoneyPot plugin which should not be happening on the list... Kyle. On Mon, Aug 31, 2009 at 2:11 PM, Brent Veal naslund.fan...@gmail.comwrote: Would you not want to block cheaters from your server? On Mon, Aug 31, 2009 at 2:06 PM, msleeper

Re: [hlds] Group Banning And You

2009-08-31 Thread Alex
/hlds __ Information from ESET Smart Security, version of virus signature database 4385 (20090831) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4385

[hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Jason Ruymen
A required update for Team Fortress 2 is on the way. Should be live in about one hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Saul Rennison
Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in about one hour. Jason ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread FPSB | Goerge
as long as the changelog doesn't incude - breaks sourcemod - breaks linux i'm game On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.comwrote: Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread DontWannaName!
Someones working the evening shift :) On Mon, Aug 31, 2009 at 5:17 PM, Saul Rennison saul.renni...@gmail.comwrote: Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is on the way. Should be live in

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Brent Veal
It's only 5:30 at Valve right now On Mon, Aug 31, 2009 at 5:24 PM, DontWannaName! ad...@topnotchclan.comwrote: Someones working the evening shift :) On Mon, Aug 31, 2009 at 5:17 PM, Saul Rennison saul.renni...@gmail.com wrote: Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08,

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread DontWannaName!
I know, when was the last time they put out an update after 5? On Mon, Aug 31, 2009 at 5:28 PM, Brent Veal naslund.fan...@gmail.comwrote: It's only 5:30 at Valve right now On Mon, Aug 31, 2009 at 5:24 PM, DontWannaName! ad...@topnotchclan.com wrote: Someones working the evening shift :)

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Saul Rennison
It never does include that otherwise it spoils the surprise. Thanks, - Saul. On 1 Sep 2009, at 01:24, FPSB | Goerge brutalgoerge...@gmail.com wrote: as long as the changelog doesn't incude - breaks sourcemod - breaks linux i'm game On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison

[hlds] Team Fortress 2 Update Released

2009-08-31 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added tf_allow_player_use server ConVar to control players executing +use while playing (defaults to 0) - Fixed a bug where full backpacks

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Saul Rennison
Does tf_allow_player_use 0 disallow the use of buttons and other things that require +use? If so then you've broken a lot of maps. If not then why is it there? Thanks, - Saul. On 1 Sep 2009, at 01:50, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Spencer 'voogru' MacDonald
Probably disables +use all together. I think this is quite silly. This is the first I've heard of a +use exploit. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Monday, August 31, 2009 9:04 PM To:

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread [??R] The-/iller
I haven't tried in a while but it used to be fun as a spy to sit there cloaked and just spam the use key and everyone would still hear the non-usable sound. Spencer 'voogru' MacDonald wrote: Probably disables +use all together. I think this is quite silly. This is the first I've heard of a

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Violent Crimes
Any word on when they are going to update the Orangebox Engine for mods like Age of Chivarly or Zombie Panic. It still hasn't been updated for the upload exploit? Jason Ruymen wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update.

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Jonah Hirsch
I'm pretty sure that's up to the mod authors. Jonah Hirsch On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes violentcri...@convictgaming.com wrote: Any word on when they are going to update the Orangebox Engine for mods like Age of Chivarly or Zombie Panic. It still hasn't been updated for

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Violent Crimes
Mod's have no access to the Engine Coding. Steam is responsible for that. Jonah Hirsch wrote: I'm pretty sure that's up to the mod authors. Jonah Hirsch On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes violentcri...@convictgaming.com wrote: Any word on when they are going to update

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Jonah Hirsch
But I mean it's the mod author's responsiblity to update their mod with a new engine. As I quote from the Synergy forums: In general the Linux version is very bugged-out right now. I'm hoping it will be better in the next version; I moved Synergy code changes to Valve's newer HL2MP source base.