Thanks for the application Bhandal, sadly it doesn't seem to write the
steamids to the .cfg file. It just leaves me with a 0kb .cfg file when I try
to add a group. I'll try re-compiling the application with the source that
you sent me tomorrow but it isn't looking good for me .
Kyle.
On Sun, Aug
what is this program doing ?
2009/8/31 Kyle Sanderson kyle.l...@gmail.com
Sorry to bump this but can anyone mirror the
steam_group_parser.exe
http://69.4.224.185/steam_group_parser/steam_group_parser.exefile
that D4rkR0w wrote? His box seems to be down.
Kyle.
On Fri, Aug 21, 2009 at 2:16
Nice one, that's a big group and it's even invite only.
On Mon, Aug 31, 2009 at 6:35 AM, Violent
Crimesviolentcri...@convictgaming.com wrote:
Hacking Community. They develop hacks for multiple games.
http://steamcommunity.com/groups/187ci
http://steamcommunity.com/actions/Search?K=187ci
Thank you Donnie, works awesome ;)
Any chance you still have the source saved?
Kyle.
On Mon, Aug 31, 2009 at 12:44 AM, Donnie Newlove
donnie.newl...@gmail.comwrote:
Nice one, that's a big group and it's even invite only.
On Mon, Aug 31, 2009 at 6:35 AM, Violent
Kyle Sanderson ha scritto:
Sorry to bump this but can anyone mirror the
steam_group_parser.exehttp://69.4.224.185/steam_group_parser/steam_group_parser.exefile
that D4rkR0w wrote? His box seems to be down.
Kyle.
Sorry but i didn't write it, i was just offering my help in case the
developer
Ah haha, Thanks for writing it Bhandal and for the source ;)
Kyle.
On Mon, Aug 31, 2009 at 10:18 AM, P. Bhandal pbhan...@gmail.com wrote:
Ahh, sorry Kyle, the reason that the version I sent didn't work was I was
planning on adding threading to it so it processed it faster, but I never
ended
Ahh, sorry Kyle, the reason that the version I sent didn't work was I was
planning on adding threading to it so it processed it faster, but I never
ended up finishing it.
Here's the source code for the working version:
http://pastie.org/600615.txt
It works on Ruby 1.8.6, but more recent
Thanks for the recommendations to my stats. I of course have to agree,
if you are looking for a L4D-specific stats plugin, I wrote my stats
from the ground up with L4D in mind.
I haven't had much time to work on this recently because of some Real
Life issues, but I've been going back to it the
The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players
we were tracking, but I believe it was under 250,000. We had quite a few
websites running on the same box, though, so the stats may have just put it
over the edge. Once we removed them things were back to running
I'm assuming your MySQL was on the same system? I have noticed that
SourceMod likes to keep open MySQL users/sessions, and I have long since
changed the code so that it opens and closes a MySQL connection when it
needs to send a query, rather than keeping it open for the lifetime of
the script. I
yeah, unfortunately almost all of our servers now are versus or survivor. You
definitely need to get stats working on those modes - then I'll see about
reinstalling :)
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
From: mslee...@cyberwurx.com
To: hlds@list.valvesoftware.com
Do you have plans to potentially make a similar stats plugin for L4D2
eventually? I know my community would be very interested in keeping track of
those stats as well once it's released.
On Mon, Aug 31, 2009 at 12:39 PM, Alec Sanger eclyp...@hotmail.com wrote:
yeah, unfortunately almost all
Yeah absolutely. In fact, assuming not too much is changed on a server
level between the two, it would probably be a single plugin that would
track stats between the 2 games. I'm working on changing the way it
tracks campaign information so people can add custom campaign stat
tracking, and I would
and then promptly block them for cheating on your server. :)
On Mon, Aug 31, 2009 at 1:56 PM, msleepermslee...@cyberwurx.com wrote:
Yeah absolutely. In fact, assuming not too much is changed on a server
level between the two, it would probably be a single plugin that would
track stats between
Jesus christ you're retarded.
On Mon, 2009-08-31 at 14:03 -0700, Phillip Vector wrote:
and then promptly block them for cheating on your server. :)
On Mon, Aug 31, 2009 at 1:56 PM, msleepermslee...@cyberwurx.com wrote:
Yeah absolutely. In fact, assuming not too much is changed on a server
Would you not want to block cheaters from your server?
On Mon, Aug 31, 2009 at 2:06 PM, msleeper mslee...@cyberwurx.com wrote:
Jesus christ you're retarded.
On Mon, 2009-08-31 at 14:03 -0700, Phillip Vector wrote:
and then promptly block them for cheating on your server. :)
On Mon,
He's bugging msleeper for his TF2 HoneyPot plugin which should not be
happening on the list...
Kyle.
On Mon, Aug 31, 2009 at 2:11 PM, Brent Veal naslund.fan...@gmail.comwrote:
Would you not want to block cheaters from your server?
On Mon, Aug 31, 2009 at 2:06 PM, msleeper
/hlds
__ Information from ESET Smart Security, version of virus signature
database 4385 (20090831) __
The message was checked by ESET Smart Security.
http://www.eset.com
__ Information from ESET Smart Security, version of virus signature
database 4385
A required update for Team Fortress 2 is on the way. Should be live in about
one hour.
Jason
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Oh snap
Thanks,
- Saul.
On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is on the way. Should be live
in about one hour.
Jason
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as long as the changelog doesn't incude
- breaks sourcemod
- breaks linux
i'm game
On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison saul.renni...@gmail.comwrote:
Oh snap
Thanks,
- Saul.
On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team
Someones working the evening shift :)
On Mon, Aug 31, 2009 at 5:17 PM, Saul Rennison saul.renni...@gmail.comwrote:
Oh snap
Thanks,
- Saul.
On 1 Sep 2009, at 01:08, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is on the way. Should be live
in
It's only 5:30 at Valve right now
On Mon, Aug 31, 2009 at 5:24 PM, DontWannaName! ad...@topnotchclan.comwrote:
Someones working the evening shift :)
On Mon, Aug 31, 2009 at 5:17 PM, Saul Rennison saul.renni...@gmail.com
wrote:
Oh snap
Thanks,
- Saul.
On 1 Sep 2009, at 01:08,
I know, when was the last time they put out an update after 5?
On Mon, Aug 31, 2009 at 5:28 PM, Brent Veal naslund.fan...@gmail.comwrote:
It's only 5:30 at Valve right now
On Mon, Aug 31, 2009 at 5:24 PM, DontWannaName! ad...@topnotchclan.com
wrote:
Someones working the evening shift :)
It never does include that otherwise it spoils the surprise.
Thanks,
- Saul.
On 1 Sep 2009, at 01:24, FPSB | Goerge brutalgoerge...@gmail.com
wrote:
as long as the changelog doesn't incude
- breaks sourcemod
- breaks linux
i'm game
On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Team Fortress 2:
- Added tf_allow_player_use server ConVar to control players executing +use
while playing (defaults to 0)
- Fixed a bug where full backpacks
Does tf_allow_player_use 0 disallow the use of buttons and other
things that require +use? If so then you've broken a lot of maps. If
not then why is it there?
Thanks,
- Saul.
On 1 Sep 2009, at 01:50, Jason Ruymen jas...@valvesoftware.com wrote:
A required update for Team Fortress 2 is now
Probably disables +use all together.
I think this is quite silly. This is the first I've heard of a +use exploit.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison
Sent: Monday, August 31, 2009 9:04 PM
To:
I haven't tried in a while but it used to be fun as a spy to sit there
cloaked and just spam the use key and everyone would still hear the
non-usable sound.
Spencer 'voogru' MacDonald wrote:
Probably disables +use all together.
I think this is quite silly. This is the first I've heard of a
Any word on when they are going to update the Orangebox Engine for mods
like Age of Chivarly or Zombie Panic. It still hasn't been updated for
the upload exploit?
Jason Ruymen wrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update.
I'm pretty sure that's up to the mod authors.
Jonah Hirsch
On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Any word on when they are going to update the Orangebox Engine for mods
like Age of Chivarly or Zombie Panic. It still hasn't been updated for
Mod's have no access to the Engine Coding. Steam is responsible for that.
Jonah Hirsch wrote:
I'm pretty sure that's up to the mod authors.
Jonah Hirsch
On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
Any word on when they are going to update
But I mean it's the mod author's responsiblity to update their mod with a
new engine.
As I quote from the Synergy forums:
In general the Linux version is very bugged-out right now. I'm hoping it
will be better in the next version; I moved Synergy code changes to Valve's
newer HL2MP source base.
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