RE: [hlds] How to empty banned.cfg's cache

2005-02-24 Thread Alexander Kobbevik
My guess would be to shut down your server, edit the banned.cfg, then restart the server. Since the server reads from banned.cfg into the cache when it starts (right?). -Alex -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Agent 001Fox Sent: 25. februar

[hlds] How to empty banned.cfg's cache

2005-02-24 Thread Agent 001Fox
Because I sometimes manually update my banned.cfg I cannot get rid of some Steam ID's. Is there any way to empty the banned.cfg's cache? Some file I can delete/rename or something like that? //DiS|Fox Homepage: http://www.sweDiS.se/ Server: http://dis1.hopto.org:27015 __

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
Don't let people tell you being able to tele-commute is a good thing ;-) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ironchef Sent: Thursday, February 24, 2005 11:04 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] new command, -tickrat

RE: [hlds] new command, -tickrate.

2005-02-24 Thread ironchef
Alfred Reynolds wrote: > The default tick rate for HL2DM is 66, for Counter-Strike: Source its > 33. I would try 66 and 100. The higher the value the more CPU usage. > Extreme values (less than 33 or more than 128) may cause simulation > errors. Dude, Alfred. It's after 11pm. Go home, grab a beer

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Darren Mason
Alfred, Big thanks to you and all the others working late tonight. Cheers! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 10:47 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] new command, -tickra

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
The default tick rate for HL2DM is 66, for Counter-Strike: Source its 33. I would try 66 and 100. The higher the value the more CPU usage. Extreme values (less than 33 or more than 128) may cause simulation errors. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECT

Re: [hlds] new command, -tickrate.

2005-02-24 Thread Mikee
When I query fps_max at console, it says 300, but tickrate does not return a default value. What is the default, and a good command line suggestion? Also, with this update HL2-DM tonight both my 16 person [K-9] Kibbles and Bits servers are running really well. Thanks again! - Original Message

Re: [hlds] new command, -tickrate.

2005-02-24 Thread Whisper
OMFG an insight into how the HLDS netcode works Treasure the moment people! On Thu, 24 Feb 2005 22:16:02 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Tickrate is the number of simulation steps the game runs a second, FPS > is the number of input loops run a second. > > - Alfred > > -Or

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
Tickrate is the number of simulation steps the game runs a second, FPS is the number of input loops run a second. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Thursday, February 24, 2005 10:05 PM To: hlds@list.valvesoftware.c

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
No, you have to set it on the command line. The setting should still be passed through to the GUI. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Team Pfeffer Sent: Thursday, February 24, 2005 10:05 PM To: hlds@list.valvesoftware.com Subject: Re

Re: [hlds] new command, -tickrate.

2005-02-24 Thread List Keeper
So how does -tickrate compare or relate to +fps_max? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 11:51 PM Subject: RE: [hlds] new command, -tickrate. > -tickrate > > So you want > -tickrate 85 > > Note that the raw FPS value di

Re: [hlds] new command, -tickrate.

2005-02-24 Thread Team Pfeffer
Thanks! Can you tweak it while the game is running in the console? We use the GUI version, not the command line. -Tech On Thu, 24 Feb 2005 21:51:47 -0800, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > -tickrate > > So you want > -tickrate 85 > > Note that the raw FPS value displayed by the ded

Re: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread List Keeper
V30 is for the SRCDS core components which is the 5th group of files during that are updated. - Original Message - From: "BlackYoda" <[EMAIL PROTECTED]> To: Cc: Sent: Thursday, February 24, 2005 11:28 PM Subject: Re: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmat

RE: [hlds] new command, -tickrate.

2005-02-24 Thread Alfred Reynolds
-tickrate So you want -tickrate 85 Note that the raw FPS value displayed by the dedicated server is decoupled from the tickrate (one frame may not equal one tick). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Team Pfeffer Sent: Thursday, Fe

[hlds] new command, -tickrate.

2005-02-24 Thread Team Pfeffer
Can we have a hint the new command "-tickrate" use? I would like to run our CSS game at 85 fps, not 66. -Tech ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread BlackYoda
At the end, I rant it again, it quickly checked and says the Win32 HLDS is v30.. I'm all good now, thank you. BlackYoda wrote: Strange.. I must have missed an update it says mine is updating shared content from v24 to v25. Also, just letting Valve know that my update also stalled out on ./cstrike/b

Re: [hlds] Source Update

2005-02-24 Thread List Keeper
Interestingly enough the last big update we had -retry did not work when the following message showed. no content servers available It was something like that. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 10:54 PM Subject: RE: [

Re: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread BlackYoda
Strange.. I must have missed an update it says mine is updating shared content from v24 to v25. Also, just letting Valve know that my update also stalled out on ./cstrike/bin/server_i486.so (in downloading state). It was on that file for more than an hour, I just cancelled it and started it again,

RE: [hlds] Source Update

2005-02-24 Thread Alfred Reynolds
You can also add "-retry" on the command line to make it keep retrying content server connections when the system is busy. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd Sent: Thursday, February 24, 2005 7:56 PM To: hlds@list.valvesoftwar

[hlds] Help with setting up HL2-DM Stats

2005-02-24 Thread Mikee
Do you guys know if anyone has written a HL2-DM Source plugin to make a server output log information either as a log file or live XML feed so we can parse it into viewable stats? I have a couple of programmers in my clan that can put together a mod that we could share with the community, but the

Re: [hlds] Re: hlds digest, Vol 1 #3451 - 13 msgs

2005-02-24 Thread Andrew Armstrong
America is not the center of the world you know (shock horror). They just release updates when they feel they are ready, many people all over the world are getting these updates at different times relative to their timezone. Just deal with it. - Original Message - From: "leo bounds" <[EM

[hlds] Re: hlds digest, Vol 1 #3451 - 13 msgs

2005-02-24 Thread leo bounds
Question to the Valve Team: Why do you guys always release new Steam updates for servers late in the day like 5pm ? Don't you guys know that is when people start to get home from work and try to get on all the CS:Source servers ? Meanwhile people that are game hosts are scrambling trying to upda

Re: [hlds] Source Update

2005-02-24 Thread wArgOd
stop it and restart it. when it finishes do it again on the same server. repeat this until it never verifies individual files. and be patient. there are only what, say 15,000+ servers all trying to update at the same time? [EMAIL PROTECTED] wrote: Ya This is Starting to Get really Old You Guys sia

RE: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Spencer 'voogru' MacDonald
Guess I'll have to apply my own fixes until the next release since I use a modified server dll. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 10:25 PM To: hlds@list.valvesoftware.com Subject: R

RE: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
As was mentioned on the HLCoders list, the HL2DM code will be updated with the next SDK release. If you want to keep abreast of the SDK and its changes, subscribe to the list via: http://list.valvesoftware.com/mailman/listinfo/hlcoders - Alfred -Original Message- From: [EMAIL PROTECTED] [

Re: [hlds] Source Update

2005-02-24 Thread munra
Ya This is Starting to Get really Old You Guys siad last time you Would fix this. Same Thing is still happening Munra Les - Original Message - From: "Ruiner" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 10:14 PM Subject: [hlds] Source Update I was seriously waiting for someo

RE: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread J Marcus
Bad Challenge reminds me of the cheating death message..say it isn't so... jefe -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 9:54 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com S

RE: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Spencer 'voogru' MacDonald
Was the SDK for hl2dm updated as well? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, February 24, 2005 9:54 PM To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] RE: [hlds_linux]

[hlds] Source Update

2005-02-24 Thread Ruiner
I was seriously waiting for someone to complain about the source update (Again).. And since no one has yet, anyone else having trouble updating? As it is right now, I've been stuck at checking/installing for the past.. oh 1 hour. Checking/Installing 'Counter-Strike Source Shared Content' version 2

[hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
A fix for this is released, run hldsupdatetool again to get it (only the engine binaries have been updated). You MUST get this update (you will update to v29 for Linux, v30 for win32) otherwise people will get "Bad Challenge" errors when try to connect to your server. - Alfred -Original Messa

Re: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Z Teknology G-Mail
Was VAC2 silently included in this release Alfred :) PLEASE tell me it was!!! Otherwise get on the VAC2 teams butt and get that sucker out already!! Zack Mikee wrote: Alfred, you guys are wonderful! Not only did you fix the model problem, but you added the weapon kill type in the stats. That is

Re: [hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Mikee
Alfred, you guys are wonderful! Not only did you fix the model problem, but you added the weapon kill type in the stats. That is so so great! - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: ; Sent: Thursday, February 24, 2005 8:59 PM Subject: [hlds] RE: [hlds_linux]

[hlds] RE: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
I just found a bug in the engine from this release resulting in people getting "Bad Challenge" errors when joining server. A fix is in the pipe, you will need to update again once it is release (in the next hour or so). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PR

[hlds] Counter-Strike: Source, Half-Life 2: Deathmatch and Source engine update

2005-02-24 Thread Alfred Reynolds
We have released an update to Counter-Strike: Source, Half-Life 2: Deathmatch and the Source engine. Run hldsupdatetool to apply the update. Two new maps (de_train and cs_compound) have been added to Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has been fixed. A more detaile

Re: [hlds] HL2MP - getting started with rcon

2005-02-24 Thread Mikee
That sounds great! - Original Message - From: "wArgOd" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 3:36 PM Subject: Re: [hlds] HL2MP - getting started with rcon Indeed. the class you can obtain in that forum is a good one. I have already modified the class to include several

Re: [hlds] HL2MP - getting started with rcon

2005-02-24 Thread wArgOd
Indeed. the class you can obtain in that forum is a good one. I have already modified the class to include several other commands. However, I froze work on the class until after the release of the updated protocol. Hows about this: I'll sponsor a sourceforge.net project for this excellent effort by

Re: [hlds] HL2MP - new exception and crash after the update, in vphysics.dll

2005-02-24 Thread ooksserver
Definitely different engine - but I wonder how much old code they kept? Or maybe both engines just happen to have the same susceptibilities? - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 8:59 AM Subject: Re: [hlds] HL2MP - new exception and

Re: [hlds] HL2MP - new exception and crash after the update, in vphysics.dll

2005-02-24 Thread Whisper
Different Engine I thought On Thu, 24 Feb 2005 08:23:03 -0800, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Are these model exploits anything new? Last night my OP4 server crashed with > a mesage about some model not being found. Yet, I've verified all maps to > ensure they have the necessary mo

Re: [hlds] HL2MP - new exception and crash after the update, in vphysics.dll

2005-02-24 Thread ooksserver
Are these model exploits anything new? Last night my OP4 server crashed with a mesage about some model not being found. Yet, I've verified all maps to ensure they have the necessary models, so I'm wondering if HL1 servers are also susceptible to this? - Original Message - From: "Mikee" <[

RE: [hlds] HL2MP - getting started with rcon

2005-02-24 Thread Kris Sum
See http://www.kquery.com/forums/index.php?showtopic=1146 I believe there are already some classes floating about on the forums... Kris. Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 24 February 2005 13:10 To: hlds@list.valvesoftw

[hlds] HL2MP - getting started with rcon

2005-02-24 Thread pfsmith
This is a multi-part message in MIME format. -- Just getting started with admin stuff and trying to build some .net classes for game stats and game control. I have remote log listening more or less figured out - however, I am struggling a bit to find information around rcon. Hoping someone can

[hlds] ok

2005-02-24 Thread andre eu
-- [ Picked text/plain from multipart/alternative ] confirm 115656 __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- ___ To unsubscribe, edit your