Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Yaakov Smith
Mod authors can only push their mod to the new engine when Valve release the code for the new engine. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Tuesday, 1 September 2009 3:45 PM To: Half-Life de

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Jonah Hirsch
But I mean it's the mod author's responsiblity to update their mod with a new engine. As I quote from the Synergy forums: "In general the Linux version is very bugged-out right now. I'm hoping it will be better in the next version; I moved Synergy code changes to Valve's newer HL2MP source base."

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Violent Crimes
Mod's have no access to the Engine Coding. Steam is responsible for that. Jonah Hirsch wrote: > I'm pretty sure that's up to the mod authors. > > Jonah Hirsch > > > On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes < > violentcri...@convictgaming.com> wrote: > > >> Any word on when they are going

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Jonah Hirsch
I'm pretty sure that's up to the mod authors. Jonah Hirsch On Mon, Aug 31, 2009 at 7:18 PM, Violent Crimes < violentcri...@convictgaming.com> wrote: > Any word on when they are going to update the Orangebox Engine for mods > like Age of Chivarly or Zombie Panic. It still hasn't been updated for

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Violent Crimes
Any word on when they are going to update the Orangebox Engine for mods like Age of Chivarly or Zombie Panic. It still hasn't been updated for the upload exploit? Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update.

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread [??R] The-/
I haven't tried in a while but it used to be fun as a spy to sit there cloaked and just spam the use key and everyone would still hear the non-usable sound. Spencer 'voogru' MacDonald wrote: > Probably disables +use all together. > > I think this is quite silly. This is the first I've heard of a

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Spencer 'voogru' MacDonald
Probably disables +use all together. I think this is quite silly. This is the first I've heard of a +use exploit. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Monday, August 31, 2009 9:04 PM To:

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Saul Rennison
Does tf_allow_player_use 0 disallow the use of buttons and other things that require +use? If so then you've broken a lot of maps. If not then why is it there? Thanks, - Saul. On 1 Sep 2009, at 01:50, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run

[hlds] Team Fortress 2 Update Released

2009-08-31 Thread Jason Ruymen
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2: - Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0) - Fixed a bug where full backpacks

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Saul Rennison
It never does include that otherwise it spoils the surprise. Thanks, - Saul. On 1 Sep 2009, at 01:24, "FPSB | Goerge" wrote: > as long as the changelog doesn't incude > - breaks sourcemod > - breaks linux > > i'm game > > On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison >wrote: > >> Oh snap >>

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread DontWannaName!
I know, when was the last time they put out an update after 5? On Mon, Aug 31, 2009 at 5:28 PM, Brent Veal wrote: > It's only 5:30 at Valve right now > > On Mon, Aug 31, 2009 at 5:24 PM, DontWannaName! >wrote: > > > Someones working the evening shift :) > > > > On Mon, Aug 31, 2009 at 5:17 PM, S

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Brent Veal
It's only 5:30 at Valve right now On Mon, Aug 31, 2009 at 5:24 PM, DontWannaName! wrote: > Someones working the evening shift :) > > On Mon, Aug 31, 2009 at 5:17 PM, Saul Rennison >wrote: > > > Oh snap > > > > Thanks, > > - Saul. > > > > On 1 Sep 2009, at 01:08, Jason Ruymen wrote: > > > > > A

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread FPSB | Goerge
as long as the changelog doesn't incude - breaks sourcemod - breaks linux i'm game On Mon, Aug 31, 2009 at 6:17 PM, Saul Rennison wrote: > Oh snap > > Thanks, > - Saul. > > On 1 Sep 2009, at 01:08, Jason Ruymen wrote: > > > A required update for Team Fortress 2 is on the way. Should be live >

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread DontWannaName!
Someones working the evening shift :) On Mon, Aug 31, 2009 at 5:17 PM, Saul Rennison wrote: > Oh snap > > Thanks, > - Saul. > > On 1 Sep 2009, at 01:08, Jason Ruymen wrote: > > > A required update for Team Fortress 2 is on the way. Should be live > > in about one hour. > > > > Jason > > > > ___

Re: [hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Saul Rennison
Oh snap Thanks, - Saul. On 1 Sep 2009, at 01:08, Jason Ruymen wrote: > A required update for Team Fortress 2 is on the way. Should be live > in about one hour. > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list > arc

[hlds] Team Fortress 2 Update Coming

2009-08-31 Thread Jason Ruymen
A required update for Team Fortress 2 is on the way. Should be live in about one hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Group Banning And You

2009-08-31 Thread Alex
t;>> Steam >>> >>> >>>>> and >>>>> >>>>> >>>>>>>>>> you guys would ban me even if I never used hacks and the group >>>>>>>>>>

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Kyle Sanderson
He's bugging msleeper for his TF2 HoneyPot plugin which should not be happening on the list... Kyle. On Mon, Aug 31, 2009 at 2:11 PM, Brent Veal wrote: > Would you not want to block cheaters from your server? > > > On Mon, Aug 31, 2009 at 2:06 PM, msleeper wrote: > > > Jesus christ you're retar

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Brent Veal
Would you not want to block cheaters from your server? On Mon, Aug 31, 2009 at 2:06 PM, msleeper wrote: > Jesus christ you're retarded. > > > On Mon, 2009-08-31 at 14:03 -0700, Phillip Vector wrote: > > and then promptly block them for cheating on your server. :) > > > > On Mon, Aug 31, 2009 at

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
Jesus christ you're retarded. On Mon, 2009-08-31 at 14:03 -0700, Phillip Vector wrote: > and then promptly block them for cheating on your server. :) > > On Mon, Aug 31, 2009 at 1:56 PM, msleeper wrote: > > Yeah absolutely. In fact, assuming not too much is changed on a server > > level between

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Phillip Vector
and then promptly block them for cheating on your server. :) On Mon, Aug 31, 2009 at 1:56 PM, msleeper wrote: > Yeah absolutely. In fact, assuming not too much is changed on a server > level between the two, it would probably be a single plugin that would > track stats between the 2 games. I'm wor

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
Yeah absolutely. In fact, assuming not too much is changed on a server level between the two, it would probably be a single plugin that would track stats between the 2 games. I'm working on changing the way it tracks campaign information so people can add custom campaign stat tracking, and I would

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Brent Veal
Do you have plans to potentially make a similar stats plugin for L4D2 eventually? I know my community would be very interested in keeping track of those stats as well once it's released. On Mon, Aug 31, 2009 at 12:39 PM, Alec Sanger wrote: > > yeah, unfortunately almost all of our servers now

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Alec Sanger
yeah, unfortunately almost all of our servers now are versus or survivor. You definitely need to get stats working on those modes - then I'll see about reinstalling :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 > From: mslee...@cyberwurx.com > To: hlds@list.valvesoftware.com > Da

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
I'm assuming your MySQL was on the same system? I have noticed that SourceMod likes to keep open MySQL users/sessions, and I have long since changed the code so that it opens and closes a MySQL connection when it needs to send a query, rather than keeping it open for the lifetime of the script. I w

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread Alec Sanger
The box was a Celeron 2.0 with 1GB. I can't remember exactly how many players we were tracking, but I believe it was under 250,000. We had quite a few websites running on the same box, though, so the stats may have just put it over the edge. Once we removed them things were back to running like

Re: [hlds] L4D Stats recommendations

2009-08-31 Thread msleeper
Thanks for the recommendations to my stats. I of course have to agree, if you are looking for a L4D-specific stats plugin, I wrote my stats from the ground up with L4D in mind. I haven't had much time to work on this recently because of some Real Life issues, but I've been going back to it the pas

Re: [hlds] Group Banning And You

2009-08-31 Thread Kyle Sanderson
Ah haha, Thanks for writing it Bhandal and for the source ;) Kyle. On Mon, Aug 31, 2009 at 10:18 AM, P. Bhandal wrote: > Ahh, sorry Kyle, the reason that the version I sent didn't work was I was > planning on adding threading to it so it processed it faster, but I never > ended up finishing it.

Re: [hlds] Group Banning And You

2009-08-31 Thread P. Bhandal
Ahh, sorry Kyle, the reason that the version I sent didn't work was I was planning on adding threading to it so it processed it faster, but I never ended up finishing it. Here's the source code for the working version: http://pastie.org/600615.txt It works on Ruby 1.8.6, but more recent versions

Re: [hlds] Group Banning And You

2009-08-31 Thread D4rKr0W
Kyle Sanderson ha scritto: > Sorry to "bump" this but can anyone mirror the > steam_group_parser.exefile > that D4rkR0w wrote? His box seems to be down. > > Kyle. Sorry but i didn't write it, i was just offering my help in case the d

Re: [hlds] Group Banning And You

2009-08-31 Thread Kyle Sanderson
Thank you Donnie, works awesome ;) Any chance you still have the source saved? Kyle. On Mon, Aug 31, 2009 at 12:44 AM, Donnie Newlove wrote: > Nice one, that's a big group and it's even invite only. > > On Mon, Aug 31, 2009 at 6:35 AM, Violent > Crimes wrote: > > Hacking Community. They develop

Re: [hlds] Group Banning And You

2009-08-31 Thread Donnie Newlove
Nice one, that's a big group and it's even invite only. On Mon, Aug 31, 2009 at 6:35 AM, Violent Crimes wrote: > Hacking Community. They develop hacks for multiple games. > > > http://steamcommunity.com/groups/187ci > > http://steamcommunity.com/actions/Search?K=187ci > Works fine for me. I uploa

Re: [hlds] Group Banning And You

2009-08-31 Thread Nightbox
what is this program doing ? 2009/8/31 Kyle Sanderson > Sorry to "bump" this but can anyone mirror the > steam_group_parser.exe< > http://69.4.224.185/steam_group_parser/steam_group_parser.exe>file > that D4rkR0w wrote? His box seems to be down. > > Kyle. > > On Fri, Aug 21, 2009 at 2:16 PM, 1ns

Re: [hlds] Group Banning And You

2009-08-31 Thread Kyle Sanderson
Thanks for the application Bhandal, sadly it doesn't seem to write the steamids to the .cfg file. It just leaves me with a 0kb .cfg file when I try to add a group. I'll try re-compiling the application with the source that you sent me tomorrow but it isn't looking good for me >.< Kyle. On Sun, Au