Re: [hlds] Server crashes (E. Olsen)
Any response from Valve regarding the server-hang issue? I've got it happening at least 1-2 times a dayusually during prime time. It's a real traffic killer. On Mon, Aug 15, 2011 at 3:18 PM, Andreas Grimm l...@gmx.net wrote: Same here, too more server hangs than crashes at the moment ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lambda *Sent:* Monday, August 15, 2011 9:16 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) ** ** Same here, i have randomly server hangs on some of my servers. 2011/8/15 E. Olsen ceo.eol...@gmail.com Yep...that sounds like the exact same behavior I'm seeing on Windows 2008 R2 servers. ** ** On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.net wrote: I've pulled my servers off auto restart and noticed most of them when they crash, they simple freeze up right after mapchange while clients are joining the game and selecting their teams. This is on Linux servers however, but we both seem to suffer the same bug. Saint K. From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [ ceo.eol...@gmail.com] Sent: 15 August 2011 20:25 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) Yeah...this is going to be a tough one to track down. I've been on a server a couple of times that it's happened, and there was no discernible cause, other than it seemed to happen most often right after a map change while players were choosing their teams. But again, there was no crash dump, and no error messages in the logs, so it's all but impossible to put my finger on the cause. It's happened on both 24 32 player servers, stock and custom maps, with Sourcemod and without, etc. Server specs are: 2 x e5620 (dual quad core) 24 GB ram 2 x 500GB drives (both defragged daily) 5 TF2 instances per box (and nothing else at the moment - servers stay at 35% CPU usage or less) It's more an annoyance than anything elsethe servers are all very stable (actually, they've been more stable in the last couple of months than ever before), and almost never crash, with exception of this hang once or twice per day. Some server will go for days without it occurring, then they'll have 1-2 hangs on the same day. Perhaps if there was some kind of verbose logging/debug file we could put on the server(s) for a couple of weeks that would detail exactly what was happening during each hang, we could be a bit more helpful to Valve in finding the problem? On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.commailto: hu...@halsplayground.com wrote: Breaking your mail to the list out Olsen because this in particular caught my interest. E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote: I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart... Ditto, same OS have been seeing this for about 2 months now. Server instance just freezes and required manual restart. I started eliminating plugins and double checking SM, using latest stable, about to try latest snapshot though I tend to prefer to not use snapshots. Did fresh server installs as well just to cut any junk files that may have been left behind that are no longer valid for the servers that could cause conflict. Nothing has been revealed. Most times, again the instance just freezes. Occasionally it will outright close and rarely do I get an error. Rarely I am blessed with a dump. Seems to happen every 6 to 12 hrs on servers that have decent traffic. Looking at the dumps doesn't speak to me much. I have seen server.dll error if I am not mistaking. Hardware has been thoroughly tested and retested and all appears well on that end. Dunno, but then I am not proficient with the dump files. My wife gripes at me cause I can't find the mustard right there in the fridge. Apparently you have to move stuff out of the way when looking for it. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Server crashes (E. Olsen)
This freeze has been happening as far as I can remember. It's always right after the map changes. - Spencer. On 8/22/2011 10:21 AM, E. Olsen wrote: Any response from Valve regarding the server-hang issue? I've got it happening at least 1-2 times a dayusually during prime time. It's a real traffic killer. On Mon, Aug 15, 2011 at 3:18 PM, Andreas Grimm l...@gmx.net mailto:l...@gmx.net wrote: Same here, too more server hangs than crashes at the moment *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lambda *Sent:* Monday, August 15, 2011 9:16 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) Same here, i have randomly server hangs on some of my servers. 2011/8/15 E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com Yep...that sounds like the exact same behavior I'm seeing on Windows 2008 R2 servers. On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.net mailto:sai...@specialattack.net wrote: I've pulled my servers off auto restart and noticed most of them when they crash, they simple freeze up right after mapchange while clients are joining the game and selecting their teams. This is on Linux servers however, but we both seem to suffer the same bug. Saint K. From: hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com] Sent: 15 August 2011 20:25 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) Yeah...this is going to be a tough one to track down. I've been on a server a couple of times that it's happened, and there was no discernible cause, other than it seemed to happen most often right after a map change while players were choosing their teams. But again, there was no crash dump, and no error messages in the logs, so it's all but impossible to put my finger on the cause. It's happened on both 24 32 player servers, stock and custom maps, with Sourcemod and without, etc. Server specs are: 2 x e5620 (dual quad core) 24 GB ram 2 x 500GB drives (both defragged daily) 5 TF2 instances per box (and nothing else at the moment - servers stay at 35% CPU usage or less) It's more an annoyance than anything elsethe servers are all very stable (actually, they've been more stable in the last couple of months than ever before), and almost never crash, with exception of this hang once or twice per day. Some server will go for days without it occurring, then they'll have 1-2 hangs on the same day. Perhaps if there was some kind of verbose logging/debug file we could put on the server(s) for a couple of weeks that would detail exactly what was happening during each hang, we could be a bit more helpful to Valve in finding the problem? On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.com mailto:hu...@halsplayground.commailto:hu...@halsplayground.com mailto:hu...@halsplayground.com wrote: Breaking your mail to the list out Olsen because this in particular caught my interest. E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.commailto:ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com Wrote: I'm seeing intermittent server hangs on our Windows Server 2008 R2 servers. No crash, no crash dump, the server just hangs and needs a manual restart... Ditto, same OS have been seeing this for about 2 months now. Server instance just freezes and required manual restart. I started eliminating plugins and double checking SM, using latest stable, about to try latest snapshot though I tend to prefer to not use snapshots. Did fresh server installs as well just to cut any junk files that may have been left behind that are no longer valid for the servers that could cause conflict. Nothing has been revealed. Most times, again the instance just freezes. Occasionally it will outright close and rarely do I get an error. Rarely I am blessed with a dump. Seems to happen every 6 to 12 hrs on servers that have decent traffic. Looking at the dumps doesn't speak to me much. I have seen server.dll error if I am not mistaking. Hardware has been thoroughly tested and retested and all appears well on that end. Dunno, but then I am not proficient with the dump files. My wife gripes at me cause I can't find the mustard right there in the fridge. Apparently you have to move stuff out of the way when looking for it.
Re: [hlds] Fw: HLDS Issue
When you click 'browse servers' on TF2, in the bottom left hand corner of the window is a box, which is usually checked, it says underneath 'simple view'. Simple view, narrows the list of servers down to the ones which run the fastest, are anti-cheat (VAC), and are the optimal conditions for playing. Usually this means that they are well known and trusted servers. When I say adding the server, I mean find your ip address (go to www.ipchicken.com) if you don't know it, then copy and paste it, or write it into the box, after you right click in the 'favourites' tab, and click 'add server by ip' button. Then, after entering ip, click 'find games at this address'. and if your server comes up, right click it, then click 'add server to favourites'. If you uncheck 'simple view' it shows all the servers running in the entire world, and should take some time to fully refresh, so if you scroll down there somewhere, yours might be there. However, most dedicated servers don't show on the master list, unless they are optimal conditions. This is nothing to worry about, and nothing you are doing wrong. Hope this helps. If you still don't understand, feel free to ask more! Thanks On 21 August 2011 22:18, Rolf Maas zappe...@hotmail.com wrote: -Original Message- From: zappe...@hotmail.com Date: Sun, 21 Aug 2011 20:43:37 To: kelly joewhitenoi...@ntlworld.com Reply-To: zappe...@hotmail.com Subject: Re: [hlds] HLDS Issue Hi, Thanks for the answer! What do you mean by the simple view? And with adding you mean to your favourites or? Thanks in advance! Rolf Maas -Original Message- From: kelly joe whitenoi...@ntlworld.com Date: Sun, 21 Aug 2011 20:40:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] HLDS Issue I thinks that dedicated servers have to be optimum settings in order to show on the 'simple view' of server masterlist. However, if you uncheck that box, and scroll down, it will be there somewhere probably. Or you could add the server by ip adress. My server only shows after I add it to via ip. On 21 August 2011 15:28, Rolf Maas zappe...@hotmail.com mailto: zappe...@hotmail.com wrote: Hi Guys, I think my problem is already posted several times, but I didn't found a clean answer yet... Why are fresh installed HLDS servers not showing up in the masterlist anymore? I saw a couple of posts that the problem is known by Valve, but they have'nt found a solution yet. Can someone reply with a good explanation? Thanks in advance! Rolf Maas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.comwrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
One solution is to not go to sleep! Have you tried disabling addons or anything to see if it is related to something else? Also it doesn't happen at the same map rotation does it? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Monday, August 22, 2011 2:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.commailto:hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
Can anyone verify that this is occurring with replay disabled? -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Haldeman Sent: Monday, August 22, 2011 2:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) One solution is to not go to sleep! Have you tried disabling addons or anything to see if it is related to something else? Also it doesn't happen at the same map rotation does it? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Monday, August 22, 2011 2:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.commailto:hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
I can confirm that it happens with our without replay, and with or without Sourcemod. All I know for certain is that this is an issue with TF2/steam itself, not the maps, mods, or hardware. On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.comwrote: Can anyone verify that this is occurring with replay disabled? ** ** -Jon ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake Haldeman *Sent:* Monday, August 22, 2011 2:01 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) ** ** One solution is to not go to sleep! ** ** Have you tried disabling addons or anything to see if it is related to something else? Also it doesn’t happen at the same map rotation does it?* *** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen *Sent:* Monday, August 22, 2011 2:57 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) ** ** I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
I also have occasional crashes on mapchange in CS:S. The log usually ends after a few entered the game-lines. On 2011/08/22 23:44, E. Olsen wrote: I can confirm that it happens with our without replay, and with or without Sourcemod. All I know for certain is that this is an issue with TF2/steam itself, not the maps, mods, or hardware. On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com mailto:j...@valvesoftware.com wrote: Can anyone verify that this is occurring with replay disabled? __ __ -Jon __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake Haldeman *Sent:* Monday, August 22, 2011 2:01 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ One solution is to not go to sleep! __ __ Have you tried disabling addons or anything to see if it is related to something else? Also it doesn’t happen at the same map rotation does it? __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen *Sent:* Monday, August 22, 2011 2:57 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com mailto:bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.com mailto:hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
Allot of the errors/issues/concerns I am reading today sound as if they are possibly related to 3rd party addons else I would assume that there would be ample more complaints. Sin. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Tuesday, 23 August 2011 8:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) I also have occasional crashes on mapchange in CS:S. The log usually ends after a few entered the game-lines. On 2011/08/22 23:44, E. Olsen wrote: I can confirm that it happens with our without replay, and with or without Sourcemod. All I know for certain is that this is an issue with TF2/steam itself, not the maps, mods, or hardware. On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com mailto:j...@valvesoftware.com wrote: Can anyone verify that this is occurring with replay disabled? __ __ -Jon __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake Haldeman *Sent:* Monday, August 22, 2011 2:01 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ One solution is to not go to sleep! __ __ Have you tried disabling addons or anything to see if it is related to something else? Also it doesn't happen at the same map rotation does it? __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen *Sent:* Monday, August 22, 2011 2:57 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com mailto:bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.com mailto:hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server crashes (E. Olsen) (E. Olsen)
Since at least some of the issues reported in this thread are lock ups, one of my GMod servers is deadlocking in engine.dll frequently (gmod shares the same engine bins). The stack trace looks something like this: CGameServer::SendClientMessages CParallelProcessorCGameClient *, CFuncJobItemProcessorCGameClient *::Run CThreadFastMutex::Lock In a second crash dump I believe the game was trying to iterate CFrameSnapshotManager::NextSnapshot but it never broke out of a loop. It suggests to me that something strange is happening in sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm going to run that server with it set to 0 in case anyone is curious and I'll post my results. I have a couple full memory dumps if anyone would like to contact me off-list. On Mon, Aug 22, 2011 at 4:11 PM, Admin administrat...@necrokillia.org wrote: Allot of the errors/issues/concerns I am reading today sound as if they are possibly related to 3rd party addons else I would assume that there would be ample more complaints. Sin. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Tuesday, 23 August 2011 8:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen) I also have occasional crashes on mapchange in CS:S. The log usually ends after a few entered the game-lines. On 2011/08/22 23:44, E. Olsen wrote: I can confirm that it happens with our without replay, and with or without Sourcemod. All I know for certain is that this is an issue with TF2/steam itself, not the maps, mods, or hardware. On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com mailto:j...@valvesoftware.com wrote: Can anyone verify that this is occurring with replay disabled? __ __ -Jon __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake Haldeman *Sent:* Monday, August 22, 2011 2:01 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ One solution is to not go to sleep! __ __ Have you tried disabling addons or anything to see if it is related to something else? Also it doesn't happen at the same map rotation does it? __ __ *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen *Sent:* Monday, August 22, 2011 2:57 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen) __ __ I agree. It does always seem to happen (mostly) right after a map change while people are joining the serverso it seems like some kind of network error that locks up the server. I just wish we had some way to debug it so we could give Valve better specifics about exactly what's happening when the server hangs occur. Regardless, it needs to be addressedthere's nothing worse than having a popular server sit empty all night because it froze after I've gone to bed. On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com mailto:bigboomer...@gmail.com wrote: I have to be honest, after reading all these it seems like it may be an issue with the upload of stats or the connection to Valve not being available on map change.. It just seems to random for it to be a server side issue.. But hey who knows. On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.com mailto:hu...@halsplayground.com wrote: Mine seem to be crashing a bit more now. I used to run stable as all get out and now I have to do restarts every few hours on one server or another. Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no map changes as well as on various stock rotations. Hutch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ __ ___ To unsubscribe, edit your list preferences, or view