Re: [hlds] Server crashes (E. Olsen)

2011-08-22 Thread E. Olsen
Any response from Valve regarding the server-hang issue? I've got it
happening at least 1-2 times a dayusually during prime time. It's a real
traffic killer.

On Mon, Aug 15, 2011 at 3:18 PM, Andreas Grimm l...@gmx.net wrote:

 Same here, too  more server hangs than crashes at the moment

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lambda
 *Sent:* Monday, August 15, 2011 9:16 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen)

 ** **

 Same here, i have randomly server hangs on some of my servers.

 2011/8/15 E. Olsen ceo.eol...@gmail.com

 Yep...that sounds like the exact same behavior I'm seeing on Windows 2008
 R2 servers.

 ** **

 On Mon, Aug 15, 2011 at 2:50 PM, Saint K. sai...@specialattack.net
 wrote:

 I've pulled my servers off auto restart and noticed most of them when they
 crash, they simple freeze up right after mapchange while clients are joining
 the game and selecting their teams.

 This is on Linux servers however, but we both seem to suffer the same bug.

 Saint K.
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen [
 ceo.eol...@gmail.com]
 Sent: 15 August 2011 20:25
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen)

 Yeah...this is going to be a tough one to track down. I've been on a server
 a couple of times that it's happened, and there was no discernible cause,
 other than it seemed to happen most often right after a map change while
 players were choosing their teams. But again, there was no crash dump, and
 no error messages in the logs, so it's all but impossible to put my finger
 on the cause. It's happened on both 24  32 player servers, stock and custom
 maps, with Sourcemod and without, etc. Server specs are:

 2 x e5620 (dual quad core)
 24 GB ram
 2 x 500GB drives (both defragged daily)
 5 TF2 instances per box (and nothing else at the moment - servers stay at
 35% CPU usage or less)

 It's more an annoyance than anything elsethe servers are all very
 stable (actually, they've been more stable in the last couple of months than
 ever before), and almost never crash, with exception of this hang once or
 twice per day. Some server will go for days without it occurring, then
 they'll have 1-2 hangs on the same day.

 Perhaps if there was some kind of verbose logging/debug file we could put
 on the server(s) for a couple of weeks that would detail exactly what was
 happening during each hang, we could be a bit more helpful to Valve in
 finding the problem?



 On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.commailto:
 hu...@halsplayground.com wrote:
 Breaking your mail to the list out Olsen because this in particular caught
 my interest.

 E. Olsen ceo.eol...@gmail.commailto:ceo.eol...@gmail.com Wrote:
 I'm seeing intermittent server hangs on our Windows Server 2008 R2
 servers.
 No crash, no crash dump, the server just hangs and needs a manual
 restart...

 Ditto, same OS have been seeing this for about 2 months now. Server
 instance just freezes and required manual restart. I started eliminating
 plugins and double checking SM, using latest stable, about to try latest
 snapshot though I tend to prefer to not use snapshots. Did fresh server
 installs as well just to cut any junk files that may have been left behind
 that are no longer valid for the servers that could cause conflict. Nothing
 has been revealed. Most times, again the instance just freezes. Occasionally
 it will outright close and rarely do I get an error. Rarely I am blessed
 with a dump. Seems to happen every 6 to 12 hrs on servers that have decent
 traffic.
 Looking at the dumps doesn't speak to me much.  I have seen server.dll
 error if I am not mistaking. Hardware has been thoroughly tested and
 retested and all appears well on that end.

 Dunno, but then I am not proficient with the dump files. My wife gripes at
 me cause I can't find the mustard right there in the fridge. Apparently you
 have to move stuff out of the way when looking for it.
 Hutch


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Re: [hlds] Server crashes (E. Olsen)

2011-08-22 Thread Spencer 'Voogru' MacDonald
This freeze has been happening as far as I can remember. It's always 
right after the map changes.


- Spencer.

On 8/22/2011 10:21 AM, E. Olsen wrote:
Any response from Valve regarding the server-hang issue? I've got it 
happening at least 1-2 times a dayusually during prime time. It's 
a real traffic killer.


On Mon, Aug 15, 2011 at 3:18 PM, Andreas Grimm l...@gmx.net 
mailto:l...@gmx.net wrote:


Same here, too  more server hangs than crashes at the moment

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lambda
*Sent:* Monday, August 15, 2011 9:16 PM

*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Server crashes (E. Olsen)

Same here, i have randomly server hangs on some of my servers.

2011/8/15 E. Olsen ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.com

Yep...that sounds like the exact same behavior I'm seeing on
Windows 2008 R2 servers.

On Mon, Aug 15, 2011 at 2:50 PM, Saint K.
sai...@specialattack.net mailto:sai...@specialattack.net wrote:

I've pulled my servers off auto restart and noticed most of them
when they crash, they simple freeze up right after mapchange while
clients are joining the game and selecting their teams.

This is on Linux servers however, but we both seem to suffer the
same bug.

Saint K.

From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E.
Olsen [ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com]
Sent: 15 August 2011 20:25
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen)

Yeah...this is going to be a tough one to track down. I've been on
a server a couple of times that it's happened, and there was no
discernible cause, other than it seemed to happen most often right
after a map change while players were choosing their teams. But
again, there was no crash dump, and no error messages in the logs,
so it's all but impossible to put my finger on the cause. It's
happened on both 24  32 player servers, stock and custom maps,
with Sourcemod and without, etc. Server specs are:

2 x e5620 (dual quad core)
24 GB ram
2 x 500GB drives (both defragged daily)
5 TF2 instances per box (and nothing else at the moment - servers
stay at 35% CPU usage or less)

It's more an annoyance than anything elsethe servers are all
very stable (actually, they've been more stable in the last couple
of months than ever before), and almost never crash, with
exception of this hang once or twice per day. Some server will
go for days without it occurring, then they'll have 1-2 hangs on
the same day.

Perhaps if there was some kind of verbose logging/debug file we
could put on the server(s) for a couple of weeks that would detail
exactly what was happening during each hang, we could be a bit
more helpful to Valve in finding the problem?



On Mon, Aug 15, 2011 at 1:54 PM, Hutch hu...@halsplayground.com
mailto:hu...@halsplayground.commailto:hu...@halsplayground.com
mailto:hu...@halsplayground.com wrote:
Breaking your mail to the list out Olsen because this in
particular caught my interest.

E. Olsen ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.commailto:ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.com Wrote:
I'm seeing intermittent server hangs on our Windows Server 2008
R2 servers.
No crash, no crash dump, the server just hangs and needs a manual
restart...

Ditto, same OS have been seeing this for about 2 months now.
Server instance just freezes and required manual restart. I
started eliminating plugins and double checking SM, using latest
stable, about to try latest snapshot though I tend to prefer to
not use snapshots. Did fresh server installs as well just to cut
any junk files that may have been left behind that are no longer
valid for the servers that could cause conflict. Nothing has been
revealed. Most times, again the instance just freezes.
Occasionally it will outright close and rarely do I get an error.
Rarely I am blessed with a dump. Seems to happen every 6 to 12 hrs
on servers that have decent traffic.
Looking at the dumps doesn't speak to me much.  I have seen
server.dll error if I am not mistaking. Hardware has been
thoroughly tested and retested and all appears well on that end.

Dunno, but then I am not proficient with the dump files. My wife
gripes at me cause I can't find the mustard right there in the
fridge. Apparently you have to move stuff out of the way when
looking for it.
  

Re: [hlds] Fw: HLDS Issue

2011-08-22 Thread kelly joe
When you click 'browse servers' on TF2, in the bottom left hand corner of
the window is a box, which is usually checked, it says underneath 'simple
view'. Simple view, narrows the list of servers down to the ones which run
the fastest, are anti-cheat (VAC), and are the optimal conditions for
playing. Usually this means that they are well known and trusted servers.

When I say adding the server, I mean find your ip address (go to
www.ipchicken.com) if you don't know it, then copy and paste it, or write it
into the box, after you right click in the 'favourites' tab, and click 'add
server by ip' button. Then, after entering ip, click 'find games at
this address'. and if your server comes up, right click it, then click 'add
server to favourites'.

If you uncheck 'simple view' it shows all the servers running in the entire
world, and should take some time to fully refresh, so if you scroll down
there somewhere, yours might be there.

However, most dedicated servers don't show on the master list, unless they
are optimal conditions. This is nothing to worry about, and nothing you are
doing wrong.

Hope this helps.

If you still don't understand, feel free to ask more!

Thanks
On 21 August 2011 22:18, Rolf Maas zappe...@hotmail.com wrote:

 -Original Message-
 From: zappe...@hotmail.com
 Date: Sun, 21 Aug 2011 20:43:37
 To: kelly joewhitenoi...@ntlworld.com
 Reply-To: zappe...@hotmail.com
 Subject: Re: [hlds] HLDS Issue

 Hi,

 Thanks for the answer! What do you mean by the simple view? And with adding
 you mean to your favourites or?

 Thanks in advance!

 Rolf Maas
 -Original Message-
 From: kelly joe whitenoi...@ntlworld.com
 Date: Sun, 21 Aug 2011 20:40:44
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] HLDS Issue

 I thinks that dedicated servers have to be optimum settings in order to
 show on the 'simple view' of server masterlist. However, if you uncheck that
 box, and scroll down, it will be there somewhere probably. Or you could add
 the server by ip adress. My server only shows after I add it to via ip.


 On 21 August 2011 15:28, Rolf Maas zappe...@hotmail.com mailto:
 zappe...@hotmail.com  wrote:


  Hi Guys,

 I think my problem is already posted several times, but I didn't found a
 clean answer yet...
 Why are fresh installed HLDS servers not showing up in the masterlist
 anymore? I saw a couple of posts that the problem is known by Valve, but
 they have'nt found a solution yet.

 Can someone reply with a good explanation?

 Thanks in advance!

 Rolf Maas

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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread G. Hutchinson
Mine seem to be crashing a bit more now. I used to run stable as all 
get out and now I have to do restarts every few hours on one server 
or another. Last night, oddly I had a hiccup and 4 servers froze at 
once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems 
to not freeze, though my CS:S doesn't get near the traffic. My 
crashes happen on 24/7 servers with no map changes as well as on 
various stock rotations.


Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread o k
I have to be honest, after reading all these it seems like it may be an
issue with the upload of stats or the connection to Valve not being
available on map change.. It just seems to random for it to be a server side
issue.. But hey who knows.

On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.comwrote:

 Mine seem to be crashing a bit more now. I used to run stable as all get
 out and now I have to do restarts every few hours on one server or another.
 Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed
 up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my
 CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no
 map changes as well as on various stock rotations.

 Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Jake Haldeman
One solution is to not go to sleep!

Have you tried disabling addons or anything to see if it is related to 
something else?  Also it doesn't happen at the same map rotation does it?

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Monday, August 22, 2011 2:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I agree. It does always seem to happen (mostly) right after a map change while 
people are joining the serverso it seems like some kind of network error 
that locks up the server. I just wish we had some way to debug it so we could 
give Valve better specifics about exactly what's happening when the server 
hangs occur. Regardless, it needs to be addressedthere's nothing worse than 
having a popular server sit empty all night because it froze after I've gone to 
bed.
On Mon, Aug 22, 2011 at 4:49 PM, o k 
bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote:
I have to be honest, after reading all these it seems like it may be an issue 
with the upload of stats or the connection to Valve not being available on map 
change.. It just seems to random for it to be a server side issue.. But hey who 
knows.
On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson 
hu...@halsplayground.commailto:hu...@halsplayground.com wrote:
Mine seem to be crashing a bit more now. I used to run stable as all get out 
and now I have to do restarts every few hours on one server or another. Last 
night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. 
Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S 
doesn't get near the traffic. My crashes happen on 24/7 servers with no map 
changes as well as on various stock rotations.

Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Jon Lippincott
Can anyone verify that this is occurring with replay disabled?

-Jon

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Haldeman
Sent: Monday, August 22, 2011 2:01 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

One solution is to not go to sleep!

Have you tried disabling addons or anything to see if it is related to 
something else?  Also it doesn't happen at the same map rotation does it?

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Monday, August 22, 2011 2:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I agree. It does always seem to happen (mostly) right after a map change while 
people are joining the serverso it seems like some kind of network error 
that locks up the server. I just wish we had some way to debug it so we could 
give Valve better specifics about exactly what's happening when the server 
hangs occur. Regardless, it needs to be addressedthere's nothing worse than 
having a popular server sit empty all night because it froze after I've gone to 
bed.
On Mon, Aug 22, 2011 at 4:49 PM, o k 
bigboomer...@gmail.commailto:bigboomer...@gmail.com wrote:
I have to be honest, after reading all these it seems like it may be an issue 
with the upload of stats or the connection to Valve not being available on map 
change.. It just seems to random for it to be a server side issue.. But hey who 
knows.
On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson 
hu...@halsplayground.commailto:hu...@halsplayground.com wrote:
Mine seem to be crashing a bit more now. I used to run stable as all get out 
and now I have to do restarts every few hours on one server or another. Last 
night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed up. 
Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my CS:S 
doesn't get near the traffic. My crashes happen on 24/7 servers with no map 
changes as well as on various stock rotations.

Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread E. Olsen
I can confirm that it happens with our without replay, and with or without
Sourcemod. All I know for certain is that this is an issue with TF2/steam
itself, not the maps, mods, or hardware.

On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.comwrote:

 Can anyone verify that this is occurring with replay disabled?

 ** **

 -Jon

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake Haldeman
 *Sent:* Monday, August 22, 2011 2:01 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 ** **

 One solution is to not go to sleep!

 ** **

 Have you tried disabling addons or anything to see if it is related to
 something else?  Also it doesn’t happen at the same map rotation does it?*
 ***

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Monday, August 22, 2011 2:57 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 ** **

 I agree. It does always seem to happen (mostly) right after a map change
 while people are joining the serverso it seems like some kind of network
 error that locks up the server. I just wish we had some way to debug it so
 we could give Valve better specifics about exactly what's happening when the
 server hangs occur. Regardless, it needs to be addressedthere's nothing
 worse than having a popular server sit empty all night because it froze
 after I've gone to bed.

 On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com wrote:

 I have to be honest, after reading all these it seems like it may be an
 issue with the upload of stats or the connection to Valve not being
 available on map change.. It just seems to random for it to be a server side
 issue.. But hey who knows.

 On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson hu...@halsplayground.com
 wrote:

 Mine seem to be crashing a bit more now. I used to run stable as all get
 out and now I have to do restarts every few hours on one server or another.
 Last night, oddly I had a hiccup and 4 servers froze at once, while 4 stayed
 up. Only TF2 servers froze. CS:S and L4D2 seems to not freeze, though my
 CS:S doesn't get near the traffic. My crashes happen on 24/7 servers with no
 map changes as well as on various stock rotations.

 Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Dominik Friedrichs
I also have occasional crashes on mapchange in CS:S. The log usually 
ends after a few entered the game-lines.


On 2011/08/22 23:44, E. Olsen wrote:

I can confirm that it happens with our without replay, and with or
without Sourcemod. All I know for certain is that this is an issue with
TF2/steam itself, not the maps, mods, or hardware.

On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
mailto:j...@valvesoftware.com wrote:

Can anyone verify that this is occurring with replay disabled?

__ __

-Jon

__ __

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
Haldeman
*Sent:* Monday, August 22, 2011 2:01 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

__ __

One solution is to not go to sleep!

__ __

Have you tried disabling addons or anything to see if it is related
to something else?  Also it doesn’t happen at the same map rotation
does it?

__ __

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
*Sent:* Monday, August 22, 2011 2:57 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

__ __

I agree. It does always seem to happen (mostly) right after a map
change while people are joining the serverso it seems like some
kind of network error that locks up the server. I just wish we had
some way to debug it so we could give Valve better specifics about
exactly what's happening when the server hangs occur. Regardless, it
needs to be addressedthere's nothing worse than having a popular
server sit empty all night because it froze after I've gone to bed.

On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
mailto:bigboomer...@gmail.com wrote:

I have to be honest, after reading all these it seems like it may be
an issue with the upload of stats or the connection to Valve not
being available on map change.. It just seems to random for it to be
a server side issue.. But hey who knows.

On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
hu...@halsplayground.com mailto:hu...@halsplayground.com wrote:

Mine seem to be crashing a bit more now. I used to run stable as all
get out and now I have to do restarts every few hours on one server
or another. Last night, oddly I had a hiccup and 4 servers froze at
once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
to not freeze, though my CS:S doesn't get near the traffic. My
crashes happen on 24/7 servers with no map changes as well as on
various stock rotations.

Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Admin
Allot of the errors/issues/concerns I am reading today sound as if they are
possibly related to 3rd party addons else I would assume that there would be
ample more complaints.

Sin.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Tuesday, 23 August 2011 8:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

I also have occasional crashes on mapchange in CS:S. The log usually 
ends after a few entered the game-lines.

On 2011/08/22 23:44, E. Olsen wrote:
 I can confirm that it happens with our without replay, and with or
 without Sourcemod. All I know for certain is that this is an issue with
 TF2/steam itself, not the maps, mods, or hardware.

 On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
 mailto:j...@valvesoftware.com wrote:

 Can anyone verify that this is occurring with replay disabled?

 __ __

 -Jon

 __ __

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
 Haldeman
 *Sent:* Monday, August 22, 2011 2:01 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 __ __

 One solution is to not go to sleep!

 __ __

 Have you tried disabling addons or anything to see if it is related
 to something else?  Also it doesn't happen at the same map rotation
 does it?

 __ __

 *From:*hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com
 mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
 *Sent:* Monday, August 22, 2011 2:57 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 __ __

 I agree. It does always seem to happen (mostly) right after a map
 change while people are joining the serverso it seems like some
 kind of network error that locks up the server. I just wish we had
 some way to debug it so we could give Valve better specifics about
 exactly what's happening when the server hangs occur. Regardless, it
 needs to be addressedthere's nothing worse than having a popular
 server sit empty all night because it froze after I've gone to
bed.

 On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
 mailto:bigboomer...@gmail.com wrote:

 I have to be honest, after reading all these it seems like it may be
 an issue with the upload of stats or the connection to Valve not
 being available on map change.. It just seems to random for it to be
 a server side issue.. But hey who knows.

 On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
 hu...@halsplayground.com mailto:hu...@halsplayground.com
wrote:

 Mine seem to be crashing a bit more now. I used to run stable as all
 get out and now I have to do restarts every few hours on one server
 or another. Last night, oddly I had a hiccup and 4 servers froze at
 once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
 to not freeze, though my CS:S doesn't get near the traffic. My
 crashes happen on 24/7 servers with no map changes as well as on
 various stock rotations.

 Hutch


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Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

2011-08-22 Thread Ryan Kistner
Since at least some of the issues reported in this thread are lock
ups, one of my GMod servers is deadlocking in engine.dll frequently
(gmod shares the same engine bins). The stack trace looks something
like this:

CGameServer::SendClientMessages
CParallelProcessorCGameClient *, CFuncJobItemProcessorCGameClient *::Run
CThreadFastMutex::Lock

In a second crash dump I believe the game was trying to iterate
CFrameSnapshotManager::NextSnapshot but it never broke out of a loop.

It suggests to me that something strange is happening in
sv_parallel_sendsnapshot or perhaps with snapshots in general. I'm
going to run that server with it set to 0 in case anyone is curious
and I'll post my results.

I have a couple full memory dumps if anyone would like to contact me off-list.

On Mon, Aug 22, 2011 at 4:11 PM, Admin administrat...@necrokillia.org wrote:
 Allot of the errors/issues/concerns I am reading today sound as if they are
 possibly related to 3rd party addons else I would assume that there would be
 ample more complaints.

 Sin.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
 Sent: Tuesday, 23 August 2011 8:00 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

 I also have occasional crashes on mapchange in CS:S. The log usually
 ends after a few entered the game-lines.

 On 2011/08/22 23:44, E. Olsen wrote:
 I can confirm that it happens with our without replay, and with or
 without Sourcemod. All I know for certain is that this is an issue with
 TF2/steam itself, not the maps, mods, or hardware.

 On Mon, Aug 22, 2011 at 5:29 PM, Jon Lippincott j...@valvesoftware.com
 mailto:j...@valvesoftware.com wrote:

     Can anyone verify that this is occurring with replay disabled?

     __ __

     -Jon

     __ __

     *From:*hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com
     [mailto:hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jake
     Haldeman
     *Sent:* Monday, August 22, 2011 2:01 PM
     *To:* Half-Life dedicated Win32 server mailing list
     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

     __ __

     One solution is to not go to sleep!

     __ __

     Have you tried disabling addons or anything to see if it is related
     to something else?  Also it doesn't happen at the same map rotation
     does it?

     __ __

     *From:*hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com
     [mailto:hlds-boun...@list.valvesoftware.com
     mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *E. Olsen
     *Sent:* Monday, August 22, 2011 2:57 PM
     *To:* Half-Life dedicated Win32 server mailing list
     *Subject:* Re: [hlds] Server crashes (E. Olsen) (E. Olsen)

     __ __

     I agree. It does always seem to happen (mostly) right after a map
     change while people are joining the serverso it seems like some
     kind of network error that locks up the server. I just wish we had
     some way to debug it so we could give Valve better specifics about
     exactly what's happening when the server hangs occur. Regardless, it
     needs to be addressedthere's nothing worse than having a popular
     server sit empty all night because it froze after I've gone to
 bed.

     On Mon, Aug 22, 2011 at 4:49 PM, o k bigboomer...@gmail.com
     mailto:bigboomer...@gmail.com wrote:

     I have to be honest, after reading all these it seems like it may be
     an issue with the upload of stats or the connection to Valve not
     being available on map change.. It just seems to random for it to be
     a server side issue.. But hey who knows.

     On Mon, Aug 22, 2011 at 4:38 PM, G. Hutchinson
     hu...@halsplayground.com mailto:hu...@halsplayground.com
 wrote:

     Mine seem to be crashing a bit more now. I used to run stable as all
     get out and now I have to do restarts every few hours on one server
     or another. Last night, oddly I had a hiccup and 4 servers froze at
     once, while 4 stayed up. Only TF2 servers froze. CS:S and L4D2 seems
     to not freeze, though my CS:S doesn't get near the traffic. My
     crashes happen on 24/7 servers with no map changes as well as on
     various stock rotations.

     Hutch


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     archives, please visit:
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