Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Admin
Twat -Original Message- Nope.avi ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Dominik Friedrichs
When was the last CS:S update? I cant actually remember. Why would they even bother to update that when theres CS:GO coming up and all? Just sayin'. On 2012/04/18 04:23, Kyle Sanderson wrote: It's cool. For whatever reason, Valve decided to 'detach' CS:S from The World (Again). Hopefully we'll

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-04-18 Thread Kyle Sanderson
Well, they claimed after CS:GO was announced and this happened, that wouldn't occur, however it has *Shocker*. Remember, if any shared content (materials/sounds/models) changes, CS:S will update as well. To the best of my knowledge, the last real CS:S update occurred on February 9th, the rest

[hlds] sv log fix

2012-04-18 Thread admin
- Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions Thanks this was causing major spikes I am testing on 2servers with it enabled again I was having to use 3rd party logger once I disabled sv_log Thanks

[hlds] Mandatory TF2 update coming

2012-04-18 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread byteframe
Woot. The seal mask is gonna be wrappable, I'll bet! On Wed, Apr 18, 2012 at 5:56 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Devin Rooney
Will this include a fix for the new Kunai and Spycicle bugs? (The former's overheal now drains 3 times as fast, the latter only protects against fire about 1/6 of the time, based on reports.) On Wed, Apr 18, 2012 at 3:06 PM, byteframe bytefr...@gmail.com wrote: Woot. The seal mask is gonna be

[hlds] Mandatory Team Fortress 2 Update Released

2012-04-18 Thread Eric Smith
We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed a server crash caused by the Loch-n-Load - Fixed the Spy-cicle's fireproof attribute not working - Fixed the Quick-Fix's 'immunity to

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Eric Smith
yes From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Devin Rooney Sent: Wednesday, April 18, 2012 3:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Will this include a fix for the new

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Team BOOM!
Is anyone else having trouble with the win32 hldsupdatetool hanging up and needing to be restarted while updates. I need to run it 3 times for it too complete and updates can take up to 45 minutes now instead of the 10 or so minutes it took before. Very frustrating. This started after the new

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread G. Hutchinson
Mike, Yeah, same here.. and seeing all those winsock errors and connection rejections is depressing... I have had to run verify upwards of 5 times now... and still not launching... Although, Could be a SM issue, because I disabled on one server and it fired up hutch

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Brodie
Try adding *-verify_all -retry* to the launch. Mine has been running for a good 20 minutes of 'connection rejected' before finding an open server, and is humming right along now. On Wed, Apr 18, 2012 at 5:12 PM, G. Hutchinson hu...@halsplayground.comwrote: Mike, Yeah, same here.. and seeing

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread gameadmin
Nope, mine took the same or less time to update than it used to. Remember, those connection rejected events happened with the old tool, you just never got told about them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-18 Thread Kyle Sanderson
Any chance at a CS:S sync? Thanks, Kyle. On Wed, Apr 18, 2012 at 3:17 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Fixed a server crash

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Brodie
Anyone else getting crash after line Network: with error *solid_vphysics static prop with no vphysics model* (wood, sawmill, rock, waterfall, etc)? On Wed, Apr 18, 2012 at 6:06 PM, gamead...@127001.org wrote: Nope, mine took the same or less time to update than it used to. Remember, those

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread ics
Solid vphysics errors are coming from the map and some maps, even the official ones have always had those. I'm pretty sure if you are getting a crash, it isn't from those. -ics 19.4.2012 3:26, Brodie kirjoitti: Anyone else getting crash after line Network: with error /solid_vphysics static

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Brodie
I guess I'd never seen it before, so I assumed they were linked. Good to know otherwise, thanks. On Wed, Apr 18, 2012 at 6:30 PM, ics i...@ics-base.net wrote: Solid vphysics errors are coming from the map and some maps, even the official ones have always had those. I'm pretty sure if you are

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread ON3 Network Games
Anyone else seeing this Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication() Missing shutdown function for S_Init() : S_Shutdown() Missing shutdown function for Decal_Init() : Decal_Shutdown() Missing shutdown function for InitStudioRender() :

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-18 Thread Ross Bemrose
Today's fixes all seem to be TF2 specific, and you already asked this yesterday about yesterday's update. On 4/18/2012 8:08 PM, Kyle Sanderson wrote: Any chance at a CS:S sync? Thanks, Kyle. On Wed, Apr 18, 2012 at 3:17 PM, Eric Smith er...@valvesoftware.com mailto:er...@valvesoftware.com

Re: [hlds] [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-18 Thread Kyle Sanderson
If you're still behind with no answer, might as well ask again as it's still valid. Thanks, Kyle. On Wed, Apr 18, 2012 at 5:54 PM, Ross Bemrose rbemr...@gmail.com wrote: Today's fixes all seem to be TF2 specific, and you already asked this yesterday about yesterday's update. On 4/18/2012

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread pilger
My crashes were due to Sourcemod. Try and disable it momentarily and see if it gets trhough the start proccess and into the server list. On 18 April 2012 21:37, ON3 Network Games ga...@on3network.co.nz wrote: Anyone else seeing this ** ** Missing shutdown function for

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread Dominik Friedrichs
I just installed their newest snapshot and that fixed the crashes. On 2012/04/19 03:33, pilger wrote: My crashes were due to Sourcemod. Try and disable it momentarily and see if it gets trhough the start proccess and into the server list. On 18 April 2012 21:37, ON3 Network Games

Re: [hlds] Mandatory TF2 update coming

2012-04-18 Thread pilger
Same here. Was doing that while I sent the email. http://www.sourcemod.net/snapshots.php On 18 April 2012 22:39, Dominik Friedrichs d...@forlix.org wrote: I just installed their newest snapshot and that fixed the crashes. On 2012/04/19 03:33, pilger wrote: My crashes were due to