Twat
-Original Message-
Nope.avi
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When was the last CS:S update? I cant actually remember. Why would they
even bother to update that when theres CS:GO coming up and all? Just sayin'.
On 2012/04/18 04:23, Kyle Sanderson wrote:
It's cool. For whatever reason, Valve decided to 'detach' CS:S from The
World (Again). Hopefully we'll
Well, they claimed after CS:GO was announced and this happened, that
wouldn't occur, however it has *Shocker*. Remember, if any shared content
(materials/sounds/models) changes, CS:S will update as well.
To the best of my knowledge, the last real CS:S update occurred on February
9th, the rest
- Updated console logging system to minimize opening and closing of
files, greatly improving performance under certain conditions
Thanks this was causing major spikes I am testing on 2servers with it
enabled again I was having to use 3rd party logger once I disabled sv_log
Thanks
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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Woot. The seal mask is gonna be wrappable, I'll bet!
On Wed, Apr 18, 2012 at 5:56 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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Will this include a fix for the new Kunai and Spycicle bugs? (The former's
overheal now drains 3 times as fast, the latter only protects against fire
about 1/6 of the time, based on reports.)
On Wed, Apr 18, 2012 at 3:06 PM, byteframe bytefr...@gmail.com wrote:
Woot. The seal mask is gonna be
We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Team Fortress 2
- Fixed a server crash caused by the Loch-n-Load
- Fixed the Spy-cicle's fireproof attribute not working
- Fixed the Quick-Fix's 'immunity to
yes
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Devin Rooney
Sent: Wednesday, April 18, 2012 3:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming
Will this include a fix for the new
Is anyone else having trouble with the win32 hldsupdatetool hanging up and
needing to be restarted while updates. I need to run it 3 times for it too
complete and updates can take up to 45 minutes now instead of the 10 or so
minutes it took before. Very frustrating. This started after the new
Mike,
Yeah, same here.. and seeing all those winsock errors and connection
rejections is depressing... I have had to run verify upwards of 5
times now... and still not launching... Although, Could be a SM
issue, because I disabled on one server and it fired up
hutch
Try adding
*-verify_all -retry*
to the launch. Mine has been running for a good 20 minutes of 'connection
rejected' before finding an open server, and is humming right along now.
On Wed, Apr 18, 2012 at 5:12 PM, G. Hutchinson hu...@halsplayground.comwrote:
Mike,
Yeah, same here.. and seeing
Nope, mine took the same or less time to update than it used to.
Remember, those connection rejected events happened with the old tool, you
just never got told about them.
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On
Any chance at a CS:S sync?
Thanks,
Kyle.
On Wed, Apr 18, 2012 at 3:17 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update to Team Fortress 2. The notes for the
update are below.
-Eric
--
Team Fortress 2
- Fixed a server crash
Anyone else getting crash after line Network: with error *solid_vphysics
static prop with no vphysics model* (wood, sawmill, rock, waterfall, etc)?
On Wed, Apr 18, 2012 at 6:06 PM, gamead...@127001.org wrote:
Nope, mine took the same or less time to update than it used to.
Remember, those
Solid vphysics errors are coming from the map and some maps, even the
official ones have always had those. I'm pretty sure if you are getting
a crash, it isn't from those.
-ics
19.4.2012 3:26, Brodie kirjoitti:
Anyone else getting crash after line Network: with error
/solid_vphysics static
I guess I'd never seen it before, so I assumed they were linked. Good to
know otherwise, thanks.
On Wed, Apr 18, 2012 at 6:30 PM, ics i...@ics-base.net wrote:
Solid vphysics errors are coming from the map and some maps, even the
official ones have always had those. I'm pretty sure if you are
Anyone else seeing this
Missing shutdown function for Sys_InitAuthentication() :
Sys_ShutdownAuthentication()
Missing shutdown function for S_Init() : S_Shutdown()
Missing shutdown function for Decal_Init() : Decal_Shutdown()
Missing shutdown function for InitStudioRender() :
Today's fixes all seem to be TF2 specific, and you already asked this
yesterday about yesterday's update.
On 4/18/2012 8:08 PM, Kyle Sanderson wrote:
Any chance at a CS:S sync?
Thanks,
Kyle.
On Wed, Apr 18, 2012 at 3:17 PM, Eric Smith er...@valvesoftware.com
mailto:er...@valvesoftware.com
If you're still behind with no answer, might as well ask again as it's
still valid.
Thanks,
Kyle.
On Wed, Apr 18, 2012 at 5:54 PM, Ross Bemrose rbemr...@gmail.com wrote:
Today's fixes all seem to be TF2 specific, and you already asked this
yesterday about yesterday's update.
On 4/18/2012
My crashes were due to Sourcemod. Try and disable it momentarily and see if
it gets trhough the start proccess and into the server list.
On 18 April 2012 21:37, ON3 Network Games ga...@on3network.co.nz wrote:
Anyone else seeing this
** **
Missing shutdown function for
I just installed their newest snapshot and that fixed the crashes.
On 2012/04/19 03:33, pilger wrote:
My crashes were due to Sourcemod. Try and disable it momentarily and see
if it gets trhough the start proccess and into the server list.
On 18 April 2012 21:37, ON3 Network Games
Same here. Was doing that while I sent the email.
http://www.sourcemod.net/snapshots.php
On 18 April 2012 22:39, Dominik Friedrichs d...@forlix.org wrote:
I just installed their newest snapshot and that fixed the crashes.
On 2012/04/19 03:33, pilger wrote:
My crashes were due to
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