Re: [hlds] Clients Crashing On Map Change

2012-08-13 Thread Leon Hunter
After fiddling around with TF2 Settings for some time, I can announce with near certainty that the cause of the mass client crash-out during map changes is the result of issues with sv_pure 1. I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs are no longer occurring for

Re: [hlds] Clients Crashing On Map Change

2012-08-13 Thread Cameron Munroe
Well that is funny. I had some issues with Saxton Hale and CTF while serverhopping so I changed that to help make it so players could easily transition. =| On 8/13/2012 1:17 AM, Leon Hunter wrote: After fiddling around with TF2 Settings for some time, I can announce with near certainty that

Re: [hlds] Clients Crashing On Map Change

2012-08-13 Thread Leon Hunter
Yeah. That's an ages old bug where the whitelist of the previous server carries over to the new one (its either that or the pure setting). Clients complain about it all the time with VSH -Leon -Original Message- From: hlds-boun...@list.valvesoftware.com

[hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Franco Valerio
“Mann vs. Machine lets you and five friends fight a lethal horde of robots on new maps” So, MvM will need a special dedicated server for running? How teams work with the server? If teams will be 6 people versus bots (I understood that the team of robots will be bots), then the servers will be 6

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Peter HLDS
Indeed. Running 4x more server instances to handle the same player base could be... costly... resource-wise. :) On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote: “Mann vs. Machine lets you and five friends fight a lethal horde of robots on new maps” So, MvM will need a special dedicated

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Cameron Munroe
Couldn't you run more then per say 6 more like 12 vs. 12 bots? On 8/13/2012 7:02 PM, Peter HLDS wrote: Indeed. Running 4x more server instances to handle the same player base could be... costly... resource-wise. :) On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote: “Mann vs. Machine lets

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Peter HLDS
On Aug 13, 2012, at 21:05 PM, Cameron Munroe wrote: Couldn't you run more then per say 6 more like 12 vs. 12 bots? Not if the game mode is 6-player co-op. Can l4d2 servers run more than 4 players? ___ To unsubscribe, edit your list preferences, or

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Cameron Munroe
I know, just don't know if its fact that it must be 6. On 8/13/2012 7:06 PM, Peter HLDS wrote: On Aug 13, 2012, at 21:05 PM, Cameron Munroe wrote: Couldn't you run more then per say 6 more like 12 vs. 12 bots? Not if the game mode is 6-player co-op. Can l4d2 servers run more than 4 players?

Re: [hlds] Intriguing questions about how will be the operation ofservers with MVM.

2012-08-13 Thread Franco Valerio
Now I think with a quick local server will be sufficient. Is only 6 people. -Mensaje original- From: Peter HLDS Sent: Monday, August 13, 2012 10:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Intriguing questions about how will be the operation ofservers

Re: [hlds] Intriguing questions about how will be the operation ofservers with MVM.

2012-08-13 Thread Cameron Munroe
Also can valve give us any information on how to get started with setting up these servers? On 8/13/2012 7:20 PM, Franco Valerio wrote: Now I think with a quick local server will be sufficient. Is only 6 people. -Mensaje original- From: Peter HLDS Sent: Monday, August 13, 2012 10:06

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Doctor McKay
My understanding is that it'll be basically identical to L4D(2). 6 human players vs a hoard of bots. Dr. McKay http://www.doctormckay.com -Original Message- From: Cameron Munroe Sent: Monday, August 13, 2012 10:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Cameron Munroe
The more and more I hear it seems exactly like L4D2... Anyways, now wondering how to host some O_O On 8/13/2012 9:31 PM, Doctor McKay wrote: My understanding is that it'll be basically identical to L4D(2). 6 human players vs a hoard of bots. Dr. McKay http://www.doctormckay.com

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Doctor McKay
L6D: Robot Edition Dr. McKay http://www.doctormckay.com -Original Message- From: Cameron Munroe Sent: Tuesday, August 14, 2012 12:33 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Damon Reece
From what we've seen already, it looks like games will have the ability to be hosted *ad hoc* like L4D games are (hence the addition of the lobby system into the source files). -Damon The speed of light sucks. -John D. Carmack On Tue, Aug 14, 2012 at 2:06 PM, Doctor McKay li...@doctormckay.com

[hlds] TF MvM hosting questions

2012-08-13 Thread Fletcher Dunn
Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you

Re: [hlds] TF MvM hosting questions

2012-08-13 Thread Andreas Grimm
tf_mm_servermode 2 isn't required to host a MvM gameserver, is it? From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, August 14, 2012 7:40 AM To: Half-Life dedicated Linux server mailing list