Yeah. That's an ages old bug where the whitelist of the previous server
carries over to the new one (its either that or the pure setting).

Clients complain about it all the time with VSH

-Leon


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Cameron Munroe
Sent: Monday, 13 August 2012 11:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Clients Crashing On Map Change

Well that is funny. I had some issues with Saxton Hale and CTF while
serverhopping so I changed that to help make it so players could easily
transition. =|


On 8/13/2012 1:17 AM, Leon Hunter wrote:
> After fiddling around with TF2 Settings for some time, I can announce 
> with near certainty that the cause of the mass client crash-out during 
> map changes is the result of issues with sv_pure 1.
>
> I have tested sv_pure 0 for the last 12 hours and the mass client 
> crash-outs are no longer occurring for us.
>
> -Leon
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Cameron 
> Munroe
> Sent: Monday, 13 August 2012 6:03 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Clients Crashing On Map Change
>
> Sadly I think we are talking about the same issue, it just has gotten 
> much much bigger after the update.
>
>
> On 8/12/2012 1:04 PM, Leon Hunter wrote:
>> Cameron, you're sadly mistaken. Whilst I understand and know of the 
>> common problem that you're describing, Violent and I are describing a 
>> completely different and more severe issue.
>>
>> Most recently we have had cases on a very reguler basis where over a 
>> third of the clients on a server will crashout (to desktop) on a map
change.
> This
>> only started happening after Valve's recent updates to TF2 and thanks 
>> to Violent I now know it is not an isolated issue.
>>
>> This is not a trivial matter of players quitting and then crashing or 
>> loosing connectivity during map change, so please do not misrepresent 
>> it
> as
>> one.
>>
>> -Leon
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Cameron 
>> Munroe
>> Sent: Monday, 13 August 2012 4:42 AM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Servers Crashing On Map Change
>>
>> Its called tf2 itself. All servers have this issue to varying degrees.
>> It seems that on map change clients either quit out, or they lost 
>> connectivity with the servers in time. Nothing has been found on how 
>> to resolve the issue.
>>
>>
>> On 8/12/2012 10:43 AM, Violent Crimes wrote:
>>> I have 15 servers for tf2 and they all seem to crash clients out on 
>>> map change. I have removed sourcemod and metamod and they still crash.
>>> Is anyone else having this issue?
>>>
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