After fiddling around with TF2 Settings for some time, I can announce with
near certainty that the cause of the mass client crash-out during map
changes is the result of issues with sv_pure 1.

I have tested sv_pure 0 for the last 12 hours and the mass client crash-outs
are no longer occurring for us. 

-Leon

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Cameron Munroe
Sent: Monday, 13 August 2012 6:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Clients Crashing On Map Change

Sadly I think we are talking about the same issue, it just has gotten much
much bigger after the update.


On 8/12/2012 1:04 PM, Leon Hunter wrote:
> Cameron, you're sadly mistaken. Whilst I understand and know of the common
> problem that you're describing, Violent and I are describing a completely
> different and more severe issue.
>
> Most recently we have had cases on a very reguler basis where over a third
> of the clients on a server will crashout (to desktop) on a map change.
This
> only started happening after Valve's recent updates to TF2 and thanks to
> Violent I now know it is not an isolated issue.
>
> This is not a trivial matter of players quitting and then crashing or
> loosing connectivity during map change, so please do not misrepresent it
as
> one.
>
> -Leon
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Cameron Munroe
> Sent: Monday, 13 August 2012 4:42 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Servers Crashing On Map Change
>
> Its called tf2 itself. All servers have this issue to varying degrees.
> It seems that on map change clients either quit out, or they lost
> connectivity with the servers in time. Nothing has been found on how to
> resolve the issue.
>
>
> On 8/12/2012 10:43 AM, Violent Crimes wrote:
>> I have 15 servers for tf2 and they all seem to crash clients out on
>> map change. I have removed sourcemod and metamod and they still crash.
>> Is anyone else having this issue?
>>
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