Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Rowedahelicon
I feel the XP system in casual was simply to retain users in Valve servers. There's no reason for having a casual ranking other than big boy show offy points. On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell wrote: > "Frankly, "casual" mode could (and should) have

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Josh Russell
"Frankly, "casual" mode could (and should) have been adapted to be community-server exclusive." Honestly, that's what I was hoping for, but realistically... I'm not sure that would happen. I actually thought what they were going to do was have a true 12v12 competitive mode by the time this was

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread E. Olsen
Too early to tell, really. A drop-off after the initial "rush" of a new update was to be expected. Right now, I'm seeing some long-term servers dropping off in traffic by about 20% or so, and they certainly can die faster if alot of players leave at once, since they are not being "fed" any

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Rowedahelicon
It's still been dead for the most part on my side, a few of my players have been arguing how Valve's killed the game by removing quickplay. Whenever I suggest we play on ... our servers, they'll retort by saying they're always empty. It's the loop that's been a problem for a number of years. Don't

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Weasels Lair
I definitely like having the "community servers" option right on the "find a game" menu, basically giving equal billing to the other options there. But, as others have said, would have helped more years ago. Better late than never I guess. I really saw no reason for such a simple GUI change

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread info@pwn
the same that worked before / people suggested to set there in the past, just set both gamemode_mvm and mm_servermode to 1 - we have these and traffic from mvm matchmaking is still somewhere circa 40% as before all the updates started to roll in then again, only on official maps you'll get

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Emil Larsson
I should probably also add that I suspect that it's net positive if you already have a regular group of players on the server. Most people don't join a empty server so having a few regulars that "seeds" a server to get it started helps. Although I see that our overflow servers fill up sometimes

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread pilger
Our server had a increase of player activity, for sure. It's still way lower than it use to be in its golden days, before Valve servers came along, but it's certainly an increase. Player quality decreased a lot, though. And not many of the new players do actually come back and turn into community

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread HD
Well then I have something set completely wrong from their recent changes. Current config for this please? I'll see if I have something backwards. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of info@pwn Sent: Friday,

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread info@pwn
I don't know, mvm is pretty alive - mvm's matchmaking sends you plenty of players no matter if before or after the 'big' updateOn Jul 22, 2016 11:25 PM, HD wrote: > > Big bump the night of – after that hardly nothing. > > My MvM’s are dead – that’s been since a few updates

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Emil Larsson
I noticed kinda both, players tend to play longer so the server tend to fill up earlier and stay filled with players for longer. But there is less of the players that are on there for short bursts, It's been a net positive change for me personally though. On Fri, Jul 22, 2016 at 10:31 PM, Lucas

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Robert Paulson
Players were higher than before up until the last patch last Thursday. Maybe official servers were fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread N-Gon
I've already ran into two servers since the update that use bots disguised as players with fake pings and all. Also ran into another server that had admins and donors using plugins to help them win games (Higher crit chances, have proof of this), clearly a pay-to-win model. It's like they don't

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread HD
Big bump the night of – after that hardly nothing. My MvM’s are dead – that’s been since a few updates ago prior to this recent big one so no idea what to do about that. The other servers are hardly touched and I think are worse now than before. I’ve about given up. From:

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Andreas Willinger
I can also agree with that. After an initial bump in activity, most of my servers went back to the activity they had before the update. As in, one server entirely dead, the others not really filling up. Tbh., this change came far too late .. it would have helped 2 years ago, but now it’s

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Bartek S
Not much has changed for me, I'm still waiting for the GLST update that supposedly provides something good for communities. If this enables tracking points for wars etc on our servers, this will likely greatly benefit everyone. For now I haven't noticed an increase, and there may have been a

[hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Lucas Wagner
Are the community server operators happy with the results? Are your servers filled to the brim with players? Is your enjoyment of the game reaching new heights? Provide your honest evaluation. ___ To unsubscribe, edit your list preferences, or view the