I feel the XP system in casual was simply to retain users in Valve servers.
There's no reason for having a casual ranking other than big boy show offy
points.

On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell <[email protected]
> wrote:

> "Frankly, "casual" mode could (and should) have been adapted to be
> community-server exclusive."  Honestly, that's what I was hoping for, but
> realistically... I'm not sure that would happen.  I actually thought what
> they were going to do was have a true 12v12 competitive mode by the time
> this was released and give Casual completely to quickplay community
> servers.  I think that should've been the way to go.  (and, you know...
> actually have abandonment penalties in 12v12 comp).  Also, having a
> completely pointless, yet very prominent xp system in Casual was not the
> way to go....
>
> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <[email protected]> wrote:
>
>> Too early to tell, really. A drop-off after the initial "rush" of a new
>> update was to be expected.
>>
>> Right now, I'm seeing some long-term servers dropping off in traffic by
>> about 20% or so, and they certainly can die faster if alot of players leave
>> at once, since they are not being "fed" any quickplay players.....but
>> again, I'm sure many new players are just discovering community servers
>> even existed, so bringing new players in will take time.
>>
>> Having said that, it would certainly be nice for Valve to provide
>> incentives of some kind for players to find and favorite a few community
>> servers (not to mention play on them). It wouldn't need to any kind of
>> "competitive" award that could (and I'm sure would) be "gamed" by the bad
>> apples out there, but providing incentive to spend more time on a community
>> server of their choice would seem to be a simple addition.
>>
>> Frankly, "casual" mode could (and should) have been adapted to be
>> community-server exclusive. Preventing people from gaming the system would
>> have been easy - simply make "ranking up" server-group specific. In other
>> words, even if some bad apples would game the system and allow players to
>> "rank up" faster somehow on their servers, those ranks would only be good
>> on their servers, and no others. That would both give players more incetive
>> to play on community servers, AND encourage them to find a set of "home"
>> servers to favorite. Even better....it would provide some great internal
>> competition for our communities as well.
>>
>> I think if Valve simply looks at it from our perspective....we've spent
>> the last 3+ years under the bus....perhaps (if they really see value in
>> community servers, as it seems they still do, if only a little), then we
>> need some additional assistance beyond simply a button in the UI.
>>
>> Maybe they already have somethiing in mind, I dunno....but if so I hope
>> they can show a bit of a sense of urgency with it.
>>
>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <[email protected]>
>> wrote:
>>
>>> I definitely like having the "community servers" option right on the
>>> "find a game" menu, basically giving equal billing to the other options
>>> there.
>>>
>>> But, as others have said, would have helped more years ago.  Better late
>>> than never I guess.  I really saw no reason for such a simple GUI change
>>> (not dissimilar to those suggested by the community) took so long to
>>> Address.
>>>
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>>>
>>
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>>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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