Too early to tell, really. A drop-off after the initial "rush" of a new update was to be expected.
Right now, I'm seeing some long-term servers dropping off in traffic by about 20% or so, and they certainly can die faster if alot of players leave at once, since they are not being "fed" any quickplay players.....but again, I'm sure many new players are just discovering community servers even existed, so bringing new players in will take time. Having said that, it would certainly be nice for Valve to provide incentives of some kind for players to find and favorite a few community servers (not to mention play on them). It wouldn't need to any kind of "competitive" award that could (and I'm sure would) be "gamed" by the bad apples out there, but providing incentive to spend more time on a community server of their choice would seem to be a simple addition. Frankly, "casual" mode could (and should) have been adapted to be community-server exclusive. Preventing people from gaming the system would have been easy - simply make "ranking up" server-group specific. In other words, even if some bad apples would game the system and allow players to "rank up" faster somehow on their servers, those ranks would only be good on their servers, and no others. That would both give players more incetive to play on community servers, AND encourage them to find a set of "home" servers to favorite. Even better....it would provide some great internal competition for our communities as well. I think if Valve simply looks at it from our perspective....we've spent the last 3+ years under the bus....perhaps (if they really see value in community servers, as it seems they still do, if only a little), then we need some additional assistance beyond simply a button in the UI. Maybe they already have somethiing in mind, I dunno....but if so I hope they can show a bit of a sense of urgency with it. On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <[email protected]> wrote: > I definitely like having the "community servers" option right on the "find > a game" menu, basically giving equal billing to the other options there. > > But, as others have said, would have helped more years ago. Better late > than never I guess. I really saw no reason for such a simple GUI change > (not dissimilar to those suggested by the community) took so long to > Address. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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