Too early to tell, really. A drop-off after the initial "rush" of a new
update was to be expected.

Right now, I'm seeing some long-term servers dropping off in traffic by
about 20% or so, and they certainly can die faster if alot of players leave
at once, since they are not being "fed" any quickplay players.....but
again, I'm sure many new players are just discovering community servers
even existed, so bringing new players in will take time.

Having said that, it would certainly be nice for Valve to provide
incentives of some kind for players to find and favorite a few community
servers (not to mention play on them). It wouldn't need to any kind of
"competitive" award that could (and I'm sure would) be "gamed" by the bad
apples out there, but providing incentive to spend more time on a community
server of their choice would seem to be a simple addition.

Frankly, "casual" mode could (and should) have been adapted to be
community-server exclusive. Preventing people from gaming the system would
have been easy - simply make "ranking up" server-group specific. In other
words, even if some bad apples would game the system and allow players to
"rank up" faster somehow on their servers, those ranks would only be good
on their servers, and no others. That would both give players more incetive
to play on community servers, AND encourage them to find a set of "home"
servers to favorite. Even better....it would provide some great internal
competition for our communities as well.

I think if Valve simply looks at it from our perspective....we've spent the
last 3+ years under the bus....perhaps (if they really see value in
community servers, as it seems they still do, if only a little), then we
need some additional assistance beyond simply a button in the UI.

Maybe they already have somethiing in mind, I dunno....but if so I hope
they can show a bit of a sense of urgency with it.

On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <[email protected]>
wrote:

> I definitely like having the "community servers" option right on the "find
> a game" menu, basically giving equal billing to the other options there.
>
> But, as others have said, would have helped more years ago.  Better late
> than never I guess.  I really saw no reason for such a simple GUI change
> (not dissimilar to those suggested by the community) took so long to
> Address.
>
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