There's already http://tf2app.com/blacklist/ which is an active list. I
believe it is designed for Peer Guardian/Peer Block/etc, so I second the
option to import IP's and not have it be formatted.
On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
The issue
I don't know how to help you, but I'm curious as to your decisions on the
two plugins.
1: Is that so you can show how sad of a state the drop system is based on
how few hats it gives? :P
2: Why put them in a team? Nothing frustrates players more than afk people
on the team, because it prevents
Zover Mirklo / izvrash...@inbox.lv
He's on TPB distributing the torrents... Least the username matches his
email and it's also TF2 so I gurantee it's the game guy.
On Wed, Jan 13, 2010 at 3:33 PM, Marc Wustrack muffe...@googlemail.comwrote:
Whose servers are nosteam? o.o
2010/1/14 Mike
That is what Korn was complaining about Jeff.
On Wed, Jan 27, 2010 at 5:17 PM, Jeff Sugar jeffsu...@gmail.com wrote:
I think they mean they fixed others being able to destroy them before being
stuck. you can still detonate them before hitting something, as far as i
know
On Wed, Jan 27, 2010
I forget.
Sent via Twitter via the ISS.
On Sat, Feb 6, 2010 at 11:10 PM, Connor the Vampire
radioactivepotato...@live.com wrote:
me.
interesting, no?
--
From: Mike Stiehm mikesti...@gmail.com
Sent: Sunday, February 07, 2010 12:08 AM
To:
I didn't have to register but whatever: Copy/Paste for you, I haven't read
it.
Some of you may have had the error *Error Verifying STEAM Ticket* when
trying to join a CS: Source or TF2 server. Others are getting*Client Timed
Out: Disconnected*If you have, you know how frustrating it can be.
The
Isn't there also an issue in SM with clients running SM and overriding
server variables?
On Mon, Feb 22, 2010 at 11:26 AM, Michael Krasnow mnk...@gmail.com wrote:
what matt said is correct there is a vulnerability that allows rcon access.
and kyle what do you mean?
Mike
On Mon, Feb 22,
Why in the world would you do that? It's a very valid tactic and one that
takes some skill to use well.
On Tue, Feb 23, 2010 at 2:40 PM, Michael Krasnow mnk...@gmail.com wrote:
wasn't deflecting flares deliberately removed?
On Tue, Feb 23, 2010 at 5:33 PM, DontWannaName!
Are they lump files? (lmp)
On Tue, Feb 23, 2010 at 2:49 PM, Mike Stiehm mikesti...@gmail.com wrote:
Should we not see a full updated .bsp for the maps? I only have about 5
files in my update
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Just when I need an answer :P
Well thanks for the heads up anyways. Will this effect all of the mailing
lists? (HLDS, HLCoders, etc)
On Thu, Feb 25, 2010 at 1:32 PM, Alec Sanger eclyp...@hotmail.com wrote:
Thanks for the heads up!
Thank you,
Alec Sanger
From: b...@valvesoftware.com
Dinosaur sounds... That's what the new sound files are named.
On Mon, Mar 1, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.comwrote:
It's a Portal update. Check to see what new files there are, maybe a
drop about Portal 2 or something.
On Mon, 2010-03-01 at 18:08 -0500, Michael Krasnow
They do run TF2 and L4D servers as far as I know.
On Mon, Mar 29, 2010 at 8:57 PM, Carl aidsf...@gmail.com wrote:
I have noticed that a lot of server admins here are somewhat displeased
with Valve's lax approach to some of the more recent server exploits.
While this may be hogwash, I think it
The same way taking the entire 225 person company to Hawaii is profitable.
:P
On Tue, Mar 30, 2010 at 6:44 PM, Steven Crothers
steven.croth...@gmail.comwrote:
I'm sure Valve will fix it immediately... once you show them how fixing the
HLDS is profitable and worth the man-hours at
As far as I know, everyone did. They are looking into it right now.
On Thu, Apr 29, 2010 at 8:06 PM, mfan michael.fan...@gmail.com wrote:
I wish the soldier badges worked. Got weekend warrior, playing since beta.
Tom Grant wrote:
Wish the engy exploit was saved as a cheat. Had a lot of fun
Yep, crashing on every server I connect to. (As a client obviously)
On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin fortinj1...@gmail.com wrote:
So you got everything serverwide working, but it seems like anyone Jo
has updated the client will crash when they try to connect.
Sent from my iPod
There's some of us who just lurk in the chat curious as to what's
going on with the servers, but don't actually run one...
On Wed, May 5, 2010 at 3:51 PM, Jake Eisenman ad...@oneskylitnight.org wrote:
Maybe something like if you want to join, you have to specify your
server IP and the email
Or how they fixed some weapons (Flaregun, Huntsman, etc) only spawning
with half the proper clip size in Arena... Right?
On Fri, May 7, 2010 at 11:25 PM, Dominic Marciano
lambda1_...@hotmail.com wrote:
You forgot the Bit about the Parenting entities, like how you fixed that..
Right?
From:
Matt: Wouldn't they see the emails coming in/being replied to in their
own inbox? (Thus tipping them off that something is up)
On Mon, May 17, 2010 at 7:02 PM, Sam Horn supersammyfl...@gmail.com wrote:
Subject: [hlds] (no subject)
Move to trash
- Sam
On 18 May 2010 06:44, Olly
I haven't looked at the map, nor tried it, but this sounds somewhat like the
displacement crash that was introduced in OB. Mappers have yet to track down
an exact cause but it's either power of 4 displacements or vertex density
that causes the game to crash when you step on them.
On Mon, Jun 28,
I think the other flaw in this warning system besides what Voogru pointed
out is the lack of accounting for SourceTV. (To my knowledge)
On Thu, Jul 1, 2010 at 7:12 PM, Karl Labrador karlicio...@gmail.com wrote:
What happens to the servers with real 33rd slots? :o
2010/7/2 Spencer 'voogru'
Engine update.
On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote:
Tf2 was updated as well. Waiting for news on that.
On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com
wrote:
Very good, and thank you for the effort. I have a feeling you will see
Having this issue. Can't auto-join on anything, servers showing 23/24 and
then reporting full, etc.
On Fri, Jul 9, 2010 at 12:11 PM, Andre Coelho andre.du...@gmail.com wrote:
Mine was working fine yesterday
André Coelho
lensitives.com.br http://www.lensitives.com.br
Cel. +5521 8836.7622
My
Did you guys consider he could be testing something on Valve's side or the
mailinglist side, and this is done on purpose?
On Fri, Jul 9, 2010 at 10:46 PM, Alinay Gomez alin...@hotmail.com wrote:
Look what you have done Bryn Moslow (b...@valvesoftware.com).
Maybe you should tell your team
That's wrong on both accounts.
On Mon, Jul 12, 2010 at 8:36 PM, M33CROB ad...@phoenixrisingtf2.com wrote:
Doesn't Valve update/optimize community maps before they ship them out. I
was under the impression that Valve purchases community maps and the
original creator has nothing to do with
He was talking about it in chat, basically he was running about 1600
edicts... Limit's 2048. Add in players, particles, game logic and all that
runtime such and he was going over the 2048 limit, thus causing crashes.
On Mon, Jul 12, 2010 at 10:22 PM, Justin Shumate halflife...@gmail.comwrote:
Miami?
On Mon, Jul 19, 2010 at 1:58 PM, Lane Eckley l...@hypernia.com wrote:
I feel bad for you guys, grabbing it at 2.0MB/s :P
-Lane
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent:
250 Kb/s :s... I could play the jump-around-content-servers game some more
but sometimes I just lose it and it's like blah.
On Mon, Jul 19, 2010 at 2:00 PM, Michael Krasnow mnk...@gmail.com wrote:
wow finally got it goin at 1mb/s! from washington DC, go capital!
On Mon, Jul 19, 2010 at 4:57
Another: When using an ammo kit, get down to 1 kit and then tap reload.
Tada, full ammo kit! :D
On Tue, Jul 20, 2010 at 10:00 PM, DarthNinja darthni...@darthninja.comwrote:
Just wanted to report a very annoying bug to you guys:
Bug:
Player's camera spins out of control
Steps:
Load up the
Just be incredibly alert and carry the tesla coil as point.
On Wed, Jul 21, 2010 at 11:54 AM, DarthNinja darthni...@darthninja.comwrote:
Yeah, I tried using asw_camera_shake 0 last night and none of my players
had the camera lag, so yay for that.
The facehugger level still needs some
infinite ammo exploit
- Fixed XP exploit
On Wed, Jul 21, 2010 at 3:16 PM, Michael Krasnow mnk...@gmail.com wrote:
update just came out?
On Wed, Jul 21, 2010 at 3:10 PM, Matt Hoffman
lord.matt.hoff...@gmail.com
wrote:
Just be incredibly alert and carry the tesla coil as point
Consider the flip side of the coin; It reduces server load on Steam when not
everyone tries to update at once.
On Fri, Jul 23, 2010 at 5:30 PM, Mike Vail mike_v...@boomgaming.net wrote:
Jason, Thanks so much for the update.
Will you good folks over at Valve ever give advanced notice of these
I'm inclined to agree with MarkP, as the crafting server is down right now..
Not that I craft very often so this could be a common occurrence.
On Tue, Aug 17, 2010 at 10:08 AM, DontWannaName! ad...@topnotchclan.comwrote:
A morning update is rare, sounds good!
Sent from my iPhone 4
On Aug
This is interesting... Looks like a beachball... (The Model)
24th may bring trading and ...volleyball gamemode? Heh.
On Fri, Aug 20, 2010 at 10:16 PM, Lane Eckley l...@hypernia.com wrote:
Looks like a small update:
Checking bootstrapper version ...
Updating Installation
Updating 'Team
Stuck at school, how's trading work?
Do you trade with specific people or is it I want X and willing to
give up Y for it?
Does it put a message in chat when you trade and what you traded with/for?
On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy krazy...@gmail.com wrote:
Disabled plugins, servers
Upset that Valve removed the penetration from the Sydney Sleeper.
(The Sydney Sleeper no longer penetrates targets.) :(
Ambassador also used to have it before they removed it, and it was a
skill/luck based thing. I very rarely saw a double kill/hit from it
but when you did it left you feeling
, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle infl...@gmail.com wrote:
anyone been able to get the update that can link it? sitting here waiting
20min on 3 different servers, just retrying every 30 seconds
On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman
lord.matt.hoff...@gmail.comwrote:
Upset
Unfortunately, this sounds like a very inaccurate way of balance. What
happens when people's stats are mucked up from idling or farming, and
the have 50,000 points as medic and 500 hours as scout from sitting in
an idle server?
Glad to see a replacement for the default balancer though.
On Thu,
http://forums.alliedmods.net/showthread.php?p=642578
Supposedly this one works, as instead of preventing the command
they're using, it limits the number of sentries/exits/etc.
On Sun, Oct 17, 2010 at 10:56 AM, [MP] Oh Noes!
ohn...@maxpowergaming.xfactorservers.com wrote:
Do you know how this
May I refer you to Jason's email to this list:
A Team Fortress 2 Beta is now available. If you would like to run a
dedicated server for it, please run hldsupdatetool and use the game name
'tf_beta'. Please visit this thread on the Steam forums for all of the
details and to post any suggestions,
http://store.steampowered.com//treasurehunt/
Check the right side of the page.
On Tue, Dec 7, 2010 at 6:02 PM, Josh Bost dislexs...@dislexsick.com wrote:
I'm not seeing any info about TF2 hats on the Steam Store's Great Steam
Treasure Hunt page... care to elaborate?
-Dislexsick :)
On Wed,
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