Hi,
I wrote a little statistic plugin for CS servers and found this
log line:
L 05/16/2004 - 10:25:41: xxx251STEAM_xTERRORIST attacked
xxx219STEAM_CT with ak47 (damage 0) (damage_armor 0)
(health 100) (armor 100)
You can see, there is no damage at all, but the attack
was triggered. How
Hello,
the sv_downloadurl is not protected. If I use
developer 1 on clientside, there is a debug
message with the full download URL. This needs
to be fixed. Also banner.gif is requested from
the webserver, but is never shown clientside.
cu
Ronny
___
Yep, same here. We did a rollback. It seems it has anything
to do with the latest update. We have metamod, adminmod
and logd running.
- Original Message -
From: Williams, Paul [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, June 15, 2004 10:30 PM
Subject: [hlds] Lag issue since
Most of the issues with lag are a direct result of three native
functions
changing/being removed. If you run amx mod or amxmodx on your servers
disable it. These 3 native functions being gone are causing parts of these
modifications to loop endlessly.
Thats bullshit. amxmod have to hook
The complaints are in the right place: the hldslinux mailing list.
So Far I've only had Complaint on Windows Servers no one said anything
about
linux ones
we use RH9
- Original Message -
From: Williams, Paul [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, June 23, 2004
Yes it happens sometimes, players can play many minutes
with steamid_pending. We made an adminmod plugin against
that.
cu
Ronny
[ Converted text/html to text/plain ]
its a public server
From: James Nine [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [hlds]
rcon quit
I want to execute different server.cfg's without restarting the hlds
session
but this action does not close the current server.cfg down cleanly
therefore the server log for that map is not read by the stats compiler.
Does anyone know of a command that can be executed that will
Use the user agent instead of the referrer, maybe some sort of
firewall/webwasher clears the referrer. The user agent is always
there.
This has been passed on to the guys who implemented it, they are looking
into it. I have no ETA on a fix (as we don't know what is causing the
problem yet).
How do you do that, without a SDK?
Which I and many others are working on...
- Original Message -
From: List Keeper [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 21, 2004 1:14 AM
Subject: Re: [hlds] Re: CSS and amx, admin???
There is no such addon module available yet
What build is your server?
My tells me:
hostname: Source Engine Beta
build : 2153
This is a multi-part message in MIME format.
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Even after mapchange, it still says out of date. Maybe the first bug? We
are cool.
--
With non steam, you dont need a valid CD key, you
only need a steam account (login password). After
you have created an account, you can deinstall steam and
play for free.
Greets
Ronny
No ...
There are WON cd key generators so here is how it works.
A hacker gets banned ...
He gets a new free
A fix for non steam cracks would be nice too, because
we could get rid of 90% of cheaters then...
Greets
Ronny
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
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Check the news :-)
Greets
Ronny
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No, not yet.
Greets
Ronny
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Sorry, but ADMINMOD???
ADMINMOD for CS:Source??
hlds@list.valvesoftware.com schrieb am 23.12.04 15:48:12:
It probably defaults to 1.
On Thu, 2004-12-23 at 08:08 -0500, francois larche wrote:
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Hello,
is there a sv_visiblemaxplayers for source
servers to hide reserved slots like in 1.6?
Greets
Ronny
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HL1 engine - VAC1
HL2 engine - VAC2
--
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Is there any way to differentiate between a HLDS server running VAC (the
old, hasn't been updated for 18months) versus VAC2 by querying the server
by
rcon?
In HLSW, it just comes up saying in the Anti-Cheat
DOD:S is beta too? Sounds like the Counterstrike: Source Beta since
months...
Greets
Ronny
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch installation.
To preload the
Old, well known problem. I suppose it is because the authentication servers
are sometimes overloaded or have connectivity problems.
Regards
Ronny
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When trying to connect to my newly updated server
Its working again, restart Steam.
Hiya,
Alot of us are experiancing problems with CS 1.6 after todays steam
update.
Once you start CS, it crashes back to the desktop.
Any suggestions anyone?
Cheers,
Saint K.
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hlstatsx itself generates RCON events, like /skill or the server overview.
Its correct, just ignore it.
There is a bug in the rcon address logging.
I use hlsw and chat into the server and it sometimes lists my IP address
correctly and sometimes lists someone elses IP address for what I sent
Look at EA and BF2142:
- the game costs like a full price game and has advertisements in it
- ranked servers costs much more than free servers
- EA receives money from ads
The only way to stop this, is to boycott this.
Regards
Ronny
- Original Message -
From: Gigabit Nick [EMAIL
Such EULAs are not valid in Germany, because you will see this EULA at
installation time and you can not give back an opened software package. So,
whatever this EULA tells us, it is not valid in every country of the world.
Regards
Ronny
- Original Message -
From: Chad [EMAIL PROTECTED]
www.youtube.com
--
[ Picked text/plain from multipart/alternative ]
Care to provide links to these You Tube videos?
On 4/10/07, Spotta lt;[EMAIL PROTECTED]gt; wrote:
gt;
gt; This is a multipart message in MIME format.
gt; --
gt; [ Picked text/plain from multipart/alternative ]
gt; Hi
on a bull.
On 4/11/07, Ronny Schedel lt;[EMAIL PROTECTED]gt; wrote:
gt;
gt; www.youtube.com
gt;
gt; gt;
gt; gt; --
gt; gt; [ Picked text/plain from multipart/alternative ]
gt; gt; Care to provide links to these You Tube videos?
gt; gt;
gt; gt; On 4/10/07, Spotta amp;lt;[EMAIL PROTECTED]amp
4. clients must connect from steam directly (not via connect
xxx.xxx.xxx.xxx in console) for the fast d/l to work (connected +
changelevel is ok too).
You can connect like you want, the fast download will work in both ways.
The clients need to have Internet Explorer installed, otherwise the
of the file(s), then
reconnect to the server.
When you do the direct connect or retry, the client will connect and stay
connected to the server during the entire download.
- Original Message -
From: Ronny Schedel
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 01, 2007 1:57 AM
Try setting sv_region to the correct value.
Best regards
Ronny
I'm looking at my server, Half-Life DeathMatch Source, and not one player
from is from the USA:
UK - 1
Turkey - 2
Russia - 3
Poland - 1
Austria - 1
This seems to be a fairly consistent pattern, I seem to get more players
from
XSS are easy to fix, just set allow_fopen_url to Off, that's it, kills all
XSS vulnerabilities at once.
Best regards
Ronny
Two XSS vulnerabilities were disclosed for hlstats v1.35 on 19/5/2007
which are also functional for hlstatsx V1.01. So far there has not been
any info on a patch/fix for
The default port for RCON is the game port of the game server, not 27005 in
most cases.
Best regards
Ronny
Hi..
For the sake of not enabling all the kiddies to hack hlstatsx pages, I
will not provide details, but there is indeed a vulnerability in
hlstatsx. Actually there is even two. I
The last Steam update started the biggest DDOS for all ages. Wait until it
is fixed, then your SourceTV and gameservers will respond like normal.
Best regards
Ronny
anyone else notice servers (just started today) with source tv are having
timeouts (responds for 10 seconds doesnt respond for
It happens also on Linux, it's a long known error message, you can safely
ignore it.
Best regards
Ronny
- Original Message -
From: [EMAIL PROTECTED]
After killing the process yet again and restarting, everything worked
fine.
Just one error that is still existing, not causing any
Because this is the wrong mailing list, try hlds_linux instead.
Best regards
Ronny Schedel
right ive been following this for 3 days now. But there havent been many
posts about it here. Nor anything from valve.
Still watching.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
It would be enough to block AOL users in general. The stupidity of AOL users
is not a prejudice, it's a fact.
Moderation has been asked for on here probably a hundred times good
luck.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Check your /etc/hosts file.There must be 2 entries at least, one for
localhost pointing to 127.0.0.1 and one with your external IP pointing to
your hostname. Compare the IP with your ifconfig setting, it must be the
same. I had the same problem, there was a typo with the IPs and that caused
a
When the time limit is set, the server must change the map after the limit
is reached. This is not map related, this is a server setting.
We have disabled the stalemate round in the server settings, this is not
working, but this is another problem.
some of the map makers didnt put OnMapSpawn
, 2008 5:09 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
When the time limit is set, the server must change the map after the
limit
is reached. This is not map related, this is a server setting.
We have disabled the stalemate round in the server settings, this is not
working, but this is another
This was fixed with the last update, the correct cvar is mp_timelimit and
will be respected by any map.
- Original Message -
From: Aaron Rapp [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 14, 2008 2:58 AM
Subject: [hlds] mp_teststalemate
I wanted to make
mp_respawnwavetime is set to 10 as default, but respawn times on badlands
are 15 seconds. I suppose this cvar has no effect at all to the maps.
Best regards
Ronny
Hello,
I have problems to disable the respawn timer on badlands...
mp_respawnwavetime is 0
spec_freeze_time is 0
i set the
Check the config for tv_enable 1, it enables the sourcetv and changes the
maxplayers to 25.
Ronny
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Must be something else.
sv_visiblemaxplayers: sv_visiblemaxplayers = -1
command line: -game tf
exactly does this change the maxplayers from 13 to 25?
Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
- Original Message -
From: Ronny Schedel
To: hlds@list.valvesoftware.com
Sent: Monday, February 18, 2008 12:37 PM
Subject: Re: [hlds] TF2
How many other servers? What kind of server lags?
- Original Message -
From: johns jons [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 28, 2008 2:49 AM
Subject: [hlds] rcon stats reading CPU 100%
--
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When I
He speaks about 44 players, I suppose it's not a TF2 server.
--
[ Picked text/plain from multipart/alternative ]
I'd remove all plug-ins, especially anything that allows for over 24
people.
On Thu, Feb 28, 2008 at 3:54 AM, Ronny Schedel [EMAIL PROTECTED]
wrote:
How many other servers? What
You changed mp_respawnwavetime
An admin serverplugin is not a modification which brings your server to the
custom tab.
Best regards
Ronny Schedel
Tnx for the info, but how do you make sv_Tags empty? Because adding
sv_tags
in the server.cfg isn't helping. The server commes op with sv_tags
the server browser which cannot handle all servers at the same
time? Currently we have the COD4 patch 1.5 and there are still problems to
see all servers without refreshing 1000 times.
Best regards
Ronny Schedel
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Does it affect only TF2 servers or all Source based games?
there is another command that crash the server and should be blocked -
sv_soundscape_printdebuginfo
Quoting Nephyrin Zey : I already published a simple plugin to fix
this. We made it public and
resolved it :-P
- Neph
]
wrote: I have tested it only on TF2... if you are
able totest it on other games, please share
your results Quoting Ronny Schedel
[EMAIL PROTECTED]: Does it affect only TF2 servers or
all Sourcebased games?
there is another
No release without new bugs.
I can't call it a hack but everyone in my server unlocked everything
instantly once word got out. Some simply console commands unlock
everything
instantly.
Any word on why this is?
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I agree with the Medics, TF2 is dead now.
But Goldrush is a nice map. I hope this Medic crap stop in some days and we
can play TF2 like normal.
- first off the custom tab ...
- then crashing windows servers ...
- bad (i mean really bad) server perormance since this update ...
- earned
No I don't want.
use the class limit plugin for sourcemod
http://forums.alliedmods.net/showthread.php?p=548207
works like charm
Quoting Ronny Schedel [EMAIL PROTECTED]:
I agree with the Medics, TF2 is dead now.
But Goldrush is a nice map. I hope this Medic crap stop in some days
Yes, would be nice to see the 32 player servers and all other custom servers
on the correct tab.
Hopefully the Custom tab [EMAIL PROTECTED]
- Original Message -
From: 1nsane . [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent:
This must be a Windows only problem, Linux servers are running fine with car
indicator.
- Original Message -
From: Dustin Wyatt [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Saturday, May 10, 2008 3:21 PM
Subject: Re: [hlds] Team
There is also an exploit on stage 1 of pl_goldrush. I have send an e-mail to
Jason Ruymen.
Wooo 3 emails ftw :D
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The best solution would be a client screenshot functionality built in VAC
like in Punkbuster
Materials cheats exist since the Source engine was released (2004 ?). The
only way to block them is sv_pure...I'm surprised nobody talked about this
yet.
The problem is that the default
How do you detect Cafe accounts? Is there some special format of Steam ID?
How do you ban these people? I have heard it's not possible to ban Cafe
accounts.
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: 'Half-Life dedicated Win32 server mailing list'
Never, this dbheights is a dustbowl rip off.
The included maps will be cp_fastlane and cp_redstone.
We were hoping pl_dbheights would be in the update...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of matan nov
Sent: 18 June 2008 00:51
To:
This Thursday;Free
Weekend Kicks Off Friday
redstone is not coming, I read on a site (shacknews probably) that the
author said it.
Just see the links I posted above, they are hosted on the steam site in
the
pyro update page directory (page is not here yet, only the images).
2008/6/18 Ronny Schedel
: [hlds] Team Fortress 2 Pyro Update Coming This Thursday;Free
Weekend Kicks Off Friday
Nice find.
I gotta ask. Who comes up with these achievements/names? Good stuff.
Keeper
-Original Message-
From: Ronny Schedel [mailto:[EMAIL PROTECTED]
Sent: Wednesday, June 18, 2008 8:49 AM
There was a command with the medic update to get all achievments asap. This
command was removed, because Valve don't want the fast way. They also fixed
the sv_cheats behaviour, and they also will fix this problem. Achievments
are made for long time motivation. If you do the fast way, you can
DOD:S Beta is Orange Box Engine, so not working with Mani.
He specifically said this was for DOD:S...
On Jun 20, 2008, at 8:38 AM, Robert Whelan wrote:
why bother with mani... he gave up... so did I
better stuff out for tf2
- Original Message
From: John McCollor [EMAIL
Changing affinity on Linux is the worst thing you can do for your servers.
Hi,
Yes, I set the priority to -20 (best possible) and assigned 1 server per
core, but this doesn't change anything on the situation.
Saint K.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
You should setup tv settings in the autoexec.cfg, so it will be read only
once by the server.
With tv_enable 1 the slot count keeps increasing by 1 every few hours.
Is this a bug? How can this be fixed?
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Wrong mailing list, hldslinux is the correct one.
I dunno if this has been already reported or not, but I'm having issues
with filename case mismatch on linux tf2 server.
output from console on mapchange:
...
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed
Sentries tracking through walls should not be fixed. The engineer is already
the worst character right now, the sentries are too weak to fight back
against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it
will go worse for the Engineer. He even cannot fight back in a close
IMO Valve should quickly add a auto-tagging feature like that.
There is already an auto tagging system. It's working like before. If you
change some parameters, like maxplayers, crits, respawn times, it will
autmatically added to sv_tags.
___
To
What do you mean exactly?
- Original Message -
From: Peter stadeager [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 9:43 PM
Subject: [hlds] SPAMMING!
STOP SPAMMING!
_
Få Gratis
10:05 PM
Subject: Re: [hlds] SPAMMING!
spamming to stop spamming, brilliant! =P
tsuehpsyde wrote:
I love these emails so much. =)
-tsuehpsyde
On Wed, Aug 20, 2008 at 2:55 PM, Ronny Schedel
[EMAIL PROTECTED]wrote:
What do you mean exactly?
- Original Message -
From: Peter
Size of the map?
Im setting up a sv_download url.
i have it all set, map starts to dl, (bz2)
and theen it says CRC error or somethin?
Help pls.
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, August 20, 2008 11:57 AM
Subject:
Try to download and try to unzip. Looks like your files are broken on the
webserver.
size of files only 60kb when bzipped
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.
On Thu, Aug 21, 2008 at 6:18 AM, Ronny Schedel [EMAIL PROTECTED]wrote:
I have a very good anti spam solution and it does not recognize any
message
as spam. So the problem must be on your end.
- Original Message -
From: SakeFox [EMAIL PROTECTED]
To: Half-Life dedicated Win32
Please specify which e-mails you mean exactly.
JUST STOP SENDING MAILS TO ME!!! FFS
From: [EMAIL PROTECTED] Subject: hlds Digest, Vol 7,
Issue 21 To: hlds@list.valvesoftware.com Date: Fri, 12 Sep 2008
12:00:01 -0700 Send hlds mailing list submissions to
hlds@list.valvesoftware.com To
I don't think there will be dedicated servers. It's only 4 player coop. The
players will open a listen server and starts playing. Players can join the
game via a lobby system.
Just a question I know a few admin's may have, is Left 4 Dead using the
orange box engine or at least an advanced
to the PC version of the game. It would be
nice with no dedicated servers, in a way, as there'd be less chance of me
getting suckered into playing on a server that modifies gameplay without
proper advertising.
-Richard Eid
On Sat, Sep 13, 2008 at 3:46 PM, Ronny Schedel
[EMAIL PROTECTED
If they cannot run, then they could not play a single player game. In fact
it is a single player game, with a choice to play this single player game
with your friends in coop mode.
Besides this, I have never seen an intelligent zombie, did you?
And with all the AI zombies, i doubt everyone
Sorry, but I don't receive any spam through this mailing list. Please check
your brain.
- Original Message -
From: Peter stadeager [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 14, 2008 1:22 AM
Subject: Re: [hlds] hlds Digest, Vol 7, Issue 26
Did you changed something related to the server query? I get no response
from my webscripts.
Any addons will have to update themselves, which is why the beta ran for
a couple months.
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of
with CSS, DODS and TF2 servers.
They have flipped to using the Source engine format (documented on the
Source developer wiki if you need details).
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Wednesday, October 22
is also not responding to queries, but there are servers on the
list so something else must be up.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny Schedel
Sent: Wednesday, October 22, 2008 7:47 PM
To: Half-Life dedicated Win32 server mailing
Confirmed.
- Original Message -
From: Kveri [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Tuesday, November 04, 2008 8:11 AM
Subject: Re: [hlds] @Valve, protocol 48 issues
Can please someone confirm that HLTV isn't showing on
Companies will do, because of the advertisment banners.
Well if that's the truth then why would anyone want to set up a dedicated
server?
That is just plain stupidity.
Busterking
10-78 Clan Boss
Visit our website
Join our forums
www.10-78.com
- Original Message -
From:
I don't think you can join a running game.
There will always be the steam browser out of game where you can find your
server and double click it to join
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It's a problem with the wrong libc.
Do people not understand the PRELOAD not RELEASE..
Coldorak wrote:
On a debian etch:
./srcds_run -console -game left4dead +ip x -fork 2 -netport 90##
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
The group lobbies already exist, we have the Steam Groups on
steamcommunity.com
These groups needs to be linked to the match making system. The owner of the
group should be able to add server IPs to his group and voila, we are done.
Does anyone else think that having a Group lobby for L4D
I fear this guy will be the next, who ask to stop sending mails to him :\
- Original Message -
From: brian lyons [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 07, 2008 5:06 PM
Subject: [hlds] (no subject)
can you please add this email
[EMAIL PROTECTED]
Brian
You cannot connect to a running game. It does not work like other online
games.
- Original Message -
From: Steven Barker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, November 07, 2008 10:22 PM
Subject: [hlds] sv_unreserve halfway through a game?
Can I use
It's already there, we will check again in 2 weeks ;-)
We're planning on getting it done before next week.
I guess someone should add the above quote to this page if we don't make
it:
http://developer.valvesoftware.com/wiki/Valve_time
-Original Message-
From: [EMAIL PROTECTED]
Quickplay throw me to a server with 3 bots yesterday. Find running game
throws me in a running game with humans.
What he's saying is that via the server browser, there is no guarantee
that
any more players will join the game...thus you have only bots to help you.
With the matchmaking
It's more likely they use the group ID as primary key than the name.
Anyways, I suppose the group name must be unique.
Fourthing this. I appreciate the technical aspects behind it, as they
probably use the group name as some kind of database primary key, but
it would be worth it to the
Is there some way to buy Half-Life: Source only? I own all the other HL
games, but not HL Source.
Noticed this on Slashdot good job Valve:
intenscia [EMAIL PROTECTED] writes
After 10 years of Half-Life and dealing with its silent protagonist
Gordon
Freeman, ModDB looks back at
Yes my fault, I have seen the complete pack only. How about to exchange my
extra copy of HL2 into another game?
Like this? http://store.steampowered.com/app/280/
Nope, no way to do that ;)
Ronny Schedel wrote:
Is there some way to buy Half-Life: Source only? I own all the other HL
games
How many are false positives? How many are positives? I am very interested.
please bear in mind that there are a lot of false positives with vac ^^
Being VAC banned is not proven guilty?
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Sorry, but it's not a big deal to handle the redirected page. You just
receive the new location from the webserver and use the returned URL
instead.
I'm hoping someone from Valve can give me an answer about this, although
if anyone else knows of a workaround I'd appreciate it.
I'm working
that should be made by Valve to make the whole XML thing
more
useful and straightforward.
2008/11/24 Ronny Schedel [EMAIL PROTECTED]
Sorry, but it's not a big deal to handle the redirected page. You just
receive the new location from the webserver and use the returned URL
instead.
I'm
. They obviously
forgot or missed passing the xml get parameter if it is set as well :)
simple error easy to fix?
Thomas Morton
++ No problem should ever have to be solved twice ++
2008/11/24 Ronny Schedel [EMAIL PROTECTED]
I don't think they will change this, because this is basic Internet
It's a better idea to split this into different tasks, use one reliable
class to retrieve Internet content and use your XmlDocument class to parse a
XML document like it was supposed to do.
Btw, 200 is the correct response for a successfull response, I have written
202.
You should move this
This is what you would like to get, but this is not how the Internet works
and can work. You should be aware of how the Internet works. Imagine your
application gets very popular and the webserver requests increases very
high, Valve have two options which can hurt your application:
1. They can
have to be solved twice ++
2008/11/24 Ronny Schedel [EMAIL PROTECTED]
This is what you would like to get, but this is not how the Internet
works
and can work. You should be aware of how the Internet works. Imagine your
application gets very popular and the webserver requests increases very
Please learn to quote. If you add your comments to the end of the mail,
which is not common, then delete all the quotes above. It's a pain to read
your answers, scrolling down 1 lines to see a reply of 1 sentence from
you. Thank you.
compare time and experience.q3 and ut2k are pretty old
No, I don't and no one should. Learn to quote, otherwise we will send 10 GB
mails sooner or later.
Wow this is getting grossly off-topic.
Use GMail, it will hide all quotes with a show quoted text link, so it
doesn't matter where people write them, it also then keeps all emails in
the
Your bottom posting rule does not apply to mailing lists, because the order
is done by the mailing client.
1. You send/receive the question.
2. Some minutes/hours/days later you receive the answer.
You don't want to read the question again, because you already know it, you
want to read the
Seperate the group IDs with commas.
So how would I add more than one steam group to a server, if i can?
Because
we have a public and private group, and some of the private group members
aren't in the public group.
On Wed, Nov 26, 2008 at 7:13 PM, msleeper [EMAIL PROTECTED] wrote:
Not
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