Choo-choo? I'll see myself out.
On Feb 19, 2013 8:36 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s
new-and-improved content delivery
Got an issue with autorecorded STV demos off a TF2 Linux match server.
Demos play fine until mp_tournament is enabled, and then demos crash with
the following error:
Netchannel: failed reading message svc_CmdKeyValues from unknown
166,000 tick demo, tournament mode kicks in past tick 100,000
Won't mp_allowspectators 0 do that, theoretically?
On Tue, Aug 21, 2012 at 3:32 PM, Saint K. sai...@specialattack.net wrote:
Ah, that figures. Disregard my last mail.
Any chance we can get a CVAR for that, so we can close the spec slots? I
don't really see why we should allow spec's to join.
I know it's not high priority for you guys, but in North America the
competitive TF2 season is back on and we're trying to get matches
streamed/casted tonight... so any ETA on this update would be great.
On Mon, Aug 20, 2012 at 7:18 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We’re
] Mandatory TF2 update coming later today
I doubt the update will be any later than 7PM (PST)
On Mon, Aug 20, 2012 at 6:50 PM, Lance Waidzunas lswa...@gmail.com
wrote:
I know it's not high priority for you guys, but in North America the
competitive TF2 season is back on and we're trying to get
Anyone else getting a server crash when a player attempts to pick a class
in MVM?
On Fri, Aug 17, 2012 at 5:45 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
I keep getting a disconnected error and then it closes.
On Fri, Aug 17, 2012 at 6:42 PM, Timothy Sadleir tsadl...@gmail.com
No possible configuration of mm_strict and mm_servermode allow direct
connections - our servers restart as soon as a player picks a class.
On Fri, Aug 17, 2012 at 6:03 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
There is a bug with the tf_mm_strict change in the update we released a
Server still reboots when a player picks a class.
On Fri, Aug 17, 2012 at 6:30 PM, T Marler bloodyi...@shaw.ca wrote:
use servermode 2, and strict 1, and that works for me.
- Original Message -
From: Lance Waidzunas lswa...@gmail.com
Date: Friday, August 17, 2012 5:14 pm
Subject
Three more months.
On Tue, Aug 14, 2012 at 12:28 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Out of the question. Valve doesn’t do “3”. Come on, you guys know this.
** **
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf
Just test with a bunch of friends, worked infinitely better in that we were
matched to a server with plenty of room (even though it had s couple bots
initially). Highest ping in our group was 50-60 (I was pinging 5, which
was phenomenal) and we were spread out between east coast and midwest.
Anybody not able to join via the new system? Tried for the past half hour
and none of the 3 people I've been trying with can join, regardless of
whether or not they're the leader... Readout from client console is as
follows:
OnSteamGameLobbyJoinRequested([L:1:1344561415])
Joining
Expect it to be released today or tomorrow or some other day during regular
business hours. As usual, I'm sure notification will be sent to the HLDS
list of the impending update. Please don't turn this into r/tf2/new.
On Wed, Jun 27, 2012 at 2:37 PM, Emil Larsson ail...@gmail.com wrote:
It's
It should probably be noted that this update will most likely not play very
well with plugins (SourceMod, MetaMod, etc.). Plan on removing those if
you're having trouble before hitting up the list post-update. Keep an eye
on other sources for updates to those plugins. Also, depending on what
Framework for something big coming up, I'd imagine. The fact they didn't
notify about a server update leads me to believe it's client only. I'm
also able to connect to servers that I know aren't updated with the current
client build, so it looks like there shouldn't be any action required on
our
Are there any specifics to the replay/demos that this will help fix? Is
this related to the recent updates, Eric, or is this related to the issues
you were previously looking into and requested replays to look at?
On Fri, May 11, 2012 at 7:41 PM, Eric Smith er...@valvesoftware.com wrote:
Yes,
for the inconvenience.
** **
-Eric
** **
** **
*From:* hlds-boun...@list.valvesoftware.com [mailto:
hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lance Waidzunas
*Sent:* Friday, May 11, 2012 5:44 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds
The FBI has already been scrambled dude. It's too late. Hide yo kids and
hide yo wife, OP is releasing his videos on the YouTubes.
On Fri, May 4, 2012 at 11:29 AM, Charles Mabbott
charles.mabb...@gmail.comwrote:
In a nutshell:
When the policy of Truth was enacted, TF2 servers that were
Omg somebordy call tha innernet police!
On May 3, 2012 6:14 PM, admin ad...@wonkagaming.com wrote:
Will be Released soon. on multiple communitys
and as for your lil smart lip kid No wonder why people blacklist shut
your lil fucking mouth before I shit on your network and FBI scramble to
8) indeed sir
On May 3, 2012 6:51 PM, hlds h...@kirby420.com wrote:
It's ok, if you go to his cheesy looking website where he begs Dr. Dunn
for help in fixing his replay system you can see around 80% of his crummy
pay-to-win servers are empty, even with his incredible wonka touch
plugins.
Confirmed. Unloading PVHUD stopped the crashing. I'd imagine most custom
hud makers should have things sorted in the next 24 hours.
On Thu, May 3, 2012 at 7:37 PM, wickedplayer494 . wickedplayer...@gmail.com
wrote:
Before any end-users come rushing here saying hl2.exe is crashing
rambling of 25% lower FPS client-side.
On Thu, May 3, 2012 at 7:43 PM, Jesse Porter reacherg...@gmail.com wrote:
Let's not get proactive in solving user issues otherwise they'll come to
expect it from this list.
On Thu, May 3, 2012 at 6:40 PM, Lance Waidzunas lswa...@gmail.com wrote:
Confirmed
Unfortunately, it looks like some super awesome people have already made a
video on YouTube with instruction son how to do it and someone made a
Reddit thread... I'm sure it'll be on SPUF in no time as well. Hopefully
this gets patched before the weekend.
On Fri, Apr 13, 2012 at 10:01 AM, Crazed
Later dawg.
On Thu, Mar 22, 2012 at 8:01 PM, Tontsadj tonts...@gmail.com wrote:
Im still surprised how stupid people in this mailing list are. This is
not for talking. If you want to know about strange parts how about waiting
30 minutes and check the wiki. This will be my first and final
I agree. This is a SERVER ADMIN list. Not a SPUF thread. Please keep
this focused on running servers.
On Mon, Mar 19, 2012 at 7:51 AM, lwf l...@rocketblast.com wrote:
On the other hand, if keys were to be handed out on the mailing list
you would have all of SPUF here asking for keys in
How would you like these delivered, Jon? IE what files do you need?
On Tue, Mar 13, 2012 at 6:49 PM, Jon Lippincott j...@valvesoftware.comwrote:
Hey everyone.
** **
I need a handful of corrupted replays *from the last few days*. If you
have one, please send it my way!
** **
Well, that means one of two things:
9 years or 2 months.
Hur Valve time.
On Thu, Feb 9, 2012 at 3:58 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory TF2 update. We should have it ready soon.
-Eric
___
To
I believe some GSP's will push the updates automatically, just requiring a
restart... End of Reality seems to run a little slow w/ Steam updates, but
I know they're transitioning to a new TCAdmin version soon so that
supposedly will fix that, among other things.
On Thu, Feb 9, 2012 at 4:20 PM,
Sorry to chime in late, and if this has already been brought up, I
apologize...
But is there anyway Valve could implement a minimum time between name
changes? I could care less about the hackers and what not, but it's kind
of a pain in the butt when you're trying to ban someone quickly in server
-boun...@list.valvesoftware.com] *On Behalf Of *Lance Waidzunas
*Sent:* Thursday, February 02, 2012 9:04 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Dealing with persistent cheaters
** **
Sorry to chime in late, and if this has already been brought up, I
Check and make sure the FTP server isn't full. We had that issue with our
servers a while back, it even prevented the map from changing.
On Wed, Jan 11, 2012 at 9:23 AM, Shon Myles shonte.my...@gmail.com wrote:
I've been experiencing an issue on my servers where replay downloads fail
Fletcher,
Just to be clear - are these the ONLY 5 tags that Valve uses to score a
server when it is registered?
Thanks,
Lance
On Thu, Jan 5, 2012 at 11:56 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
I’ve received some questions regarding plugins and the setting of server
tags.
Having an issue with a server registering.
Keep getting this:
L 01/01/2012 - 14:28:59: sv_registration_successful = 0
L 01/01/2012 - 14:28:59: sv_registration_message = No account specified
I've checked registration on other accounts, works fine - I did a
cl_gameserver_reset for that server ID
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