Re: [hlds] TF2 Update Released but srcds.exe will not start..
TF2 Update Released but srcds.exe will not start. have even tried a clean install. I believe something is broken with this update. Can anyone confirm? Windows Server 2008 R2 Clean Install/Existing installs after update do not function. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alinay Gomez Sent: Friday, December 17, 2010 6:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Sweet, second half of the polycount update! On Fri, Dec 17, 2010 at 8:55 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific changes include: Engine changes (TF2/CS/DOD): - Improved sv_pure: - Materials / Models / Sounds / Animations are more comprehensively protected. - Switched from CRC to MD5 hashes for stronger per-file validation. - Fixed some issues between custom files and server whitelists over level changes. - Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library Team Fortress 2 - Added Medieval Mode, a game mode where players are restricted to using olde weapons. - 'Your Eternal Reward' changes: - Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward' - Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill - Spies no longer play speech lines when making a kill with 'Your Eternal Reward' - Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone - 'Natascha' changes: - Spin-up time increased. - Slowdown-on-hit effect is reduced over distance. - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets. - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'. - Added 20 new hats. - Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post. - Spies can now see TargetID's of players and objects regardless of their own disguise status. - Fixed some speech lines continuing after the speaker changes class - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction. - Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. - Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary. - Added leaderboard to track duel wins. - Added ability for players to donate money directly to the creators of their favorite community maps. - Increased backpack size by 100 slots. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - Naso ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released
Thanks Eric! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, December 17, 2010 7:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released We're investigating and will have a solution soon. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Friday, December 17, 2010 7:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released Doesnt work On 12/17/2010 9:44 PM, Spencer 'Voogru' MacDonald wrote: It appears you can fix windows by copying the FileSystem_Steam.dll from the client GCF file, then placing it in the orangebox/bin folder and renaming it to filesystem_stdio.dll. The server boots up but dont know if it'll crash and burn. Epic fail though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fix is on the way...
Thanks for the fix. It seems metamod is broken ATM. It won't load with any version but the latest dev build 1.9.0-hg739 and this one crashes the server. Anyone have a working version? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve -Andy- De George Sent: Friday, December 17, 2010 8:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Fix is on the way... Thanks for the quick fix! From: er...@valvesoftware.com To: hlds@list.valvesoftware.com Date: Sat, 18 Dec 2010 04:21:34 + Subject: Re: [hlds] Fix is on the way... The update should be live now. Sync your servers again. You should get an updated 'dedicated.dll' file. Sorry for the problems. -Eric From: Eric Smith Sent: Friday, December 17, 2010 8:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Fix is on the way... We have a fix for the servers not starting and we're working on rolling it out. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Anyone tried sourcemod on those?
Yes, everything works as expected with sourcemod and the plugins. I currently have 4 beta servers up, 1 with sourcemod and 3 completely Valve stock cvars and maps. Just make sure you change the game type to tf_beta or it will not start. :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Friday, December 03, 2010 2:19 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Beta Released Anyone tried sourcemod on those? 2010/12/3 Mark P tf2ma...@gmail.com what what? 2010/12/3 Jason Ruymen jas...@valvesoftware.com A Team Fortress 2 Beta is now available. If you would like to run a dedicated server for it, please run hldsupdatetool and use the game name 'tf_beta'. Please visit this thread on the Steam forums for all of the details and to post any suggestions, comments or issues about the Beta. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
I dont usually reply on this list but I have to say great job on this update valve! The hats look amazing and the exploit fixes were very much needed. Thanks :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, December 02, 2010 4:19 PM To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2 Update Released A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2: - Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces). - Fixed a control point bug where players could capture points that were already owned by their team. - Fixed a server crash caused by kicking a player that isn't fully connected. - Fixed Spies being able to destroy sappers using the destroy command. - Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console. - Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them. - Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard. - Updated the player_hurt event to always set damageamount even if the attacker is the world (falling damage). - Updated items: - Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat. - Integrated several improvements to contributed items provided by their authors. - Made the following items paintable: Sergeant's Drill Hat, Pyro's Beanie, Dangeresque, Too?, Whiskered Gentleman, Safe'n'Sound, Trophy Belt, Frenchman's Beret, Camera Beard, Max's Severed Head, Alien Swarm Parasite, Ellis' Cap, and the Horrific Headsplitter. - Sam Max items and the Portal 2 Pin are now Gift Wrappable. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Its the law!
These people downloaded everyone's server configs, and my rcon password was unhackable due to the complexity of it. Only one of my servers were affected. If you look in your cfg folder and you see a server.cfg. .ztmp then you have been hacked too. I have a feeling there is a major exploit in the wild that will soon hit more than fakeclient servers. And for the record we run fake clients for one reason, so our server shows up on the list when you refresh. By default empty servers will not show up in the master list, no one will ever see the empty server to populate it. We only have 1 client running because we know how much the community hates them. The worst part is I found this post from 2003, seems like the same kind of exploit 7 years later? Thanks valve. http://www.mail-archive.com/hlds_li...@list.valvesoftware.com/msg22649.html Anyone have any ideas as to how this was performed so we all can get it fixed before it's too late? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, November 16, 2009 5:11 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Its the law! Or IPSec rules. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle Sent: Monday, November 16, 2009 4:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! ip filtering your rcon port.. does the job and keeps all the rcon exploits away. for those on windows just use emsa port blocker On Mon, Nov 16, 2009 at 6:31 PM, Craig McLure cr...@chatspike.net wrote: Maybe, but I'm pretty sure that's illegal in most countries :/ 2009/11/17 Alex chewy_s...@hotmail.com They got what was coming to them. Good for him :) 1nsane wrote: Under certain conditions It is possible to download files from the server. Server.cfg being a good one. Also the reverse is true. On Mon, Nov 16, 2009 at 5:37 PM, JäKë T can_kic...@hotmail.com wrote: It's just cracking rcon password, then they set it to private and change the name. So just having rcon locker and a nice password fixes it. From: i...@ronny-schedel.de To: hlds@list.valvesoftware.com Date: Mon, 16 Nov 2009 23:32:24 +0100 Subject: Re: [hlds] Its the law! The big question is: how is it done? Let's hope there is backdoor in the fake player app and not a bug in the server code. http://img692.imageshack.us/img692/4728/71956486.jpg I lay money on Lotusclan getting there comeuppance! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Make it easier for your friends to see what youre up to on Facebook. http://go.microsoft.com/?linkid=9691816 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4613 (20091116) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4613 (20091116) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- /** *Craig FrostyCoolSlug McLure * ChatSpike- http://www.chatspike.net * InspIRCd - http://www.inspircd.org **/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or
Re: [hlds] Its the law!
The spaces were in the file name, that is an exact copy and paste of the file name. And to reply about admins trying to get their servers started if you have been doing this for as long as I have you find it gets really old populating servers every day for years on end, especially when you have 20+. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Monday, November 16, 2009 9:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Its the law! On Mon, Nov 16, 2009 at 07:44:58PM -0800, SmOoThEm wrote: These people downloaded everyone's server configs, and my rcon password was unhackable due to the complexity of it. Only one of my servers were affected. If you look in your cfg folder and you see a server.cfg. .ztmp then you have been hacked too. I have a feeling there is a major exploit in the wild that will soon hit more than fakeclient servers. Are those spaces or a tab trailing the .cfg? And for the record we run fake clients for one reason, so our server shows up on the list when you refresh. By default empty servers will not show up in the master list, no one will ever see the empty server to populate it. We only have 1 client running because we know how much the community hates them. So why not lobby for that setting to be changed, or maybe sit on your server like other admins do trying to get them going? As an admin who does take the time to try to get his servers going and rewards users who take the time to make the servers visible I'm glad to see that your community believes that the best way of achieving the same result is dishonesty. -octo ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
In response to Violent Crimes and his post: This has been a major complaint for years now, valve makes all kinds of changes and must release multi patches to fix the original patch all at the expense of the server owners. I'm glad we all have nothing better to do but update and troubleshoot valves broken patch updates all night long. It's become a regular routine fighting just to get our servers online let alone worry about sourcemod or plugin issues because of changes and updates nobody was prepared for. They remove cvars, change gameplay, introduce bugs, and piss a lot of people off every update with the slew of problems that always seem to follow. Once again I make my own plea, I would recommend you guys do the same. PLEASE VALVE, GIVE US BETA TESTING! You do so for steam client updates and such, it could be done for other products too. Give the server owners a break, allow us the chance to test updates and changes to FIND your bugs before it hits the masses and creates major problems. SmOoThEm -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Violent Crimes Sent: Wednesday, September 30, 2009 7:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Are updates even tested? I can't think of an update that has came out with no issues in it. Steven Sumichrast wrote: I'm with msleeper on this -- my L4D forks have been sitting idle now since the updates. I ran them vanilla and still nothing. Not sure what's the deal but it's like the heartbeats/notifications to the steam servers aren't getting there or being reported. Either way it's pretty irritating because all the servers are now down for my steam groups. On Wed, Sep 30, 2009 at 8:42 PM, Mike O'Laughlen molaugh...@gmail.com wrote: use the map command with the gamemode as the second argument. On Wed, Sep 30, 2009 at 9:12 PM, msleeper mslee...@ismsleeperwrong.comwrote: Bumping, I am not getting any lobby connections still, and as voogru said I am unable to change mp_gamemode without the aid of SourceMod. On Tue, 2009-09-29 at 18:04 -0700, Jason Ruymen wrote: A new, highly recommended Left 4 Dead update is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Made the variable mp_gamemode available again. Note that you can also load maps directly with different game modes by specifying it in the map command. For example, map l4d_garage01_alleys versus will set mp_gamemode versus for you automatically and load the first map of Crash Course - Added mm_dedicated_force_servers to allow specification of a list of dedicated server addresses manually used for searching (ms_force_dedicated_server is depreciated) - Updated shared libraries and DLLs preventing dedicated servers listing correctly, appearing on Steam groups, and being found via sv_search_key Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.48/2147 - Release Date: 05/31/09 20:45:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
Also, if you colo your servers like we do then a hd failure costs a lot of time and money to get the os reloaded vs replacing one disk and having no downtime. ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam Nowacki Sent: Tuesday, April 28, 2009 12:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose msleeper wrote: Frankly I don't know why you would want to have a RAID setup for your game server anyway. Maybe you do something differently than I do but I don't keep any sensitive or un-backed up data on mine, and even then it can all be replaced pretty easily. Plugins can be redownloaded, maps can be reuploaded, configs can be replaced. Adding RAID is just complicating things unnecessarily. Because another disk is just so cheap compared to the total server price, and you get high reliability and better read performance almost for free. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] BluOrb Beta - please help with assignment
If this was coded in webpage format, I think it would be a very useful tool for the community! Web based rcon scripts are very limited these days. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, April 07, 2009 3:19 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] BluOrb Beta - please help with assignment Chad: I'll look at the theme and see what can be done with regards to the download link. Joel and Chad: All the criteria for the assessment was to create a program which would benefit the community. A common idea was blackjack, which several students are doing. And yes, we often just play CS1.6/Halo. I learnt TCP/UDP from Google. MONDO: Some suggestions for features would be great. One thing I have which HLSW does not, is changing of CVARs which don't have FVCAR_REPLICATED set. I'm going to add controlling integer-based CVARs soon, as opposed to just Boolean-based CVARs. Jarno: It gets the maplist by executing the command maps *. What does that show on your server console? __ Information from ESET Smart Security, version of virus signature database 3992 (20090407) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
What about reserve slots? Everyone uses those to provide their special people with access without admin intervention. A user must connect to a server before he is then kicked to clear the slot. Ive been watching my Badwater server for the past 20 mins and ive seen over 20+ people get kicked for joining the 32nd slot. Delisting servers is not a good idea at all, but awarding popular servers is! A simple server list sorting ability for the new server ranks would be the best way to go. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: Thursday, March 12, 2009 5:33 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Blog Post: Server Scoring I'd agree that now that this is out in the open, its usefulness for blacklisting is over, but I'd argue that up until now, the only servers that matched the pattern of consistent connections followed by immediate disconnections would be fakeclients servers, so, assuming the stats can't be manipulated, I don't have a problem with delisting. I'd also argue that, up until now, the secrecy has ensured no manipulation and, from now on, the situation is reversed. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of SmOoThEm Sent: 13 March 2009 00:27 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Blog Post: Server Scoring You guys are missing the point here, and it's going to be a big problem. Let's say I get 15 people to join a server and then leave just because I dont like the owners etc. There goes 225 points from the server for no reason at all. I can see people like mygot getting servers delisted even if it only counts each player once per month. Also when a player joins a server and gets kicked for a reserve slot or cause of the steambans plugin this will really trash a server score because the player is actually connected before getting kicked. Taking away points is a horrible idea, but giving points based upon play time really has potential. I can see where this idea is going but removing servers that people pay for from the list just because it isn't popular is bullshit. Everyone has to start somewhere and it takes a lot of work to get a new server full of regular returning players. Before valve does anything like this they need to consult the community! I dont think valve really understands how much money is spent each year from organizations to provide servers for the games they create. Personally we spend thousands. If they would do something like this to benefit the server owners and the players at the same time it would prevail a success and actually give merit to established servers. A better idea would be allowing servers in the list to be sorted by their score and not just by names, pings, players, etc. This way no one is de-listed and the same effect is obtained for the players. TALK TO US VALVE, DONT JUST LEAVE US OUT TO DRY!! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Thursday, March 12, 2009 4:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Blog Post: Server Scoring If if is a global problem and not only a server problem then it would not matter because every server would be penalised for it and since a rank will only mean anything when compared to other servers it should not matter. On Fri, Mar 13, 2009 at 12:36 AM, 1nsane 1nsane...@gmail.com wrote: Hmm connection time... So clients dropped by steam/vac connection issues will give negative points too? :D On Thu, Mar 12, 2009 at 7:21 PM, Octo octodhd_h...@monkeyrings.com wrote: Oh this is great news =) As long as theres not a way to game this to force the delist of a competing community. I'll assume they only count a steamid's vote once for a server in a large time frame, so that flapping clients wont cause a huge point hit. Now if only you gave a vanilla server bonus On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: Check out http://teamfortress.com/ One of the things we've been thinking about for a while now is how to improve the player experience around finding a server to play on . After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. The very worst servers attract a large number of connections, mostly because they're lying in ways that make them look like a very attractive server at all times. Our first step in improving this part of the player experience has been to delist
Re: [hlds] Team Fortress 2 Update Released
Like I said before, a simple pre-release beta test would help us ALL out in this area. I'm sure valve would like to stop releasing broken updates. Its also takes a lot of time for admins to update 10+ servers daily. Most of the time were forced to shut down full servers during prime game time because that's when valve decides it's time to release and go home. There is a better way to do these updates valve, please give us a chance instead of blowing us off -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Saturday, March 07, 2009 7:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released lag spikes here too... I appreciate Valve releasing updates and fixing bugs, but the last 10 or so seem to have caused issues elsewhere, quite frankly I would prefer NOT to get an update wait an extra two weeks and have an update which has been thoroughly tested. Obviously there will be updates which break other things which are difficult to test, but seriously I cannot recall the last update which didnt require subsequent updates to address issues the first broke. I'm becomming less and less impressed by the testers and QA processes. /me ends rant /me puts on flame suit /me hopes Valve reads. On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom k...@weckstrom.com wrote: lagspikes galore here too. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Friday, March 06, 2009 11:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released Lag spikes here, and whole teams disconnected. Very odd. I was running fine before the most recent update. On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide thedrunkenbraw...@gmail.com wrote: Mine are running crash free! The Lag spikes though.. is another story =( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
That's awesome, I didn't have anything else to do today besides try to fix mystery updates and problems being reintroduced into my servers. WE NEED A BETA PERIOD, MAKING PATCHES FINAL WITHOUT TESTING FORCES EVERYONE TO SCRAMBLE TO FIND SOLUTIONS NORMALLY ENDING IN HORRIBLE OUTCOMES! Im sure everyone on this list would love to have a beta testing period for patches given we have a large community invested in the quality of our servers with a minimal downtime requirement. Valve, at least give us one day to test and patch our server plug-in's before final release? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Thursday, March 05, 2009 3:01 PM To: voo...@voogru.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming thanks for the advance heads up, now, wheres my debugging stick. On Fri, Mar 6, 2009 at 9:55 AM, voo...@voogru.com wrote: Fixing problems, then introducing new problems. --Original Message-- From: Saul Rennison Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Sent: Mar 5, 2009 5:43 PM Which will bring...? 2009/3/5 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry by ATT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
It could work, giving us the same beta options as the steam client and such. Imagine if we went into the steam options and enabled the beta testing option. Then we could see the client update intended for release and test it prior to being a mass problem for everyone. Right now they are shooting a loaded gun into a dark room hoping it won't hit anyone. Sure every now and then everything goes smoothly but mostly someone always gets hit. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Thursday, March 05, 2009 3:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming since the dedicated server is free and theres no NDA or similar licensing arrangement, and in the case of most updates the client has to be updated as well, this would never work. On Fri, Mar 6, 2009 at 10:17 AM, SmOoThEm ad...@righttorule.com wrote: That's awesome, I didn't have anything else to do today besides try to fix mystery updates and problems being reintroduced into my servers. WE NEED A BETA PERIOD, MAKING PATCHES FINAL WITHOUT TESTING FORCES EVERYONE TO SCRAMBLE TO FIND SOLUTIONS NORMALLY ENDING IN HORRIBLE OUTCOMES! Im sure everyone on this list would love to have a beta testing period for patches given we have a large community invested in the quality of our servers with a minimal downtime requirement. Valve, at least give us one day to test and patch our server plug-in's before final release? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Thursday, March 05, 2009 3:01 PM To: voo...@voogru.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming thanks for the advance heads up, now, wheres my debugging stick. On Fri, Mar 6, 2009 at 9:55 AM, voo...@voogru.com wrote: Fixing problems, then introducing new problems. --Original Message-- From: Saul Rennison Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Sent: Mar 5, 2009 5:43 PM Which will bring...? 2009/3/5 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry by ATT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] how does sv_downloadurl work?
Lookup .htaccess files. They can do all of these options and more with ease given your running apache as your web server and not IIS. If anyone is in need of a web sv_download url I would be happy to help if your email me personally. SmOoThEm Leader of Right To Rule www.RightToRule.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, March 05, 2009 2:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] how does sv_downloadurl work? Don't publicly share your downloadurl then? Plus it would be kind of dumb to rip off someone else's content since you don't know what they may or may not have, or you might delete something altogether. You should also put a blank index file in each directory in your downloadurl, so people can't snoop around and get a directory listing (assuming directory listings are enabled, which they shouldn't be). On Thu, 2009-03-05 at 21:58 +, Patrick Shelley wrote: As it is the client making a direct connection, theres no way you can prevent your sv_downloadurl being used by other server admins as their fast dl source - leeching from you? I was under the impression that even though the fast dl is a different source to the game server, the game server acted as a 'gateway' for the client to grab those files. If that was the case, In IIS i could prevent all other IP's except my game server IP's being able to connect successfully to the fast dl source - and stop a server admin being to use my sv_downloadurl to leech from it - but... as confirmed in an above post, thats not the case and im gutted :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Everyone is entitled to their own opinion no matter the difference it makes to you. All of us express our own views in the servers we run and produce and the community has provided us expansion and choice in the method of plugins. Personally I would rather have these people wanting to solely earn achievements away from my public servers wasting slots and time from players enjoying the game in its original fashion BUT THAT'S ONLY MY OPPINION! Stop the fighting and exchange of words about his servers, take the mature action and ignore them on your own quest for fun in the perfect server. BOTTOM LINE: If you don't like the way my servers are ran or I would expect you not to use my resources, the same goes for anyone's servers. There are many choices in the server list and really if your receiving this message you should have space of your own that you have influenced plugin decisions others potentially may not like. Reflect your opinions in the servers you provide and do not push your beliefs on others. That is all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
This update is crawling.. Clients are waiting on servers now. Also matt don't send us links we can't see nor want to see. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Ferraro Sent: Tuesday, February 24, 2009 7:28 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available W00t! http://www.kodakgallery.com/MyGallery.jsp?UV=857854016401_435421107306 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Tue, 24 Feb 2009 19:19:32 -0800 Subject: [hlds] Team Fortress 2 Update Available The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include: New features: - Added The Force-A-Nature, The Sandman, and Bonk! - Added 35 new Scout achievements. - Added crit boosted on/off sound effects. - Added new sounds for upgraded teleporters. - Added new sound for a fully charged medic dying. - Add bonus points section to scores. - Scouts earn a bonus point for killing Medics who are actively healing a target. - Added several new speech concepts, mostly hooked up to new Scout lines. - Added new Remember last weapon between lives option to the Multiplayer Advanced dialog. - Spies can now control which weapon the enemy team sees them holding. Hitting the last disguise key while disguised updates the disguise to show the Spy's currently held weapon. - Added several new Arena mode announcer speech events. - Added First Blood to Arena mode. - Removed 2x item respawn times in arena. - Changed backstab handling to fix facestabs. - Spies disguised as enemy team can now see player IDs for enemies. New maps: - Added community maps: cp_egypt, arena_watchtower, and cp_junction. - Updated cp_fastlane with Arttu's new version. Mapmaker requests: - Added new input for forward speed modifier to FuncTrainTrain. - Added TeleportToPathTrack input to func_tracktrain. Bugfixes: - Fixed a bug where players would sometimes gib from non-gib damage kills. - Fixed stat screen showing an entry for a class called map. - Fixed item model panels not using team skins. - Fixed obscure bug where spectators were able to carry the flag. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Centos hlds problems
I have been running centos 5.2 for many srcds games in the past week for my vmware testing and have not had an issue. I do recall it taking 5 mins or so for the first launch. You are not running these commands as root correct? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, February 19, 2009 4:46 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Centos hlds problems Jameson, All you have to do to reply is reply to the email like any normal email. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jameson Quave Sent: Thursday, February 19, 2009 2:26 PM To: hlds@list.valvesoftware.com Subject: [hlds] Centos hlds problems No that's not it, I've done that several times, like for a BF2 server I put on there it didn't time out downloading a 600mb file, but the hlds tool stops working after only 3 or 4 seconds. I appear to not be posting in my own thread when I hit reply, is there some software or something everyone uses on these lists? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Orange Box Engine Update Released
Nothing with valve is future proof, they will find a way to mess it up. Look at dods, how many updates did they mess that game up with? I can recall a few that were showstoppers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Tuesday, February 17, 2009 4:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Orange Box Engine Update Released But now at least we'll be able to update our plugins/group banning scripts to no longer rely on the STEAM_X format and be future proof. On Tue, Feb 17, 2009 at 7:14 PM, msleeper mslee...@cyberwurx.com wrote: Patrick, Grow up and/or qq moar. NO U. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
3rd update in 3 days. Is this a new record? I have never seen valve respond to the community like this, THANKYOU! No more waiting weeks for exploit fixes :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Wednesday, February 18, 2009 3:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Are you insane? Sorry, someone had to do it. -mauirixxx -- Sent from my virtual fingers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, February 18, 2009 1:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I demand mandatory updates! *runs and hides*. On Wed, Feb 18, 2009 at 6:19 PM, msleeper mslee...@cyberwurx.com wrote: Speedy fix! Thanks guys. On Wed, 2009-02-18 at 15:13 -0800, Jason Ruymen wrote: An optional update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed loadout exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Fixed the things they broke -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Wednesday, February 18, 2009 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available After all these updates, did valve fix or break more things total? On Wed, Feb 18, 2009 at 7:03 PM, SmOoThEm ad...@righttorule.com wrote: 3rd update in 3 days. Is this a new record? I have never seen valve respond to the community like this, THANKYOU! No more waiting weeks for exploit fixes :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Wednesday, February 18, 2009 3:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Are you insane? Sorry, someone had to do it. -mauirixxx -- Sent from my virtual fingers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, February 18, 2009 1:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I demand mandatory updates! *runs and hides*. On Wed, Feb 18, 2009 at 6:19 PM, msleeper mslee...@cyberwurx.com wrote: Speedy fix! Thanks guys. On Wed, 2009-02-18 at 15:13 -0800, Jason Ruymen wrote: An optional update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed loadout exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] TF2 Announcer Blog Post
Wow, that is priceless. It seems valve gets a little headroom and they flaunt it. I wonder if they will post stats of how many people actually lost their unlocks for a month. As I'm typing this I'm wondering how valve knew if someone performed the exploit or not, given it was performed on private servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 18, 2009 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post Seconding this. On Wed, 2009-02-18 at 17:38 -0800, Nephyrin Zey wrote: http://teamfortress.com/post.php?id=2262 I *require* a recording of the actual announcer reading that post out loud. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
We have had an ongoing ban list for about 4 years now and it's up to 4331. We updated scourcebans and did a lot of work on steamids last night only to find a email this morning saying valve reverted it back! Sigh: more wasted time and sleep on behalf of valve. Thanks for the tip and the homework newlove, after we updated I just had to go looking for the feature! Side note: in source bans, to enable this group banning feature you need to go to Admin PanelSettingsFeaturesEnable Group Banning Here is our list for anyone that is interested http://banlist.righttorule.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, February 17, 2009 7:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Group Banning And You Since you decided to chime in here, anyone who wants the F7 ban list will need to remove Karl if you want him to play on your servers. He had some hacker that got posted here on the mailing list on his friends list. So he could block communication with him he thinly rationalized, even though you very obviously don't need to have someone on your friend's list to block them. On Tue, 2009-02-17 at 21:50 -0500, Karl Weckstrom wrote: We've accumulated a few bans over at TrashedGamers as well... while I don't necessarily agree with msleeper on everything, I'm totally with him on this... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, February 17, 2009 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Group Banning And You Up to 1530 with these groups, thanks for reporting them. A question on a few of them though that I did not add: http://steamcommunity.com/groups/dasdwasdwa Aside from having what some people (read: pansies) would consider an offensive group image, I don't see anything blatantly yelling hacks to me for them. http://steamcommunity.com/groups/rolexfailshardlol Same here, aside from some dumb kid as a group image, I don't see anything in particularly wrong with this group. Are these groups owned by owners of other groups? Or something of that nature? On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for hacking and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups, etc. Here are most groups I found with admitted cheaters and troublemakers. It appears as if there were mostly CS:S players but also a lot of CS, TF2 and L4D. Please post more useful links if you find any. Peace out. http://steamcommunity.com/groups/gangster-strike http://steamcommunity.com/groups/dasdwasdwa http://steamcommunity.com/groups/103582791430166586 http://steamcommunity.com/groups/g0ts http://steamcommunity.com/groups/phoenix-hacks http://steamcommunity.com/groups/Project-7 http://steamcommunity.com/groups/ELITESAUCE http://steamcommunity.com/groups/omegacheaters http://steamcommunity.com/groups/rolexfailshardlol http://steamcommunity.com/groups/furyon-hackers http://steamcommunity.com/groups/cheat_project http://steamcommunity.com/groups/haxorzzz http://steamcommunity.com/groups/udown http://steamcommunity.com/groups/x22shop http://steamcommunity.com/groups/360-hacks http://steamcommunity.com/groups/vip-master http://steamcommunity.com/groups/unlimitedhackers http://steamcommunity.com/groups/theg0t http://steamcommunity.com/groups/Hack-Sector http://steamcommunity.com/groups/ethug http://steamcommunity.com/groups/Angel-Hacker http://steamcommunity.com/groups/hardcorehackers http://steamcommunity.com/groups/4567319757432567564347 http://steamcommunity.com/groups/elextronic-hackers http://steamcommunity.com/groups/GodlikeHackers http://steamcommunity.com/groups/Infinity-Hackers http://steamcommunity.com/groups/hardcore-hackers http://steamcommunity.com/groups/Deutscheprohackers And this guy selling exploits and... yeah, you already know. He got a fan club, but I can't view the members. Anyway, hurry up before these maggets understand what is going on, this is just to easy to last. http://steamcommunity.com/groups/103582791430217890 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Group Banning And You
Well we had not updated because we used custom plugins that have not been re-written for the new sourcemod versions. So we had to update the sourcebans, and the server plugin to gain this feature which required us to update to the latest sourcemod version. This was a major domino effect and a lot of work to update admins etc, only to find out this morning they reverted it back. I don't know which was worse, valve making the change without telling anyone or changing it back the next day. Personally I believe the reason they changed it back was because of tony and his post about doing it ourselves or removing steam altogether from the ID's. I have to say that was an awesome hack buddy. Props Tony Paloma I also noticed that in the announcement they had reverted the setting that changed the rate cap but updated the servers to report steam id's correctly. I guess they were trying to give us something back so we would forget about the fact they had unbanned everyone from all servers in tf2, dods and broke all mods for orangebox yesterday. Updated the engine to report SteamIDs using the Steam_0 format instead Of Steam_1 Alright a new update, I can't wait to check it hold on a second this isn't new. Didn't we already have this option yesterday? :-p -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, February 17, 2009 8:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Group Banning And You This has been said about SourceBans - and SourceMod 1.1.0 in general - about a dozen times, but people are too worried about their 29,000 config files that need to be updated to pay attention. On Tue, 2009-02-17 at 20:16 -0800, Steve wrote: The latest version of SourceBans ignores the first number of SteamIDs anyway, so there is no need to edit the bans. SmOoThEm wrote: We have had an ongoing ban list for about 4 years now and it's up to 4331. We updated scourcebans and did a lot of work on steamids last night only to find a email this morning saying valve reverted it back! Sigh: more wasted time and sleep on behalf of valve. Thanks for the tip and the homework newlove, after we updated I just had to go looking for the feature! Side note: in source bans, to enable this group banning feature you need to go to Admin PanelSettingsFeaturesEnable Group Banning Here is our list for anyone that is interested http://banlist.righttorule.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, February 17, 2009 7:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Group Banning And You Since you decided to chime in here, anyone who wants the F7 ban list will need to remove Karl if you want him to play on your servers. He had some hacker that got posted here on the mailing list on his friends list. So he could block communication with him he thinly rationalized, even though you very obviously don't need to have someone on your friend's list to block them. On Tue, 2009-02-17 at 21:50 -0500, Karl Weckstrom wrote: We've accumulated a few bans over at TrashedGamers as well... while I don't necessarily agree with msleeper on everything, I'm totally with him on this... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, February 17, 2009 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Group Banning And You Up to 1530 with these groups, thanks for reporting them. A question on a few of them though that I did not add: http://steamcommunity.com/groups/dasdwasdwa Aside from having what some people (read: pansies) would consider an offensive group image, I don't see anything blatantly yelling hacks to me for them. http://steamcommunity.com/groups/rolexfailshardlol Same here, aside from some dumb kid as a group image, I don't see anything in particularly wrong with this group. Are these groups owned by owners of other groups? Or something of that nature? On Wed, 2009-02-18 at 02:37 +0100, Donnie Newlove wrote: Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am also quite astounded, I would not dare to dream about people being this dumb). I started off simply by searching for hacking and such and checking admins at the groups, random members, friends of the most active ones, groups with many VAC banned members, members that were part of many suspect groups
Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available
Valves update today was uncalled for and completely trashed our services. For those of you who didn't already know heres the recap. NO Banlists work NO Hlstats work NO admin plugins or reserve slots work They decided to change everyone's STEAM ID and just unbanned the entire population from all servers. Nice job valve, some warning would have saved everyone A LOT of time and headaches! This has to be one of the single worst updates of all time, and it happened on a Monday. Valve really needs to make a beta test program or some kind if announcement of what's coming, this is absolutely ridiculous. Here my numbers im sure there are others with like sums. 104834 stats players Total bans 4331 150+ reserveslots 40+ Admins All this has to be changed overnight, and some of us have work tomorrow. I just don't understand what valve thinks about for these updates Lets see how much we can fuck up our community today! WE NEED A WARNING!!! SmOoThEm Leader of RightToRule www.RightToRule.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, February 16, 2009 7:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I understand the numbers came from the SDK. I'm just saying that the statement made in the article that the middle number in the SteamID and the account type are the same is bogus. The account type and that middle number come from different spots of the 64bit SteamID. The middle number of the SteamID comes from a single bit (the least significant bit, actually) and seems to be arbitrary. The entire point of my post is that people make tons of assumptions about SteamIDs with no proof or statements from Valve. I was hoping Valve could clarify. -Original Message- From: Fyren fyren...@gmail.com Date: Mon, Feb 16, 2009 at 7:21 PM Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote: I'd feel better about that article if there was some proof or citations to its claims. All of a sudden everyone's ID went from the Individual universe to Public? Doesn't really make sense. I would accept something like Oh, Valve is now trying to adhere to the standard they created. But I'd like to hear that from Valve. Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of the account where Y can be 0-9 is bogus. Also, if anyone replies saying that 'Y' actually has to do with the server in which registration occurred or whether or not the account was created pre or post-HL2 release (or some other era- based explanation) please assume I replied with '/facepalm'. Furthermore, after looking at it a bit more, that article is inconsistent anyways. At one point it says the Y is the type, later it says it's assigned apparently at random. The information about the Y was simply taken straight out of steamclientpublic.h in the SDK: // Steam account types enum EAccountType { k_EAccountTypeInvalid = 0, k_EAccountTypeIndividual = 1, // single user account k_EAccountTypeMultiseat = 2,// multiseat (e.g. cybercafe) account k_EAccountTypeGameServer = 3, // game server account k_EAccountTypeAnonGameServer = 4, // anonymous game server account k_EAccountTypePending = 5, // pending k_EAccountTypeContentServer = 6,// content server k_EAccountTypeClan = 7, k_EAccountTypeChat = 8, k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by superpeers to seed content to users of Steam P2P stuff // Max of 16 items in this field k_EAccountTypeMax }; -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available
Yes im working on updating now and getting everything back to normal, one problem after another after another. :( -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of StevoTVR Sent: Monday, February 16, 2009 10:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available As someone else said, the newer releases of SourceMod handles the change internally. So updating SourceMod (and possibly SourceBans) should fix the problem without having to update your admin list/database. -- Stevo.TVR TheVille.Org DogGunn wrote: Anyone using SourceBans and got a quick way to update the Steam ID list? Love you VALVe... On Tue, Feb 17, 2009 at 4:23 PM, SmOoThEm ad...@righttorule.com wrote: Valves update today was uncalled for and completely trashed our services. For those of you who didn't already know heres the recap. NO Banlists work NO Hlstats work NO admin plugins or reserve slots work They decided to change everyone's STEAM ID and just unbanned the entire population from all servers. Nice job valve, some warning would have saved everyone A LOT of time and headaches! This has to be one of the single worst updates of all time, and it happened on a Monday. Valve really needs to make a beta test program or some kind if announcement of what's coming, this is absolutely ridiculous. Here my numbers im sure there are others with like sums. 104834 stats players Total bans 4331 150+ reserveslots 40+ Admins All this has to be changed overnight, and some of us have work tomorrow. I just don't understand what valve thinks about for these updates Lets see how much we can fuck up our community today! WE NEED A WARNING!!! SmOoThEm Leader of RightToRule www.RightToRule.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Monday, February 16, 2009 7:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available I understand the numbers came from the SDK. I'm just saying that the statement made in the article that the middle number in the SteamID and the account type are the same is bogus. The account type and that middle number come from different spots of the 64bit SteamID. The middle number of the SteamID comes from a single bit (the least significant bit, actually) and seems to be arbitrary. The entire point of my post is that people make tons of assumptions about SteamIDs with no proof or statements from Valve. I was hoping Valve could clarify. -Original Message- From: Fyren fyren...@gmail.com Date: Mon, Feb 16, 2009 at 7:21 PM Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com On Mon, Feb 16, 2009 at 22:01, Tony Paloma drunkenf...@hotmail.com wrote: I'd feel better about that article if there was some proof or citations to its claims. All of a sudden everyone's ID went from the Individual universe to Public? Doesn't really make sense. I would accept something like Oh, Valve is now trying to adhere to the standard they created. But I'd like to hear that from Valve. Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of the account where Y can be 0-9 is bogus. Also, if anyone replies saying that 'Y' actually has to do with the server in which registration occurred or whether or not the account was created pre or post-HL2 release (or some other era- based explanation) please assume I replied with '/facepalm'. Furthermore, after looking at it a bit more, that article is inconsistent anyways. At one point it says the Y is the type, later it says it's assigned apparently at random. The information about the Y was simply taken straight out of steamclientpublic.h in the SDK: // Steam account types enum EAccountType { k_EAccountTypeInvalid = 0, k_EAccountTypeIndividual = 1, // single user account k_EAccountTypeMultiseat = 2,// multiseat (e.g. cybercafe) account k_EAccountTypeGameServer = 3, // game server account k_EAccountTypeAnonGameServer = 4, // anonymous game server account k_EAccountTypePending = 5, // pending k_EAccountTypeContentServer = 6,// content server k_EAccountTypeClan = 7, k_EAccountTypeChat = 8, k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by superpeers to seed content to users of Steam P2P stuff // Max of 16 items in this field k_EAccountTypeMax }; -Fyren
Re: [hlds] Important notice regarding the HLDS mailing lists
This list is one of the few resources admins have to combat the problems and exploits srcds servers attract. If you take this away then we are reduced to 50 clicks of navigation around countless webpages filled with How do I install a dedicated server. Here there is no logins, no issues of mods deleting our posts and everyone gets a fair word. Please valve, don't take away our mailing list. I strongly dislike forums, logging in just for a quick reply gets very old, opening my inbox to find what I need is just what we all need, hence our reason for being here. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm Sent: Monday, February 09, 2009 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important notice regarding the HLDS mailing lists I love the fact that I can get updates from the list via email. It looks like a lot of admins use blackbarrys or iPhones and the ability to use that to interact with the list is crucial. Another nice thing about this list is that it's made up of mostly mature server admins and not a lot of the general public so as bad as it gets we don't have to deal with to many non-stop B.S. sessions. A section where you have to be a member would be a great idea. Now we would just need some way to qualify someone that wants to join On Feb 9, 2009, at 7:41 PM, Burton Johnsey bur...@valvesoftware.com wrote: Given the feedback received from the list, we are holding off migrating the mailing lists to the forums. The intent of migrating to the forums was to leverage the benefits and features of the forums to further strengthen the community, giving us a central spot to gather feedback. The forum software is continually being updated by vBulletin and is flexible enough to also allow us to add our own features. To address a couple of specific concerns about the forums: - Membership - We can keep the membership in the DS forums private so that random forum users cannot post. - Moderation - We can assign moderators for specific forums. Moderators would be volunteers from the current mailing list participants. - Forum server performance - We have upgraded the system that runs the forums and we do not experience the lag we were experiencing in the past - The forums are accessible to more people than the mailing list. We want to make things better, not worse. We appreciate any further feedback you have to offer. -Original Message- From: Burton Johnsey Date: Mon, Feb 9, 2009 at 12:38 PM Subject: Important notice regarding the HLDS mailing lists To: hlds_a...@list.valvesoftware.commailto:hlds_a...@list.valvesoftware.com , Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com, hlds_li...@valvesoftware.commailto:hlds_li...@valvesoftware.com We will be shutting down the HLDS mailing lists on Friday, February 20th. After February 20th, all server discussions should take place in one of the forums listed below. Windows server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=44 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=16 (Gldsrc) Linux server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=45 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=19 (Gldsrc) If you have not already done so, please register a forum accounthttp://forums.steampowered.com/forums/register.php . NOTE: The mailing list archives will still be available for viewing. -BurtonJ Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Chrisaster Post Response
Mark one on the board for valve, they knocked him off steam in our time of need. I love the contact support link provided by burtonj, I would like to see what that support request would look like. Quote from the original post __ Hello Chrisaster, Please contact Support and we will be more than happy to answer your question. I noticed that you are still linking to your website on your new account. It doesn't seem like you have changed at all. BurtonJ Valve ___ If you guys would like to share, I would be more than happy to add his steamid to our list of over 4000 strong. SmOoThEm Right To Rule Leader www.RightToRule.com -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Tuesday, February 03, 2009 7:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New srcds exploit oh wow.. I lol'd heartily. I'll go ahead and ban him from my servers if you guys have his SteamID. ;-) -Matt On Tue, Feb 3, 2009 at 9:49 AM, Alex alexandrualexa...@gmail.com wrote: good job richard you pwned him 2009/2/3 Patrick Shelley sidest...@gmail.com LOL Richard! He sounds very contrite now doesnt he. On 2/3/09, Richard Eid richard@gmail.com wrote: Some of these problems have been addressed with last night's patch. I wonder if this was part of the patch: ;) http://forums.steampowered.com/forums/showthread.php?t=796441 Thanks for taking care of this Valve. -Richard Eid On Tue, Feb 3, 2009 at 5:19 AM, Chris headad...@gmail.com wrote: Does this one also require the client to execute the command during connection? Or does this one work if fully connected? On Tue, Feb 3, 2009 at 12:42 AM, 1nsane 1nsane...@gmail.com wrote: Yet another one: Client: STEAM_0:0:16216315 called: dump_entity_sizes On Mon, Feb 2, 2009 at 6:41 PM, AzuiSleet azuisl...@gmail.com wrote: These exploits have been around for a very long time, it's just nobody really abused them like they have been now. The obvious commands are physics_select and friends. The reason they crash a server is because the player is NULL during connect. As for the console spam, that's a side effect of having a NULL player, the game thinks the say is coming from the console. Most of this stuff is obvious when you look in the SDK. On Mon, Feb 2, 2009 at 4:10 PM, Tom Leighton tomrleigh...@googlemail.com wrote: VAC is fully automated, and VALVe do not accept any cheater's steam id submissions. However, you could report them to www.steambans.com if you run steambans. Andrey Titov wrote: sorry.. can i ask hire? need adress to sent cheat players steam id's.. piss me off that's little bastards )) valve adress better. ban by server is too liitle trouble for thouse players. sorr for bad eng 2009/2/2 Justin mysteriousjus...@gmail.com True, but we have alot of time on our hands aswell seeing as most of us have 10+ game servers, and are pissed off because this plugin affects the hard work put into them. On Mon, Feb 2, 2009 at 2:50 PM, Timothy L Havener timotheus_have...@earthlink.net wrote: that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen. http://download.chrisaster.com/garrysmod/ From: Chris headad...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds
Re: [hlds] *something* is limiting client-server bandwidth
Our tf2 Servers have the same issue, spawn is 66 get into the action and it easily gets below 30. Please Valve, if you're going to make changes like this at least supply a solution to all of the server owners who spend countless dollars every year to supply free servers for your mass population of gamers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, January 31, 2009 4:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] *something* is limiting client-server bandwidth I too experience this. People complain of lag and warping all the while CPU usage is under 60% and FPS are stable On Sat, Jan 31, 2009 at 7:46 PM, Nephyrin Zey nephy...@doublezen.netwrote: I just spent all morning working on this and talking to several admins. It is not due to the rate 3 bug, as a workaround was found and does not solve it. net_graph 5 shows a ton of net lag - when you're not viewing a lot of action (even if a lot is occuring elsewhere) there's no issue, but any spike in bandwidth usage is 'faded' on the netgrpah - not being sent completely. I have plenty of bandwidth. My server has plenty of bandwidth. This occurs for everyone, and started with the patch. http://www.infernalsoul.net/Junk/Dump/whoknows.png I switched off sourcetv last night, upped my servers to realtime scheduling, upgraded the kernel. They're running great. var rarely goes over 2ms due to my nanosleep() hook (connect and see!) - there is something limiting bandwidth. It happens to me, and every other admin i've talked to. I've disabled my performance plugin that hooks things. I've disabled sourcemod. No effect. SourceTV is off. The combination of: - rate being bugged and limiting to 3 if sv_minrate isn't 0 - net_splitpacket_maxrate and net_splitrate being introduced - sv_client_cmdrate_difference working differently now (i suddenly was being forced to 40 cmdrate without changing any server settings after the patch due to this) Suggests valve changed a lot in the networking side of things. Well something is causing my update rate to drop to 30, 25, 45, every time there's even moderate action. The server FPS stays stable. var stays stable. CPU usage stays stable. I've tried: - setting rate/maxrate to ninty bajillion - messing with every cmd/updaterate cvar - turning up net_splitrate and net_splitpacket_maxrate - messing with every interp setting i could Any ideas would be welcome. the slew of related cvars suggests there might be something on the configuration end that might improve things. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds