Re: [hlds] Max FPS
Your hosting company is also pretty nips, amirite? /offtopic Steven J. Sumichrast On Oct 17, 2011, at 1:21 PM, mu...@anbservers.net wrote: This maybe useful to some people. I was running higher FPS servers (500 fps) 0n my win 2008R2 server with sourcefpsbooster running. After the update I noticed lots of lag but once I disabled the fps booster the lag went away. As there is no need for it when the tick/fps is locked at 66. So maybe that will help some of you. I personally now can't tell a difference. -Original message- From: Dominik Friedrichs d...@forlix.org Date: Mon, 17 Oct 2011 11:22:06 -0400 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Max FPS I too couldn't care less about the raging nerds who try to squeeze the last bit of performance out of their game, even if it gives them an unfair advantage over the majority of other players. The game should be fun and fair for everyone. Believe it or not, I'm still playing with a PC dated 2005 and my client FPS drop below 20 quite often in TF2. I highly doubt that anyone would notice any difference in server FPS playing from such a machine, and I'm quite happy that Valve levels the playing field in this regard. If - for some people - the in-game experience isn't smooth enough, I recommend getting a life. On 2011/10/17 16:54, Drogen Viech wrote: Just one thing - keep going valve, i really appreciate the changes you guys are doing regarding fps and tickrate! I might even start playing css again because of this :) (Please don't start flaming me for spamming your inboxes, i'm just trying to give valve a heads up instead of raging about locked server side fps sucks :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Crash on mapchange
Got replay turned on? After the last update my Linux severs would crash if -replay mycfgfile.cfg was in the startup and then I turned replay off in server.cfg on every round change. I added replay_enable 0 to my replay cfg file and that fixed it. But of course replays are off. I have not tried using replay enabled since the last update. Steven J. Sumichrast On Jun 17, 2011, at 2:52 PM, Jonah Hirsch crazydog...@gmail.com wrote: Not sure what's happened here. Got a notice from one of our admins that when they change the map to pl_goldrush, the server crashes. After turning off all addons, and testing some more. ANY mapchange crashes the server. In order to do a verify_all I have to send in a support ticket to my GSP, so in the meantime, any ideas? --- Jonah Hirsch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New update screwed SourceMod and MetaMod, how to rollback?
http://www.sourcemm.net/snapshots The link to these snapshot pages is right on both of their home pages. Steven J. Sumichrast On Dec 18, 2010, at 7:39 AM, clad iron cladi...@gmail.com wrote: try this. Update with these. Doing so should make anything with SM vers 1.37 and up to start. (tested with Ver. 1.3.7) *1.9, development branch http://www.metamodsource.net/snapshots Windows http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-windows.zip * *Linux* http://www.metamodsource.net/mmsdrop/1.9/mmsource-1.9.0-hg739-linux.tar.gz On Sat, Dec 18, 2010 at 8:28 AM, Arg! chillic...@gmail.com wrote: http://www.sourcemod.net/snapshots.php 2010/12/19 Richárd Szalai whisper...@gmail.com Thank you for your reply. Could you please give me a link? Their sites only show the download I already have (and the one don't want to work). 2010/12/18 Claudio Beretta beretta.clau...@gmail.com: you cannot roll back via hldsupdatetool and if you do by other means, players won't be able to connect to your server anyway. just upgrade MMS and SM to the latest snapshots of their stable branch 2010/12/18 Richárd Szalai whisper...@gmail.com I saw that Counter-Strike: Source got updated on Steam News, and decided to update my server also. (to version 1.0.0.57) After the update, I started up the server to test it, only to realize that SourceMod and MetaMod is screwed up because of the update. (metamod tells that he couldn't verify engine version) Is there any parameter for HLDSUpdateTool to install an older revision of the content? (i.e to have 1.0.0.56 again) Thank you for any help you can give. --- On a side note: I know I should've created backups, but to err is a human... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 srcds infinite loops.
While I am running on Linux I've noticed the same thing. I've unloaded all plugins and still noticed that when a mapchange occurs it hangs at 100% for a long time. If I leave it alone it eventually will respond. However it's not quick enough and it always kills my server (in terms of players). It just recently started doing it. Combatted it by trying to not have the map change anymore. I had thought it was from the server flushing the logfile after being on a single map all day, but I disabled file logging and that didn't make a difference. Steven J. Sumichrast On Jan 14, 2010, at 7:08 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Has anyone been experiencing an issue where their server will experience an infinite loop, since the patch yesterday these just got kicked into high gear, I used to get them maybe 2-3 times a week and I just now got them twice in 12 hours. The symptoms are very simple, the server changes map, is on the changed map for about 1-2 minutes, and then there is an infinite loop. CPU spikes to 100%, etc etc, the only reason why my server even restarts is because of an external process that ensures the server is alive without that my server would be down until I manually restart it. I have tried to rule out any plug-ins that may be causing them by unloading my plug-ins before the map changes with no dice. Server is Windows. - voogru. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FillingFloor - Not Connecting
Do you have multiple ip addresses on the server? If so, add multihome=ip_address. There's only two possibilities here, that I can see: 1) the server isn't starting all the way up. Can you start the server and paste the output into an email? 2) the server isn't binding to the right ip address/ports aren't opened correctly. Sounds like you know how to forward your ports so I guess i'm leaning towards multihome being the answer. Do you run re server on the same network your client computer is on? Can you see the server from the LAN tab? Steven J. Sumichrast On May 19, 2009, at 7:17 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi F7, Thank you for your reply. No, it is all opened and no firewall. Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e elim iná-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 f7 f0rkz h...@f0rkznet.net Doesn't look like the ports are open: # telnet 201.47.59.50 7707 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 7708 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 7717 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 28852 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 8075 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 20560 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused Are you running a firewall behind your router on the server itself? On Tue, May 19, 2009 at 7:37 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi F7, Thank you for your reply. Yes, I have opened the following ports: 7707 UDP/IP 7708 UDP/IP 7717 UDP/IP 28852 TCP/IP and UDP 8075 TCP/IP 20560 UDP/IP You can see it on the server browser (name: www.acidrain.com.br-=Acid=Rain=- Games) or try to connect directly: 201.47.59.50 Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 f7 f0rkz h...@f0rkznet.net Did you open the ports required? http://forums.tripwireinteractive.com/showthread.php?t=30634 On Tue, May 19, 2009 at 7:10 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi George, Thank you for you reply. I have already it working smooth with other servers. I run a L4D server and a CSS server on this same machine without any issues. This error only hit the Killing Floor server. Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 George Devgru Seal devgrus...@gmail.com Maybe this will help? https://support.steampowered.com
Re: [hlds] FillingFloor - Not Connecting
It shouldn't require having to be one the c: drive. My guess is something is with that batch script or a shortcut or something along those lines. Oh well, as long as you're happy with it that's all that matters. Steven J. Sumichrast On May 19, 2009, at 7:37 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi guys, Thanks for the replys. I managed to fix it (at least, appears to be working). I have tested the ports with uTorrent and all worked fine, but no connection to the game server. Reading this forum ( http://forums.tripwireinteractive.com/showthread.php?t=30579) I moved the server dir to C: and that's it... Strange, but worked. If someone like to test it: 200.146.44.219 (acidrain.ddns.com.br) Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e elim iná-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 Kitteny Berk b...@hairy-arse.com Try http://www.utorrent.com/testport.php?port=7707 from your server as a test, sounds very much like ports are closed to me. -=Acid=Rain=- wrote: Hi F7, Thank you for your reply. No, it is all opened and no firewall. Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 f7 f0rkz h...@f0rkznet.net Doesn't look like the ports are open: # telnet 201.47.59.50 7707 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 7708 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 7717 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 28852 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 8075 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 20560 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused Are you running a firewall behind your router on the server itself? On Tue, May 19, 2009 at 7:37 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi F7, Thank you for your reply. Yes, I have opened the following ports: 7707 UDP/IP 7708 UDP/IP 7717 UDP/IP 28852 TCP/IP and UDP 8075 TCP/IP 20560 UDP/IP You can see it on the server browser (name: www.acidrain.com.br-=Acid=Rain=- Games) or try to connect directly: 201.47.59.50 Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 f7 f0rkz h...@f0rkznet.net Did you open the ports required? http://forums.tripwireinteractive.com/showthread.php?t=30634 On Tue, May 19, 2009 at 7:10 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi George, Thank you for you
Re: [hlds] How do I make my server be 32 players instead of 24?
For tf2? I believe you have to add +maxplayers 32 to the startup command. Steven J. Sumichrast On May 19, 2009, at 12:17 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: hey all, I want to up my server from 24 to 32 slots. I have done some searching and can't find anything new for doing this. Can anyone please help me out? Thanks, VM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor server name and other commands
That's for srcds. For killingfloor modify killingfloor.ink, change servername. Steven J. Sumichrast On May 16, 2009, at 3:39 PM, Nightbox alexandrualexa...@gmail.com wrote: for hostname you put hostname in server.cfg 2009/5/16 admin ad...@firestormpcs.net Three Questions. 1. How do i set up the hostname for my server so its not Killing Floor Server? 2. If you know can you include some other comands? 3. How do i change difficulty? lol i am not the admin Teh_spartan ad...@firestormpcs.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D server admins - how do people find your server?
Lobby with steam group specified, not set for exclusive, and a search key set for half of them. Ties all our servers to our group, holds a few of them in reserve for group members to connect to. Best of what I have available to me and most amount of flexibility with minimal configuration and training required Steven J. Sumichrast On May 7, 2009, at 8:01 PM, Ook ooksser...@zootal.com wrote: So how do people find your server? It seems like we no longer have the ability to choose servers unless you go to the console and openserverbrowser, which how many people actually do? I hope this isn't some nasty can of worms I'm opening, but with the ability to choose a server removed, how do people find your server? Or am I missing something and people actually can choose a server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Any official HLDS Material?
Try using sourcemod or another plugin's cvar function. Bet those don't get blocked by the console. Steven J. Sumichrast On May 6, 2009, at 11:58 AM, Brent Veal naslund.fan...@gmail.com wrote: Whenever I try switching mp_gamemode after joining from a lobby, it gives me a message saying that mp_gamemode is locked due to lobby reservation. I've tried changing it and switching maps, but it only works when everyone connects without a lobby. That's my experience with it so far, at least. On Wed, May 6, 2009 at 9:50 AM, Mike Zimmermann rem...@remmiz.com wrote: This is because the gamemode used to be determined by the map name l4d_ or l4d_vs_. Now it is determined by a cvar (mp_gamemode). This is because many Survival maps are just the co-op or versus maps with added entities to block off hallways and stuff. I've found that changing mp_gamemode and then reloading or switching to the new maps works fine. For instance, if I was playing on l4d_hospital01_apartment in Coop and I wanted to switch to Death Toll on VS, I would issue: mp_gamemode versus changelevel l4d_vs_smalltown01_caves In essence you could play Versus on any map but I wouldn't suggest it as not all maps are built for it. -Mike On Wed, May 6, 2009 at 11:42 AM, Brent Veal naslund.fan...@gmail.com wrote: the Game mode didnt used to be locked when joining through the lobby. You used to be able to change between coop/versus easily any time. I dont know if it's a bug, or if this is how they intended the game to be, but the gamemode gets locked through the lobby ever since Survival was introduced. On Wed, May 6, 2009 at 9:33 AM, gamead...@127001.org wrote: I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at (the idea is it's a lobby that's the primary unit, not the server - and the people maybe want to see if there's a better server after the current campaign has finished), #3 if implemented should be per-lobby/playervote, and no idea if #2 is a bug or not... but if you're not sure if the url is correct try checking the access logs for your webserver if it's a url problem the 404's should be self-evident, if it's not supported you'll just see nothing at all (if you don't have access to log files you could use wireshark or similar on your client) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Dan Sorenson Sent: 06 May 2009 11:20 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Any official HLDS Material? At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote: the one thing that really drives me insane is the lack of official documentation for the HLDS server or more specifically the Left4Dead variant. You're not the only one. I manage about a half-dozen clan servers, and the teamwork needed in L4D has siphoned off probably 80% of our former core DoD:S players. There's a real demand for this game, and I'm in the unenviable position of having to admit I have no idea what the heck I'm doing with the servers. Some issues I've found no resolution for (and I freely admit I've only spent perhaps five hours of looking, since I've that whole real job thing staring me in the face during the day): 1) switching game-mode and maps. If you're playing versus and the server was started on a co-op or survival map, the maps lose the areas where infected can climb the sides of buildings. Likewise, a survival map can be changed to but the server remains in coop mode, thus the dreaded hordes never come. 2) Map downloads. I've not spent enough time on this debugging, but there has to be a way to get custom maps out to the players dynamically. The standard sv_downloadurl doesn't appear to be the way, or maybe I've just pooched the URL as I cribbed it from the DoDS server. 3) Game variables. Respawn time for the infected are horrendous, given it's 30 seconds to respawn then another minute of running ahead of the survivors to find a spot to rejoin. We'd like a more immediate return to the action. It would also be kind of nice if we could limit ammunition or otherwise muck with things in versus mode to give the infected a shot at winning if there's not a tank on the level. 4) Booted at the end of the round. Campaign ends, everybody's disconnected. Be kind of nice if we could stick around for the next campaign. You're on-target, these are simple, simple issues that could easily be taken care of if we pooled our knowledge and placed it in a convenient spot. Looking through this mailing list and google-fu takes hours to uncover, well, not much. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 vik...@svtv.com * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead
Re: [hlds] Quick question about sv_search_key
This is very false. I have many forms using the same search key. This let's my users not have to worry about ip or port. Just the search key. Steven J. Sumichrast On Apr 27, 2009, at 3:56 PM, MjrNuT mjr...@gmail.com wrote: It must be unique for each server. So, no you can't. Unless there is some variation that I don't know about that someone else can clarify. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 6 Date: Mon, 27 Apr 2009 15:44:01 -0500 From: Zach Tate z...@tomballtech.com Subject: Re: [hlds] Quick question about sv_search_key To: hlds@list.valvesoftware.com Message-ID: L8B9DFDE542E44f26A49C7FA97E2AE3F8.1240865021.scalix.rentadmin.nethttp://l8b9dfde542e44f26a49c7fa97e2ae3f8.1240865021.scalix.rentadmin.net/ @MHS Content-Type: text/plain; charset=US-ASCII I have a question, if I were to setup a search key would I be able to setup 5 servers with the same search key and just randomly connect to one that doesn't have players in it? Or do you have to have a different search key for every server? Thanks, Zach Tate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Quick question about sv_search_key
Have you tried setting the search key AFTER setting your steamgroup? Steven J. Sumichrast On Apr 27, 2009, at 2:09 PM, Jonah Hirsch crazydog...@gmail.com wrote: That worked with my search key set, I'll let you all know if anyone else is able to join from a lobby.. Also: When I have a steamgroup set, it does NOT work. I have sv_steamgroup_exclusive set to 0, but as long as sv_steamgroup is set to something other than nothing, I can't find my server with sv_search_key Mike Zimmermann wrote: sv_search_key = 1013,key:customkey -Mike On Mon, Apr 27, 2009 at 11:25 AM, Jonah Hirsch crazydog...@gmail.comwrote: Ditto. Can someone just show an example of an sv_search_key with both a custom key and the default key in it? On 4/27/09, Philip Bembridge philipbembri...@gmail.com wrote: wait, I'm confused now, what? 2009/4/27 Adam Nowacki no...@xpam.de The complete tag should be: key: + your key + 1013 (its the game version, 1.0.1.3) and , is the tag separator sv_search_key only takes care of the first key: and last version string similarly sv_steamgroup is just a grp: + group + i tag: sv_steamgroup 123i,grp:456 Jonah Hirsch wrote: So, I have my sv_search_key on my server set to this: sv_search_key = MYKEYHERELOL,key:SEARCHKEY I have my ingame search key set to this: sv_search_key = MYKEYHERELOL ( def. ) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device Jonah Hirsch --- Sent from my Blackberry ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] symlink multiple servers
I beleive right now on my game server i'm symlinking the bin and hl2 folder. I also went into tf2 and symlinked out maps, so all the servers can share that. Also did sounds, materials and some of the other folders in there. I'm not running a massive amount of tf2 boxes right now, but it is working for what I am. Sent from my iPhone On Mar 9, 2009, at 4:27 AM, Midnight mido...@gmail.com wrote: Actually you would have a use for symlink because you can't host multiple games out of one folder install unless they are all owned by the same user. Which for GSP's is not the case. You can't give FTP access to the folder to more than one user. -Mid Andrew Armstrong wrote: You don't actually need to use any of this - You can run multiple servers out of the same install already. The only real gotcha is that addons are auto-loaded when each server starts, so you need to explicitly unload them if you want them disabled, which doesn't always work. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Midnight Sent: Monday, 9 March 2009 4:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] symlink multiple servers Yes but they are more limited. I think it doesn't support it on folders the way you might expect, ie. it is more like an alias and not a symlink like you might think about it in linux. Ook wrote: Does XP/2003/2000 have symlink equivalents? Never actually tried it under Winbloze. - Original Message - From: Midnight mido...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, March 08, 2009 9:23 PM Subject: Re: [hlds] symlink multiple servers Vista has much better symlink support. I haven't tried it for game servers myself. Would be nice if TCAdmin will support this in version 2.0. Ook wrote: Good point. I once ran an OP4 server from a network share. The server was an old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least there was no noticable lag due to file i/o. I assumed that file i/o would not be steller running it across the network like that. I watched bandwidth, and it never really used that much. A better reason to symlink some of your directories might to be if you have multiple servers using same map set and you don't want multiple copies of your maps and resources. It would be nice if we could do this with Windows. Hmm...anyone old enough to remember the old DOS append command? And all the trouble it caused? Yeah,yeah - not quite the same as using a symbolic link. - Original Message - From: Ian Watts iwatt...@hotmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Sunday, March 08, 2009 8:55 PM Subject: Re: [hlds] symlink multiple servers I won't point out the finer detail of this being a Win32 server mailing list... oops.. :P Google windows junctions to get info on how to use junction points. You have found where you would need to link the shared content. Because you would want cfg and addons separated (yes, I suppose you could pass an exec for custom autoexec.. but come on..), it means you would want, then, to link the other folders at that level (materials, models, maps.. etc). However, compared to many other things to look at, I don't believe you would gain all too much. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Thursday, March 05, 2009 2:55 PM Having multiple servers accessing the same files would actually be faster. The files will be in the cache, reducing reads to the hard drive. The disk i/o block scheduler may or may not be faster depending on what else is being read. If more then one process tries to read the same sector such that both requests go into the same head scan, then it will come out faster, but that probably isn't too likely. I would count on the cache to increase performance, but not the i/o scheduler. - Original Message - From: Arg! chillic...@gmail.com Sent: Thursday, March 05, 2009 2:29 PM im a bit of a linux noob, but wouldnt there be some potential latency involved with multiple server accessing the same files? i wonder if this would work with windows junction points as well :P On Fri, Mar 6, 2009 at 5:09 AM, f0rkz h...@f0rkznet.net wrote: You could share the source shared content as a single symlink point. Getting any deeper into sharing content may get tricky, but its possible. For instance, you set up something like /home/serverfiles/hl2 You could then symlink that in your server's directory.. /home/myuser/mygameserver/ ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2 Further than that
Re: [hlds] [TF2] No Crashes....yet
Sourcemod released 1.1.1 today which should help with some crashes. My server was crashing until last nights patch from valve. My server ran vanilla for about 45 to 60 minutes after patch came out. I shut it down and put last nights 1.2 snapshot on and server has been up for over 14 hours now. I brought it down just a bit ago to put the newest sourcemod build on and metamod source 1.7.1. I don't want to jinx the box but I've had much luck since last night. On Feb 26, 2009, at 11:48 AM, Major NuT mjr...@gmail.com wrote: Folks, Wanted to provided a data point here with regards to the crashing issues out there. 1 TF2 24 slot SM 1.1.0/ MM:S 1.7.0 Nephs SM Stat plugin to block stats Removed Spy CriticalKnife Code of SM Gamedata file Win2K3 SP2 No random or unknown crashes of any kind on any map since 2/25 update. Update on 2/24 - Server would not Start due to RunTeamLogic Plugin. Updated gamedata file did not resolve as of 2/25 afternoon. For now it is left off. Server runs stock and many custom maps, including arena. Again, this is just a datapoint amongst the many of you experiencing issues that I wish I could help with. Sidenote: Nephs SM Stat Plugin is also on our 2 L4D servers and not a single timeout since implementation, which is about 4 days. This after obtaining the r1 version. Thanks, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Scout update release
Sure that wasn't the optional updates from a few days ago? They only changes a few files for that, and it wasn't mandatory. Sent from my iPhone On Feb 24, 2009, at 8:25 PM, CLAN RCR clan...@gmail.com wrote: I just ran updates, and there were a few to grab.. Namely server.dll and server_i486.so ..among a few others. I wonder what the fixes were.. -Matt On Tue, Feb 24, 2009 at 2:13 PM, ServerAlex servera...@gmail.com wrote: You mean it's in 2010? :D 2009/2/24 Spencer 'voogru' MacDonald voo...@voogru.com: 12PM VST (Valve Standard Time) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, February 24, 2009 7:58 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Scout update release probably late afternoon. I don't think there's an official time for this one (even if there was, it probably wouldn't be released then) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: sai...@specialattack.net To: hlds@list.valvesoftware.com Date: Tue, 24 Feb 2009 13:48:53 +0100 Subject: [hlds] Scout update release Does anyone know when to expect the scout update? Will this be today after the last new info will be added, or will the update be tomorrow(or any time after)? Cheers, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT HotmailR:.more than just e-mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore _022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] was spam and stuff but now is Routers
I wouldn't dare try to do what you are with a netgear. At a place I worked for a couple years ago I recommended a procurve for our 1Gbps network. They opted for the relatively low cost netgear. Now the thing is under performinging. It can't handle transferring from one port to the other anywhere near 95% without slowing down the rest of the switch ports. The tagging in it has some serious bugs. I would avoid netgear managed switches like the plague. Dell makes some good cheaper managed switches. I'll personally buy used procurve stuff from eBay for my home networks. More reliable, free support and it's just darn easy to use. Oh, and you get console access instead of web based only like netgear (yuck). On Feb 16, 2009, at 1:02 AM, Chad Austin c...@pcchemical.com wrote: Yes, I still avoid ANYTHING with the netgear logo on it. Ook wrote: What model of a Netgear? Historically, Netgear routers have been for low volume browse-the-web home users because of the limited size of their routing table, and not really very usefull for anything that requires a lot of connections. I once tried to run an open-nap server through one, and my user count would ramp up to about 1000 or so, and then everything started timing out. Connections all over my network would fail, and I finally realized it was the router. After going back and forth with Netgear's braindead support reps, I finally found someone at Netgear that admitted that the routing table in the router was like 1024 in size, and they really intended them to be used for AOL level users that just wanted to browse and IM. That was a few years ago...maybe they finally got the idea and increased it? Anyone been here long enough to remember my adventures in crap low end routers several years ago? Netgear was towards the top of the list of routers (and hardware in general) to avoid. Oh, and my butt itches... - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Sunday, February 15, 2009 4:06 PM Subject: Re: [hlds] [SPAM] RE: [SPAM] Re: [SPAM] RE: VMware Advise Yeah, I ordered a Netgear that does 1Q tagging and 10k jumbo frames (24 ports total). I figure I can do 2 vlan's for VM's (one for gameserver traffic, the other for web), 1 for vmotion, 1 for iSCSI. Should work nicely. $235 at newegg. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Sunday, February 15, 2009 1:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [SPAM] RE: [SPAM] Re: [SPAM] RE: VMware Advise Wow. Personally I use a Cisco 6500 switch at home. It can handle a ton of traffic. Rick Payton wrote: The [SPAM] thing was my fault actually - I rearranged the ESXi letters to to say secksi only spelled with the 4 letters - and my company firewall picked it up and labeled it spam. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Saturday, February 14, 2009 11:03 AM To: Half-Life dedicated Win32 server mailing list Subject: [SPAM] Re: [hlds] [SPAM] RE: VMware Advise I like this [SPAM] tag, but I don't think people will tag their 'OMG VALVE IS EVILL!!11!!1!1' threads with it, maybe a [CHAT] tag or something else would be better for things not directly related to running dedicated servers. J T wrote: 1Q is awesome. On Fri, Feb 13, 2009 at 5:36 AM, Karl Weckstrom k...@weckstrom.com wrote: Yeah, I may actually replace all my little home-based switches and get one decent managed switch and just do 1Q myself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [SPAM] RE: VMware Advise
Vmware's datacenter products are phenominal. I manage a full infrastructure of esx servers, certified vcp, and gosh this stuff saves our rear. Cranking machines out is a breeze with vcenter. When I move to a Chicago datacenter from Dallas I am going esxi for game/web hosting. Can host a crapload of game servers and other stuff then. Great products. On Feb 13, 2009, at 2:36 AM, J T jtr...@gmail.com wrote: I was setting up ESXi at work. Its pretty kick ass, I love that fact that it supports 802.1Q VLAN Tagging. On Thu, Feb 12, 2009 at 3:16 PM, Rick Payton r...@mai-hawaii.com wrote: While I hardly do anything really intense, on one host I run separate VM's for: Microsoft Search Server w/ SQL Server 2005 (off topic: this product is GREAT) Symantec Endpoint Protection (off topic: this product SUCKS - we're moving to NOD32 soon) Exchange 2003 Realtime backup server 1 of 2 Active Directory servers Ok, the AD server doesn't really count but it's just one more thing on there. There's no way I could've ran all this on the same box under vmware server. /me pets his esxi boxes. Again, srcds/hlds runs awesome in an esx/ esxi vm, at least under linux. I've yet to run it under Windows. OT: re-arrange ESXi and you get .. SEXi ... Which it is. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Thursday, February 12, 2009 1:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise I managed to get it set up under ESXI and while running an application on another VM that previously severly degraded the game servers, there is no longer any negative affect. The servers run great. Karl Weckstrom wrote: [Snip] PS: Karl, I actually found your instructions on setting up ESXi with FreeNAS and iSCSI last week when I tackled that very subject here at work - it was a very interesting read. I really think you can expand on it that though, if you ever get time :P [/Snip] Mauirixxx, Sorry, I missed this the first time around until someone else asked me about FreeNAS/ESX/ESXi and iSCSI and mentioned your post. Anyway, sure - i'm always down for nerdspeak, Grab me via email or via IM sometime... But for what it's worth, FreeNAS is a dog compared to OpenFiler for Cheap iSCSI :) Our entire infrastructure at TrashedGamers.com is built on ESXI VI3, and we can do pretty much everything with openfiler twice as fast than with FreeNAS (even the exotic stuff like vmotion/storage vmotion). The only reason I kept plugging away at FreeNAS and ESXI was because everywhere I read, people said it couldn't be done because of how it was implemented in bsd. While i'm an aging Unix guy at heart, there's no question that Openfiler (which is based on rpath linux) is way faster. As for anyone else on this list, if you've ever considered doing a full bare-metal esxi + iscsi implementation , I'll be more than happy to help anyone out. It's pretty amazing how much stuff you can do with the lowly q6600 CPU :) -Karl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - jtr...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds