Your hosting company is also pretty nips, amirite? </offtopic>

Steven J. Sumichrast

On Oct 17, 2011, at 1:21 PM, <[email protected]> wrote:

> This maybe useful to some people.
> 
> I was running higher FPS servers (500 fps) 0n my win 2008R2 server with 
> sourcefpsbooster running.  After the update I noticed lots of lag but once I 
> disabled the fps booster the lag went away.  As there is no need for it when 
> the tick/fps is locked at 66.  So maybe that will help some of you.  I 
> personally now can't tell a difference.
> 
> 
> -----Original message-----
> From: Dominik Friedrichs [email protected]
> Date: Mon, 17 Oct 2011 11:22:06 -0400
> To: Half-Life dedicated Win32 server mailing list [email protected]
> Subject: Re: [hlds] Max FPS
> 
>> I too couldn't care less about the raging nerds who try to squeeze the 
>> last bit of performance out of their game, even if it gives them an 
>> unfair advantage over the majority of other players. The game should be 
>> fun and fair for everyone. Believe it or not, I'm still playing with a 
>> PC dated 2005 and my client FPS drop below 20 quite often in TF2. I 
>> highly doubt that anyone would notice any difference in server FPS 
>> playing from such a machine, and I'm quite happy that Valve levels the 
>> playing field in this regard. If - for some people - the in-game 
>> experience isn't smooth enough, I recommend getting a life.
>> 
>> On 2011/10/17 16:54, Drogen Viech wrote:
>>> Just one thing - keep going valve, i really appreciate the changes you
>>> guys are doing regarding fps and tickrate! I might even start playing
>>> css again because of this :)
>>> (Please don't start flaming me for spamming your inboxes, i'm just
>>> trying to give valve a heads up instead of raging about locked server
>>> side fps sucks :(
>> 
>> 
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