Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-21 Thread Eli Witt
I updated our servers to the latest snapshot build day of the 1st patch in
this bunch, as the slay issue I picked up on immediately. I posted that
somewhere else in the list as well. Ours has been stable, crashless (save
the clients crashing out) since the first day.

On Fri, Oct 21, 2011 at 1:17 AM, DontWannaName! ad...@topnotchclan.comwrote:

 I can never quite keep up with you guys. :D


 On Thu, Oct 20, 2011 at 9:12 PM, Nicholas Hastings 
 nshasti...@gmail.comwrote:

  That's only half true as of five minutes ago.

 We've updated the updater to work with snapshots from the stable branch
 (1.3.x atm) now as well as releases.


 On 10/20/2011 11:52 PM, DontWannaName! wrote:

 The gamedata changed and when you updated SM you updated to the new
 gamedata. Gamedata updates are only automatic on release builds of SM, not
 the snapshot branches including 1.4.

 On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:

 Fellow Admins and Sys-ops,

 The client crashes related to player class selection that appeared with
 today's update appears to have resolved itself for our players. Hopefully
 that's behind us. I did however discover another problem you may not be
 aware of.

 We were running a 1-2 week old Snapshot of SourceMod
 (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
 someone using my SourceMod Admin menu, my server would crash immediately.
 Perhaps this issue is also causing other SourceMod related functions to
 fail
 as well?

 I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
 snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
 resolved. You may wish to check you versions as well to see if it helps
 stabilize your servers.

 Best of luck.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Thursday, October 20, 2011 5:16 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Improvements to client stability related to loading mesh content during
 gameplay
 - Fixed an engine error that mentioned CL_CallPostDataUpdates
 - Fixed Not Usable in Crafting text not appearing under certain
 conditions
 on item tooltips in the trading UI

 Thanks,
 Tony

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Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-20 Thread DontWannaName!
The gamedata changed and when you updated SM you updated to the new
gamedata. Gamedata updates are only automatic on release builds of SM, not
the snapshot branches including 1.4.

On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:

 Fellow Admins and Sys-ops,

 The client crashes related to player class selection that appeared with
 today's update appears to have resolved itself for our players. Hopefully
 that's behind us. I did however discover another problem you may not be
 aware of.

 We were running a 1-2 week old Snapshot of SourceMod
 (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
 someone using my SourceMod Admin menu, my server would crash immediately.
 Perhaps this issue is also causing other SourceMod related functions to
 fail
 as well?

 I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
 snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
 resolved. You may wish to check you versions as well to see if it helps
 stabilize your servers.

 Best of luck.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Thursday, October 20, 2011 5:16 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Improvements to client stability related to loading mesh content during
 gameplay
 - Fixed an engine error that mentioned CL_CallPostDataUpdates
 - Fixed Not Usable in Crafting text not appearing under certain
 conditions
 on item tooltips in the trading UI

 Thanks,
 Tony

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-20 Thread Nicholas Hastings

That's only half true as of five minutes ago.

We've updated the updater to work with snapshots from the stable branch 
(1.3.x atm) now as well as releases.


On 10/20/2011 11:52 PM, DontWannaName! wrote:
The gamedata changed and when you updated SM you updated to the new 
gamedata. Gamedata updates are only automatic on release builds of SM, 
not the snapshot branches including 1.4.


On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net 
mailto:teamb...@comcast.net wrote:


Fellow Admins and Sys-ops,

The client crashes related to player class selection that appeared
with
today's update appears to have resolved itself for our players.
Hopefully
that's behind us. I did however discover another problem you may
not be
aware of.

We were running a 1-2 week old Snapshot of SourceMod
(sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
someone using my SourceMod Admin menu, my server would crash
immediately.
Perhaps this issue is also causing other SourceMod related
functions to fail
as well?

I'm now running the latest versions of MM:S (1.4.0-dev) and the
latest SM
snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears
to be
resolved. You may wish to check you versions as well to see if it
helps
stabilize your servers.

Best of luck.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Thursday, October 20, 2011 5:16 PM
To: hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

Required updates for Team Fortress 2 are now available.  The specific
changes include:

- Improvements to client stability related to loading mesh content
during
gameplay
- Fixed an engine error that mentioned CL_CallPostDataUpdates
- Fixed Not Usable in Crafting text not appearing under certain
conditions
on item tooltips in the trading UI

Thanks,
Tony

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Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-20 Thread Team BOOM!
Unfortunately, my update to the latest snapshot did not resolve all our
problems as first thought. Some clients are once again crashing when making
a class selection when SourceMod is enabled. Disabling it stopped the
crashes. I'm going to try the latest stable version of SM, but if someone
here has already done this, then I won't even bother.

 

Thanks

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nicholas Hastings
Sent: Thursday, October 20, 2011 9:12 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

 

That's only half true as of five minutes ago.

We've updated the updater to work with snapshots from the stable branch
(1.3.x atm) now as well as releases.

On 10/20/2011 11:52 PM, DontWannaName! wrote: 

The gamedata changed and when you updated SM you updated to the new
gamedata. Gamedata updates are only automatic on release builds of SM, not
the snapshot branches including 1.4.

On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:

Fellow Admins and Sys-ops,

The client crashes related to player class selection that appeared with
today's update appears to have resolved itself for our players. Hopefully
that's behind us. I did however discover another problem you may not be
aware of.

We were running a 1-2 week old Snapshot of SourceMod
(sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
someone using my SourceMod Admin menu, my server would crash immediately.
Perhaps this issue is also causing other SourceMod related functions to fail
as well?

I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
resolved. You may wish to check you versions as well to see if it helps
stabilize your servers.

Best of luck.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Thursday, October 20, 2011 5:16 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

Required updates for Team Fortress 2 are now available.  The specific
changes include:

- Improvements to client stability related to loading mesh content during
gameplay
- Fixed an engine error that mentioned CL_CallPostDataUpdates
- Fixed Not Usable in Crafting text not appearing under certain conditions
on item tooltips in the trading UI

Thanks,
Tony

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Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-20 Thread Cc2iscooL
We have sm stable with no crash issue.
On Oct 21, 2011 12:21 AM, Team BOOM! teamb...@comcast.net wrote:

 **

 Unfortunately, my update to the latest snapshot did not resolve all our
 problems as first thought. Some clients are once again crashing when making
 a class selection when SourceMod is enabled. Disabling it stopped the
 crashes. I’m going to try the latest stable version of SM, but if someone
 here has already done this, then I won’t even bother.

 ** **

 Thanks

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *Nicholas Hastings
 *Sent:* Thursday, October 20, 2011 9:12 PM
 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11**
 **

 ** **

 That's only half true as of five minutes ago.

 We've updated the updater to work with snapshots from the stable branch
 (1.3.x atm) now as well as releases.

 On 10/20/2011 11:52 PM, DontWannaName! wrote: 

 The gamedata changed and when you updated SM you updated to the new
 gamedata. Gamedata updates are only automatic on release builds of SM, not
 the snapshot branches including 1.4.

 On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:*
 ***

 Fellow Admins and Sys-ops,

 The client crashes related to player class selection that appeared with
 today's update appears to have resolved itself for our players. Hopefully
 that's behind us. I did however discover another problem you may not be
 aware of.

 We were running a 1-2 week old Snapshot of SourceMod
 (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
 someone using my SourceMod Admin menu, my server would crash immediately.
 Perhaps this issue is also causing other SourceMod related functions to
 fail
 as well?

 I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
 snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
 resolved. You may wish to check you versions as well to see if it helps
 stabilize your servers.

 Best of luck.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Thursday, October 20, 2011 5:16 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Improvements to client stability related to loading mesh content during
 gameplay
 - Fixed an engine error that mentioned CL_CallPostDataUpdates
 - Fixed Not Usable in Crafting text not appearing under certain
 conditions
 on item tooltips in the trading UI

 Thanks,
 Tony

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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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 ** **

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Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11

2011-10-20 Thread DontWannaName!
I can never quite keep up with you guys. :D

On Thu, Oct 20, 2011 at 9:12 PM, Nicholas Hastings nshasti...@gmail.comwrote:

  That's only half true as of five minutes ago.

 We've updated the updater to work with snapshots from the stable branch
 (1.3.x atm) now as well as releases.


 On 10/20/2011 11:52 PM, DontWannaName! wrote:

 The gamedata changed and when you updated SM you updated to the new
 gamedata. Gamedata updates are only automatic on release builds of SM, not
 the snapshot branches including 1.4.

 On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! teamb...@comcast.net wrote:

 Fellow Admins and Sys-ops,

 The client crashes related to player class selection that appeared with
 today's update appears to have resolved itself for our players. Hopefully
 that's behind us. I did however discover another problem you may not be
 aware of.

 We were running a 1-2 week old Snapshot of SourceMod
 (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
 someone using my SourceMod Admin menu, my server would crash immediately.
 Perhaps this issue is also causing other SourceMod related functions to
 fail
 as well?

 I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
 snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
 resolved. You may wish to check you versions as well to see if it helps
 stabilize your servers.

 Best of luck.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
 Sent: Thursday, October 20, 2011 5:16 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Team Fortress 2 Update Released

 Required updates for Team Fortress 2 are now available.  The specific
 changes include:

 - Improvements to client stability related to loading mesh content during
 gameplay
 - Fixed an engine error that mentioned CL_CallPostDataUpdates
 - Fixed Not Usable in Crafting text not appearing under certain
 conditions
 on item tooltips in the trading UI

 Thanks,
 Tony

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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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