That's only half true as of five minutes ago.
We've updated the updater to work with snapshots from the stable branch
(1.3.x atm) now as well as releases.
On 10/20/2011 11:52 PM, DontWannaName! wrote:
The gamedata changed and when you updated SM you updated to the new
gamedata. Gamedata updates are only automatic on release builds of SM,
not the snapshot branches including 1.4.
On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! <[email protected]
<mailto:[email protected]>> wrote:
Fellow Admins and Sys-ops,
The client crashes related to player class selection that appeared
with
today's update appears to have resolved itself for our players.
Hopefully
that's behind us. I did however discover another problem you may
not be
aware of.
We were running a 1-2 week old Snapshot of SourceMod
(sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
someone using my SourceMod Admin menu, my server would crash
immediately.
Perhaps this issue is also causing other SourceMod related
functions to fail
as well?
I'm now running the latest versions of MM:S (1.4.0-dev) and the
latest SM
snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears
to be
resolved. You may wish to check you versions as well to see if it
helps
stabilize your servers.
Best of luck.
-----Original Message-----
From: [email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] On Behalf Of Tony Paloma
Sent: Thursday, October 20, 2011 5:16 PM
To: [email protected] <mailto:[email protected]>
Subject: [hlds] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific
changes include:
- Improvements to client stability related to loading mesh content
during
gameplay
- Fixed an engine error that mentioned CL_CallPostDataUpdates
- Fixed "Not Usable in Crafting" text not appearing under certain
conditions
on item tooltips in the trading UI
Thanks,
Tony
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