Unfortunately, my update to the latest snapshot did not resolve all our problems as first thought. Some clients are once again crashing when making a class selection when SourceMod is enabled. Disabling it stopped the crashes. I'm going to try the latest stable version of SM, but if someone here has already done this, then I won't even bother.
Thanks _____ From: [email protected] [mailto:[email protected]] On Behalf Of Nicholas Hastings Sent: Thursday, October 20, 2011 9:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SM Crash Info Related to the TF2 Patch on 10/20/11 That's only half true as of five minutes ago. We've updated the updater to work with snapshots from the stable branch (1.3.x atm) now as well as releases. On 10/20/2011 11:52 PM, DontWannaName! wrote: The gamedata changed and when you updated SM you updated to the new gamedata. Gamedata updates are only automatic on release builds of SM, not the snapshot branches including 1.4. On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! <[email protected]> wrote: Fellow Admins and Sys-ops, The client crashes related to player class selection that appeared with today's update appears to have resolved itself for our players. Hopefully that's behind us. I did however discover another problem you may not be aware of. We were running a 1-2 week old Snapshot of SourceMod (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying someone using my SourceMod Admin menu, my server would crash immediately. Perhaps this issue is also causing other SourceMod related functions to fail as well? I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be resolved. You may wish to check you versions as well to see if it helps stabilize your servers. Best of luck. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Tony Paloma Sent: Thursday, October 20, 2011 5:16 PM To: [email protected] Subject: [hlds] Team Fortress 2 Update Released Required updates for Team Fortress 2 are now available. The specific changes include: - Improvements to client stability related to loading mesh content during gameplay - Fixed an engine error that mentioned CL_CallPostDataUpdates - Fixed "Not Usable in Crafting" text not appearing under certain conditions on item tooltips in the trading UI Thanks, Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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