The gamedata changed and when you updated SM you updated to the new
gamedata. Gamedata updates are only automatic on release builds of SM, not
the snapshot branches including 1.4.

On Thu, Oct 20, 2011 at 8:44 PM, Team BOOM! <[email protected]> wrote:

> Fellow Admins and Sys-ops,
>
> The client crashes related to player class selection that appeared with
> today's update appears to have resolved itself for our players. Hopefully
> that's behind us. I did however discover another problem you may not be
> aware of.
>
> We were running a 1-2 week old Snapshot of SourceMod
> (sourcemod-1.4.0-hg3412-windows) and just discovered that when slaying
> someone using my SourceMod Admin menu, my server would crash immediately.
> Perhaps this issue is also causing other SourceMod related functions to
> fail
> as well?
>
> I'm now running the latest versions of MM:S (1.4.0-dev) and the latest SM
> snapshot (sourcemod-1.4.0-hg3419-windows) and the problem appears to be
> resolved. You may wish to check you versions as well to see if it helps
> stabilize your servers.
>
> Best of luck.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Paloma
> Sent: Thursday, October 20, 2011 5:16 PM
> To: [email protected]
> Subject: [hlds] Team Fortress 2 Update Released
>
> Required updates for Team Fortress 2 are now available.  The specific
> changes include:
>
> - Improvements to client stability related to loading mesh content during
> gameplay
> - Fixed an engine error that mentioned CL_CallPostDataUpdates
> - Fixed "Not Usable in Crafting" text not appearing under certain
> conditions
> on item tooltips in the trading UI
>
> Thanks,
> Tony
>
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